本文整理汇总了C++中wt::WContainerWidget::resize方法的典型用法代码示例。如果您正苦于以下问题:C++ WContainerWidget::resize方法的具体用法?C++ WContainerWidget::resize怎么用?C++ WContainerWidget::resize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wt::WContainerWidget
的用法示例。
在下文中一共展示了WContainerWidget::resize方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WBreak
About::About() {
WContainerWidget *cw = new WContainerWidget();
cw->addWidget(new WBreak());
cw->addWidget(new WBreak());
this->addWidget(cw);
Wt::WContainerWidget *j = new Wt::WContainerWidget(this);
j->resize(WLength::Auto, 200);
Wt::WGridLayout *lay = new Wt::WGridLayout();
store="<p>jonny jonny yes papa,"
" Eating sugar no papa "
"Telling lie, no papa "
"Open your mouth .</p>haha. ";
//lay->addWidget(new Wt::WText("this site is made by parvinder rajput. \n who are pursuing is b.tech from gndec ludhiana."),0,0);
// lay->addWidget(new Wt::WText("this is dean of consultancy cell"), 0, 2);
//lay->addWidget(new Wt::WText("Hello"), 0, 0);
//lay->addWidget(new Wt::WImage("/images/Footer.jpg"), 0,0);
lay->addWidget(new Wt::WText(store ), 0,3);
lay->addWidget(new Wt::WImage("/images/jj.jpg"), 0,0);
lay->addWidget(new Wt::WImage("/images/uu.gif"), 0,2);
j->setLayout(lay);
}
示例2: setTitle
/**
Constructor for View
/usr/lib/Wt/examples/widgetgallery/examples/ComboBoxModel.cpp
https://www.webtoolkit.eu/widgets/forms/combo-box
https://www.webtoolkit.eu/wt/doc/reference/html/classWt_1_1WComboBox.html
*/
View::View(const Wt::WEnvironment& env)
: Wt::WApplication(env)
{
setTitle("DropDown Demo");
log("info") << "Test";
// This is the container for the full screen.
Wt::WContainerWidget *pScreenContainer = new Wt::WContainerWidget();
pScreenContainer->resize(Wt::WLength::Auto, Wt::WLength::Auto);
// Add the primary container to the root widget?
root()->addWidget(pScreenContainer);
// Choose the grid layout.
Wt::WGridLayout *pScreenLayout = new Wt::WGridLayout();
pScreenContainer->setLayout(pScreenLayout);
int nRow = 0;
int nColoumn = 0;
// Create the label
Wt::WText *lblSeriesChoice = new Wt::WText("Series:");
// set right align the label
lblSeriesChoice->setTextAlignment(Wt::AlignRight);
pScreenLayout->addWidget(lblSeriesChoice, nRow, nColoumn+0);
// Create the dropdown
Wt::WComboBox *cbSeries = new Wt::WComboBox();
cbSeries->addItem("");
cbSeries->addItem("New");
cbSeries->addItem("Krakken awoke");
cbSeries->addItem("Appocalypse survival");
cbSeries->setCurrentIndex(0); // Empty string
pScreenLayout->addWidget(cbSeries, nRow, nColoumn+1);
// Create the connection
cbSeries->activated().connect(this, &View::DropDownSelectionChangeOtherDropDown);
cbSeries->activated().connect(this, &View::DropDownSelectionChangeTab);
/* Signals connect to Slots.
* You may specify up to 6 arguments which may be of arbitrary types that are Copyable, that may be passed through the signal to connected slots.
* https://www.webtoolkit.eu/wt/doc/reference/html/group__signalslot.html
* I think the
* first parm - is a pointer to the target class.
* second parm - is the name of the method?
*
* See: Wt::Signal.
*/
/*
* Let row 1 and column 1 take the excess space.?
*/
pScreenLayout->setRowStretch(0, 0);
pScreenLayout->setColumnStretch(0, 0);
} // end
示例3: renderUI
void AdsEditor::renderUI() {
AdsApplication *app = AdsApplication::adsApplication();
cppdb::session &db = app->db_;
clear();
WPushButton *btn = new WPushButton("Criar Anuncio", this);
btn->clicked().connect(this, &AdsEditor::novoAnuncio);
WPushButton *update = new WPushButton("Atualiza", this);
update->clicked().connect(this, &AdsEditor::renderUI);
new WBreak(this);
new WBreak(this);
new WText("<h3>Lista de Anuncios</h3>",this);
Wt::WContainerWidget *w = new Wt::WContainerWidget(this);
w->resize(600, WLength::Auto);
WVBoxLayout *layout = new Wt::WVBoxLayout();
cppdb::result res = db <<
"select id, titulo, url, imagem, texto, ativo "
" from anuncio";
while(res.next()) {
WContainerWidget *cont = new WContainerWidget();
AdsAnuncio *anuncio = new AdsAnuncio(cont);
res >> anuncio->id >> anuncio->titulo_ >> anuncio->link_ >>
anuncio->imagem_ >> anuncio->texto_ >> anuncio->ativo_;
WPushButton *tituloBtn = new WPushButton("Titulo",cont);
tituloBtn->clicked().connect(anuncio, &AdsAnuncio::editarTitulo);
WPushButton *urlBtn = new WPushButton("URL",cont);
urlBtn->clicked().connect(anuncio, &AdsAnuncio::editarURL);
WPushButton *imagemBtn = new WPushButton("Imagem",cont);
imagemBtn->clicked().connect(anuncio, &AdsAnuncio::editarImagem);
WPushButton *textoBtn = new WPushButton("Texto",cont);
textoBtn->clicked().connect(anuncio, &AdsAnuncio::editarTexto);
WCheckBox *ativoCheck = new Wt::WCheckBox("Ativo",cont);
if(anuncio->ativo_ == 1)
ativoCheck->setChecked(true);
else
ativoCheck->setChecked(false);
ativoCheck->changed().connect(anuncio, &AdsAnuncio::changeAtiva);
WPushButton *deletaBtn = new WPushButton("Deleta",cont);
deletaBtn->clicked().connect(anuncio, &AdsAnuncio::deletaAnuncio);
anuncio->renderUI();
layout->addWidget(cont);
}
w->setLayout(layout);
}
示例4:
Home::Home() {
Wt::WContainerWidget *p = new Wt::WContainerWidget(this);
p->resize(WLength::Auto, 200);
Wt::WGridLayout *lay = new Wt::WGridLayout();
//lay->addWidget(new Wt::WText("this site is made by parvinder rajput. \n who are pursuing is b.tech from gndec ludhiana."),0,0);
// lay->addWidget(new Wt::WText("this is dean of consultancy cell"), 0, 2);
//lay->addWidget(new Wt::WText("Hello"), 0, 0);
//lay->addWidget(new Wt::WImage("/images/Footer.jpg"), 0,0);
lay->addWidget(new Wt::WText("HERE GOES A SMALL RHYMES WEBSITE FOR NURSERY KIDS TO MAKE THEIR LEARNING INTERESTING."), 0,0);
lay->addWidget(new Wt::WImage("/images/images.jpeg"), 0,2);
lay->addWidget(new Wt::WImage("/images/images8.jpeg"), 0,1);
p->setLayout(lay);
}
示例5: setLayout
VideoPanel::VideoPanel(std::map<std::string, std::string>& p) : _parameter(p), Wt::Ext::Panel() {
// setLayout(new Wt::WFitLayout());
Wt::WBorderLayout*l = new Wt::WBorderLayout();
setLayout(l);
std::set<std::string> avail_codecs;
if (_parameter.count("available_codecs") > 0) {
LOGDEBUG("Available codes" << _parameter["available_codecs"]);
org::esb::util::StringTokenizer st(_parameter["available_codecs"], ",");
while (st.hasMoreTokens()) {
std::string codec_id = st.nextToken();
avail_codecs.insert(codec_id);
LOGDEBUG("avalable codec list" << codec_id);
}
}
/*
* Combobox for the Codec Selector
*/
KeyValueModel * codec_model = new KeyValueModel();
codec_model->addModelData("novideo", "No Video");
codec_model->addModelData("copy", "Stream Copy");
AVCodec *codec = NULL;
int a = 0;
while ((codec = av_codec_next(codec))) {
if (codec->encode && codec->type == AVMEDIA_TYPE_VIDEO) {
if (avail_codecs.count(codec->name) > 0) {
codec_model->addModelData(codec->name, codec->long_name);
} else {
if (avail_codecs.size() == 0)
codec_model->addModelData(codec->name, codec->long_name);
}
}
}
codec_model->sort(1);
_codec = new ComboBox();
_codec->setModel(codec_model);
_codec->setModelColumn(1);
_codec->setSelectedEntry(_parameter["codec_id"]);
_codec->setTextSize(50);
_codec->resize(300, Wt::WLength());
_codec->activated().connect(SLOT(this, VideoPanel::codecSelected));
main_panel = new Wt::Ext::Panel();
Wt::WFitLayout * fit = new Wt::WFitLayout();
main_panel->setLayout(fit);
//main_panel->setBorder(false);
l->addWidget(main_panel, Wt::WBorderLayout::Center);
Wt::Ext::Panel * top_panel = new Wt::Ext::Panel();
top_panel->resize(Wt::WLength(), 40);
top_panel->setLayout(new Wt::WFitLayout());
top_panel->setBorder(false);
// top_panel->layout()->addWidget(_codec);
Wt::WContainerWidget *top = new Wt::WContainerWidget();
top_panel->layout()->addWidget(top);
Wt::WGridLayout * grid = new Wt::WGridLayout();
top->setLayout(grid);
top->resize(Wt::WLength(), 40);
l->addWidget(top_panel, Wt::WBorderLayout::North);
Wt::WLabel * label = new Wt::WLabel("Codec:");
label->setBuddy(_codec);
grid->addWidget(label, 0, 0);
grid->addWidget(_codec, 0, 1);
grid->addWidget(new Wt::WText(""), 0, 2);
grid->setColumnStretch(1, 1);
setCodecGui(_parameter["codec_id"]);
//l->addWidget(builder,Wt::WBorderLayout::Center);
// return;
}
示例6: conn
/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8/////////9/////////A
// We have a FlightpredApp object for each session (user...)
FlightpredApp::FlightpredApp(const Wt::WEnvironment& env)
: Wt::WApplication(env)
{
setTitle(_("free flight prediction system")); // application title
useStyleSheet("flightpred.css");
// std::cout << "create a new session. locale is : " << locale() << std::endl;
try
{
// assemble the database connection information
string db_host = "localhost";
// string db_host = "192.168.2.47";
Wt::WApplication::readConfigurationProperty("db-host", db_host);
string db_port = "5432";
Wt::WApplication::readConfigurationProperty("db-port", db_port);
string db_name = "flightpred";
Wt::WApplication::readConfigurationProperty("db-name", db_name);
string db_user = "flightpred";
Wt::WApplication::readConfigurationProperty("db-user", db_user);
string db_password = "flightpred";
Wt::WApplication::readConfigurationProperty("db-password", db_password);
std::stringstream sstr;
std::cout << "Connecting to the database: host=" << db_host << " port=" << db_port
<< " dbname=" << db_name << " user=" << db_user << " password=********" << std::endl;
sstr << "host=" << db_host << " port=" << db_port << " dbname=" << db_name
<< " user=" << db_user << " password=" << db_password;
const string db_conn_str = sstr.str();
// first see if we can connect to the database, and if not put out a good errormessage
try
{
pqxx::connection conn(db_conn_str);
pqxx::transaction<> trans(conn, "web prediction");
pqxx::result res = trans.exec("SELECT pred_site_id FROM pred_sites");
}
catch(std::exception &ex)
{
throw std::runtime_error(string("Failed to connect to the database. You may have to configure the database server, so that the webserver can access it. -> ") + ex.what());
}
string lacyLoadTabs = "lacyLoadTabs";
Wt::WApplication::readConfigurationProperty("lacyLoadTabs", lacyLoadTabs);
const Wt::WTabWidget::LoadPolicy loadpoly = (lacyLoadTabs == "1" || boost::to_lower_copy(lacyLoadTabs) == "true"
? Wt::WTabWidget::LazyLoading : Wt::WTabWidget::PreLoading);
Wt::WTabWidget *tabw = new Wt::WTabWidget(root());
string forecast_days_str = "3";
Wt::WApplication::readConfigurationProperty("forecast_days", forecast_days_str);
const size_t forecast_days = boost::lexical_cast<size_t>(forecast_days_str);
FlightForecast *forecastpanel = new FlightForecast(db_conn_str, forecast_days);
tabw->addTab(forecastpanel, _("Flight Forecasts\n"), loadpoly);
WeatherMap *weatherpanel = new WeatherMap(db_conn_str, "GFS");
tabw->addTab(weatherpanel, _("Weather data"), loadpoly);
Populations *populations = new Populations(db_conn_str);
tabw->addTab(populations, _("Populations"), loadpoly);
Wt::WContainerWidget *docupanel = new Wt::WContainerWidget();
tabw->addTab(docupanel, _("Documentation"), loadpoly);
sstr.str("");
sstr << "<iframe src=\"http://flightpred.svn.sourceforge.net/viewvc/flightpred/trunk/doc/index.html\" width=\"100%\" height=\"100%\"></iframe>";
Wt::WText *txIFrame = new Wt::WText(sstr.str(), Wt::XHTMLUnsafeText);
docupanel->addWidget(txIFrame);
docupanel->resize(Wt::WLength(100.0, Wt::WLength::Percentage), Wt::WLength(100.0, Wt::WLength::Percentage));
}
catch(std::exception &ex)
{
std::cout << _("critical error during session initialization : ") << ex.what() << std::endl;
new Wt::WText(ex.what(), root());
}
}
示例7: glov
Wt::WApplication *createApplication(const Wt::WEnvironment& env)
{
// uncomment to get error checking (slow)
//Wt::WGLWidget::enableClientErrorChecks();
OSGWTApp * w = new OSGWTApp (env);
w->setTitle("osgGeometry");
Wt::WContainerWidget* glContainer = new Wt::WContainerWidget(w->root());
glContainer->resize(500, 500);
glContainer->setInline(false);
osg::ref_ptr<osg::Group> g = new osg::Group();
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile("glider.osgt");
osg::ref_ptr<osg::Node> rootnode = createRoom(loadedModel);
// use vertex buffer objects only (no client side arrays are supported by webgl)
osgUtil::GLObjectsVisitor glov(osgUtil::GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS);
rootnode->accept(glov);
// ReWeb3D: add uniforms for the lights!
// best solution would be that osg::Light provides these
{
osg::Uniform* light0Ambient = new osg::Uniform( "glLightSource0.ambient",Light0->getAmbient() );
osg::Uniform* light0Diffuse = new osg::Uniform( "glLightSource0.diffuse",Light0->getDiffuse());
osg::Uniform* light0Specular = new osg::Uniform( "glLightSource0.specular", Light0->getSpecular());
osg::Uniform* light0SpotExponent = new osg::Uniform( "glLightSource0.spotExponent", Light0->getSpotExponent());
osg::Uniform* light0SpotCutoff = new osg::Uniform( "glLightSource0.spotCutoff", Light0->getSpotCutoff());
osg::Uniform* light0linearAttenuation = new osg::Uniform( "glLightSource0.linearAttenuation",Light0->getLinearAttenuation() );
osg::Uniform* light0constantAttenuation = new osg::Uniform( "glLightSource0.constantAttenuation",Light0->getConstantAttenuation() );
osg::Uniform* light0quadraticAttenuation = new osg::Uniform( "glLightSource0.quadraticAttenuation",Light0->getQuadraticAttenuation() );
osg::Uniform* light0spotDirection = new osg::Uniform( "glLightSource0.spotDirection", Light0->getDirection());
osg::Uniform* light0position = new osg::Uniform( "glLightSource0.position", Light0->getPosition());
osg::Uniform* light1Ambient = new osg::Uniform( "glLightSource1.ambient",Light1->getAmbient() );
osg::Uniform* light1Diffuse = new osg::Uniform( "glLightSource1.diffuse",Light1->getDiffuse());
osg::Uniform* light1Specular = new osg::Uniform( "glLightSource1.specular", Light1->getSpecular());
osg::Uniform* light1SpotExponent = new osg::Uniform( "glLightSource1.spotExponent", Light1->getSpotExponent());
osg::Uniform* light1SpotCutoff = new osg::Uniform( "glLightSource1.spotCutoff", Light1->getSpotCutoff());
osg::Uniform* light1linearAttenuation = new osg::Uniform( "glLightSource1.linearAttenuation",Light1->getLinearAttenuation() );
osg::Uniform* light1constantAttenuation = new osg::Uniform( "glLightSource1.constantAttenuation",Light1->getConstantAttenuation() );
osg::Uniform* light1quadraticAttenuation = new osg::Uniform( "glLightSource1.quadraticAttenuation",Light1->getQuadraticAttenuation() );
osg::Uniform* light1spotDirection = new osg::Uniform( "glLightSource1.spotDirection", Light1->getDirection());
osg::Uniform* light1position = new osg::Uniform( "glLightSource1.position", Light1->getPosition());
osg::Uniform* materialAmbient = new osg::Uniform( "glMaterial.ambient",osg::Vec4(1.0,1.0,1.0,1.0));
osg::Uniform* materialDiffuse = new osg::Uniform( "glMaterial.diffuse",osg::Vec4(1.0,1.0,1.0,1.0));
osg::Uniform* materialSpecular = new osg::Uniform( "glMaterial.specular", osg::Vec4(1.0,1.0,1.0,1.0));
osg::Uniform* materialShiness = new osg::Uniform( "glMaterial.shiness",(float)32.0 );
osg::Uniform* materialEmission = new osg::Uniform( "glMaterial.emission", osg::Vec4(0.0,0.0,0.0,0.0));
osg::StateSet* ss = rootnode->getOrCreateStateSet();
ss->addUniform(light0Ambient);
ss->addUniform(light0Diffuse);
ss->addUniform(light0Specular);
ss->addUniform(light0SpotExponent);
ss->addUniform(light0SpotCutoff);
ss->addUniform(light0linearAttenuation);
ss->addUniform(light0constantAttenuation);
ss->addUniform(light0quadraticAttenuation);
ss->addUniform(light0spotDirection);
ss->addUniform(light0position);
ss->addUniform(light1Ambient);
ss->addUniform(light1Diffuse);
ss->addUniform(light1Specular);
ss->addUniform(light1SpotExponent);
ss->addUniform(light1SpotCutoff);
ss->addUniform(light1linearAttenuation);
ss->addUniform(light1constantAttenuation);
ss->addUniform(light1quadraticAttenuation);
ss->addUniform(light1spotDirection);
ss->addUniform(light1position);
ss->addUniform(materialAmbient);
ss->addUniform(materialDiffuse);
ss->addUniform(materialSpecular);
ss->addUniform(materialShiness);
ss->addUniform(materialEmission);
}
// add shader to OSG scenegraph
{
osg::ref_ptr<osg::Shader> vShader = new osg::Shader(
osg::Shader::VERTEX,
defaultVertexShader);
osg::ref_ptr<osg::Shader> fShader = new osg::Shader(
osg::Shader::FRAGMENT,
defaultFragmentShader);
osg::ref_ptr<osg::Program> program = new osg::Program();
program->addShader(vShader);
program->addShader(fShader);
rootnode->getOrCreateStateSet()->setAttribute(program);
}
//.........这里部分代码省略.........