本文整理汇总了C++中worldpackets::chat::Chat::Write方法的典型用法代码示例。如果您正苦于以下问题:C++ Chat::Write方法的具体用法?C++ Chat::Write怎么用?C++ Chat::Write使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类worldpackets::chat::Chat
的用法示例。
在下文中一共展示了Chat::Write方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleChatIgnoredOpcode
void WorldSession::HandleChatIgnoredOpcode(WorldPackets::Chat::ChatReportIgnored& chatReportIgnored)
{
Player* player = ObjectAccessor::FindConnectedPlayer(chatReportIgnored.IgnoredGUID);
if (!player || !player->GetSession())
return;
WorldPackets::Chat::Chat packet;
packet.Initialize(CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
player->SendDirectMessage(packet.Write());
}
示例2: SendSysMessage
void ChatHandler::SendSysMessage(const char *str)
{
WorldPackets::Chat::Chat packet;
// need copy to prevent corruption by strtok call in LineFromMessage original string
char* buf = strdup(str);
char* pos = buf;
while (char* line = LineFromMessage(pos))
{
packet.Initalize(CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
m_session->SendPacket(packet.Write());
}
free(buf);
}
示例3: Say
void Channel::Say(ObjectGuid const& guid, std::string const& what, uint32 lang)
{
if (what.empty())
return;
// TODO: Add proper RBAC check
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
lang = LANG_UNIVERSAL;
if (!IsOn(guid))
{
WorldPackets::Channel::ChannelNotify notify;
MakeNotMember(notify);
SendToOne(notify.Write(), guid);
return;
}
if (_playersStore[guid].IsMuted())
{
WorldPackets::Channel::ChannelNotify notify;
MakeMuted(notify);
SendToOne(notify.Write(), guid);
return;
}
WorldPackets::Chat::Chat packet;
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
packet.Initialize(CHAT_MSG_CHANNEL, Language(lang), player, player, what, 0, _name);
else
{
packet.Initialize(CHAT_MSG_CHANNEL, Language(lang), nullptr, nullptr, what, 0, _name);
packet.SenderGUID = guid;
packet.TargetGUID = guid;
}
SendToAll(packet.Write(), !_playersStore[guid].IsModerator() ? guid : ObjectGuid::Empty);
}
示例4: SendSysMessage
void ChatHandler::SendSysMessage(const char *str, bool escapeCharacters)
{
WorldPackets::Chat::Chat packet;
// need copy to prevent corruption by strtok call in LineFromMessage original string
char* buf;
char* pos;
if (escapeCharacters && strchr(str, '|'))
{
size_t startPos = 0;
std::ostringstream o;
while (const char* charPos = strchr(str + startPos, '|'))
{
o.write(str + startPos, charPos - str - startPos);
o << "||";
startPos = charPos - str + 1;
}
o.write(str + startPos, strlen(str) - startPos);
buf = strdup(o.str().c_str());
}
else
{
buf = strdup(str);
}
pos = buf;
while (char* line = LineFromMessage(pos))
{
packet.Initialize(CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
m_session->SendPacket(packet.Write());
}
free(buf);
}
示例5: HandleChatMessage
//.........这里部分代码省略.........
if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
return;
}
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
// We also do that if a player is under the required level for whispers.
if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
(HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
sender->AddWhisperWhiteList(receiver->GetGUID());
GetPlayer()->Whisper(msg, Language(lang), receiver);
break;
}
case CHAT_MSG_PARTY:
{
// if player is in battleground, he cannot say to battleground members by /p
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group || group->isBGGroup())
return;
}
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_PARTY_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false, group->GetMemberGroup(GetPlayer()->GetGUID()));
break;
}
case CHAT_MSG_GUILD:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
break;
}
case CHAT_MSG_OFFICER:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
break;
}
case CHAT_MSG_RAID:
{
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || group->isBGGroup())
示例6: HandleChatAddonMessage
void WorldSession::HandleChatAddonMessage(ChatMsg type, std::string prefix, std::string text, std::string target /*= ""*/)
{
Player* sender = GetPlayer();
if (prefix.empty() || prefix.length() > 16)
return;
// Disabled addon channel?
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
return;
switch (type)
{
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
{
if (sender->GetGuildId())
if (Guild* guild = sGuildMgr->GetGuildById(sender->GetGuildId()))
guild->BroadcastAddonToGuild(this, type == CHAT_MSG_OFFICER, text, prefix);
break;
}
case CHAT_MSG_WHISPER:
{
if (!normalizePlayerName(target))
break;
Player* receiver = ObjectAccessor::FindPlayerByName(target);
if (!receiver)
break;
sender->WhisperAddon(text, prefix, receiver);
break;
}
// Messages sent to "RAID" while in a party will get delivered to "PARTY"
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_INSTANCE_CHAT:
{
Group* group = nullptr;
int32 subGroup = -1;
if (type != CHAT_MSG_INSTANCE_CHAT)
group = sender->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group)
break;
if (type == CHAT_MSG_PARTY)
subGroup = sender->GetSubGroup();
}
WorldPackets::Chat::Chat packet;
packet.Initialize(type, LANG_ADDON, sender, nullptr, text, 0, "", DEFAULT_LOCALE, prefix);
group->BroadcastAddonMessagePacket(packet.Write(), prefix, true, subGroup, sender->GetGUID());
break;
}
case CHAT_MSG_CHANNEL:
{
if (Channel* chn = ChannelMgr::GetChannelForPlayerByNamePart(target, sender))
chn->Say(sender->GetGUID(), text.c_str(), uint32(LANG_ADDON));
break;
}
default:
{
TC_LOG_ERROR("misc", "HandleAddonMessagechatOpcode: unknown addon message type %u", type);
break;
}
}
}