本文整理汇总了C++中webcore::IntRect::y方法的典型用法代码示例。如果您正苦于以下问题:C++ IntRect::y方法的具体用法?C++ IntRect::y怎么用?C++ IntRect::y使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类webcore::IntRect
的用法示例。
在下文中一共展示了IntRect::y方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MoveMouseCursorToNode
void ViewNavigationDelegate::MoveMouseCursorToNode(WebCore::Node* node, bool scrollIfNecessary)
{
if (node)
{
WebCore::HTMLElement* element = (WebCore::HTMLElement*)node;
WebCore::IntRect rect = element->getRect();
WebCore::IntPoint frameOffset;
WebCore::IntPoint scrollOffset;
WebCore::FrameView* pFrameView = element->document()->view(); //Can be NULL
if(pFrameView)
{
//Use move here instead of setX/setY as it results in 1 call instead of two and takes advantage that ctor sets x,y to 0.
frameOffset.move(pFrameView->x(), pFrameView->y());
scrollOffset.move(pFrameView->scrollOffset().width(), pFrameView->scrollOffset().height());
}
int width = mView->GetSize().mWidth;
int height = mView->GetSize().mHeight;
// This will be true if this function is called from anywhere except JumpToNearestElement(). This enables us to not lose the cursor during
// arbitrary jumping of elements from either code or webpage using the Navigation APIs.
if(scrollIfNecessary)
{
int cursorX, cursorY;
mView->GetCursorPosition(cursorX, cursorY);
WebCore::IntPoint targetCursorLocation(frameOffset.x()+rect.x()+rect.width()/2 - scrollOffset.x(), frameOffset.y()+rect.y()+rect.height()/2 - scrollOffset.y());
// Added 1 in all the line delta below resulting in a better visual behavior when the element happens to be at the edge.
if(targetCursorLocation.y() > height)
{
float numLinesDelta = (((targetCursorLocation.y() - cursorY)/WebCore::Scrollbar::pixelsPerLineStep())+1);
ScrollOnJump(true, -120, numLinesDelta);
}
if(targetCursorLocation.y()< 0.0f)
{
float numLinesDelta = (((cursorY - targetCursorLocation.y())/WebCore::Scrollbar::pixelsPerLineStep())+1);
ScrollOnJump(true, 120, numLinesDelta);
}
if(targetCursorLocation.x() > width)
{
float numLinesDelta = (((targetCursorLocation.x() - cursorX)/WebCore::Scrollbar::pixelsPerLineStep())+1);
ScrollOnJump(false, -120, numLinesDelta);
}
if(targetCursorLocation.x()< 0.0f)
{
float numLinesDelta = (((cursorX - targetCursorLocation.x())/WebCore::Scrollbar::pixelsPerLineStep())+1);
ScrollOnJump(false, 120, numLinesDelta);
}
// Read the scroll offset again as it may have changed.
if(pFrameView)
{
scrollOffset.setX(pFrameView->scrollOffset().width());
scrollOffset.setY(pFrameView->scrollOffset().height());
}
}
mBestNodeFrame = element->document()->frame(); //Can be NULL
mBestNodeX = frameOffset.x() + rect.x();
mBestNodeY = frameOffset.y() + rect.y();
mBestNodeWidth = rect.width();
mBestNodeHeight = rect.height();
int lastX, lastY;
mView->GetCursorPosition(lastX, lastY);
int newX = mBestNodeX + rect.width()/2 - scrollOffset.x();
int newY = mBestNodeY + rect.height()/2 - scrollOffset.y();
EA::WebKit::MouseMoveEvent moveEvent;
memset( &moveEvent, 0, sizeof(moveEvent) );
const int cursorInset = 5;// Make cursor stay inside 5 pixels from boundaries. No known issues but added this as a safety measure so that we do not lose cursor ever.
moveEvent.mX = Clamp( cursorInset, newX, width - cursorInset );
moveEvent.mY = Clamp( cursorInset, newY, height - cursorInset );
mView->OnMouseMoveEvent( moveEvent );
if(EAWebKitClient* const pClient = GetEAWebKitClient())
{
CursorMovedInfo cmInfo(mView, mView->GetUserData(), moveEvent.mX, moveEvent.mY);
pClient->CursorMoved(cmInfo);
}
UpdateCachedHints(node);
}
}
示例2: invalidateContentsAndWindow
void ChromeClient::invalidateContentsAndWindow(const WebCore::IntRect& rect, bool immediate)
{
m_webView->addDirtyArea(rect.x(), rect.y(), rect.width(), rect.height());
//dbgMsg(L"invalidateContentsAndWindow\n");
}
示例3: setViewNeedsDisplay
void PageClientImpl::setViewNeedsDisplay(const WebCore::IntRect& rect)
{
gtk_widget_queue_draw_area(m_viewWidget, rect.x(), rect.y(), rect.width(), rect.height());
}
示例4: FindBestNode
void DocumentNavigator::FindBestNode(WebCore::Node* rootNode)
{
// Note by Arpit Baldeva - Changed the recursive algorithm to an iterative algorithm. This results in 25% to 40% increase in efficiency.
while (rootNode)
{
IsNodeNavigableDelegate nodeNavigableDelegate(mView);
// As it turns out, getRect on HTMLElement is pretty expensive. So we don't do it inside the delegate as we require getRect here too. We do that check here.
// It is at least ~15% more efficient and can be up to ~25% more efficient (depends on the page layout and current node you are at).
nodeNavigableDelegate(rootNode,false);
if (nodeNavigableDelegate.FoundNode())
{
WebCore::HTMLElement* htmlElement = (WebCore::HTMLElement*) rootNode;
WebCore::IntRect rectAbsolute = htmlElement->getRect();
// Adjust the rectangle position based on the frame offset so that we have absolute geometrical position.
WebCore::FrameView* pFrameView = htmlElement->document()->view(); //Can be NULL
if(pFrameView)
{
rectAbsolute.setX(rectAbsolute.x() + pFrameView->x());
rectAbsolute.setY(rectAbsolute.y() + pFrameView->y());
}
/* printf("Looking at ELEMENT_NODE : nodeName=%S (%d,%d)->(%d,%d) ThetaRange(%f,%f)\n\n%S\n-----------------------------------\n",
htmlElement->tagName().charactersWithNullTermination(),
rect.topLeft().x(),rect.topLeft().y(),
rect.bottomRight().x(), rect.bottomRight().y(),
mMinThetaRange,mMaxThetaRange,
htmlElement->innerHTML().charactersWithNullTermination()
);
*/
if (!WouldBeTrappedInElement(rectAbsolute,mStartingPosition,mDirection))
{
if (!TryingToDoPerpendicularJump(rectAbsolute,mPreviousNodeRect,mDirection))
{
if(rectAbsolute.width()>=1 && rectAbsolute.height() >= 1) //Avoid 0 size elements
{
if (doAxisCheck(rectAbsolute))
{
PolarRegion pr(rectAbsolute, mStartingPosition);
if (pr.minR < mMinR )
{
if (areAnglesInRange(pr.minTheta,pr.maxTheta))
{
mMinR = pr.minR;
EAW_ASSERT( *(uint32_t*)rootNode > 10000000u );
//mBestNode = rootNode; //We don't assign it here since we do the Z-layer testing later on.
FoundNodeInfo foundNodeInfo = {rootNode, mMinR};
mNodeListContainer->mFoundNodes.push_back(foundNodeInfo);
/*printf("Found ELEMENT_NODE : nodeName=%s (%d,%d)->(%d,%d) polar: R(%f,%f) Theta(%f,%f) ThetaRange(%f,%f) \n",
(char*)htmlElement->nodeName().characters(),
rect.topLeft().x(),rect.topLeft().y(),
rect.bottomRight().x(), rect.bottomRight().y(),
pr.minR,pr.maxR,pr.minTheta,pr.maxTheta,
mMinThetaRange,mMaxThetaRange
);*/
}
else
{
#if EAWEBKIT_ENABLE_JUMP_NAVIGATION_DEBUGGING
mNodeListContainer->mRejectedByAngleNodes.push_back(rootNode);
#endif
/*printf("RejectedA ELEMENT_NODE : nodeName=%s (%d,%d)->(%d,%d) polar: R(%f,%f) Theta(%f,%f) ThetaRange(%f,%f) \n",
(char*)htmlElement->nodeName().characters(),
rect.topLeft().x(),rect.topLeft().y(),
rect.bottomRight().x(), rect.bottomRight().y(),
pr.minR,pr.maxR,pr.minTheta,pr.maxTheta,
mMinThetaRange,mMaxThetaRange
);*/
}
}
else
{
#if EAWEBKIT_ENABLE_JUMP_NAVIGATION_DEBUGGING
mNodeListContainer->mRejectedByRadiusNodes.push_back(rootNode);
#endif
/*printf("RejectedR ELEMENT_NODE : nodeName=%s (%d,%d)->(%d,%d) polar: R(%f,%f) Theta(%f,%f) ThetaRange(%f,%f) \n",
(char*)htmlElement->nodeName().characters(),
rect.topLeft().x(),rect.topLeft().y(),
rect.bottomRight().x(), rect.bottomRight().y(),
pr.minR,pr.maxR,pr.minTheta,pr.maxTheta,
mMinThetaRange,mMaxThetaRange
);*/
}
}
else
{
//printf(" - failed axis check\n");
}
}
else
{
//printf(" - too small\n");
}
//.........这里部分代码省略.........
示例5: fixUpCursorRects
void CachedNode::fixUpCursorRects(const CachedFrame* frame)
{
if (mFixedUpCursorRects)
return;
mFixedUpCursorRects = true;
// if the hit-test rect doesn't intersect any other rect, use it
if (mHitBounds != mBounds && mHitBounds.contains(mBounds) &&
frame->checkRings(this, mCursorRing, mHitBounds)) {
DBG_NAV_LOGD("use mHitBounds (%d,%d,%d,%d)", mHitBounds.x(),
mHitBounds.y(), mHitBounds.width(), mHitBounds.height());
mUseHitBounds = true;
return;
}
if (mNavableRects <= 1)
return;
// if there is more than 1 rect, and the bounds doesn't intersect
// any other cursor ring bounds, use it
if (frame->checkRings(this, mCursorRing, mBounds)) {
DBG_NAV_LOGD("use mBounds (%d,%d,%d,%d)", mBounds.x(),
mBounds.y(), mBounds.width(), mBounds.height());
mUseBounds = true;
return;
}
#if DEBUG_NAV_UI
{
WebCore::IntRect* boundsPtr = mCursorRing.begin() - 1;
const WebCore::IntRect* const boundsEnd = mCursorRing.begin() + mCursorRing.size();
while (++boundsPtr < boundsEnd)
LOGD("%s %d:(%d, %d, %d, %d)\n", __FUNCTION__, boundsPtr - mCursorRing.begin(),
boundsPtr->x(), boundsPtr->y(), boundsPtr->width(), boundsPtr->height());
}
#endif
// q: need to know when rects are for drawing and hit-testing, but not mouse down calcs?
bool again;
do {
again = false;
size_t size = mCursorRing.size();
WebCore::IntRect* unitBoundsPtr = mCursorRing.begin() - 1;
const WebCore::IntRect* const unitBoundsEnd = mCursorRing.begin() + size;
while (++unitBoundsPtr < unitBoundsEnd) {
// any other unitBounds to the left or right of this one?
int unitTop = unitBoundsPtr->y();
int unitBottom = unitBoundsPtr->bottom();
int unitLeft = unitBoundsPtr->x();
int unitRight = unitBoundsPtr->right();
WebCore::IntRect* testBoundsPtr = mCursorRing.begin() - 1;
while (++testBoundsPtr < unitBoundsEnd) {
if (unitBoundsPtr == testBoundsPtr)
continue;
int testTop = testBoundsPtr->y();
int testBottom = testBoundsPtr->bottom();
int testLeft = testBoundsPtr->x();
int testRight = testBoundsPtr->right();
int candidateTop = unitTop > testTop ? unitTop : testTop;
int candidateBottom = unitBottom < testBottom ? unitBottom : testBottom;
int candidateLeft = unitRight < testLeft ? unitRight : testRight;
int candidateRight = unitRight > testLeft ? unitLeft : testLeft;
bool leftRight = true;
if (candidateTop + OVERLAP >= candidateBottom ||
candidateLeft + OVERLAP >= candidateRight) {
candidateTop = unitBottom < testTop ? unitBottom : testBottom;
candidateBottom = unitBottom > testTop ? unitTop : testTop;
candidateLeft = unitLeft > testLeft ? unitLeft : testLeft;
candidateRight = unitRight < testRight ? unitRight : testRight;
if (candidateTop + OVERLAP >= candidateBottom ||
candidateLeft + OVERLAP >= candidateRight)
continue;
leftRight = false;
}
// construct candidate to add
WebCore::IntRect candidate = WebCore::IntRect(candidateLeft, candidateTop,
candidateRight - candidateLeft, candidateBottom - candidateTop);
// does a different unit bounds intersect the candidate? if so, don't add
WebCore::IntRect* checkBoundsPtr = mCursorRing.begin() - 1;
while (++checkBoundsPtr < unitBoundsEnd) {
if (checkBoundsPtr->intersects(candidate) == false)
continue;
if (leftRight) {
if (candidateTop >= checkBoundsPtr->y() &&
candidateBottom > checkBoundsPtr->bottom())
candidateTop = checkBoundsPtr->bottom();
else if (candidateTop < checkBoundsPtr->y() &&
candidateBottom <= checkBoundsPtr->bottom())
candidateBottom = checkBoundsPtr->y();
else
goto nextCheck;
} else {
if (candidateLeft >= checkBoundsPtr->x() &&
candidateRight > checkBoundsPtr->right())
candidateLeft = checkBoundsPtr->right();
else if (candidateLeft < checkBoundsPtr->x() &&
candidateRight <= checkBoundsPtr->right())
candidateRight = checkBoundsPtr->x();
else
goto nextCheck;
}
}
candidate = WebCore::IntRect(candidateLeft, candidateTop,
candidateRight - candidateLeft, candidateBottom - candidateTop);
ASSERT(candidate.isEmpty() == false);
//.........这里部分代码省略.........
示例6: scrollBackingStore
void WebViewPrivate::scrollBackingStore(WebCore::FrameView* view, int dx, int dy, const WebCore::IntRect& scrollViewRect, const WebCore::IntRect& clipRect)
{
IntRect updateRect = clipRect;
updateRect.intersect(scrollViewRect);
#if 0
dy = -dy;
dx = -dx;
int svWidth = scrollViewRect.width();
int svHeight = scrollViewRect.height();
int dirtyX = 0, dirtyY = 0, dirtyW = 0, dirtyH = 0;
if (dy == 0 && dx < 0 && -dx < svWidth) {
dirtyW = -dx;
dirtyH = svHeight;
}
else if (dy == 0 && dx > 0 && dx < svWidth) {
dirtyX = svWidth - dx;
dirtyW = dx;
dirtyH = svHeight;
}
else if (dx == 0 && dy < 0 && -dy < svHeight) {
dirtyW = svWidth;
dirtyH = -dy;
}
else if (dx == 0 && dy > 0 && dy < svHeight) {
dirtyY = svHeight - dy;
dirtyW = svWidth;
dirtyH = dy;
}
if (m_webView->viewWindow() && dirtyW) {
m_srcRect.x = dx > 0 ? dx + scrollViewRect.x() : scrollViewRect.x();
m_srcRect.y = dy > 0 ? dy + scrollViewRect.y() : scrollViewRect.y();
m_srcRect.w = dx > 0 ? scrollViewRect.width() - dx : scrollViewRect.width() + dx;
m_srcRect.h = dy > 0 ? scrollViewRect.height() - dy : scrollViewRect.height() + dy;
m_dstRect.x = dx > 0 ? scrollViewRect.x() : -dx + scrollViewRect.x();
m_dstRect.y = dy > 0 ? scrollViewRect.y() : -dy + scrollViewRect.y();
m_dstRect.w = dx > 0 ? scrollViewRect.width() - dx : scrollViewRect.width() + dx;
m_dstRect.h = dy > 0 ? scrollViewRect.height() -dy : scrollViewRect.height() + dy;
int x, y, w, h = 0;
if (dx > 0) {
m_srcRect.x += m_scrollUpdateRect.width();
m_srcRect.w -= m_scrollUpdateRect.width();
x = scrollViewRect.x() + dirtyX - m_scrollUpdateRect.width();
w = dirtyW + m_scrollUpdateRect.width();
} else if (dx < 0) {
m_dstRect.x += m_scrollUpdateRect.width();
m_srcRect.w -= m_scrollUpdateRect.width();
x = scrollViewRect.x() + dirtyX + m_scrollUpdateRect.width();
w = dirtyW + m_scrollUpdateRect.width();
} else {
x = scrollViewRect.x() + dirtyX;
w = dirtyW;
}
if (dy > 0) {
m_srcRect.y += m_scrollUpdateRect.height();
m_srcRect.h -= m_scrollUpdateRect.height();
y = scrollViewRect.y() + dirtyY - m_scrollUpdateRect.height();
h = dirtyH + m_scrollUpdateRect.height();
} else if (dy < 0) {
m_dstRect.y += m_scrollUpdateRect.height();
m_srcRect.h -= m_scrollUpdateRect.height();
y = scrollViewRect.y() + dirtyY + m_scrollUpdateRect.height();
h = dirtyH + m_scrollUpdateRect.height();
} else {
y = scrollViewRect.y() + dirtyY;
h = dirtyH;
}
Uint32 rmask, gmask, bmask, amask;
#if !PLATFORM(AMIGAOS4) && SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x00ff0000;
gmask = 0x0000ff00;
bmask = 0x000000ff;
amask = 0xff000000;
#endif
if (m_scrollSurface)
SDL_FreeSurface(m_scrollSurface);
m_scrollSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, m_dstRect.w, m_dstRect.h , 32, rmask, gmask, bmask, amask);
SDL_Rect dRect = {0, 0, m_dstRect.w, m_dstRect.h};
SDL_BlitSurface(m_webView->viewWindow(), &m_srcRect, m_scrollSurface, &dRect);
m_scrollUpdateRect = IntRect(x, y, w, h);
m_scrollUpdateRect.intersect(scrollViewRect);
Scrollbar* hBar = view->horizontalScrollbar();
Scrollbar* vBar = view->verticalScrollbar();
if (dx && hBar)
//.........这里部分代码省略.........
示例7: setViewNeedsDisplay
void PageClientImpl::setViewNeedsDisplay(const WebCore::IntRect& rect)
{
evas_object_image_data_update_add(m_viewObject, rect.x(), rect.y(), rect.width(), rect.height());
}