本文整理汇总了C++中vulkandc::Device::waitIdle方法的典型用法代码示例。如果您正苦于以下问题:C++ Device::waitIdle方法的具体用法?C++ Device::waitIdle怎么用?C++ Device::waitIdle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vulkandc::Device
的用法示例。
在下文中一共展示了Device::waitIdle方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: releaseFramebuffer
void vkeGameRendererDynamic::releaseFramebuffer(){
VulkanDC *dc = VulkanDC::Get();
VulkanDC::Device *device = dc->getDefaultDevice();
device->waitIdle();
vkDestroyImageView(device->getVKDevice(), m_depth_attachment.view, NULL);
vkDestroyImageView(device->getVKDevice(), m_color_attachment.view, NULL);
vkDestroyImageView(device->getVKDevice(), m_resolve_attachment[0].view, NULL);
vkDestroyImageView(device->getVKDevice(), m_resolve_attachment[1].view, NULL);
m_depth_attachment.view = NULL;
m_color_attachment.view = NULL;
m_resolve_attachment[0].view = NULL;
m_resolve_attachment[1].view = NULL;
vkDestroyImage(device->getVKDevice(), m_depth_attachment.image, NULL);
vkDestroyImage(device->getVKDevice(), m_color_attachment.image, NULL);
vkDestroyImage(device->getVKDevice(), m_resolve_attachment[0].image, NULL);
vkDestroyImage(device->getVKDevice(), m_resolve_attachment[1].image, NULL);
m_depth_attachment.image = NULL;
m_color_attachment.image = NULL;
m_resolve_attachment[0].image = NULL;
m_resolve_attachment[1].image = NULL;
vkFreeMemory(device->getVKDevice(), m_depth_attachment.memory, NULL);
vkFreeMemory(device->getVKDevice(), m_color_attachment.memory, NULL);
vkFreeMemory(device->getVKDevice(), m_resolve_attachment[0].memory, NULL);
vkFreeMemory(device->getVKDevice(), m_resolve_attachment[1].memory, NULL);
m_depth_attachment.memory = NULL;
m_color_attachment.memory = NULL;
m_resolve_attachment[0].memory = NULL;
m_resolve_attachment[1].memory = NULL;
vkDestroyFramebuffer(device->getVKDevice(), m_framebuffers[0], NULL);
vkDestroyFramebuffer(device->getVKDevice(), m_framebuffers[1], NULL);
m_framebuffers[0] = NULL;
m_framebuffers[1] = NULL;
}