本文整理汇总了C++中video::SColor::getInterpolated方法的典型用法代码示例。如果您正苦于以下问题:C++ SColor::getInterpolated方法的具体用法?C++ SColor::getInterpolated怎么用?C++ SColor::getInterpolated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类video::SColor
的用法示例。
在下文中一共展示了SColor::getInterpolated方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getColor
/** Used for drawing the background of dialogs and windows.
\param element: Pointer to the element which whiches to draw this. This parameter
is usually not used by ISkin, but can be used for example by more complex
implementations to find out how to draw the part exactly.
\param titleBarColor: Title color.
\param drawTitleBar: True to enable title drawing.
\param rect: Defining area where to draw.
\param clip: Clip area.
\return Returns rect where to draw title bar text. */
core::rect<s32> CGUISkin::draw3DWindowBackground(IGUIElement* element,
bool drawTitleBar, video::SColor titleBarColor,
const core::rect<s32>& r,
const core::rect<s32>* cl)
{
if (!Driver)
return r;
core::rect<s32> rect = r;
rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + 1;
Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, cl);
rect.LowerRightCorner.Y = r.LowerRightCorner.Y;
rect.LowerRightCorner.X = rect.UpperLeftCorner.X + 1;
Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, cl);
rect.UpperLeftCorner.X = r.LowerRightCorner.X - 1;
rect.LowerRightCorner.X = r.LowerRightCorner.X;
rect.UpperLeftCorner.Y = r.UpperLeftCorner.Y;
rect.LowerRightCorner.Y = r.LowerRightCorner.Y;
Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, cl);
rect.UpperLeftCorner.X -= 1;
rect.LowerRightCorner.X -= 1;
rect.UpperLeftCorner.Y += 1;
rect.LowerRightCorner.Y -= 1;
Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, cl);
rect.UpperLeftCorner.X = r.UpperLeftCorner.X;
rect.UpperLeftCorner.Y = r.LowerRightCorner.Y - 1;
rect.LowerRightCorner.Y = r.LowerRightCorner.Y;
rect.LowerRightCorner.X = r.LowerRightCorner.X;
Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, cl);
rect.UpperLeftCorner.X += 1;
rect.LowerRightCorner.X -= 1;
rect.UpperLeftCorner.Y -= 1;
rect.LowerRightCorner.Y -= 1;
Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, cl);
rect = r;
rect.UpperLeftCorner.X +=1;
rect.UpperLeftCorner.Y +=1;
rect.LowerRightCorner.X -= 2;
rect.LowerRightCorner.Y -= 2;
if (!UseGradient)
Driver->draw2DRectangle(getColor(EGDC_3D_FACE), rect, cl);
else
{
video::SColor c2 = getColor(EGDC_3D_SHADOW);
video::SColor c1 = getColor(EGDC_3D_FACE);
Driver->draw2DRectangle(rect, c1, c1, c1, c2, cl);
}
rect = r;
rect.UpperLeftCorner.X += 2;
rect.UpperLeftCorner.Y += 2;
rect.LowerRightCorner.X -= 2;
rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + getSize(EGDS_WINDOW_BUTTON_WIDTH) + 2;
if (drawTitleBar)
{
// draw title bar
//if (!UseGradient)
// Driver->draw2DRectangle(titleBarColor, rect, cl);
//else
{
video::SColor c = titleBarColor.getInterpolated(video::SColor(255,0,0,0), 0.2f);
Driver->draw2DRectangle(rect, titleBarColor, c, titleBarColor, c, cl);
}
}
return rect;
}