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C++ vgui::TextEntry类代码示例

本文整理汇总了C++中vgui::TextEntry的典型用法代码示例。如果您正苦于以下问题:C++ TextEntry类的具体用法?C++ TextEntry怎么用?C++ TextEntry使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了TextEntry类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoModal

void CAddPresetDialog::DoModal( CDmeAnimationSet *pAnimationSet, KeyValues *pContextKeyValues )
{
	int nTextLength = m_pInput->GetTextLength() + 1;
	char* pCurrentGroupName = (char*)_alloca( nTextLength * sizeof(char) );
	m_pInput->GetText( pCurrentGroupName, nTextLength );

	m_pPresetGroup->DeleteAllItems();

	// Populate the combo box with preset group names
	CDmrElementArray< CDmePresetGroup > presetGroupList = pAnimationSet->GetPresetGroups();
	int nCount = presetGroupList.Count();
	for ( int i = 0; i < nCount; ++i )
	{
		CDmePresetGroup *pPresetGroup = presetGroupList[i];
		if ( pPresetGroup->m_bIsReadOnly )
			continue;

		KeyValues *kv = new KeyValues( "entry" );
		SetElementKeyValue( kv, "presetGroup", pPresetGroup );
		int nItemID = m_pPresetGroup->AddItem( pPresetGroup->GetName(), kv );
		if ( pCurrentGroupName && !Q_stricmp( pPresetGroup->GetName(), pCurrentGroupName ) )
		{
			m_pPresetGroup->ActivateItem( nItemID );
		}
	}

	BaseClass::DoModal( pContextKeyValues );

	m_pInput->SetText( "" );
	m_pInput->RequestFocus();

	PlaceUnderCursor( );
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:33,代码来源:BaseAnimSetPresetFaderPanel.cpp

示例2: Init

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CBaseActionScreenFadeStartDialog::Init( void )
{
	LoadControlSettings( "resource\\BaseActionScreenFadeStartDialog.res" );

	BaseClass::Init();

	ScreenFade_t const *f = GetAction()->GetScreenFade();

	float duration = f->duration * (1.0f/(float)(1<<SCREENFADE_FRACBITS));
	float holdTime = f->holdTime * (1.0f/(float)(1<<SCREENFADE_FRACBITS));
	int fadein = f->fadeFlags & FFADE_IN;
	int fadeout = f->fadeFlags & FFADE_OUT;
	int fademodulate = f->fadeFlags & FFADE_MODULATE;
	int fadestayout = f->fadeFlags & FFADE_STAYOUT;
	int fadepurge = f->fadeFlags & FFADE_PURGE;
	int r = f->r;
	int g = f->g;
	int b = f->b;
	int a = f->a;

	m_pDuration->SetText( va( "%.3f", duration ) );
	m_pHoldTime->SetText( va( "%.3f", holdTime ) );
	m_pColor->SetText( va( "%i %i %i %i", r, g, b, a ) );
	m_pFFADE_IN->SetSelected( fadein );
	m_pFFADE_OUT->SetSelected( fadeout );
	m_pFFADE_MODULATE->SetSelected( fademodulate );
	m_pFFADE_STAYOUT->SetSelected( fadestayout );
	m_pFFADE_PURGE->SetSelected( fadepurge );

}
开发者ID:Axitonium,项目名称:SourceEngine2007,代码行数:33,代码来源:cl_demoactioneditors.cpp

示例3: OnSaveChanges

//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true if changes were effected
//-----------------------------------------------------------------------------
bool CBaseActionZoomDialog::OnSaveChanges( void )
{
	bool bret = BaseClass::OnSaveChanges();

	char sz[ 512 ];
	m_pFinalFOV->GetText( sz, sizeof( sz ) );
	float f = (float)atof( sz );

	if ( GetAction()->m_flFinalFOV != f )
	{
		bret = true;
		GetAction()->m_flFinalFOV = f;
	}

	m_pOutRate->GetText( sz, sizeof( sz ) );
	f = (float)atof( sz );

	if ( GetAction()->m_flFOVRateOut != f )
	{
		bret = true;
		GetAction()->m_flFOVRateOut = f;
	}

	m_pInRate->GetText( sz, sizeof( sz ) );
	f = (float)atof( sz );

	if ( GetAction()->m_flFOVRateIn != f )
	{
		bret = true;
		GetAction()->m_flFOVRateIn = f;
	}

	m_pHoldTime->GetText( sz, sizeof( sz ) );
	f = (float)atof( sz );

	if ( GetAction()->m_flHoldTime != f )
	{
		bret = true;
		GetAction()->m_flHoldTime = f;
	}

	if ( m_pSpline->IsSelected() != GetAction()->m_bSpline )
	{
		bret = true;
		GetAction()->m_bSpline = m_pSpline->IsSelected();
	}

	if ( m_pStayout->IsSelected() != GetAction()->m_bStayout )
	{
		bret = true;
		GetAction()->m_bStayout = m_pStayout->IsSelected();
	}

	return bret;
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:59,代码来源:cl_demoactioneditors.cpp

示例4: Init

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CBaseActionZoomDialog::Init( void )
{
	LoadControlSettings( "resource\\BaseActionZoomDialog.res" );

	BaseClass::Init();

	m_pFinalFOV->SetText( va( "%f", GetAction()->m_flFinalFOV ) );
	m_pOutRate->SetText( va( "%f", GetAction()->m_flFOVRateOut ) );
	m_pInRate->SetText( va( "%f", GetAction()->m_flFOVRateIn ) );
	m_pHoldTime->SetText( va( "%f", GetAction()->m_flHoldTime ) );

	m_pSpline->SetSelected( GetAction()->m_bSpline );
	m_pStayout->SetSelected( GetAction()->m_bStayout );
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:17,代码来源:cl_demoactioneditors.cpp

示例5: OnSaveChanges

//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true if changes were effected
//-----------------------------------------------------------------------------
bool CBaseActionSkipAheadDialog::OnSaveChanges( void )
{
	bool bret = BaseClass::OnSaveChanges();

	char skiptype[ 512 ];
	m_pSkipType->GetText( skiptype, sizeof( skiptype ) );

	char skipto[ 512 ];
	m_pSkip->GetText( skipto, sizeof( skipto ) );

	float fskip = (float)atof( skipto );
	int	 iskip = (int)atoi( skipto );

	if ( !Q_strcasecmp( skiptype, "TimeUseTick" ) )
	{
		if ( GetAction()->m_nSkipToTick != iskip )
		{
			bret = true;
			GetAction()->SetSkipToTick( iskip );
			GetAction()->SetSkipToTime( -1.0f );
		}
	}
	else
	{
		if ( GetAction()->m_flSkipToTime != fskip )
		{
			bret = true;
			GetAction()->SetSkipToTime( fskip );
			GetAction()->SetSkipToTick( -1 );
		}
	}

	return bret;
}
开发者ID:Axitonium,项目名称:SourceEngine2007,代码行数:38,代码来源:cl_demoactioneditors.cpp

示例6: OnCommand

//-----------------------------------------------------------------------------
// command handler
//-----------------------------------------------------------------------------
void CAddPresetDialog::OnCommand( const char *command )
{
	if ( !Q_stricmp( command, "OK" ) )
	{
		int nTextLength = m_pInput->GetTextLength() + 1;
		char* txt = (char*)_alloca( nTextLength * sizeof(char) );
		m_pInput->GetText( txt, nTextLength );

		nTextLength = m_pPresetGroup->GetTextLength() + 1;
		char* pPresetGroupName = (char*)_alloca( nTextLength * sizeof(char) );
		m_pPresetGroup->GetText( pPresetGroupName, nTextLength );

		KeyValues *pCurrentGroup = m_pPresetGroup->GetActiveItemUserData();
		CDmePresetGroup *pPresetGroup = pCurrentGroup ? GetElementKeyValue<CDmePresetGroup>( pCurrentGroup, "presetGroup" ) : NULL;
		if ( pPresetGroup && Q_stricmp( pPresetGroup->GetName(), pPresetGroupName ) )
		{
			pPresetGroup = NULL;
		}
		KeyValues *kv = new KeyValues( "PresetNameSelected", "text", txt );
		kv->SetString( "presetGroupName", pPresetGroupName );
		SetElementKeyValue( kv, "presetGroup", pPresetGroup );

		if ( m_pContextKeyValues )
		{
			kv->AddSubKey( m_pContextKeyValues );
			m_pContextKeyValues = NULL;
		}
		PostActionSignal( kv );
		CloseModal();
		return;
	}

	if ( !Q_stricmp( command, "Cancel") )
	{
		CloseModal();
		return;
	}

	BaseClass::OnCommand( command );
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:43,代码来源:BaseAnimSetPresetFaderPanel.cpp

示例7: OnFileSelected

void CBaseActionPlaySoundStartDialog::OnFileSelected( char const *fullpath )
{
	if ( !fullpath || !fullpath[ 0 ] )
		return;

	char relativepath[ 512 ];
	g_pFileSystem->FullPathToRelativePath( fullpath, relativepath );

	COM_FixSlashes( relativepath );

	char *soundname = relativepath;
	if ( !Q_strnicmp( relativepath, "sound\\", strlen( "sound\\" ) ) )
	{
		soundname += strlen( "sound\\" );
	}

	m_pSoundName->SetText( soundname );

	if ( m_hFileOpenDialog )
	{
		m_hFileOpenDialog->MarkForDeletion();
	}
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:23,代码来源:cl_demoactioneditors.cpp


注:本文中的vgui::TextEntry类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。