本文整理汇总了C++中tomahawk::artist_ptr::playlistInterface方法的典型用法代码示例。如果您正苦于以下问题:C++ artist_ptr::playlistInterface方法的具体用法?C++ artist_ptr::playlistInterface怎么用?C++ artist_ptr::playlistInterface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tomahawk::artist_ptr
的用法示例。
在下文中一共展示了artist_ptr::playlistInterface方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: connect
void
PlaylistModel::append( const Tomahawk::artist_ptr& artist )
{
if ( artist.isNull() )
return;
connect( artist.data(), SIGNAL( tracksAdded( QList<Tomahawk::query_ptr> ) ),
SLOT( append( QList<Tomahawk::query_ptr> ) ) );
if ( rowCount( QModelIndex() ) == 0 )
{
setTitle( artist->name() );
setDescription( tr( "All tracks by %1" ).arg( artist->name() ) );
m_isTemporary = true;
}
append( artist->playlistInterface()->tracks() );
}
示例2: ErrorStatusMessage
void
AudioEngine::playItem( const Tomahawk::artist_ptr& artist )
{
playlistinterface_ptr pli = artist->playlistInterface( Mixed );
if ( pli->isFinished() )
{
if ( !pli->tracks().count() )
{
JobStatusView::instance()->model()->addJob(
new ErrorStatusMessage( tr( "Sorry, Tomahawk couldn't find the artist '%1'" ).arg( artist->name() ), 15 ) );
if ( isStopped() )
emit stopped(); // we do this so the original caller knows we couldn't find this track
}
else
playItem( pli, pli->tracks().first() );
}
else
{
NewClosure( artist.data(), SIGNAL( tracksAdded( QList<Tomahawk::query_ptr>, Tomahawk::ModelMode, Tomahawk::collection_ptr ) ),
const_cast<AudioEngine*>(this), SLOT( playItem( Tomahawk::artist_ptr ) ), artist );
pli->tracks();
}
}