本文整理汇总了C++中tinyxml2::XMLElement::FirstChild方法的典型用法代码示例。如果您正苦于以下问题:C++ XMLElement::FirstChild方法的具体用法?C++ XMLElement::FirstChild怎么用?C++ XMLElement::FirstChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tinyxml2::XMLElement
的用法示例。
在下文中一共展示了XMLElement::FirstChild方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: strcmp
bool CStacksmithXMLPrinter::CompactMode( const tinyxml2::XMLElement& elem )
{
if( strcmp(elem.Name(),"text") == 0 || strcmp(elem.Name(),"script") == 0 || strcmp(elem.Name(),"td") == 0
|| strcmp(elem.Name(),"body") == 0 ) // For htmlText property.
return true;
const tinyxml2::XMLElement* firstElem = elem.FirstChildElement();
const tinyxml2::XMLNode* firstChild = elem.FirstChild();
if( firstChild && firstElem && firstChild == elem.LastChild() && firstElem == firstChild // Exactly one child, and it's an element?
&& firstElem->FirstChild() == NULL ) // And this element has no children? I.e. is self-closing?
{
return true;
}
return false;
}
示例2: doc
/** sample ParaEngine mesh xml file
<mesh version=1 type=0>
<boundingbox minx=0 miny=0 minz=0 maxx=1 maxy=1 maxz=1/>
<shader index=3/>
<submesh loddist=10 filename="LOD_10.x"/>
<submesh loddist=50 filename="LOD_50.x"/>
</mesh>
*/
bool ParaEngine::CParaMeshXMLFile::LoadFromBuffer(const char* pData, int nSize)
{
#ifdef PARAENGINE_MOBILE
namespace TXML = tinyxml2;
try
{
TXML::XMLDocument doc(true, TXML::COLLAPSE_WHITESPACE);
doc.Parse(pData, nSize);
TXML::XMLElement* pRoot = doc.RootElement();
if (pRoot)
{
pRoot->QueryIntAttribute("version", &m_nVersion);
if (m_nVersion < SUPPORTED_MESH_FILE_VERSION)
{
OUTPUT_LOG("can not load para mesh xml file. because of a lower file version.\n");
}
int nType = 0;
pRoot->QueryIntAttribute("type", &nType);
m_nType = (ParaMeshXMLType)nType;
for (TXML::XMLNode* pChild = pRoot->FirstChild(); pChild != 0; pChild = pChild->NextSibling())
{
TXML::XMLElement* pElement = pChild->ToElement();
if (pElement)
{
std::string tagName = pElement->Name();
if (tagName == "boundingbox")
{
pElement->QueryFloatAttribute("minx", &m_vMinPos.x);
pElement->QueryFloatAttribute("miny", &m_vMinPos.y);
pElement->QueryFloatAttribute("minz", &m_vMinPos.z);
pElement->QueryFloatAttribute("maxx", &m_vMaxPos.x);
pElement->QueryFloatAttribute("maxy", &m_vMaxPos.y);
pElement->QueryFloatAttribute("maxz", &m_vMaxPos.z);
}
else if (tagName == "shader")
{
pElement->QueryIntAttribute("index", &m_nPrimaryShader);
// TODO: for shader parameters
for (TXML::XMLNode* pSubChild = pElement->FirstChild(); pSubChild != 0; pSubChild = pSubChild->NextSibling())
{
TXML::XMLElement* pParamElement = pSubChild->ToElement();
if (pParamElement)
{
std::string tagName = pParamElement->Name();
if (tagName == "params")
{
CParameter p;
// param name
p.SetName(pParamElement->Attribute("name", ""));
p.SetTypeByString(pParamElement->Attribute("type", ""));
p.SetValueByString(pParamElement->GetText());
m_paramBlock.AddParameter(p);
}
}
}
}
else if (tagName == "submesh")
{
CSubMesh meshInfo;
pElement->QueryFloatAttribute("loddist", &meshInfo.m_fToCameraDist);
std::string filepath = pElement->Attribute("filename");
// check if it is relative path or absolute path
if (filepath.find('/') != string::npos || filepath.find('\\') != string::npos)
meshInfo.m_sFileName = filepath;
else
meshInfo.m_sFileName = m_sParentDirectory + filepath;
m_SubMeshes.push_back(meshInfo);
}
}
}
}
}
catch (...)
{
OUTPUT_LOG("error parsing xml file %s**.xml \n", m_sParentDirectory.c_str());
return false;
}
return m_SubMeshes.size() > 0;
#else
TiXmlDocument doc;
try
{
doc.Parse(pData, 0, TIXML_DEFAULT_ENCODING);
TiXmlElement* pRoot = doc.RootElement();
{
// get mesh file version
TinyXPath::xpath_processor xpathProc(pRoot, "/mesh/@version");
TinyXPath::expression_result res = xpathProc.er_compute_xpath();
TinyXPath::node_set* pNodeSet = res.nsp_get_node_set();
if(pNodeSet!=0 && pNodeSet->u_get_nb_node_in_set()>0)
{
//.........这里部分代码省略.........