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C++ XMLElement::FirstChild方法代码示例

本文整理汇总了C++中tinyxml2::XMLElement::FirstChild方法的典型用法代码示例。如果您正苦于以下问题:C++ XMLElement::FirstChild方法的具体用法?C++ XMLElement::FirstChild怎么用?C++ XMLElement::FirstChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在tinyxml2::XMLElement的用法示例。


在下文中一共展示了XMLElement::FirstChild方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: strcmp

bool	CStacksmithXMLPrinter::CompactMode( const tinyxml2::XMLElement& elem )
{
	if( strcmp(elem.Name(),"text") == 0 || strcmp(elem.Name(),"script") == 0 || strcmp(elem.Name(),"td") == 0
		|| strcmp(elem.Name(),"body") == 0 )	// For htmlText property.
		return true;
	const tinyxml2::XMLElement*	firstElem = elem.FirstChildElement();
	const tinyxml2::XMLNode*	firstChild = elem.FirstChild();
	if( firstChild && firstElem && firstChild == elem.LastChild() && firstElem == firstChild	// Exactly one child, and it's an element?
		&& firstElem->FirstChild() == NULL )	// And this element has no children? I.e. is self-closing?
	{
		return true;
	}
	
	return false;
}
开发者ID:,项目名称:,代码行数:15,代码来源:

示例2: doc

/** sample ParaEngine mesh xml file
<mesh version=1 type=0>
	<boundingbox minx=0 miny=0 minz=0 maxx=1 maxy=1 maxz=1/>
	<shader index=3/>
	<submesh loddist=10 filename="LOD_10.x"/>
	<submesh loddist=50 filename="LOD_50.x"/>
</mesh>
*/
bool ParaEngine::CParaMeshXMLFile::LoadFromBuffer(const char* pData, int nSize)
{
#ifdef PARAENGINE_MOBILE
    namespace TXML = tinyxml2;
    try
    {
        TXML::XMLDocument doc(true, TXML::COLLAPSE_WHITESPACE);
        doc.Parse(pData, nSize);
        TXML::XMLElement* pRoot = doc.RootElement();
        if (pRoot)
        {
            pRoot->QueryIntAttribute("version", &m_nVersion);
            if (m_nVersion < SUPPORTED_MESH_FILE_VERSION)
            {
                OUTPUT_LOG("can not load para mesh xml file. because of a lower file version.\n");
            }
            int nType = 0;
            pRoot->QueryIntAttribute("type", &nType);
            m_nType = (ParaMeshXMLType)nType;

            for (TXML::XMLNode* pChild = pRoot->FirstChild(); pChild != 0; pChild = pChild->NextSibling())
            {
                TXML::XMLElement* pElement = pChild->ToElement();
                if (pElement)
                {
                    std::string tagName = pElement->Name();
                    if (tagName == "boundingbox")
                    {
                        pElement->QueryFloatAttribute("minx", &m_vMinPos.x);
                        pElement->QueryFloatAttribute("miny", &m_vMinPos.y);
                        pElement->QueryFloatAttribute("minz", &m_vMinPos.z);
                        pElement->QueryFloatAttribute("maxx", &m_vMaxPos.x);
                        pElement->QueryFloatAttribute("maxy", &m_vMaxPos.y);
                        pElement->QueryFloatAttribute("maxz", &m_vMaxPos.z);
                    }
                    else if (tagName == "shader")
                    {
                        pElement->QueryIntAttribute("index", &m_nPrimaryShader);
                        // TODO: for shader parameters
                        for (TXML::XMLNode* pSubChild = pElement->FirstChild(); pSubChild != 0; pSubChild = pSubChild->NextSibling())
                        {
                            TXML::XMLElement* pParamElement = pSubChild->ToElement();
                            if (pParamElement)
                            {
                                std::string tagName = pParamElement->Name();
                                if (tagName == "params")
                                {
                                    CParameter p;
                                    // param name
                                    p.SetName(pParamElement->Attribute("name", ""));
                                    p.SetTypeByString(pParamElement->Attribute("type", ""));
                                    p.SetValueByString(pParamElement->GetText());
                                    m_paramBlock.AddParameter(p);
                                }
                            }
                        }
                    }
                    else if (tagName == "submesh")
                    {
                        CSubMesh meshInfo;
                        pElement->QueryFloatAttribute("loddist", &meshInfo.m_fToCameraDist);
                        std::string filepath = pElement->Attribute("filename");
                        // check if it is relative path or absolute path
                        if (filepath.find('/') != string::npos || filepath.find('\\') != string::npos)
                            meshInfo.m_sFileName = filepath;
                        else
                            meshInfo.m_sFileName = m_sParentDirectory + filepath;
                        m_SubMeshes.push_back(meshInfo);
                    }
                }
            }
        }
    }
    catch (...)
    {
        OUTPUT_LOG("error parsing xml file %s**.xml \n", m_sParentDirectory.c_str());
        return false;
    }
    return m_SubMeshes.size() > 0;
#else
    TiXmlDocument doc;
    try
    {
        doc.Parse(pData, 0, TIXML_DEFAULT_ENCODING);
        TiXmlElement* pRoot =  doc.RootElement();
        {
            // get mesh file version
            TinyXPath::xpath_processor xpathProc(pRoot, "/mesh/@version");
            TinyXPath::expression_result res = xpathProc.er_compute_xpath();
            TinyXPath::node_set* pNodeSet = res.nsp_get_node_set();
            if(pNodeSet!=0 && pNodeSet->u_get_nb_node_in_set()>0)
            {
//.........这里部分代码省略.........
开发者ID:LiXizhi,项目名称:NPLRuntime,代码行数:101,代码来源:ParaMeshXMLFile.cpp


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