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C++ Camera::up方法代码示例

本文整理汇总了C++中tdogl::Camera::up方法的典型用法代码示例。如果您正苦于以下问题:C++ Camera::up方法的具体用法?C++ Camera::up怎么用?C++ Camera::up使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在tdogl::Camera的用法示例。


在下文中一共展示了Camera::up方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Update

// update the scene based on the time elapsed since last update
void Update(float secondsElapsed) {
    const GLfloat degreesPerSecond = 180.0f;
    gDegreesRotated += secondsElapsed * degreesPerSecond;
    while(gDegreesRotated > 360.0f) gDegreesRotated -= 360.0f;

    // Move position of camera base on WASD keys
    const float moveSpeed = 3.0; // Units per second;
    if(glfwGetKey(gWindow, 'S'))
    {
        gCamera.offsetPosition(secondsElapsed * moveSpeed * -gCamera.forward());
    }else if(glfwGetKey(gWindow, 'W'))
    {
        gCamera.offsetPosition(secondsElapsed * moveSpeed * gCamera.forward());
    }

    if(glfwGetKey(gWindow, 'A'))
    {
        gCamera.offsetPosition(secondsElapsed * moveSpeed * gCamera.right());
    }else if(glfwGetKey(gWindow, 'D'))
    {
        gCamera.offsetPosition(secondsElapsed * moveSpeed * -gCamera.right());
    }

    if(glfwGetKey(gWindow, 'Z'))
    {
        gCamera.offsetPosition(secondsElapsed * moveSpeed * -gCamera.up());
    }else if(glfwGetKey(gWindow, 'X'))
    {
        gCamera.offsetPosition(secondsElapsed * moveSpeed * gCamera.up());
    }

    //rotate camera based on mouse movement
    const float mouseSensitivity = 0.1f;
    double mouseX, mouseY;
    glfwGetCursorPos(gWindow, &mouseX, &mouseY);
    gCamera.offsetOrientation(mouseSensitivity * (float)mouseY, mouseSensitivity * (float)mouseX);
    glfwSetCursorPos(gWindow, 0, 0); //reset the mouse, so it doesn't go out of the window

    //increase or decrease field of view based on mouse wheel
    const float zoomSensitivity = -0.2f;
    float fieldOfView = gCamera.fieldOfView() + zoomSensitivity * (float)gScrollY;
    if(fieldOfView < 5.0f) fieldOfView = 5.0f;
    if(fieldOfView > 130.0f) fieldOfView = 130.0f;
    gCamera.setFieldOfView(fieldOfView);
    gScrollY = 0;
}
开发者ID:TrungKienLe,项目名称:opengl-dev,代码行数:47,代码来源:main.cpp


注:本文中的tdogl::Camera::up方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。