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C++ unordered_multimap::insert方法代码示例

本文整理汇总了C++中std::unordered_multimap::insert方法的典型用法代码示例。如果您正苦于以下问题:C++ unordered_multimap::insert方法的具体用法?C++ unordered_multimap::insert怎么用?C++ unordered_multimap::insert使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在std::unordered_multimap的用法示例。


在下文中一共展示了unordered_multimap::insert方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RequestEntityModel

int RequestEntityModel(CEntity* entity)
{
	auto entityExt = GetEntityExtensions()->GetAtPointer(entity);

	uint16_t txd = entityExt->modelInfo->GetTxd();
	uint16_t drawblDict = entityExt->modelInfo->GetDrawblDict();

	assert(drawblDict != 0xFFFF);

	if (txd != 0xFFFF)
	{
		RequestModel(txd, *(int*)0xF1CD84, 0);
	}

	if (drawblDict != 0xFFFF)
	{
		RequestModel(drawblDict, *(int*)0xF272E4, 0);
	}

	if (m_requestExistenceSet.find(entityExt->modelInfo) == m_requestExistenceSet.end())
	{
		//trace("request 0x%08x (drawable dict %s)\n", entityExt.modelInfo->GetModelHash(), GetStreamName(drawblDict, *(int*)0xF272E4).c_str());

		EntityRequest req;
		req.txd = txd;
		req.drawblDict = drawblDict;
		req.modelInfo = entityExt->modelInfo;
		m_requestList.push_back(req);
		m_requestExistenceSet.insert(entityExt->modelInfo);

		m_dependencyDictEnts.insert(std::make_pair(drawblDict, entity));
	}

	return 1;
}
开发者ID:ByModzMaster,项目名称:client,代码行数:35,代码来源:HookModelInfoParents.cpp

示例2: GetModelInfo

CBaseModelInfo* GetModelInfo(uint32_t nameHash, int* mIdx)
{
	auto it = g_modelInfos.find(nameHash);

	if (it == g_modelInfos.end())
	{
		CBaseModelInfo* info = ((CBaseModelInfo*(*)(uint32_t, int*))0x98AAE0)(nameHash, mIdx);

		if (nameHash == HashRageString("parkgates_mh06"))
		{
//			__asm int 3
		}

		return info;
	}

	*mIdx = nameHash | 0xF0000000;

	auto indIt = g_modelInfoIdxTable.find(*mIdx);

	if (indIt == g_modelInfoIdxTable.end())
	{
		m_dependencyDrawableDicts.insert(std::make_pair(it->second->GetDrawblDict(), it->second.get()));
		g_modelInfoIdxTable.insert(std::make_pair(*mIdx, it->second));
	}

	return it->second.get();
}
开发者ID:ByModzMaster,项目名称:client,代码行数:28,代码来源:HookModelInfoParents.cpp

示例3: LoadDBCStores


//.........这里部分代码省略.........
    LOAD_DBC(sSpellRangeStore,                    "SpellRange.dbc");
    LOAD_DBC(sSpellRuneCostStore,                 "SpellRuneCost.dbc");
    LOAD_DBC(sSpellShapeshiftStore,               "SpellShapeshiftForm.dbc");
    LOAD_DBC(sStableSlotPricesStore,              "StableSlotPrices.dbc");
    LOAD_DBC(sSummonPropertiesStore,              "SummonProperties.dbc");
    LOAD_DBC(sTalentStore,                        "Talent.dbc");
    LOAD_DBC(sTalentTabStore,                     "TalentTab.dbc");
    LOAD_DBC(sTaxiNodesStore,                     "TaxiNodes.dbc");
    LOAD_DBC(sTaxiPathStore,                      "TaxiPath.dbc");
    LOAD_DBC(sTaxiPathNodeStore,                  "TaxiPathNode.dbc");
    LOAD_DBC(sTeamContributionPointsStore,        "TeamContributionPoints.dbc");
    LOAD_DBC(sTotemCategoryStore,                 "TotemCategory.dbc");
    LOAD_DBC(sTransportAnimationStore,            "TransportAnimation.dbc");
    LOAD_DBC(sTransportRotationStore,             "TransportRotation.dbc");
    LOAD_DBC(sVehicleStore,                       "Vehicle.dbc");
    LOAD_DBC(sVehicleSeatStore,                   "VehicleSeat.dbc");
    LOAD_DBC(sWMOAreaTableStore,                  "WMOAreaTable.dbc");
    LOAD_DBC(sWorldMapAreaStore,                  "WorldMapArea.dbc");
    LOAD_DBC(sWorldMapOverlayStore,               "WorldMapOverlay.dbc");
    LOAD_DBC(sWorldSafeLocsStore,                 "WorldSafeLocs.dbc");

#undef LOAD_DBC

#define LOAD_DBC_EXT(store, file, dbtable, dbformat, dbpk) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file, dbtable, dbformat, dbpk)

    LOAD_DBC_EXT(sAchievementStore,     "Achievement.dbc",      "achievement_dbc",      CustomAchievementfmt,     CustomAchievementIndex);
    LOAD_DBC_EXT(sSpellStore,           "Spell.dbc",            "spell_dbc",            CustomSpellEntryfmt,      CustomSpellEntryIndex);
    LOAD_DBC_EXT(sSpellDifficultyStore, "SpellDifficulty.dbc",  "spelldifficulty_dbc",  CustomSpellDifficultyfmt, CustomSpellDifficultyIndex);

#undef LOAD_DBC_EXT

    for (CharacterFacialHairStylesEntry const* entry : sCharacterFacialHairStylesStore)
        if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) // ignore nonplayable races
            sCharFacialHairMap.insert({ entry->Race | (entry->Gender << 8) | (entry->Variation << 16), entry });

    for (CharSectionsEntry const* entry : sCharSectionsStore)
        if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) // ignore nonplayable races
            sCharSectionMap.insert({ entry->GenType | (entry->Gender << 8) | (entry->Race << 16), entry });

    for (CharStartOutfitEntry const* outfit : sCharStartOutfitStore)
        sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit;

    for (EmotesTextSoundEntry const* entry : sEmotesTextSoundStore)
        sEmotesTextSoundMap[EmotesTextSoundKey(entry->EmotesTextId, entry->RaceId, entry->SexId)] = entry;

    for (FactionEntry const* faction : sFactionStore)
    {
        if (faction->team)
        {
            SimpleFactionsList& flist = sFactionTeamMap[faction->team];
            flist.push_back(faction->ID);
        }
    }

    for (GameObjectDisplayInfoEntry const* info : sGameObjectDisplayInfoStore)
    {
        if (info->maxX < info->minX)
            std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
        if (info->maxY < info->minY)
            std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
        if (info->maxZ < info->minZ)
            std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
    }

    // fill data
    for (MapDifficultyEntry const* entry : sMapDifficultyStore)
开发者ID:lasyan3,项目名称:TrinityCore,代码行数:67,代码来源:DBCStores.cpp

示例4: register_cb_

 void register_cb_(const PortStatus evt, const PortStatusCb &cb) override {
   std::lock_guard<std::mutex> lock(cb_map_mutex);
   // cannot use make_pair because of the reference
   cb_map.insert(std::pair<unsigned int, const PortStatusCb &>(
       static_cast<unsigned int>(evt), cb));
 }
开发者ID:signorello,项目名称:behavioral-model,代码行数:6,代码来源:port_monitor.cpp

示例5: search_hierarchy_for_matches

  void search_hierarchy_for_matches(DexMethod* bridge, DexMethod* bridgee) {
    /*
     * Direct reference.  The only one if it's non-virtual.
     */
    auto clstype = bridgee->get_class();
    auto name = bridgee->get_name();
    auto proto = bridgee->get_proto();
    TRACE(BRIDGE, 5, "   %s %s %s\n", SHOW(clstype), SHOW(name), SHOW(proto));
    m_potential_bridgee_refs.emplace(MethodRef(clstype, name, proto), bridge);
    if (!bridgee->is_virtual()) return;

    /*
     * Search super classes
     *
     *   A bridge method in a derived class may be referred to using the name
     *   of a super class if a method with a matching signature is defined in
     *   that super class.
     *
     *   To build the set of potential matches, we accumulate potential refs in
     *   maybe_refs, and when we find a matching signature in a super class, we
     *   add everything in maybe_refs to the set.
     */
    std::vector<std::pair<MethodRef, DexMethod*>> maybe_refs;
    for (auto super = type_class(type_class(clstype)->get_super_class());
         super != nullptr;
         super = type_class(super->get_super_class())) {
      maybe_refs.emplace_back(
          MethodRef(super->get_type(), name, proto), bridge);
      for (auto vmethod : super->get_vmethods()) {
        if (signature_matches(bridgee, vmethod)) {
          for (auto DEBUG_ONLY refp : maybe_refs) {
            TRACE(BRIDGE,
                  5,
                  "    %s %s %s\n",
                  SHOW(std::get<0>(refp.first)),
                  SHOW(std::get<1>(refp.first)),
                  SHOW(std::get<2>(refp.first)));
          }
          m_potential_bridgee_refs.insert(maybe_refs.begin(), maybe_refs.end());
          maybe_refs.clear();
        }
      }
    }

    /*
     * Search sub classes
     *
     *   Easy.  Any subclass can refer to the bridgee.
     */
    TypeVector subclasses;
    get_all_children(clstype, subclasses);
    for (auto subclass : subclasses) {
      m_potential_bridgee_refs.emplace(MethodRef(subclass, name, proto),
                                       bridge);
      TRACE(BRIDGE,
            5,
            "    %s %s %s\n",
            SHOW(subclass),
            SHOW(name),
            SHOW(proto));
    }
  }
开发者ID:dutao-88,项目名称:redex,代码行数:62,代码来源:Bridge.cpp

示例6: insert

void Relationships::insert(size_t src, size_t dst) {
  _edges.insert({src, dst});
  _vertices.insert({src, {}});
  _vertices.insert({dst, {}});
}
开发者ID:Ngoguey42,项目名称:codingame,代码行数:5,代码来源:Dwarfs_standing_on_the_shoulders_of_giants_v2.cpp

示例7: addToTextureCache

	void ShadowTextRenderer::addToTextureCache(sf::RenderTexture* tex)
	{
		shadowCache.insert(std::pair<sf::Vector2u, sf::RenderTexture*>(tex->getSize(), tex));
	}
开发者ID:isurakka,项目名称:SnakeGame,代码行数:4,代码来源:ShadowTextRenderer.hpp


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