本文整理汇总了C++中std::multiset::clear方法的典型用法代码示例。如果您正苦于以下问题:C++ multiset::clear方法的具体用法?C++ multiset::clear怎么用?C++ multiset::clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类std::multiset
的用法示例。
在下文中一共展示了multiset::clear方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: clear_sim
void clear_sim(void)
{
invadedSites.clear();
accessibleBonds.clear();
growth.clear();
removed.clear();
r_squared_array.clear();
counter = 0;
chem_level_list.clear();
burst_list.clear();
}
示例2: SweepControllerPath
int plPXPhysicalControllerCore::SweepControllerPath(const hsPoint3& startPos, const hsPoint3& endPos, hsBool vsDynamics, hsBool vsStatics,
uint32_t& vsSimGroups, std::multiset< plControllerSweepRecord >& WhatWasHitOut)
{
NxCapsule tempCap;
tempCap.p0 =plPXConvert::Point( startPos);
tempCap.p0.z = tempCap.p0.z + fPreferedRadius;
tempCap.radius = fPreferedRadius ;
tempCap.p1 = tempCap.p0;
tempCap.p1.z = tempCap.p1.z + fPreferedHeight;
NxVec3 vec;
vec.x = endPos.fX - startPos.fX;
vec.y = endPos.fY - startPos.fY;
vec.z = endPos.fZ - startPos.fZ;
int numberofHits = 0;
int HitsReturned = 0;
WhatWasHitOut.clear();
NxScene *myscene = plSimulationMgr::GetInstance()->GetScene(fWorldKey);
NxSweepQueryHit whatdidIhit[10];
unsigned int flags = NX_SF_ALL_HITS;
if(vsDynamics)
flags |= NX_SF_DYNAMICS;
if(vsStatics)
flags |= NX_SF_STATICS;
numberofHits = myscene->linearCapsuleSweep(tempCap, vec, flags, nil, 10, whatdidIhit, nil, vsSimGroups);
if(numberofHits)
{//we hit a dynamic object lets make sure it is not animatable
for(int i=0; i<numberofHits; i++)
{
plControllerSweepRecord CurrentHit;
CurrentHit.ObjHit=(plPhysical*)whatdidIhit[i].hitShape->getActor().userData;
CurrentHit.Norm.fX = whatdidIhit[i].normal.x;
CurrentHit.Norm.fY = whatdidIhit[i].normal.y;
CurrentHit.Norm.fZ = whatdidIhit[i].normal.z;
if(CurrentHit.ObjHit != nil)
{
hsPoint3 where;
where.fX = whatdidIhit[i].point.x;
where.fY = whatdidIhit[i].point.y;
where.fZ = whatdidIhit[i].point.z;
CurrentHit.locHit = where;
CurrentHit.TimeHit = whatdidIhit[i].t ;
WhatWasHitOut.insert(CurrentHit);
HitsReturned++;
}
}
}
return HitsReturned;
}
示例3: record_sim
void record_sim(int i)
{
std::deque<str_and_Bond>::iterator iter;
double temp_x;
double temp_y;
double temp_r_sq;
for(iter=growth.begin(); iter!=growth.end(); iter++)
{
temp_x = iter->second.second.first;
temp_y = iter->second.second.second;
temp_r_sq = temp_x*temp_x+temp_y*temp_y;
r_squared_array.insert(temp_r_sq);
}
long int count = 0;
std::multiset<long long int>::iterator iter2 = r_squared_array.begin();
for(int j=0; j<num_r_values; j++)
{
while(count<growth.size() && *iter2 < r[j]*r[j])
{
count++;
iter2++;
}
M_array[i][j] = count;
}
for(iter=removed.begin(); iter!=removed.end(); iter++)
{
temp_x = iter->second.second.first;
temp_y = iter->second.second.second;
temp_r_sq = temp_x*temp_x+temp_y*temp_y;
r_squared_array.insert(temp_r_sq);
}
count = 0;
iter2 = r_squared_array.begin();
for(int j=0; j<num_r_values; j++)
{
while(count<growth.size() + removed.size() && *iter2 < r[j]*r[j])
{
count++;
iter2++;
}
Both_array[i][j] = count;
}
r_squared_array.clear();
for(iter=removed.begin(); iter!=removed.end(); iter++)
{
temp_x = iter->second.second.first;
temp_y = iter->second.second.second;
temp_r_sq = temp_x*temp_x+temp_y*temp_y;
r_squared_array.insert(temp_r_sq);
}
count = 0;
iter2 = r_squared_array.begin();
for(int j=0; j<num_r_values; j++)
{
while(count<removed.size() && *iter2 < r[j]*r[j])
{
count++;
iter2++;
}
Removed_array[i][j] = count;
}
std::map<Site, int>::iterator iter3;
for(iter3 = chem_level_list.begin(); iter3 != chem_level_list.end(); iter3++)
{
if(iter3->second < chem_level_cutoff)
{
chem_level_array[i][iter3->second]++;
}
}
std::deque<boost::tuple<int, int, long int> >::iterator burst_iter = burst_list.begin();
std::deque<boost::tuple<int, int, long int> >::iterator burst_list_end = burst_list.end();
int burst_x;
int burst_y;
long int burst_size;
while(burst_iter != burst_list_end)
{
burst_x = burst_iter->get<0>();
burst_y = burst_iter->get<1>();
burst_size = burst_iter->get<2>();
burst_array.push_back(boost::make_tuple(i, burst_x, burst_y, burst_size));
//.........这里部分代码省略.........