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C++ string::is_empty方法代码示例

本文整理汇总了C++中st::string::is_empty方法的典型用法代码示例。如果您正苦于以下问题:C++ string::is_empty方法的具体用法?C++ string::is_empty怎么用?C++ string::is_empty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在st::string的用法示例。


在下文中一共展示了string::is_empty方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: cdUp

ST::string cdUp(ST::string path) {
    // Check for root paths, we can't go up from there!
#ifdef _WIN32
    if (path.substr(1) == ":\\")
        return path;
#else
    if (path == "/")
        return path;
#endif

    // Not very robust, but it works for one level of parent scanning
    if (path.is_empty())
        return ".." PATHSEPSTR;

    // Strip the ending slash, if necessary, and then go up one dir
    if (path.char_at(path.size()-1) == PATHSEP)
        path = path.left(path.size() - 1);
    ST::string up = path.before_last(PATHSEP);
    if (path.char_at(0) == PATHSEP) {
        // Absolute path specified -- make sure we keep it that way
        return up + PATHSEPSTR;
    } else {
        // Relative path specified
        return up.is_empty() ? "" : up + PATHSEPSTR;
    }
}
开发者ID:Lunanne,项目名称:libhsplasma,代码行数:26,代码来源:PlasmaSum.cpp

示例2: GetIfaceSegmentName

ST::string plAnimComponentBase::GetIfaceSegmentName( bool allowNil )
{
    ST::string name = GetAnimName();
    if( allowNil || !name.is_empty() )
        return name;
    return ENTIRE_ANIMATION_NAME;
}
开发者ID:H-uru,项目名称:Plasma,代码行数:7,代码来源:plAnimComponent.cpp

示例3: FindPackages

void FindPackages(std::vector<plFileName>& fileNames, std::vector<plFileName>& pathNames, const plFileName& path, const ST::string& parent_package=ST::null)
{
    std::vector<plFileName> packages;
    FindSubDirs(packages, path);
    for (int i = 0; i < packages.size(); i++)
    {
        ST::string packageName;
        if (!parent_package.is_empty())
            packageName = parent_package + ".";
        packageName += packages[i].AsString();
        std::vector<plFileName> packageFileNames;
        std::vector<plFileName> packagePathNames;
        plFileName packagePath = plFileName::Join(path, packages[i]);
        FindFiles(packageFileNames, packagePathNames, packagePath);

        // Check for the magic file to make sure this is really a package...
        if (std::find(packageFileNames.begin(), packageFileNames.end(), kModuleFile) != packageFileNames.end()) {
            for (int j = 0; j < packageFileNames.size(); j++) {
                fileNames.push_back(packageName+"."+packageFileNames[j].AsString());
                pathNames.push_back(packagePathNames[j]);
            }
            FindPackages(fileNames, pathNames, packagePath, packageName);
        }
    }
}
开发者ID:Deledrius,项目名称:Plasma,代码行数:25,代码来源:main.cpp

示例4: GetSegStart

void    plAnimStealthNode::GetLoopPoints( float &start, float &end ) const
{
    start = GetSegStart();
    end = GetSegEnd();

    ST::string loopName = GetLoopName();
    if( !loopName.is_empty() && fCachedSegMap != nil )
        GetSegMapAnimTime( loopName, fCachedSegMap, SegmentSpec::kLoop, start, end );
}
开发者ID:Hoikas,项目名称:Plasma,代码行数:9,代码来源:plAnimStealthConvert.cpp

示例5: FixSlashes

ST::string FixSlashes(const ST::string& src) {
    if (src.is_empty())
        return src;

    ST::char_buffer dest;
    char* pbuf = dest.create_writable_buffer(src.size());
    memcpy(pbuf, src.c_str(), src.size() + 1);
    for (char* pc = pbuf; *pc != 0; pc++) {
        if (*pc == '/' || *pc == '\\')
            *pc = PATHSEP;
    }
    return dest;
}
开发者ID:Lunanne,项目名称:libhsplasma,代码行数:13,代码来源:PlasmaSum.cpp

示例6: GetSegmentName

void    plAnimStealthNode::StuffToTimeConvert( plAnimTimeConvert &convert, float maxLength )
{
    ST::string segName = GetSegmentName();
    bool isEntire = ( segName.is_empty() || segName.compare( ENTIRE_ANIMATION_NAME ) == 0 );

    if( isEntire )
    {
        convert.SetBegin( 0 );
        convert.SetEnd( maxLength );
    }
    else
    {
        SegmentSpec *spec = IGetSegmentSpec();
        convert.SetBegin( ( spec != nil ) ? spec->fStart : 0.f );
        convert.SetEnd( ( spec != nil ) ? spec->fEnd : 0.f );
    }

    // Even if we're not looping, set the loop points. (A responder
    // could tell us later to start looping.)
    if( isEntire )
        convert.SetLoopPoints( 0, maxLength );
    else
    {
        float loopStart, loopEnd;
        GetLoopPoints( loopStart, loopEnd );
        convert.SetLoopPoints( loopStart, loopEnd );
    }   
    convert.Loop( GetLoop() );

    // Auto-start
    if( GetAutoStart() )
        convert.Start( 0 );
    else
        convert.Stop( true );

    // Stuff stop points
    GetAllStopPoints( convert.GetStopPoints() );

    // Ease curve stuff
    if( GetEaseInType() != plAnimEaseTypes::kNoEase )
    {
        convert.SetEase( true, GetEaseInType(), GetEaseInMin(), GetEaseInMax(), GetEaseInLength() );
    }
    if( GetEaseOutType() != plAnimEaseTypes::kNoEase )
    {
        convert.SetEase( false, GetEaseOutType(), GetEaseOutMin(), GetEaseOutMax(), GetEaseOutLength() );
    }
}
开发者ID:Hoikas,项目名称:Plasma,代码行数:48,代码来源:plAnimStealthConvert.cpp

示例7: GetSegMapAnimTime

bool GetSegMapAnimTime(const ST::string &animName, SegmentMap *segMap, SegmentSpec::SegType type, float& begin, float& end)
{
    if (segMap)
    {
        if (!animName.is_empty() && segMap->find(animName) != segMap->end())
        {
            SegmentSpec *spec = (*segMap)[animName];
            if (spec->fType == type)
            {
                if (spec->fStart != -1)
                    begin = spec->fStart;
                if (spec->fEnd != -1)
                    end = spec->fEnd;
                return true;
            }
        }
    }

    return false;
}
开发者ID:H-uru,项目名称:Plasma,代码行数:20,代码来源:plMaxAnimUtils.cpp

示例8: IParseVarDesc

//
// Parse a variable descriptor.
// read type, name, count [default]
// return true to skip the next token read
//
bool plSDLParser::IParseVarDesc(const plFileName& fileName, hsStream* stream, char token[],
                                plStateDescriptor*& curDesc, plVarDescriptor*& curVar) const
{
    hsAssert(curDesc, ST::format("Syntax problem with .sdl file, fileName={}", fileName).c_str());
    if ( !curDesc )
        return false;

    bool skipNext=false;
    ST::string dbgStr;
    static char seps[] = "( ,)[]";
    // read type, name, cnt, [default]
    
    //
    // TYPE
    // create new state var, make current
    //
    if (*token == '$')
    {
        // nested sdls
        char* sdlName = token+1;
        plStateDescriptor* stateDesc = plSDLMgr::GetInstance()->FindDescriptor(sdlName, plSDL::kLatestVersion);
        hsAssert(stateDesc, ST::format("can't find nested state desc reference {}, fileName={}",
                 sdlName, fileName).c_str());
        curVar = new plSDVarDescriptor(stateDesc);
    }
    else
        curVar = new plSimpleVarDescriptor;
    
    curDesc->AddVar(curVar);
    bool ok=curVar->SetType(token);
    hsAssert(ok, ST::format("Variable 'type' syntax problem with .sdl file, type={}, fileName={}",
                            token, fileName).c_str());
    dbgStr = ST::format("\tVAR Type={} ", token);
    
    //
    // NAME (foo[1])
    //          
    if (stream->GetToken(token, kTokenLen))
    {
        hsAssert(strstr(token, "[") != nullptr && strstr(token, "]") != nullptr,
                 ST::format("invalid var syntax, missing [x], fileName={}", fileName).c_str());
        char* ptr = strtok( token, seps );  // skip [
        
        hsAssert(curVar, ST::format("Missing current var.  Syntax problem with .sdl file, fileName={}", fileName).c_str());
        curVar->SetName(token);
        //
        // COUNT
        //
        char* cntTok=strtok(nil, seps);     // kill ]
        int cnt = cntTok ? atoi(cntTok) : 0;
        curVar->SetCount(cnt);
        if (cnt==0)
            curVar->SetVariableLength(true);
        dbgStr += ST::format("Name={}[{}]", curVar->GetName(), cnt);
    }
    
    //
    // optional tokens: DEFAULT, INTERNAL
    //
    while (stream->GetToken(token, kTokenLen))
    {
        if (!strcmp(token, "DEFAULT"))
        {
            hsAssert(curVar, ST::format("Syntax problem with .sdl file, fileName={}", fileName).c_str());
            // read state var type

            ST::string defaultStr;
            plSimpleVarDescriptor* sVar=(plSimpleVarDescriptor*)curVar;
            if (sVar)
            {
                int i;
                for(i=0;i<sVar->GetAtomicCount();i++)
                {
                    if (stream->GetToken(token, kTokenLen))
                    {
                        defaultStr += token;
                        if (i!=sVar->GetAtomicCount()-1)
                            defaultStr += ",";
                    }
                }
            }
            if (!defaultStr.is_empty())
            {
                curVar->SetDefault(defaultStr);
                dbgStr += " DEFAULT=" + defaultStr;
            }
        }
        else
        if (!strcmp(token, "DISPLAYOPTION"))
        {
            hsAssert(curVar, ST::format("Syntax problem with .sdl file, fileName={}", fileName).c_str());
            dbgStr += ST_LITERAL(" ") + token;

            bool read=stream->GetToken(token, kTokenLen);
            if (read)
//.........这里部分代码省略.........
开发者ID:H-uru,项目名称:Plasma,代码行数:101,代码来源:plSDLParser.cpp

示例9: ISendUpdates

void plSimulationMgr::ISendUpdates()
{
    for (CollisionVec::iterator it = fCollideMsgs.begin(); it != fCollideMsgs.end(); ++it)
    {
        plCollideMsg* pMsg = *it;
        DetectorLogYellow("Collision: %s was triggered by %s. Sending an %s msg", pMsg->GetReceiver(0)->GetName().c_str(),
                          pMsg->fOtherKey ? pMsg->fOtherKey->GetName().c_str() : "(nil)" , pMsg->fEntering ? "'enter'" : "'exit'");
        plgDispatch::Dispatch()->MsgSend(pMsg);
    }
    fCollideMsgs.clear();

    SceneMap::iterator it = fScenes.begin();
    for (; it != fScenes.end(); it++)
    {
        NxScene* scene = it->second;
        uint32_t numActors = scene->getNbActors();
        NxActor** actors = scene->getActors();

        for (int i = 0; i < numActors; i++)
        {
            plPXPhysical* physical = (plPXPhysical*)actors[i]->userData;
            if (physical)
            {
                if (physical->GetSceneNode())
                {
                    physical->SendNewLocation();
                }
                else
                {
                    // if there's no scene node, it's not active (probably about to be collected)
                    const plKey physKey = physical->GetKey();
                    if (physKey)
                    {
                        ST::string physName = physical->GetKeyName();
                        if (!physName.is_empty())
                        {
                            plSimulationMgr::Log("Removing physical <%s> because of missing scene node.\n", physName.c_str());
                        }
                    }
//                  Remove(physical);
                }
            }
        }

//      // iterate through the db types, which are powers-of-two enums.
//      for( plLOSDB db = static_cast<plLOSDB>(1) ;
//          db < plSimDefs::kLOSDBMax;
//          db = static_cast<plLOSDB>(db << 1) )
//      {
//          fLOSSolvers[db]->Resolve(fSubspace);
//      }
//      if(fNeedLOSCullPhase)
//      {
//          for( plLOSDB db = static_cast<plLOSDB>(1) ;
//              db < plSimDefs::kLOSDBMax;
//              db = static_cast<plLOSDB>(db << 1) )
//          {
//              fLOSSolvers[db]->Resolve(fSubspace);
//          }
//          fNeedLOSCullPhase = false;
//      }
    }
}
开发者ID:Hoikas,项目名称:Plasma,代码行数:63,代码来源:plSimulationMgr.cpp

示例10: PreConvert

bool plAnimComponentBase::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
{
    // If this is the first time in the preconvert, reset the map
    if (fNeedReset)
    {
        fNeedReset = false;
    }

    // If this node is animated, create it's modifier and key now so we can give
    // it out to anyone that needs it
//  if (node->IsTMAnimated() || node->IsAnimatedLight())
//  {
        const char *name = node->GetName();

        plAGMasterMod *mod = node->GetAGMasterMod();
        if (mod == nil)
        {
            if (!node->HasAGMod()) // Need to add this before the MasterMod, if it doesn't have one already.
            {
                node->AddModifier(new plAGModifier(ST::string::from_utf8(node->GetName())), IGetUniqueName(node));
            }
            mod = new plAGMasterMod();

            plKey modKey = node->AddModifier(mod, IGetUniqueName(node));
        }
        fMods[node] = mod;
//  }


    // Small change here. We're setting up the timing specs on the
    // plAGAnim object during preconvert, so that the info is available
    // when actually converting the anim (and for other components
    // that need it, but may or may not actually convert before us.)

    // Note: if the component uses the "(Entire Animation)" segment for
    // the main start/end, the start/end times won't be valid until
    // we've added all keys during convert. Some cleanup might
    // be necessary in this case.

    ST::string animName = ST::string::from_utf8(fCompPB->GetStr(kAnimName));
    if (animName.is_empty())
        animName = ST_LITERAL(ENTIRE_ANIMATION_NAME);

    if (fCompPB->GetInt(ParamID(kAnimUseGlobal)))
    {
        plAgeGlobalAnim *ageAnim = new plAgeGlobalAnim(animName, 0, 0);
        ageAnim->SetGlobalVarName((char*)fCompPB->GetStr(ParamID(kAnimGlobalName)));

        fAnims[node] = ageAnim;
    }
    else
    {
        plATCAnim *ATCAnim = new plATCAnim(animName, 0, 0);
        plNotetrackAnim noteAnim(node, pErrMsg);
        plAnimInfo info = noteAnim.GetAnimInfo(animName);
        ATCAnim->SetAutoStart(fCompPB->GetInt(kAnimAutoStart));

        float start = info.GetAnimStart();
        float end = info.GetAnimEnd();
        float initial = info.GetAnimInitial();
        if (start != -1)
            ATCAnim->SetStart(start);
        if (end != -1)
            ATCAnim->SetEnd(end);
        if (initial != -1)
            ATCAnim->SetInitial(initial);
    
        if (fCompPB->GetInt(kAnimLoop))
        {
            ATCAnim->SetLoop(true);
            ST::string loopName = ST::string::from_utf8(fCompPB->GetStr(kAnimLoopName));
            float loopStart = info.GetLoopStart(loopName);
            float loopEnd = info.GetLoopEnd(loopName);

            ATCAnim->SetLoopStart(loopStart == -1 ? ATCAnim->GetStart() : loopStart);
            ATCAnim->SetLoopEnd(loopEnd == -1 ? ATCAnim->GetEnd() : loopEnd);
        }
    
        ST::string loop;
        while (!(loop = info.GetNextLoopName()).is_empty())
            ATCAnim->AddLoop(loop, info.GetLoopStart(loop), info.GetLoopEnd(loop));

        ST::string marker;
        while (!(marker = info.GetNextMarkerName()).is_empty())
            ATCAnim->AddMarker(marker, info.GetMarkerTime(marker));

        float stopPoint = -1;
        while ((stopPoint = info.GetNextStopPoint()) != -1)
            ATCAnim->AddStopPoint(stopPoint);

        ATCAnim->SetEaseInType(fCompPB->GetInt(kAnimEaseInType));
        ATCAnim->SetEaseOutType(fCompPB->GetInt(kAnimEaseOutType));
        ATCAnim->SetEaseInLength(fCompPB->GetFloat(kAnimEaseInLength));
        ATCAnim->SetEaseInMin(fCompPB->GetFloat(kAnimEaseInMin));
        ATCAnim->SetEaseInMax(fCompPB->GetFloat(kAnimEaseInMax));
        ATCAnim->SetEaseOutLength(fCompPB->GetFloat(kAnimEaseOutLength));
        ATCAnim->SetEaseOutMin(fCompPB->GetFloat(kAnimEaseOutMin));
        ATCAnim->SetEaseOutMax(fCompPB->GetFloat(kAnimEaseOutMax));

        fAnims[node] = ATCAnim;
//.........这里部分代码省略.........
开发者ID:H-uru,项目名称:Plasma,代码行数:101,代码来源:plAnimComponent.cpp


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