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C++ SiconosVector::reset方法代码示例

本文整理汇总了C++中sp::SiconosVector::reset方法的典型用法代码示例。如果您正苦于以下问题:C++ SiconosVector::reset方法的具体用法?C++ SiconosVector::reset怎么用?C++ SiconosVector::reset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sp::SiconosVector的用法示例。


在下文中一共展示了SiconosVector::reset方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: NewtonEulerDS

BulletDS::BulletDS(SP::BulletWeightedShape weightedShape,
                   SP::SiconosVector position,
                   SP::SiconosVector velocity,
                   SP::SiconosVector relative_position,
                   SP::SiconosVector relative_orientation,
                   int group) :
  NewtonEulerDS(position, velocity, weightedShape->mass(),
                weightedShape->inertia()),
  _weightedShape(weightedShape),
  _collisionObjects(new CollisionObjects())
{
  SiconosVector& q = *_q;


  /* with 32bits input ... 1e-7 */
  if (fabs(sqrt(pow(q(3), 2) + pow(q(4), 2) +
                pow(q(5), 2) + pow(q(6), 2)) - 1.) >= 1e-7)
  {
    RuntimeException::selfThrow(
      "BulletDS: quaternion in position parameter is not a unit quaternion "
    );
  }

  /* initialisation is done with the weighted shape as the only one
   * collision object */
  if (! relative_position)
  {
    relative_position.reset(new SiconosVector(3));
    relative_position->zero();
  }
  if (! relative_orientation)
  {
    relative_orientation.reset(new SiconosVector(4));
    relative_orientation->zero();
    (*relative_orientation)(1) = 1;
  }

  addCollisionShape(weightedShape->collisionShape(), relative_position,
                      relative_orientation, group);

}
开发者ID:xhub,项目名称:siconos,代码行数:41,代码来源:BulletDS.cpp

示例2: init

// ================= Creation of the model =======================
void Disks::init()
{

    SP::TimeDiscretisation timedisc_;
    SP::TimeStepping simulation_;
    SP::FrictionContact osnspb_;

    // User-defined main parameters

    double t0 = 0;                   // initial computation time

    double T =  std::numeric_limits<double>::infinity();

    double h = 0.01;                // time step
    double g = 9.81;

    double theta = 0.5;              // theta for MoreauJeanOSI integrator

    std::string solverName = "NSGS";

    // -----------------------------------------
    // --- Dynamical systems && interactions ---
    // -----------------------------------------

    double R;
    double m;

    try
    {

        // ------------
        // --- Init ---
        // ------------

        std::cout << "====> Model loading ..." << std::endl << std::endl;

        _plans.reset(new SimpleMatrix("plans.dat", true));
        if (_plans->size(0) == 0)
        {
            /* default plans */
            double A1 = P1A;
            double B1 = P1B;
            double C1 = P1C;

            double A2 = P2A;
            double B2 = P2B;
            double C2 = P2C;

            _plans.reset(new SimpleMatrix(6, 6));
            _plans->zero();
            (*_plans)(0, 0) = 0;
            (*_plans)(0, 1) = 1;
            (*_plans)(0, 2) = -GROUND;

            (*_plans)(1, 0) = 1;
            (*_plans)(1, 1) = 0;
            (*_plans)(1, 2) = WALL;

            (*_plans)(2, 0) = 1;
            (*_plans)(2, 1) = 0;
            (*_plans)(2, 2) = -WALL;

            (*_plans)(3, 0) = 0;
            (*_plans)(3, 1) = 1;
            (*_plans)(3, 2) = -TOP;

            (*_plans)(4, 0) = A1;
            (*_plans)(4, 1) = B1;
            (*_plans)(4, 2) = C1;

            (*_plans)(5, 0) = A2;
            (*_plans)(5, 1) = B2;
            (*_plans)(5, 2) = C2;

        }

        /* set center positions */
        for (unsigned int i = 0 ; i < _plans->size(0); ++i)
        {
            SP::DiskPlanR tmpr;
            tmpr.reset(new DiskPlanR(1, (*_plans)(i, 0), (*_plans)(i, 1), (*_plans)(i, 2),
                                     (*_plans)(i, 3), (*_plans)(i, 4), (*_plans)(i, 5)));
            (*_plans)(i, 3) = tmpr->getXCenter();
            (*_plans)(i, 4) = tmpr->getYCenter();
        }

        /*    _moving_plans.reset(new FMatrix(1,6));
            (*_moving_plans)(0,0) = &A;
            (*_moving_plans)(0,1) = &B;
            (*_moving_plans)(0,2) = &C;
            (*_moving_plans)(0,3) = &DA;
            (*_moving_plans)(0,4) = &DB;
            (*_moving_plans)(0,5) = &DC;*/



        SP::SiconosMatrix Disks;
        Disks.reset(new SimpleMatrix("disks.dat", true));

//.........这里部分代码省略.........
开发者ID:bremond,项目名称:siconos,代码行数:101,代码来源:Disks.cpp

示例3: init

// ================= Creation of the model =======================
void Spheres::init()
{

  SP::TimeDiscretisation timedisc_;
  SP::Simulation simulation_;
  SP::FrictionContact osnspb_;


  // User-defined main parameters

  double t0 = 0;                   // initial computation time

  double T = std::numeric_limits<double>::infinity();

  double h = 0.01;                // time step
  double g = 9.81;

  double theta = 0.5;              // theta for MoreauJeanOSI integrator

  std::string solverName = "NSGS";

  // -----------------------------------------
  // --- Dynamical systems && interactions ---
  // -----------------------------------------


  double R;
  double m;

  try
  {

    // ------------
    // --- Init ---
    // ------------

    std::cout << "====> Model loading ..." << std::endl << std::endl;

    _plans.reset(new SimpleMatrix("plans.dat", true));

    SP::SiconosMatrix Spheres;
    Spheres.reset(new SimpleMatrix("spheres.dat", true));

    // -- OneStepIntegrators --
    SP::OneStepIntegrator osi;
    osi.reset(new MoreauJeanOSI(theta));

    // -- Model --
    _model.reset(new Model(t0, T));

    for (unsigned int i = 0; i < Spheres->size(0); i++)
    {
      R = Spheres->getValue(i, 3);
      m = Spheres->getValue(i, 4);

      SP::SiconosVector qTmp;
      SP::SiconosVector vTmp;

      qTmp.reset(new SiconosVector(NDOF));
      vTmp.reset(new SiconosVector(NDOF));
      vTmp->zero();
      (*qTmp)(0) = (*Spheres)(i, 0);
      (*qTmp)(1) = (*Spheres)(i, 1);
      (*qTmp)(2) = (*Spheres)(i, 2);

      (*qTmp)(3) = M_PI / 2;
      (*qTmp)(4) = M_PI / 4;
      (*qTmp)(5) = M_PI / 2;

      (*vTmp)(0) = 0;
      (*vTmp)(1) = 0;
      (*vTmp)(2) = 0;


      (*vTmp)(3) = 0;
      (*vTmp)(4) = 0;
      (*vTmp)(5) = 0;


      SP::LagrangianDS body;
      body.reset(new SphereLDS(R, m, std11::shared_ptr<SiconosVector>(qTmp), std11::shared_ptr<SiconosVector>(vTmp)));

      // -- Set external forces (weight) --
      SP::SiconosVector FExt;
      FExt.reset(new SiconosVector(NDOF));
      FExt->zero();
      FExt->setValue(2, -m * g);
      body->setFExtPtr(FExt);

      // add the dynamical system to the one step integrator
      osi->insertDynamicalSystem(body);

      // add the dynamical system in the non smooth dynamical system
      _model->nonSmoothDynamicalSystem()->insertDynamicalSystem(body);

    }

    // ------------------
    // --- Simulation ---
//.........这里部分代码省略.........
开发者ID:xhub,项目名称:siconos,代码行数:101,代码来源:Spheres.cpp

示例4: main

int main()
{

  // User-defined main parameters
  double t0 = 0;                   // initial computation time
  double T = 20.0;                 // end of computation time
  double h = 0.005;                // time step
  double position_init = 10.0;     // initial position
  double velocity_init = 0.0;      // initial velocity

  double g = 9.81;
  double theta = 0.5;              // theta for MoreauJeanOSI integrator

  // -----------------------------------------
  // --- Dynamical systems && interactions ---
  // -----------------------------------------

  try
  {

    // ------------
    // --- Init ---
    // ------------

    std::cout << "====> Model loading ..." << std::endl << std::endl;


    // -- OneStepIntegrators --
    SP::OneStepIntegrator osi;
    osi.reset(new MoreauJeanOSI(theta));

    // -- Model --
    SP::Model model(new Model(t0, T));

    std::vector<SP::BulletWeightedShape> shapes;

    // note: no rebound with a simple Bullet Box, why ?
    // the distance after the broadphase contact detection is negative
    // and then stay negative.
    // SP::btCollisionShape box(new btBoxShape(btVector3(1,1,1)));
    // SP::BulletWeightedShape box1(new BulletWeightedShape(box,1.0));
    // This is ok if we build one with btConveHullShape
    SP::btCollisionShape box(new btConvexHullShape());
    {
      std11::static_pointer_cast<btConvexHullShape>(box)->addPoint(btVector3(-1.0, 1.0, -1.0));
      std11::static_pointer_cast<btConvexHullShape>(box)->addPoint(btVector3(-1.0, -1.0, -1.0));
      std11::static_pointer_cast<btConvexHullShape>(box)->addPoint(btVector3(-1.0, -1.0, 1.0));
      std11::static_pointer_cast<btConvexHullShape>(box)->addPoint(btVector3(-1.0, 1.0, 1.0));
      std11::static_pointer_cast<btConvexHullShape>(box)->addPoint(btVector3(1.0, 1.0, 1.0));
      std11::static_pointer_cast<btConvexHullShape>(box)->addPoint(btVector3(1.0, 1.0, -1.0));
      std11::static_pointer_cast<btConvexHullShape>(box)->addPoint(btVector3(1.0, -1.0, -1.0));
      std11::static_pointer_cast<btConvexHullShape>(box)->addPoint(btVector3(1.0, -1.0, 1.0));
    }
    SP::BulletWeightedShape box1(new BulletWeightedShape(box, 1.0));
    shapes.push_back(box1);

    SP::SiconosVector q0(new SiconosVector(7));
    SP::SiconosVector v0(new SiconosVector(6));
    v0->zero();
    q0->zero();

    (*q0)(2) = position_init;
    (*q0)(3) = 1.0;
    (*v0)(2) = velocity_init;

    // -- The dynamical system --
    // -- the default contactor is the shape given in the constructor
    // -- the contactor id is 0
    SP::BulletDS body(new BulletDS(box1, q0, v0));

    // -- Set external forces (weight) --
    SP::SiconosVector FExt;
    FExt.reset(new SiconosVector(3)); //
    FExt->zero();
    FExt->setValue(2, - g * box1->mass());
    body->setFExtPtr(FExt);

    // -- Add the dynamical system in the non smooth dynamical system
    model->nonSmoothDynamicalSystem()->insertDynamicalSystem(body);

    SP::btCollisionObject ground(new btCollisionObject());
    ground->setCollisionFlags(btCollisionObject::CF_STATIC_OBJECT);
    SP::btCollisionShape groundShape(new btBoxShape(btVector3(30, 30, .5)));
    btMatrix3x3 basis;
    basis.setIdentity();
    ground->getWorldTransform().setBasis(basis);
    ground->setCollisionShape(&*groundShape);
    ground->getWorldTransform().getOrigin().setZ(-.50);

    // ------------------
    // --- Simulation ---
    // ------------------

    // -- Time discretisation --
    SP::TimeDiscretisation timedisc(new TimeDiscretisation(t0, h));

    // -- OneStepNsProblem --
    SP::FrictionContact osnspb(new FrictionContact(3));

    // -- Some configuration
//.........这里部分代码省略.........
开发者ID:radarsat1,项目名称:siconos,代码行数:101,代码来源:BulletBouncingBox.cpp


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