本文整理汇总了C++中sgd::AudioManager::UnloadAudio方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioManager::UnloadAudio方法的具体用法?C++ AudioManager::UnloadAudio怎么用?C++ AudioManager::UnloadAudio使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sgd::AudioManager
的用法示例。
在下文中一共展示了AudioManager::UnloadAudio方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Unload
void TowerFlyweight::Unload()
{
// Unload sounds
SGD::AudioManager* pAudio = SGD::AudioManager::GetInstance();
pAudio->UnloadAudio(m_hSellSound);
pAudio->UnloadAudio(m_hInvalidSound);
pAudio->UnloadAudio(m_hMachineGunShotSound);
pAudio->UnloadAudio(m_hMapleSyrupShotSound);
pAudio->UnloadAudio(m_hHockeyStickSlashSound);
}
示例2:
// Exit
/*virtual*/ void IntroState::Exit(void)
{
SGD::GraphicsManager* pGraphics = SGD::GraphicsManager::GetInstance();
SGD::AudioManager * pAudio = SGD::AudioManager::GetInstance();
// Unload assets
pGraphics->UnloadTexture(m_hBackgroundImage);
//pAudio->UnloadAudio(m_hBackgroundMusic);
pAudio->UnloadAudio(m_hEmergency);
}
示例3:
// Exit
/*virtual*/ void IntroState::Exit(void)
{
SGD::GraphicsManager* pGraphics = SGD::GraphicsManager::GetInstance();
SGD::AudioManager * pAudio = SGD::AudioManager::GetInstance();
// Unload assets
pGraphics->UnloadTexture(m_hBackgroundImage);
pGraphics->UnloadTexture(m_hinstruct);
//pAudio->UnloadAudio(m_hBackgroundMusic);
pAudio->UnloadAudio(m_hEmergency);
pAudio->SetVoiceVolume(Game::GetInstance()->m_hMainVoice, 100);
}