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C++ SharedBool::getVal方法代码示例

本文整理汇总了C++中sgct::SharedBool::getVal方法的典型用法代码示例。如果您正苦于以下问题:C++ SharedBool::getVal方法的具体用法?C++ SharedBool::getVal怎么用?C++ SharedBool::getVal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sgct::SharedBool的用法示例。


在下文中一共展示了SharedBool::getVal方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: myPreSyncFun

void myPreSyncFun()
{
	if( gEngine->isMaster() )
	{
		curr_time.setVal( sgct::Engine::getTime() );
		
		//if texture is uploaded then iterate the index
		if (serverUploadDone.getVal() && clientsUploadDone.getVal())
		{
			texIndex++;
			serverUploadDone = false;
			clientsUploadDone = false;
		}
	}
}
开发者ID:Risca,项目名称:sgct,代码行数:15,代码来源:main.cpp

示例2: myPostSyncPreDrawFun

void myPostSyncPreDrawFun()
{
	if (takeScreenshot.getVal())
	{
		gEngine->takeScreenshot();
		takeScreenshot.setVal(false);
	}
}
开发者ID:NavneethRaj,项目名称:Libraries,代码行数:8,代码来源:main.cpp

示例3: myDecodeFun

void myDecodeFun()
{
	sgct::SharedData::instance()->readDouble(&curr_time);
    sgct::SharedData::instance()->readFloat(&sharedSpeed);
    speed = sharedSpeed.getVal();
    sgct::SharedData::instance()->readBool(&sharedTextureOnOff);
    use_texture = sharedTextureOnOff.getVal();
    sgct::SharedData::instance()->readObj(&sharedClearColor);
    clear_color.x = sharedClearColor.getVal().x;
    clear_color.y = sharedClearColor.getVal().y;
    clear_color.z = sharedClearColor.getVal().z;
}
开发者ID:opensgct,项目名称:sgct,代码行数:12,代码来源:main.cpp

示例4: threadWorker

void threadWorker(void *arg)
{
    while (running.getVal())
	{
		//runs only on master
		if (transfer.getVal() && !serverUploadDone.getVal() && !clientsUploadDone.getVal())
        {
			startDataTransfer();
            transfer.setVal(false);
            
            //load texture on master
            uploadTexture();
			serverUploadDone = true;
            
            if(sgct_core::ClusterManager::instance()->getNumberOfNodes() == 1) //no cluster
            {
				clientsUploadDone = true;
            }
        }

		sgct::Engine::sleep(0.1); //ten iteration per second
	}
}
开发者ID:Risca,项目名称:sgct,代码行数:23,代码来源:main.cpp

示例5: myPostSyncPreDrawFun

void myPostSyncPreDrawFun()
{
	gEngine->setWireframe(wireframe.getVal());
	gEngine->setDisplayInfoVisibility(info.getVal());
	gEngine->setStatsGraphVisibility(stats.getVal());

	if( takeScreenshot.getVal() )
	{
		gEngine->takeScreenshot();
		takeScreenshot.setVal(false);
	}

	light.getVal() ? mRootNode->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE) :
		mRootNode->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);

	mSceneTrans->setMatrix(osg::Matrix::rotate( glm::radians(curr_time.getVal() * 8.0), 0.0, 1.0, 0.0));
	mSceneTrans->postMult(osg::Matrix::translate(0.0, -0.1, dist.getVal()));

	//transform to scene transformation from configuration file
	mSceneTrans->postMult( osg::Matrix( glm::value_ptr( gEngine->getModelMatrix() ) ));

	//update the frame stamp in the viewer to sync all
	//time based events in osg
	mFrameStamp->setFrameNumber( gEngine->getCurrentFrameNumber() );
	mFrameStamp->setReferenceTime( curr_time.getVal() );
	mFrameStamp->setSimulationTime( curr_time.getVal() );
	mViewer->setFrameStamp( mFrameStamp.get() );
	mViewer->advance( curr_time.getVal() ); //update

	//traverse if there are any tasks to do
	if (!mViewer->done())
	{
		mViewer->eventTraversal();
		//update travelsal needed for pagelod object like terrain data etc.
		mViewer->updateTraversal();
	}
}
开发者ID:Risca,项目名称:sgct,代码行数:37,代码来源:main.cpp

示例6: myPostSyncPreDrawFun

void myPostSyncPreDrawFun()
{
    if( reloadShader.getVal() )
    {
        reloadShader.setVal(false); //reset

        sgct::ShaderProgram sp = sgct::ShaderManager::instance()->getShaderProgram( "xform" );
        sp.reload();

        //reset location variables
        sgct::ShaderManager::instance()->bindShaderProgram( "xform" );
        time_loc = sgct::ShaderManager::instance()->getShaderProgram( "xform").getUniformLocation( "curr_time" );
        matrix_loc = sgct::ShaderManager::instance()->getShaderProgram( "xform").getUniformLocation( "MVP" );
        sgct::ShaderManager::instance()->unBindShaderProgram();
    }
}
开发者ID:Risca,项目名称:sgct,代码行数:16,代码来源:main.cpp

示例7: myPostSyncPreDrawFun

void myPostSyncPreDrawFun()
{
	gEngine->setDisplayInfoVisibility(info.getVal());
	gEngine->setStatsGraphVisibility(stats.getVal());
}
开发者ID:Risca,项目名称:sgct,代码行数:5,代码来源:main.cpp


注:本文中的sgct::SharedBool::getVal方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。