本文整理汇总了C++中sfg::window::Ptr::reset方法的典型用法代码示例。如果您正苦于以下问题:C++ Ptr::reset方法的具体用法?C++ Ptr::reset怎么用?C++ Ptr::reset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sfg::window::Ptr
的用法示例。
在下文中一共展示了Ptr::reset方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Run
void Application::Run() {
sf::RenderWindow app_window( sf::VideoMode( 800, 600 ), "SFGUI Button Example", sf::Style::Titlebar | sf::Style::Close );
// We have to do this because we don't use SFML to draw.
app_window.resetGLStates();
window = sfg::Window::Create();
window->SetTitle( "Title" );
sfg::Box::Ptr box = sfg::Box::Create( sfg::Box::VERTICAL );
window->Add( box );
// Possibility 1, normal function
sfg::Button::Ptr button1 = sfg::Button::Create();
button1->SetLabel( "Clicky 1" );
button1->OnLeftClick.Connect( &Foo );
box->Pack( button1, false );
// Possibility 2, this class
sfg::Button::Ptr button2 = sfg::Button::Create();
button2->SetLabel( "Clicky 2" );
button2->OnLeftClick.Connect( &Application::Bar, this );
box->Pack( button2, false );
// Possibility 3, objects
BazClass baz_array[3] = { BazClass( 1 ), BazClass( 2 ), BazClass( 3 ) };
for( int i = 0; i < 3; i++ ) {
std::stringstream sstr;
sstr << "Clicky " << i + 3;
sfg::Button::Ptr button = sfg::Button::Create();
button->SetLabel( sstr.str() );
// This is just a more complicated way of passing a pointer to a
// BazClass to Connect() when the BazClass object is part of an array.
// Passing normal pointers such as &baz1 would also work.
button->OnLeftClick.Connect( &BazClass::Baz, &( baz_array[i] ) );
box->Pack( button, false );
}
// Notice that with possibility 3 you can do very advanced things. The tricky
// part of implementing it this way is that the method address has to be
// known at compile time, which means that only the instanciated object itself
// is able to pick how it will behave when that method is called on it. This
// way you can also connect signals to dynamically determined behavior.
// For further reading on this topic refer to Design Patterns and as
// specialized cases similar to the one in this example the
// Factory Method Pattern and Abstract Factory Pattern.
while ( app_window.isOpen() ) {
sf::Event event;
while ( app_window.pollEvent( event ) ) {
window->HandleEvent( event );
if ( event.type == sf::Event::Closed ) {
app_window.close();
}
}
// Update the GUI, note that you shouldn't normally
// pass 0 seconds to the update method.
window->Update( 0.f );
// Clear screen
app_window.clear();
// Draw the GUI
m_sfgui.Display( app_window );
// Update the window
app_window.display();
}
// If you have any global or static widgets,
// you need to reset their pointers before your
// application exits.
window.reset();
}