本文整理汇总了C++中sf::View::setSize方法的典型用法代码示例。如果您正苦于以下问题:C++ View::setSize方法的具体用法?C++ View::setSize怎么用?C++ View::setSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sf::View
的用法示例。
在下文中一共展示了View::setSize方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Update
void EffectsHandler::Update(float elapsed, sf::View &view, sf::RenderWindow &rw)
{
if (effectsList.empty())
{
return;
}
for (std::list<Effect>::iterator it = effectsList.begin(); it != effectsList.end(); it++)
{
switch (*it)
{
case ZoomIn:
if (view.getSize().x > rw.getSize().x/2)
{
view.setSize(view.getSize().x-(ZOOM_SPEED_X*elapsed), view.getSize().y-(ZOOM_SPEED_Y*elapsed));
view.setCenter(view.getCenter().x, view.getCenter().y-(ZOOM_POS_ABOVE_MIDDLE*elapsed));
}
else effectsList.erase(it++);
break;
case ZoomOut:
if (view.getSize().x <= rw.getDefaultView().getSize().x &&
view.getSize().y <= rw.getDefaultView().getSize().y) //seems silly to take &window just for getdefaultview.
{
view.setSize(view.getSize().x+(ZOOM_SPEED_X*elapsed), view.getSize().y+(ZOOM_SPEED_Y*elapsed));
view.setCenter(view.getCenter().x, view.getCenter().y+(ZOOM_POS_ABOVE_MIDDLE*elapsed));
}
else
{
effectsList.erase(it++);
view = rw.getDefaultView();
}
break;
case Pause:
totalelapsed += elapsed;
if (totalelapsed > 1.0f)
{
effectsList.erase(it++);
totalelapsed = 0;
}
break;
default:
break;
}
}
}
示例2: set_up
void set_up(sf::RenderWindow& window, sf::View& view, sf::Text& winner, std::list<Cycle*>& player)
{
sf::Vector2u size = window.getSize();
if (size.x * 3 < size.y * 4)
{
view.setSize(v2f(800, (800.f * size.y) / size.x));
window.setView(view);
}
else if (size.x * 3 > size.y * 4)
{
view.setSize(v2f((600.f * size.x) / size.y, 600.f));
window.setView(view);
}
for (auto p : player)
p->set_text_pos(view.getCenter());
winner.setPosition(view.getCenter());
}
示例3: main
int main(int argc, char** argv)
{
fcnt = 0;
speed = 0.5;
gen = 1;
evolution_rate = 10;
counter = 300;
bestavg = 0;
decline_counter = 0;
srand(time(0));
camera.setSize(800,600);
camera.setCenter(AREA_W/2,AREA_H/2);
sf::ContextSettings settings;
settings.antialiasingLevel = 8;
window = new sf::RenderWindow(sf::VideoMode(SCREEN_W,SCREEN_H),"Evolution 0.3",sf::Style::Default,settings);
window->setFramerateLimit(60);
window->setView(camera);
bg.setOutlineColor(sf::Color::Cyan);
bg.setOutlineThickness(4.f);
bg.setFillColor(sf::Color(51,153,153));
sf::CircleShape* tmp;
tmp = new sf::CircleShape(15.f,5);
tmp->setOutlineColor(sf::Color::Red);
tmp->setFillColor(sf::Color(75,75,75));
tmp->setOutlineThickness(2.f);
tmp->setOrigin(tmp->getLocalBounds().width/2,tmp->getLocalBounds().height/2);
fToken = tmp;
sf::Font font;
font.loadFromFile("revalia.ttf");
text = new sf::Text();
text->setFont(font);
text->setCharacterSize(15.f);
text->setColor(sf::Color::White);
vpop = new VectorPopulation();
vpop->setMutationScale(current_mutation_rate);
for(int i = 0; i<CREATURE_CAP; i++) {
creatures.push_back(std::shared_ptr<Creature>(new Creature(4,2,1,6)));
creatures.back()->setPos(sf::Vector2f(10 + rand() % (AREA_W-20), 10 + rand() % (AREA_H-20)));
creatures.back()->areaSize(AREA_W,AREA_H);
creatures.back()->setSpeed(3);
}
for(int i = 0; i<FOOD_CAP; i++) {
food.push_back(sf::Vector2f(20 + rand() % (AREA_W-40), 10 + rand() % (AREA_H-20)));
}
while(update()) {
render();
}
return 0;
}
示例4: handleEvents
bool handleEvents(sf::Window& window, sf::View& view) {
sf::Event event;
bool continueRunning = true;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
continueRunning = false;
}
if (event.type == sf::Event::Resized) {
view.setSize(event.size.width, event.size.height);
}
}
return continueRunning;
}
示例5: handleResize
bool handleResize(void){
bool limitWindowSize = true;
int minWindowSize = 71, smallSide;
if ( (limitWindowSize) && (event.size.height < minWindowSize) )
{
event.size.height = minWindowSize;
window.setSize( sf::Vector2u(event.size.width, event.size.height) );
}
view.setSize(event.size.width, event.size.height);
if (event.size.width <= event.size.height)
{
view.zoom(1.0 * InitWinX / event.size.width);
}
else
{
view.zoom(1.0 * InitWinY / event.size.height);
}
window.setView(view);
}
示例6: setViewRect
void setViewRect(sf::View& view, sf::FloatRect const& newRect)
{
view.setCenter(center(newRect));
view.setSize(newRect.width, newRect.height);
}
示例7: main
int main()
{
deltaTime = 0;
sfg::SFGUI sfgui;
// map sprite
sf::Texture map_texture;
sf::Sprite map_sprite;
map_texture.loadFromFile("resources/map.png");
map_sprite.setTexture(map_texture);
// window
window.create(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT, 32), "Runestone");
view.setSize(sf::Vector2f(WINDOW_WIDTH, WINDOW_HEIGHT));
view.setCenter(sf::Vector2f(0, 0));
window.setView(view);
// timer
sf::Clock clock;
// thor actions
thor::Action quit(sf::Event::Closed);
thor::Action left(sf::Keyboard::A, thor::Action::Hold);
thor::Action right(sf::Keyboard::D, thor::Action::Hold);
thor::Action up(sf::Keyboard::W, thor::Action::Hold);
thor::Action down(sf::Keyboard::S, thor::Action::Hold);
thor::Action mouse_down(sf::Mouse::Left, thor::Action::PressOnce);
thor::Action mouse_up(sf::Mouse::Left, thor::Action::ReleaseOnce);
// thor action map
thor::ActionMap<std::string> action_map;
action_map["quit"] = quit;
action_map["left"] = left;
action_map["right"] = right;
action_map["up"] = up;
action_map["down"] = down;
action_map["mouse_down"] = mouse_down;
action_map["mouse_up"] = mouse_up;
thor::ActionMap<std::string>::CallbackSystem action_callbacks;
action_callbacks.connect("quit", &OnQuit);
action_callbacks.connect("left", &OnLeft);
action_callbacks.connect("right", &OnRight);
action_callbacks.connect("up", &OnUp);
action_callbacks.connect("down", &OnDown);
action_callbacks.connect("mouse_down", &OnMouseDown);
action_callbacks.connect("mouse_up", &OnMouseUp);
// thor particles
sf::Texture particleTexture;
particleTexture.loadFromFile("Media/particle.png");
emitter.setEmissionRate(100.0f);
emitter.setParticleLifetime(sf::seconds(1.0f));
particle_system.setTexture(particleTexture);
// sfgui
auto sfgui_window = sfg::Window::Create();
sfgui_window->SetTitle("Runestones: ");
auto rune_one = sfg::Button::Create("Rune One");
rune_one->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnRuneOne));
rune_one->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnButtonClicked));
auto rune_two = sfg::Button::Create("Rune Two");
rune_two->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnRuneTwo));
rune_two->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnButtonClicked));
auto rune_three = sfg::Button::Create("Rune Three");
rune_three->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnRuneThree));
rune_three->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnButtonClicked));
auto rune_four = sfg::Button::Create("Rune Four");
rune_four->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnRuneFour));
rune_four->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnButtonClicked));
auto hbox = sfg::Box::Create(sfg::Box::Orientation::HORIZONTAL, 4.0f);
hbox->Pack(rune_one);
hbox->Pack(rune_two);
hbox->Pack(rune_three);
hbox->Pack(rune_four);
sfgui_window->Add(hbox);
sfgui_window->SetStyle(!sfg::Window::Style::RESIZE);
sfgui_window->SetPosition(sf::Vector2f((WINDOW_WIDTH / 2.0f) -
(sfgui_window->GetAllocation().width / 2.0f), WINDOW_HEIGHT - sfgui_window->GetAllocation().height));
// tileset
sf::Texture tileTexture;
tileTexture.loadFromFile("resources/tiles.png");
rf::TileMap tileMap(4, 8);
tileMap.setTexture(tileTexture);
int layout[4][8] =
{
{-1, -1, -1, 1, 1, -1, -1, -1},
{1,1,1,1,1,1,1,1},
{-1,-1,1,1,1,1,-1,-1},
{1,1,1,1,1,1,1,1}
};
for (size_t i = 0; i < 4; i++)
{
for (size_t j = 0; j < 8; j++)
{
tileMap.setTile(layout[i][j], i, j);
}
}
//.........这里部分代码省略.........
示例8: update
bool update()
{
sf::Event event;
while(window->pollEvent(event)) {
switch (event.type) {
case sf::Event::Closed:
return false;
case sf::Event::KeyPressed:
switch(event.key.code) {
case sf::Keyboard::Up:
camera.move(0,-1);
break;
case sf::Keyboard::Down:
camera.move(0,1);
std::cout << camera.getCenter().x;
break;
case sf::Keyboard::Left:
camera.move(-1,0);
break;
case sf::Keyboard::Right:
camera.move(1,0);
break;
case sf::Keyboard::F1:
for(int i = 0; i<10; i++) {
updateCreatures();
}
break;
case sf::Keyboard::F2:
for(int i = 0; i<100; i++) {
updateCreatures();
}
break;
case sf::Keyboard::F3:
fastForward(10);
break;
case sf::Keyboard::F4:
fastForward(50);
break;
}
break;
case sf::Event::MouseMoved:
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
camera.move(mousepos-window->mapPixelToCoords(sf::Mouse::getPosition(),camera));
}
mousepos = window->mapPixelToCoords(sf::Mouse::getPosition(),camera);
break;
case sf::Event::MouseWheelMoved:
if(event.mouseWheel.delta>0) {
camera.zoom(1.15);
} else if(event.mouseWheel.delta<0) {
camera.zoom(0.85);
}
break;
case sf::Event::MouseButtonPressed:
if(mouseclock.getElapsedTime().asMilliseconds()<333) {
auto center = window->mapPixelToCoords(sf::Vector2i(event.mouseButton.x,event.mouseButton.y),camera);
camera.setCenter(center);
camera.setSize(sf::Vector2f(SCREEN_W,SCREEN_H));
}
prev_click = mouseclock.restart();
break;
}
}
double ftest = 0;
avg = 0;
for(auto& creature: creatures) {
creature->foodPool(food);
creature->update();
for(auto fd = food.begin(); fd<food.end(); fd++) {
if(distance(creature->getPos(),*fd)<15) {
fd = food.erase(fd);
creature->increaseFitness(1.f);
}
}
avg += creature->getFitness();
if(creature->getFitness()>ftest) {
ftest = creature->getFitness();
}
}
pavg = avg;
avg = avg/creatures.size();
if(avg>bestavg) {
best_so_far = vpop->getPopulationRef();
} else if(avg < bestavg*0.85) {
vpop->revertPopulation(best_so_far);
}
while(food.size()<FOOD_CAP) {
food.push_back(sf::Vector2f(20 + rand() % (AREA_W-40), 10 + rand() % (AREA_H-20)));
}
if(counter>1) {
counter--;
} else {
updateCreatures();
counter = 60*evolution_rate;
std::cout << "Generation: " << gen++;
std::cout << " fittest: " << ftest;
std::cout << " average: " << avg << std::endl;
}
//.........这里部分代码省略.........
示例9: viewSetRect
void viewSetRect(sf::View &view, sf::IntRect &rect) {
sf::Vector2i size (rect.width, rect.height);
sf::Vector2i center (rect.left + rect.width / 2, rect.top + rect.height / 2);
view.setCenter((sf::Vector2f) center);
view.setSize((sf::Vector2f) size);
}