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C++ Time::AsSeconds方法代码示例

本文整理汇总了C++中sf::Time::AsSeconds方法的典型用法代码示例。如果您正苦于以下问题:C++ Time::AsSeconds方法的具体用法?C++ Time::AsSeconds怎么用?C++ Time::AsSeconds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sf::Time的用法示例。


在下文中一共展示了Time::AsSeconds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: update

void Character::update(sf::Time frametime, Input input) {

    if(!canMove)
        return;
    
    int x0 = position.x / Block::WIDTH;
    int y0 = position.y / Block::HEIGHT;
    float seconds = frametime.AsSeconds();

    //Carve

    if (input.LeftCarve && !lastInput.LeftCarve) {
        Block* b = world->getBlock(x0 - 1, y0 + 1);
        Block* c = world->getBlock(x0 - 1, y0);
        if (b && b->getType() == Block::WALL && !c->isSolid() && !c->isLadder() && !c->isRope())
            b->setActive(false);
    }

    if (input.RightCarve && !lastInput.RightCarve) {
        Block* b = world->getBlock(x0 + 1, y0 + 1);
        Block* c = world->getBlock(x0 + 1, y0);
        if (b && b->getType() == Block::WALL && !c->isSolid() && !c->isLadder() && !c->isRope())
            b->setActive(false);
    }
        lastInput = input;
    sf::Vector2f direction = sf::Vector2f(0, 0);
    Block* rope = world->getCollidingRope(getBbox());
    Block* ladder = world->getCollidingLadder(getBbox());

    bool isCentring = false;
    if (ladder) {
        
        isClimbing = true;

        if (input.Up)
            direction -= sf::Vector2f(0, speed.y);
        else if (input.Down)
            direction += sf::Vector2f(0, speed.y);

        if (input.Up || input.Down) {
            if (fabs(getCenter().x - ladder->getCenter().x) < speed.y * seconds)
                alignToGridX();
            else if (getCenter().x < ladder->getCenter().x)
                direction.x += speed.x;
            else if (getCenter().x > ladder->getCenter().x)
                direction.x -= speed.x;

            isCentring = true;
        }
        
    } else {
        isClimbing = false;
    }

    //Align to rope
    if (rope && (input.Left || input.Right || isFalling) && !(input.Down)) {
        isHanging = true;

        int deltaY = rope->getPosition().y - getPosition().y;
        if (abs(deltaY) < 4)
            setPosition(sf::Vector2f(position.x, rope->getPosition().y));
    }

    if (!rope || input.Down || rope->getPosition().y != getPosition().y)
        isHanging = false;

    if (isClimbing && isHanging)
        isClimbing = false;

    if (!isHanging && !isClimbing)
        isFalling = true;
    else
        isFalling = false;

    if (isFalling)
        direction += sf::Vector2f(0, speed.y);

    if (direction.y != 0) {
        setPosition(sf::Vector2f(position.x, position.y + direction.y * seconds));

        Entity *b = world->getCollidingSolid(getBbox());
        while (b != NULL) {
            if (direction.y < 0)
                setPosition(sf::Vector2f(position.x, b->getBbox().Top + b->getBbox().Height));
            else {
                setPosition(sf::Vector2f(position.x, b->getBbox().Top - getBbox().Height));
                isFalling = false;
            }
            b = world->getCollidingSolid(getBbox());
        }

        //Walk on ladder
        b = world->getCollidingLadder(getBbox());
        if (b && b->getPosition().y > getBbox().Top && isFalling && !input.Down) {
            setPosition(sf::Vector2f(position.x, b->getBbox().Top - getBbox().Height));
            isFalling = false;
        }
    }

    //Left Right - Up Down (ladder)
//.........这里部分代码省略.........
开发者ID:CyrilPaulus,项目名称:LodeRunner,代码行数:101,代码来源:Character.cpp


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