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C++ FloatRect::GetWidth方法代码示例

本文整理汇总了C++中sf::FloatRect::GetWidth方法的典型用法代码示例。如果您正苦于以下问题:C++ FloatRect::GetWidth方法的具体用法?C++ FloatRect::GetWidth怎么用?C++ FloatRect::GetWidth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sf::FloatRect的用法示例。


在下文中一共展示了FloatRect::GetWidth方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnCollide

void Unit::OnCollide(Entity& entity, const sf::FloatRect& overlap)
{
	if (IsDying() || entity.IsDying())
	{
		return;
	}
	switch (entity.GetCollideEffect())
	{
		case FX_REJECTION:
			// repoussement horizontal ?
			if (overlap.GetHeight() < overlap.GetWidth())
			{
				// vers le haut ou le bas
				knocked_dir_ = entity.GetPosition().y > GetPosition().y ? UP : DOWN;
			}
			else // vertical
			{
				// vers la gauche ou la droite
				knocked_dir_ = entity.GetPosition().x > GetPosition().x ? LEFT : RIGHT;
			}
			knocked_start_ = Game::GetInstance().GetElapsedTime();
			knocked_speed_ = KNOCK_INITIAL_SPEED;
			is_knocked_ = true;
			break;

		case FX_STOP:
			{
				Direction dir;
				float dist;
				if (overlap.GetHeight() < overlap.GetWidth())
				{
					dir = entity.GetPosition().y > GetPosition().y ? UP : DOWN;
					dist = overlap.GetHeight();
				}
				else
				{
					dir = entity.GetPosition().x > GetPosition().x ? LEFT : RIGHT;
					dist = overlap.GetWidth();
				}
				Move(dir, dist);
			}
			break;
		case FX_NOTING:
			break;
	}
}
开发者ID:charafsalmi,项目名称:ppd-paris-descartes,代码行数:46,代码来源:Unit.cpp

示例2:

	sf::Vector2f CollisionResolver::resolve_inside_bounds(const sf::FloatRect& within, const sf::FloatRect& bounds)
	{
		sf::Vector2f resolved_position(within.Left,within.Top);
		if(within.Left < bounds.Left)
		{
			resolved_position.x = bounds.Left;
		}
		if(within.Left + within.GetWidth() > bounds.Left + bounds.GetWidth())
		{
			resolved_position.x = bounds.Left + bounds.GetWidth() - within.GetWidth();
		}
		if(within.Top < bounds.Top)
		{
			resolved_position.y = bounds.Top;
		}
		if(within.Top + within.GetHeight() > bounds.Top + bounds.GetHeight())
		{
			resolved_position.y = bounds.Top + bounds.GetHeight() - within.GetHeight();
		}
		return resolved_position;
	}
开发者ID:nlguillemot,项目名称:jamoween,代码行数:21,代码来源:collision.cpp


注:本文中的sf::FloatRect::GetWidth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。