本文整理汇总了C++中serializer::Reader::Vector3f方法的典型用法代码示例。如果您正苦于以下问题:C++ Reader::Vector3f方法的具体用法?C++ Reader::Vector3f怎么用?C++ Reader::Vector3f使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类serializer::Reader
的用法示例。
在下文中一共展示了Reader::Vector3f方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadAnimations
void BinaryConverter::LoadAnimations(Serializer::Reader &rd)
{
//load channels and PRS keys
const Uint32 numAnims = rd.Int32();
for (Uint32 i = 0; i < numAnims; i++) {
const std::string animName = rd.String();
const double duration = rd.Double();
Animation *anim = new Animation(animName, duration);
const Uint32 numChans = rd.Int32();
for (Uint32 j = 0; j < numChans; j++) {
const std::string tgtName = rd.String();
MatrixTransform* tgtNode = dynamic_cast<MatrixTransform*>(m_model->m_root->FindNode(tgtName));
anim->m_channels.push_back(AnimationChannel(tgtNode));
auto& chan = anim->m_channels.back();
for (Uint32 numKeys = rd.Int32(); numKeys > 0; numKeys--) {
const double ktime = rd.Double();
const vector3f kpos = rd.Vector3f();
chan.positionKeys.push_back(PositionKey(ktime, kpos));
}
for (Uint32 numKeys = rd.Int32(); numKeys > 0; numKeys--) {
const double ktime = rd.Double();
const Quaternionf krot = rd.RdQuaternionf();
chan.rotationKeys.push_back(RotationKey(ktime, krot));
}
for (Uint32 numKeys = rd.Int32(); numKeys > 0; numKeys--) {
const double ktime = rd.Double();
const vector3f kscale = rd.Vector3f();
chan.scaleKeys.push_back(ScaleKey(ktime, kscale));
}
}
m_model->m_animations.push_back(anim);
}
}
示例2: numIndicies
GeomTree::GeomTree(Serializer::Reader &rd)
{
m_numVertices = rd.Int32();
m_numEdges = rd.Int32();
m_numTris = rd.Int32();
m_radius = rd.Double();
m_aabb.max = rd.Vector3d();
m_aabb.min = rd.Vector3d();
m_aabb.radius = rd.Double();
const Uint32 numAabbs = rd.Int32();
m_aabbs.resize(numAabbs);
for (Uint32 iAabb = 0; iAabb < numAabbs; ++iAabb) {
m_aabbs[iAabb].max = rd.Vector3d();
m_aabbs[iAabb].min = rd.Vector3d();
m_aabbs[iAabb].radius = rd.Double();
}
m_edges.resize(m_numEdges);
for (Sint32 iEdge = 0; iEdge < m_numEdges; ++iEdge) {
m_edges[iEdge].Load(rd);
}
m_vertices.resize(m_numVertices);
for (Sint32 iVert = 0; iVert < m_numVertices; ++iVert) {
m_vertices[iVert] = rd.Vector3f();
}
const int numIndicies(m_numTris * 3);
m_indices.resize(numIndicies);
for (Sint32 iIndi = 0; iIndi < numIndicies; ++iIndi) {
m_indices[iIndi] = rd.Int16();
}
m_triFlags.resize(m_numTris);
for (Sint32 iTri = 0; iTri < m_numTris; ++iTri) {
m_triFlags[iTri] = rd.Int32();
}
// activeTris = tris we are still trying to put into leaves
std::vector<int> activeTris;
activeTris.reserve(m_numTris);
// So, we ignore tris with flag >= 0x8000
for (int i = 0; i<m_numTris; i++)
{
if (m_triFlags[i] >= IGNORE_FLAG) continue;
activeTris.push_back(i * 3);
}
// regenerate the aabb data
Aabb *aabbs = new Aabb[activeTris.size()];
for (unsigned int i = 0; i<activeTris.size(); i++)
{
const vector3d v1 = vector3d(m_vertices[m_indices[activeTris[i] + 0]]);
const vector3d v2 = vector3d(m_vertices[m_indices[activeTris[i] + 1]]);
const vector3d v3 = vector3d(m_vertices[m_indices[activeTris[i] + 2]]);
aabbs[i].min = aabbs[i].max = v1;
aabbs[i].Update(v2);
aabbs[i].Update(v3);
}
m_triTree.reset(new BVHTree(activeTris.size(), &activeTris[0], aabbs));
delete[] aabbs;
//
int *edgeIdxs = new int[m_numEdges];
memset(edgeIdxs, 0, sizeof(int)*m_numEdges);
for (int i = 0; i<m_numEdges; i++) {
edgeIdxs[i] = i;
}
m_edgeTree.reset(new BVHTree(m_numEdges, edgeIdxs, &m_aabbs[0]));
}