当前位置: 首页>>代码示例>>C++>>正文


C++ scenenode::ObjectIterator类代码示例

本文整理汇总了C++中scenenode::ObjectIterator的典型用法代码示例。如果您正苦于以下问题:C++ ObjectIterator类的具体用法?C++ ObjectIterator怎么用?C++ ObjectIterator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ObjectIterator类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: destroyAllAttachedMovableObjects

void ExteriorCellRender::destroyAllAttachedMovableObjects(Ogre::SceneNode* i_pSceneNode)
{
   if ( !i_pSceneNode )
   {
      assert( false );
      return;
   }

   // Destroy all the attached objects
   SceneNode::ObjectIterator itObject = i_pSceneNode->getAttachedObjectIterator();

   while ( itObject.hasMoreElements() )
   {
      MovableObject* pObject = static_cast<MovableObject*>(itObject.getNext());
      i_pSceneNode->getCreator()->destroyMovableObject( pObject );
   }

   // Recurse to child SceneNodes
   SceneNode::ChildNodeIterator itChild = i_pSceneNode->getChildIterator();

   while ( itChild.hasMoreElements() )
   {
      SceneNode* pChildNode = static_cast<SceneNode*>(itChild.getNext());
      destroyAllAttachedMovableObjects( pChildNode );
   }
}
开发者ID:akebono,项目名称:openmw,代码行数:26,代码来源:exterior.cpp

示例2: execute

//---------------------------------------------------------------------
void PagingLandScapeOctreePlaneBoundedVolumeListSceneQuery::execute( SceneQueryListener* listener )
{
    PlaneBoundedVolumeList::iterator pi, piend;
    piend = mVolumes.end( );
    for ( pi = mVolumes.begin( ); pi != piend; ++pi )
    {
        std::list < SceneNode* > list;
        //find the nodes that intersect the AAB
        static_cast< PagingLandScapeOctreeSceneManager* >( mParentSceneMgr )->findNodesIn( *pi, list, 0 );

        //grab all moveables from the node that intersect...
        std::list < SceneNode* >::iterator it = list.begin( );
        while ( it != list.end( ) )
        {
            SceneNode::ObjectIterator oit = ( *it )->getAttachedObjectIterator( );
            while ( oit.hasMoreElements( ) )
            {
                MovableObject* m = oit.getNext( );
                if ( ( m->getQueryFlags( ) & mQueryMask ) && m->isInScene( ) &&	( *pi ).intersects( m->getWorldBoundingBox( ) ) )
                {
                    listener->queryResult( m );
                }
            }
            ++it;
        }
    }
}
开发者ID:proton,项目名称:ireon,代码行数:28,代码来源:OgrePagingLandScapeOctreePlaneBoundedVolumeListSceneQuery.cpp

示例3: execute

//---------------------------------------------------------------------
void PagingLandScapeOctreeRaySceneQuery::execute( RaySceneQueryListener* listener )
{
    std::list < SceneNode* > list;
    //find the nodes that intersect the AAB
    static_cast< PagingLandScapeOctreeSceneManager* >( mParentSceneMgr )->findNodesIn( mRay, list, 0 );

    //grab all movables from the node that intersect...
    std::list < SceneNode* >::iterator it = list.begin( );
    while ( it != list.end( ) )
    {
        SceneNode::ObjectIterator oit = ( *it )->getAttachedObjectIterator( );
        while ( oit.hasMoreElements( ) )
        {
            MovableObject* m = oit.getNext( );
            if ( ( m->getQueryFlags( ) & mQueryMask ) && m->isInScene( ) )
            {
                std::pair< bool, Real > result = mRay.intersects( m->getWorldBoundingBox( ) );

                if ( result.first )
                {
                    listener->queryResult( m, result.second );
                }
            }
        }
        ++it;
    }
}
开发者ID:proton,项目名称:ireon,代码行数:28,代码来源:OgrePagingLandScapeOctreeRaySceneQuery.cpp

示例4: destroyAttachedObjects

void Debugging::destroyAttachedObjects(SceneNode *node)
{
    SceneNode::ObjectIterator objIt = node->getAttachedObjectIterator();
    while (objIt.hasMoreElements())
    {
        MovableObject *mesh = static_cast<MovableObject *>(objIt.getNext());
        mSceneMgr->destroyMovableObject(mesh);
    }
}
开发者ID:Adrian-Revk,项目名称:openmw,代码行数:9,代码来源:debugging.cpp

示例5: execute

    //---------------------------------------------------------------------
    void PCZPlaneBoundedVolumeListSceneQuery::execute(SceneQueryListener* listener)
    {
        std::set<SceneNode*> checkedSceneNodes;

        PlaneBoundedVolumeList::iterator pi, piend;
        piend = mVolumes.end();
        for (pi = mVolumes.begin(); pi != piend; ++pi)
        {
            PCZSceneNodeList list;
            //find the nodes that intersect the Plane bounded Volume
            static_cast<PCZSceneManager*>( mParentSceneMgr ) -> findNodesIn( *pi, list, mStartZone, (PCZSceneNode*)mExcludeNode );

            //grab all moveables from the node that intersect...
            PCZSceneNodeList::iterator it, itend;
            itend = list.end();
            for (it = list.begin(); it != itend; ++it)
            {
                // avoid double-check same scene node
                if (!checkedSceneNodes.insert(*it).second)
                    continue;
                SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
                while( oit.hasMoreElements() )
                {
                    MovableObject * m = oit.getNext();
                    if( (m->getQueryFlags() & mQueryMask) && 
                        (m->getTypeFlags() & mQueryTypeMask) && 
                        m->isInScene() &&
                        (*pi).intersects( m->getWorldBoundingBox() ) )
                    {
                        listener -> queryResult( m );
                        // deal with attached objects, since they are not directly attached to nodes
                        if (m->getMovableType() == "Entity")
                        {
                            Entity* e = static_cast<Entity*>(m);
                            Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
                            while(childIt.hasMoreElements())
                            {
                                MovableObject* c = childIt.getNext();
                                if (c->getQueryFlags() & mQueryMask &&
                                    (*pi).intersects( c->getWorldBoundingBox()))
                                {
                                    listener->queryResult(c);
                                }
                            }
                        }
                    }
                }
            }
        }//for
        // reset startzone and exclude node
        mStartZone = 0;
        mExcludeNode = 0;
    }
开发者ID:terakuran,项目名称:ogre,代码行数:54,代码来源:OgrePCZSceneQuery.cpp

示例6:

	//---------------------------------------------------------------------
	Page::~Page()
	{
		WorkQueue* wq = Root::getSingleton().getWorkQueue();
		wq->removeRequestHandler(mWorkQueueChannel, this);
		wq->removeResponseHandler(mWorkQueueChannel, this);

		destroyAllContentCollections();
		if (mDebugNode)
		{
			// destroy while we have the chance
			SceneNode::ObjectIterator it = mDebugNode->getAttachedObjectIterator();
			while(it.hasMoreElements())
				mParent->getSceneManager()->destroyMovableObject(it.getNext());
			mDebugNode->removeAndDestroyAllChildren();
			mParent->getSceneManager()->destroySceneNode(mDebugNode);

			mDebugNode = 0;
		}
	}
开发者ID:JangoOs,项目名称:kbengine_ogre_demo,代码行数:20,代码来源:OgrePage.cpp

示例7: execute

/** Finds any entities that intersect the AAB for the query. */
void OctreeAxisAlignedBoxSceneQuery::execute(SceneQueryListener* listener)
{
    std::list< SceneNode * > _list;
    //find the nodes that intersect the AAB
    static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mAABB, _list, 0 );

    //grab all moveables from the node that intersect...
    std::list< SceneNode * >::iterator it = _list.begin();
    while( it != _list.end() )
    {
        SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
        while( oit.hasMoreElements() )
        {
            MovableObject * m = oit.getNext();
            if( (m->getQueryFlags() & mQueryMask) && 
                (m->getTypeFlags() & mQueryTypeMask) && 
                m->isInScene() &&
                mAABB.intersects( m->getWorldBoundingBox() ) )
            {
                listener -> queryResult( m );
                // deal with attached objects, since they are not directly attached to nodes
                if (m->getMovableType() == "Entity")
                {
                    Entity* e = static_cast<Entity*>(m);
                    Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
                    while(childIt.hasMoreElements())
                    {
                        MovableObject* c = childIt.getNext();
                        if (c->getQueryFlags() & mQueryMask)
                        {
                            listener->queryResult(c);
                        }
                    }
                }
            }

        }

        ++it;
    }

}
开发者ID:terakuran,项目名称:ogre,代码行数:43,代码来源:OgreOctreeSceneQuery.cpp

示例8: animate

bool KingMovementAnimation::animate(const Real& timeSinceLastFrame)
{
    Real distanceMoved = MOVEMENT_SPEED * timeSinceLastFrame;
    Vector3 path = mDestination - mAnimatedNode->getPosition();
    path.y = 0;
    Real verticalVelocity = (path.length() - mHalfTotalDistance) * mFlyingAltitude;

    if (path.length() > distanceMoved || mParticleNode)
    {
        switch (mPhase)
        {
            case 1:
                if (verticalVelocity <= 0)
                {
                    mPhase = 2;
                }
                break;
            case 2:
                if (mAttackDuration >= 0)
                {
                    if (!mParticleNode)
                    {
                        createBlasts();
                        mAnimationManager->addAnimation(
                            AnimationFactory::createDyingAnimation(
                            mTargetPiece, mSceneMgr, 2, 3));
                        mAnimationManager->addAnimation(
                            AnimationFactory::createBleedingAnimation(
                            mTargetPiece, mSceneMgr, 0.2, 2.5));
                        mAnimationManager->addAnimation(
                            AnimationFactory::createBleedingAnimation(
                            mTargetPiece, mSceneMgr, 0.2, 2, "Effects/Smoke"));
                    }

                    distanceMoved = 0;
                    mAttackDuration -= timeSinceLastFrame;
                }
                else
                {
                    mPhase = 3;
                    if (mParticleNode)
                    {
                        SceneNode::ObjectIterator itr = mParticleNode->getAttachedObjectIterator();
                        while (itr.hasMoreElements())
                        {
                            MovableObject* object = itr.getNext();
                            mSceneMgr->destroyMovableObject(object);
                        }
                        mAnimatedNode->removeAndDestroyChild(mParticleNode->getName());
                        mParticleNode = 0;
                    }
                }
                break;
        }


        if (distanceMoved > 0)
        {
            mAnimatedNode->translate(Vector3(0, verticalVelocity * timeSinceLastFrame, 0)); 

            Vector3 realPath = path;

            // Normalising the vector so the speed remains constant.
            path.normalise();
            mAnimatedNode->translate(path * distanceMoved);

            mAnimatedNode->resetOrientation();
            Vector3 src = Vector3::UNIT_Z;
            mAnimatedNode->rotate(src.getRotationTo(path));
            
            if (mTargetPiece)
            {
                Real pitch = realPath.length() * 45 / mHalfTotalDistance;
                if (mPhase == 1)
                {
                    pitch = 90 - pitch;
                }
                mAnimatedNode->pitch(Degree(pitch));
            }

            mAnimatedNode->yaw(Degree(realPath.length() * 360 / mHalfTotalDistance));

        }
        return true; // Animation still running.
    }

    mAnimatedNode->setPosition(mDestination);
    mAnimatedNode->setOrientation(mAnimatedNode->getInitialOrientation());
    return false; // Animation finished.
}
开发者ID:Meelo,项目名称:NALCG,代码行数:90,代码来源:kingmovementanimation.cpp


注:本文中的scenenode::ObjectIterator类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。