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C++ root::MovableObjectFactoryIterator类代码示例

本文整理汇总了C++中root::MovableObjectFactoryIterator的典型用法代码示例。如果您正苦于以下问题:C++ MovableObjectFactoryIterator类的具体用法?C++ MovableObjectFactoryIterator怎么用?C++ MovableObjectFactoryIterator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了MovableObjectFactoryIterator类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: execute

	//---------------------------------------------------------------------
	void DefaultPlaneBoundedVolumeListSceneQuery::execute(SceneQueryListener* listener)
	{
		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				PlaneBoundedVolumeList::iterator pi, piend;
				piend = mVolumes.end();
				for (pi = mVolumes.begin(); pi != piend; ++pi)
				{
					PlaneBoundedVolume& vol = *pi;
					// Do AABB / plane volume test
					if ((a->getQueryFlags() & mQueryMask) && 
						a->isInScene() && 
						vol.intersects(a->getWorldBoundingBox()))
					{
						if (!listener->queryResult(a)) return;
						break;
					}
				}
			}
		}
	}
开发者ID:jjiezheng,项目名称:pap_full,代码行数:35,代码来源:OgreDefaultSceneQueries.cpp

示例2: execute

//---------------------------------------------------------------------
void OctreeIntersectionSceneQuery::execute(IntersectionSceneQueryListener* listener)
{
    typedef std::pair<MovableObject *, MovableObject *> MovablePair;
    typedef std::set
        < std::pair<MovableObject *, MovableObject *> > MovableSet;

    MovableSet set;

    // Iterate over all movable types
    Root::MovableObjectFactoryIterator factIt = 
        Root::getSingleton().getMovableObjectFactoryIterator();
    while(factIt.hasMoreElements())
    {
        SceneManager::MovableObjectIterator it = 
            mParentSceneMgr->getMovableObjectIterator(
            factIt.getNext()->getType());
        while( it.hasMoreElements() )
        {

            MovableObject * e = it.getNext();

            std::list< SceneNode * > list;
            //find the nodes that intersect the AAB
            static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( e->getWorldBoundingBox(), list, 0 );
            //grab all moveables from the node that intersect...
            std::list< SceneNode * >::iterator nit = list.begin();
            while( nit != list.end() )
            {
                SceneNode::ObjectIterator oit = (*nit) -> getAttachedObjectIterator();
                while( oit.hasMoreElements() )
                {
                    MovableObject * m = oit.getNext();

                    if( m != e &&
                            set.find( MovablePair(e,m)) == set.end() &&
                            set.find( MovablePair(m,e)) == set.end() &&
                            (m->getQueryFlags() & mQueryMask) &&
                            (m->getTypeFlags() & mQueryTypeMask) &&
                            m->isInScene() && 
                            e->getWorldBoundingBox().intersects( m->getWorldBoundingBox() ) )
                    {
                        listener -> queryResult( e, m );
                        // deal with attached objects, since they are not directly attached to nodes
                        if (m->getMovableType() == "Entity")
                        {
                            Entity* e2 = static_cast<Entity*>(m);
                            Entity::ChildObjectListIterator childIt = e2->getAttachedObjectIterator();
                            while(childIt.hasMoreElements())
                            {
                                MovableObject* c = childIt.getNext();
                                if (c->getQueryFlags() & mQueryMask && 
                                    e->getWorldBoundingBox().intersects( c->getWorldBoundingBox() ))
                                {
                                    listener->queryResult(e, c);
                                }
                            }
                        }
                    }
                    set.insert( MovablePair(e,m) );

                }
                ++nit;
            }

        }
    }
}
开发者ID:terakuran,项目名称:ogre,代码行数:68,代码来源:OgreOctreeSceneQuery.cpp


注:本文中的root::MovableObjectFactoryIterator类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。