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C++ ObjectPtr::IsA方法代码示例

本文整理汇总了C++中reflect::ObjectPtr::IsA方法的典型用法代码示例。如果您正苦于以下问题:C++ ObjectPtr::IsA方法的具体用法?C++ ObjectPtr::IsA怎么用?C++ ObjectPtr::IsA使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在reflect::ObjectPtr的用法示例。


在下文中一共展示了ObjectPtr::IsA方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CanAdd

///////////////////////////////////////////////////////////////////////////////
// Returns true if the specified item can be added to the array.  This is 
// determined by checking to make sure that the item derived from the common
// base class that was specified earlier.
// 
bool ClipboardElementArray::CanAdd( const Reflect::ObjectPtr& item ) const
{
    if ( !item.ReferencesObject() )
    {
        return false;
    }

    return item->IsA( GetCommonBaseClass() );
}
开发者ID:HeliumProject,项目名称:Helium,代码行数:14,代码来源:ClipboardElementArray.cpp

示例2: CacheResource


//.........这里部分代码省略.........
                {
                    continue;
                }

                const Resource::PreprocessedData& rVariantData = pVariant->GetPreprocessedData(
                    static_cast< Cache::EPlatform >( platformIndex ) );
                HELIUM_ASSERT( rVariantData.bLoaded );

                const DynamicArray< DynamicArray< uint8_t > >& rVariantSubDataBuffers = rVariantData.subDataBuffers;
                size_t variantSubDataCount = rVariantSubDataBuffers.GetSize();
                HELIUM_ASSERT( variantSubDataCount != 0 );
                HELIUM_ASSERT( variantSubDataCount % shaderProfileCount == 0 );
                size_t systemOptionSetCount = variantSubDataCount / shaderProfileCount;

                for( size_t profileIndex = 0; profileIndex < shaderProfileCount; ++profileIndex )
                {
                    // Get the first option set of each profile
                    const DynamicArray< uint8_t >& rVariantSubData =
                        rVariantSubDataBuffers[ profileIndex * systemOptionSetCount ];

                    Reflect::ObjectPtr variantSubDataObjectPtr = 
                        Cache::ReadCacheObjectFromBuffer(rVariantSubData);

                    if (!variantSubDataObjectPtr.ReferencesObject())
                    {
                        HELIUM_TRACE(
                            TraceLevels::Error,
                            "MaterialResourceHandler: A shader variant subdata could not be read. (Option Set: %d Profile: %d)",
                            0,
                            profileIndex );

                        failedToWriteASubdata = true;
                    }
                    else if (!variantSubDataObjectPtr->IsA(Reflect::GetMetaClass<CompiledShaderData>()))
                    {
                        HELIUM_TRACE(
                            TraceLevels::Error,
                            "MaterialResourceHandler: A shader variant subdata was of an unexpected type. (Option Set: %d Profile: %d)\n",
                            0,
                            profileIndex );

                        failedToWriteASubdata = true;

                    }
                    else
                    {
                        CompiledShaderData &csd = *Reflect::AssertCast<CompiledShaderData>(variantSubDataObjectPtr.Get());
                        

                        size_t bufferCount = csd.constantBuffers.GetSize();
                        for( size_t bufferIndex = 0; bufferIndex < bufferCount; ++bufferIndex )
                        {
                            const ShaderConstantBufferInfo& rBufferInfo = csd.constantBuffers[ bufferIndex ];
                            if( rBufferInfo.name != parameterConstantBufferName )
                            {
                                continue;
                            }

                            size_t bufferSize = rBufferInfo.size;

                            DynamicArray< uint8_t >& rMaterialSubData =
                                rSubDataBuffers[ profileIndex * RShader::TYPE_MAX + shaderTypeIndex ];
                            rMaterialSubData.Clear();
                            rMaterialSubData.Reserve( bufferSize );
                            rMaterialSubData.Add( 0, bufferSize );
开发者ID:HeliumProject,项目名称:Helium,代码行数:66,代码来源:MaterialResourceHandler.cpp


注:本文中的reflect::ObjectPtr::IsA方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。