本文整理汇总了C++中rdgeom::Point3D::normalize方法的典型用法代码示例。如果您正苦于以下问题:C++ Point3D::normalize方法的具体用法?C++ Point3D::normalize怎么用?C++ Point3D::normalize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rdgeom::Point3D
的用法示例。
在下文中一共展示了Point3D::normalize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setDihedralRad
void setDihedralRad(Conformer &conf, unsigned int iAtomId, unsigned int jAtomId,
unsigned int kAtomId, unsigned int lAtomId, double value) {
RDGeom::POINT3D_VECT &pos = conf.getPositions();
URANGE_CHECK(iAtomId, pos.size());
URANGE_CHECK(jAtomId, pos.size());
URANGE_CHECK(kAtomId, pos.size());
URANGE_CHECK(lAtomId, pos.size());
ROMol &mol = conf.getOwningMol();
Bond *bondIJ = mol.getBondBetweenAtoms(iAtomId, jAtomId);
if (!bondIJ) throw ValueErrorException("atoms i and j must be bonded");
Bond *bondJK = mol.getBondBetweenAtoms(jAtomId, kAtomId);
if (!bondJK) throw ValueErrorException("atoms j and k must be bonded");
Bond *bondKL = mol.getBondBetweenAtoms(kAtomId, lAtomId);
if (!bondKL) throw ValueErrorException("atoms k and l must be bonded");
if (queryIsBondInRing(bondJK))
throw ValueErrorException("bond (j,k) must not belong to a ring");
RDGeom::Point3D rIJ = pos[jAtomId] - pos[iAtomId];
double rIJSqLength = rIJ.lengthSq();
if (rIJSqLength <= 1.e-16)
throw ValueErrorException("atoms i and j have identical 3D coordinates");
RDGeom::Point3D rJK = pos[kAtomId] - pos[jAtomId];
double rJKSqLength = rJK.lengthSq();
if (rJKSqLength <= 1.e-16)
throw ValueErrorException("atoms j and k have identical 3D coordinates");
RDGeom::Point3D rKL = pos[lAtomId] - pos[kAtomId];
double rKLSqLength = rKL.lengthSq();
if (rKLSqLength <= 1.e-16)
throw ValueErrorException("atoms k and l have identical 3D coordinates");
RDGeom::Point3D nIJK = rIJ.crossProduct(rJK);
double nIJKSqLength = nIJK.lengthSq();
RDGeom::Point3D nJKL = rJK.crossProduct(rKL);
double nJKLSqLength = nJKL.lengthSq();
RDGeom::Point3D m = nIJK.crossProduct(rJK);
// we only need to rotate by delta with respect to the current dihedral value
value -= -atan2(m.dotProduct(nJKL) / sqrt(nJKLSqLength * m.lengthSq()),
nIJK.dotProduct(nJKL) / sqrt(nIJKSqLength * nJKLSqLength));
// our rotation axis is the (j,k) bond
RDGeom::Point3D &rotAxisBegin = pos[jAtomId];
RDGeom::Point3D &rotAxisEnd = pos[kAtomId];
RDGeom::Point3D rotAxis = rotAxisEnd - rotAxisBegin;
rotAxis.normalize();
// get all atoms bonded to k and loop through them
std::list<unsigned int> alist;
_toBeMovedIdxList(mol, jAtomId, kAtomId, alist);
for (std::list<unsigned int>::iterator it = alist.begin(); it != alist.end();
++it) {
// translate atom so that it coincides with the origin of rotation
pos[*it] -= rotAxisBegin;
// rotate around our rotation axis
RDGeom::Transform3D rotByAngle;
rotByAngle.SetRotation(value, rotAxis);
rotByAngle.TransformPoint(pos[*it]);
// translate atom back
pos[*it] += rotAxisBegin;
}
}
示例2: setAngleRad
void setAngleRad(Conformer &conf, unsigned int iAtomId, unsigned int jAtomId,
unsigned int kAtomId, double value) {
RDGeom::POINT3D_VECT &pos = conf.getPositions();
URANGE_CHECK(iAtomId, pos.size());
URANGE_CHECK(jAtomId, pos.size());
URANGE_CHECK(kAtomId, pos.size());
ROMol &mol = conf.getOwningMol();
Bond *bondJI = mol.getBondBetweenAtoms(jAtomId, iAtomId);
if (!bondJI) throw ValueErrorException("atoms i and j must be bonded");
Bond *bondJK = mol.getBondBetweenAtoms(jAtomId, kAtomId);
if (!bondJK) throw ValueErrorException("atoms j and k must be bonded");
if (queryIsBondInRing(bondJI) && queryIsBondInRing(bondJK))
throw ValueErrorException(
"bonds (i,j) and (j,k) must not both belong to a ring");
RDGeom::Point3D rJI = pos[iAtomId] - pos[jAtomId];
double rJISqLength = rJI.lengthSq();
if (rJISqLength <= 1.e-16)
throw ValueErrorException("atoms i and j have identical 3D coordinates");
RDGeom::Point3D rJK = pos[kAtomId] - pos[jAtomId];
double rJKSqLength = rJK.lengthSq();
if (rJKSqLength <= 1.e-16)
throw ValueErrorException("atoms j and k have identical 3D coordinates");
// we only need to rotate by delta with respect to the current angle value
value -= rJI.angleTo(rJK);
RDGeom::Point3D &rotAxisBegin = pos[jAtomId];
// our rotation axis is the normal to the plane of atoms i, j, k
RDGeom::Point3D rotAxisEnd = rJI.crossProduct(rJK) + pos[jAtomId];
RDGeom::Point3D rotAxis = rotAxisEnd - rotAxisBegin;
rotAxis.normalize();
// get all atoms bonded to j and loop through them
std::list<unsigned int> alist;
_toBeMovedIdxList(mol, jAtomId, kAtomId, alist);
for (std::list<unsigned int>::iterator it = alist.begin(); it != alist.end();
++it) {
// translate atom so that it coincides with the origin of rotation
pos[*it] -= rotAxisBegin;
// rotate around our rotation axis
RDGeom::Transform3D rotByAngle;
rotByAngle.SetRotation(value, rotAxis);
rotByAngle.TransformPoint(pos[*it]);
// translate atom back
pos[*it] += rotAxisBegin;
}
}