本文整理汇总了C++中rapidjson::Document::Parse方法的典型用法代码示例。如果您正苦于以下问题:C++ Document::Parse方法的具体用法?C++ Document::Parse怎么用?C++ Document::Parse使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rapidjson::Document
的用法示例。
在下文中一共展示了Document::Parse方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: parse_object
bool etcd_packer::parse_object(rapidjson::Document &doc, const char *data) {
try {
doc.Parse(data);
return doc.IsObject();
} catch (...) {
return false;
}
}
示例2: ParseJson
bool JsonUtils::ParseJson(rapidjson::Document& doc, fastcgi::DataBuffer& buffer)
{
std::string json;
buffer.toString(json);
rapidjson::ParseResult ok = doc.Parse(json.c_str());
if (ok.IsError())
printf( "JSON parse error: %s (%lu)\n", rapidjson::GetParseError_En(ok.Code()), ok.Offset());
return !ok.IsError();
}
示例3: load
void MapInfo::load(const std::string& json_file)
{
std::ifstream file(json_file);
if (!file) {
logger << Log::WARN << "Did not find minimap: " << json_file << Log::ENDL;
map_json.Parse("{}");
// disable map entirely
this->tex = nullptr;
this->current_map = "";
return;
}
const std::string str((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
const auto& res = map_json.Parse(str.c_str());
DM_ASSERT(map_json.IsObject(), "Could not parse map JSON file properly!");
if (res.HasParseError()) {
DM_ASSERT(false, "Could not parse map JSON file properly!");
}
if (map_json.HasMember("filename")) {
this->set_map(map_json["filename"].GetString());
}
this->mask.enabled = map_json.HasMember("mask");
if (this->mask.enabled)
{
auto mask_json = map_json["mask"].GetObject();
if (mask_json.HasMember("active")) {
this->mask.enabled = mask_json["active"].GetBool();
}
if (this->mask.enabled)
{
this->mask.radius = mask_json["radius"].GetInt();
this->mask.border = mask_json["border"].GetInt();
if (this->map_changed) {
// create new mask
this->mask.reset(tex->getWidth(), tex->getHeight());
}
}
}
// play area is used to restrict the player icon
// the player location is transformed from the world into this area
if (map_json.HasMember("play_area"))
{
auto area = map_json["play_area"].GetArray();
this->play_area = glm::ivec4(area[0].GetInt(), area[1].GetInt(),
area[2].GetInt(), area[3].GetInt());
}
else {
// use whole image if play area is not specified
this->play_area = glm::ivec4(0, 0, tex->getWidth(), tex->getHeight());
}
this->gridmode = map_json.HasMember("grid");
if (this->gridmode)
{
auto& grid = map_json["grid"];
this->grid_base_coord = glm::ivec2(grid["base_x"].GetInt(),
grid["base_y"].GetInt());
this->grid_dimensions = glm::ivec2(grid["size_x"].GetInt(),
grid["size_y"].GetInt());
// grid to pixel multiplier
const int w = this->grid_pixel_multiplier().x;
const int h = this->grid_pixel_multiplier().y;
logger << Log::INFO << "Map screen is a grid of " << w << "x" << h << " pixels" << Log::ENDL;
}
else
{
const int w = this->tex->getWidth();
const int h = this->tex->getHeight();
// not a grid
logger << Log::INFO << "Map screen is a bitmap of size " << w << "x" << h << " pixels" << Log::ENDL;
}
this->icons.clear();
if (map_json.HasMember("icons") == false) return;
auto& icon_json = map_json["icons"];
const std::string icon_file = icon_json["filename"].GetString();
this->sprite_texid = textures.add(icon_file);
for (auto& m : icon_json.GetObject())
{
if (std::string("icon") == m.name.GetString())
{
const auto icon = m.value.GetObject();
int px = icon["x"].GetInt();
int py = icon["y"].GetInt();
assert(icon.HasMember("sprite") && "Icons must have a sprite object");
const auto sprite = icon["sprite"].GetObject();
short x = sprite["x"].GetInt();
short y = sprite["y"].GetInt();
short w = sprite["w"].GetInt();
short h = sprite["h"].GetInt();
const Sprite spr {x, y, w, h, sprite_texid};
this->icons.push_back(Icon{spr, glm::ivec2(px, py)});
}
}
//.........这里部分代码省略.........
示例4: _Parse
void _Parse(const std::string& json) {
document_.Parse(json.c_str());
_CheckError();
}