本文整理汇总了C++中qstringlist::const_iterator::toLower方法的典型用法代码示例。如果您正苦于以下问题:C++ const_iterator::toLower方法的具体用法?C++ const_iterator::toLower怎么用?C++ const_iterator::toLower使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类qstringlist::const_iterator
的用法示例。
在下文中一共展示了const_iterator::toLower方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetHosts
void VideoScannerThread::SetHosts(const QStringList &hosts)
{
m_liveSGHosts.clear();
QStringList::const_iterator iter = hosts.begin();
for (; iter != hosts.end(); ++iter)
m_liveSGHosts << iter->toLower();
}
示例2: fetchFromSettings
void CCardSearchParameters::fetchFromSettings(QSettings &settings)
{
settings.beginGroup("searchOptions");
mName = settings.value("name", mName).toString();
mLwCsName = mName.toLower();
mSkill = settings.value("skill", mSkill).toStringList();
mLwCsSkill.clear();
for (QStringList::const_iterator i = mSkill.begin(); i != mSkill.end(); ++i)
{
mLwCsSkill.push_back(i->toLower());
}
mRarityMask = settings.value("rarityMask", mRarityMask).toInt();
mTypeMask = settings.value("typeMask", mTypeMask).toInt();
mFactionMask = settings.value("factionMask", mFactionMask).toInt();
mTimerMask = settings.value("timerMask", mTimerMask).toInt();
mAttackCompare = static_cast<EComparisonMethod>(settings.value("attackCompare").toInt());
mHpCompare = static_cast<EComparisonMethod>(settings.value("hpCompare").toInt());
mAttackValue = settings.value("attackValue", mAttackValue).toInt();
mHpValue = settings.value("hpValue", mHpValue).toInt();
mUpgradeLevel = settings.value("upgradeLevel", mUpgradeLevel).toInt();
mCheckUpgradeLevel = settings.value("checkUpgradeLevel", mCheckUpgradeLevel).toBool();
mIsUnique = settings.value("checkUnique", mIsUnique).toBool();
settings.endGroup();
}
示例3: fetchFromUi
void CCardSearchParameters::fetchFromUi(const Ui::CardSearchWidget &ui)
{
mName = ui.nameBox->currentText().trimmed();
mLwCsName = mName.toLower();
mSkill = ui.skillBox->currentText().split("+", QString::SkipEmptyParts);
mLwCsSkill.clear();
for (QStringList::const_iterator i = mSkill.begin(); i != mSkill.end(); ++i)
{
mLwCsSkill.push_back(i->toLower().trimmed());
}
mRarityMask = 0;
mRarityMask |= ui.legendaryButton->isChecked() ? 0x1 : 0;
mRarityMask |= ui.rareButton->isChecked() ? 0x2 : 0;
mRarityMask |= ui.uncommonButton->isChecked() ? 0x4 : 0;
mRarityMask |= ui.commonButton->isChecked() ? 0x8 : 0;
mTypeMask = 0;
mTypeMask |= ui.assaultButton->isChecked() ? 0x1 : 0;
mTypeMask |= ui.structureButton->isChecked() ? 0x2 : 0;
mTypeMask |= ui.commanderButton->isChecked() ? 0x4 : 0;
mTypeMask |= ui.actionButton->isChecked() ? 0x8 : 0;
mFactionMask = 0;
mFactionMask |= ui.bloodthirstyButton->isChecked() ? 0x1 : 0;
mFactionMask |= ui.imperialButton->isChecked() ? 0x2 : 0;
mFactionMask |= ui.raiderButton->isChecked() ? 0x4 : 0;
mFactionMask |= ui.righteousButton->isChecked() ? 0x8 : 0;
mFactionMask |= ui.xenoButton->isChecked() ? 0x10 : 0;
mTimerMask = 0;
mTimerMask |= ui.timer0Button->isChecked() ? 0x1 : 0;
mTimerMask |= ui.timer1Button->isChecked() ? 0x2 : 0;
mTimerMask |= ui.timer2Button->isChecked() ? 0x4 : 0;
mTimerMask |= ui.timer3Button->isChecked() ? 0x8 : 0;
mTimerMask |= ui.timer4Button->isChecked() ? 0x10 : 0;
switch(ui.attackStackedWidget->currentIndex())
{
case 1: mAttackCompare = ECompareEqual; break;
case 2: mAttackCompare = ECompareEqualOrLesser; break;
default: mAttackCompare = ECompareEqualOrLarger; break;
}
switch(ui.hpStackedWidget->currentIndex())
{
case 1: mHpCompare = ECompareEqual; break;
case 2: mHpCompare = ECompareEqualOrLesser; break;
default: mHpCompare = ECompareEqualOrLarger; break;
}
mAttackValue = ui.attackSlider->value();
mHpValue = ui.hpSlider->value();
mCheckUpgradeLevel = true;
switch(ui.upgradeStackedWidget->currentIndex())
{
case 1: mUpgradeLevel = 0; break;
case 2: mUpgradeLevel = 1; break;
case 3: mUpgradeLevel = 2; break;
default: mUpgradeLevel = 0xff; mCheckUpgradeLevel = false; break;
}
mIsUnique = ui.uniqueButton->isChecked();
}