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C++ Path::depth方法代码示例

本文整理汇总了C++中poco::Path::depth方法的典型用法代码示例。如果您正苦于以下问题:C++ Path::depth方法的具体用法?C++ Path::depth怎么用?C++ Path::depth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在poco::Path的用法示例。


在下文中一共展示了Path::depth方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getOFRelPath

string getOFRelPath(string from){
    Poco::Path base(true);
    base.parse(from);

    Poco::Path path;
    path.parse( getOFRoot() );
    path.makeAbsolute();

    
    cout << "getOFRelPath " << base.toString() << " " << path.toString() << endl;
    
	string relPath;
	if (path.toString() == base.toString()){
		// do something.
	}

	int maxx = MAX(base.depth(), path.depth());
	for (int i = 0; i <= maxx; i++){

		bool bRunOut = false;
		bool bChanged = false;
		if (i <= base.depth() && i <= path.depth()){
			if (base.directory(i) == path.directory(i)){

			} else {
				bChanged = true;
			}
		} else {
			bRunOut = true;
		}
		if (bRunOut == true || bChanged == true){
			for (int j = i; j <= base.depth(); j++){
				relPath += "../";
			}
			for (int j = i; j <= path.depth(); j++){
				relPath += path.directory(j) + "/";
			}
			break;
		}
	}
    
    cout << relPath << " ---- " << endl;
    
    
    return relPath;
}
开发者ID:damiannz,项目名称:openFrameworks,代码行数:46,代码来源:Utils.cpp

示例2: updateServer

void ofxRemoteUIServer::updateServer(float dt){

	timeCounter += dt;
	broadcastTime += dt;
	timeSinceLastReply  += dt;

	if(readyToSend){
		if (timeCounter > updateInterval){
			timeCounter = 0.0f;
			//vector<string> changes = scanForUpdatedParamsAndSync(); //sends changed params to client
			//cout << "ofxRemoteUIServer: sent " << ofToString(changes.size()) << " updates to client" << endl;
			//sendUpdateForParamsInList(changes);
		}
	}

	//let everyone know I exist and which is my port, every now and then
	if(broadcastTime > OFXREMOTEUI_BORADCAST_INTERVAL){
		if(doBroadcast){
			broadcastTime = 0.0f;
			if (computerName.size() == 0){
				#ifdef OF_AVAILABLE
					Poco::Environment e;
					computerName = e.nodeName();

					char pathbuf[2048];
					uint32_t  bufsize = sizeof(pathbuf);
					#ifdef TARGET_OSX
						_NSGetExecutablePath(pathbuf, &bufsize);
						Poco::Path p = Poco::Path(pathbuf);
						binaryName = p[p.depth()];
					#endif
					#ifdef TARGET_WIN32						
						GetModuleFileNameA( NULL, pathbuf, bufsize ); //no iea why, but GetModuleFileName() is not defined?
						Poco::Path p = Poco::Path(pathbuf);
						binaryName = p[p.depth()];
					#endif
				#endif
			}
			ofxOscMessage m;
			m.addIntArg(port); //0
			m.addStringArg(computerName); //1
			m.addStringArg(binaryName);	//2
			broadcastSender.sendMessage(m);
		}
	}

	while( oscReceiver.hasWaitingMessages() ){// check for waiting messages from client

		ofxOscMessage m;
		oscReceiver.getNextMessage(&m);
		if (!readyToSend){ // if not connected, connect to our friend so we can talk back
			connect(m.getRemoteIp(), port + 1);
		}

		DecodedMessage dm = decode(m);
		RemoteUIServerCallBackArg cbArg; // to notify our "delegate"
		cbArg.host = m.getRemoteIp();
		switch (dm.action) {

			case HELO_ACTION: //if client says hi, say hi back
				sendHELLO();
				if(callBack != NULL){
					cbArg.action = CLIENT_CONNECTED;
					callBack(cbArg);
				}
				if(verbose_) cout << "ofxRemoteUIServer: " << m.getRemoteIp() << " says HELLO!"  << endl;
				onScreenNotifications.addNotification("CONNECTED (" + cbArg.host +  ")!");
				break;

			case REQUEST_ACTION:{ //send all params to client
				if(verbose_) cout << "ofxRemoteUIServer: " << m.getRemoteIp() << " sends REQU!"  << endl;
				vector<string>paramsList = getAllParamNamesList();
				syncAllParamsToPointers();
				sendUpdateForParamsInList(paramsList);
				sendREQU(true); //once all send, confirm to close the REQU
			}
				break;

			case SEND_PARAM_ACTION:{ //client is sending us an updated val
				if(verbose_) cout << "ofxRemoteUIServer: " << m.getRemoteIp() << " sends SEND!"  << endl;
				updateParamFromDecodedMessage(m, dm);
				if(callBack != NULL){
					cbArg.action = CLIENT_UPDATED_PARAM;
					cbArg.paramName = dm.paramName;
					cbArg.param = params[dm.paramName];  //copy the updated param to the callbakc arg
					callBack(cbArg);
				}
			}
				break;

			case CIAO_ACTION:{
				if(verbose_) cout << "ofxRemoteUIServer: " << m.getRemoteIp() << " says CIAO!" << endl;
				sendCIAO();
				onScreenNotifications.addNotification("DISCONNECTED (" + cbArg.host +  ")!");
				if(callBack != NULL){
					cbArg.action = CLIENT_DISCONNECTED;
					callBack(cbArg);
				}
				clearOscReceiverMsgQueue();
				readyToSend = false;
//.........这里部分代码省略.........
开发者ID:chemabc,项目名称:ofxRemoteUI,代码行数:101,代码来源:ofxRemoteUIServer.cpp

示例3: main

int main(int argc, char *argv[]) {
	std::string BuildVer(BUILD_VERSION);
	
	cout<<"FastCraft Minecraft Server"<<"\n";
	cout<<"Version "<<BUILD_VERSION<<(BuildVer.compare("") == 0 ? "" : "-")<<FC_VERSION<<" for Minecraft "<<FC_SUPPORTED_MINCRAFTVERSION<<"\n"<<std::endl;

	Poco::Path pathRoot(argv[0]); 
	pathRoot.setFileName(""); //Remove filename

	pathRoot.pushDirectory("Server");
	Poco::File fileRootDirectory(pathRoot.toString());
	if (!fileRootDirectory.exists()) {
		try {
			fileRootDirectory.createDirectories();
		}catch(Poco::FileException& ex) {
			cout<<"Unable to create server directory ("<<ex.message()<<")"<<std::endl;
		}
	}else{
		if ((!fileRootDirectory.canRead()) || (!fileRootDirectory.canWrite())) {
			cout<<"Unable to read or write FastCraft root directory"<<std::endl;
			Thread::sleep(3000);
			return 0;
		}
	}
	std::vector<MinecraftServer*> vpServer(0);
	std::vector<Poco::File>		  vFileList(0);

	fileRootDirectory.list(vFileList);
	if (vFileList.empty()) {
		cout<<"No server configurations found!"<<std::endl;
		Thread::sleep(3000);
		return 0;
	}

	Poco::Data::SQLite::Connector::registerConnector(); //Startup sqlite engine
	Constants::init(); //load constants

	MinecraftServer* pServer;
	Poco::Path pathTemp;
	int x;

	//Start all server
	for (x=0;x<=vFileList.size()-1;x++) {
		if (!vFileList[x].isDirectory()) {continue;} //Skip files

		if(!pathTemp.tryParse(vFileList[x].path())) {
			cout<<"Illegal path!"<<std::endl;
			Thread::sleep(3000);
			return 0;
		}

		try {
			cout<<"Starting "<<pathTemp[pathTemp.depth()]<<"\n";
			pathTemp.pushDirectory(pathTemp[pathTemp.depth()]);
			pathTemp.setFileName("");
			pServer = new MinecraftServer(pathTemp[pathTemp.depth()-1],pathTemp);
		}catch(Poco::RuntimeException& ex) {
			cout<<"Unable to start server ("<<ex.message()<<")"<<std::endl;
			Thread::sleep(3000);
			return 0;
		}
		vpServer.push_back(pServer);
		pathTemp.clear();
	}

	cout<<"Loading done!\n";

	bool fSomethingRuns = false;	
	while(1) {
		Thread::sleep(1000);

		//Check if there is at least one server that runs
		fSomethingRuns=false;
		for (x=0;x<=vpServer.size()-1;x++) {
			if (vpServer[x]->isRunning()) {
				fSomethingRuns=true;
				break;
			}
		}
		if (!fSomethingRuns) {break;}
	}

	Poco::Data::SQLite::Connector::unregisterConnector();
	return 1;
}
开发者ID:thejoker010,项目名称:FastCraft,代码行数:85,代码来源:main.cpp


注:本文中的poco::Path::depth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。