本文整理汇总了C++中playerhandler::const_iterator::GetIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ const_iterator::GetIndex方法的具体用法?C++ const_iterator::GetIndex怎么用?C++ const_iterator::GetIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类playerhandler::const_iterator
的用法示例。
在下文中一共展示了const_iterator::GetIndex方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RT_SetTransmitCallback
bool AntiSmokeBlocker::RT_SetTransmitCallback ( PlayerHandler::const_iterator sender, PlayerHandler::const_iterator receiver )
{
//if(!receiver) return false;
if( GetPlayerDataStructByIndex ( receiver.GetIndex () )->is_in_smoke )
return true;
if( GetPlayerDataStructByIndex ( receiver.GetIndex () )->can_not_see_this_player[ sender.GetIndex () ] == true )
return true;
return false;
}
示例2: RT_ThinkPostCallback
void RadarHackBlocker::RT_ThinkPostCallback ( SourceSdk::edict_t const * const pent )
{
ProcessFilter::HumanAtLeastConnectedOrBot const filter_class;
for( PlayerHandler::const_iterator ph ( &filter_class ); ph != PlayerHandler::end (); ph += &filter_class )
{
int const index ( ph.GetIndex () );
ClientRadarData * pData ( GetPlayerDataStructByIndex ( index ) );
if( pData->m_last_spotted_status != m_players_spotted[ index ] )
{
pData->m_last_spotted_status = m_players_spotted[ index ];
if( pData->m_last_spotted_status )
{
RT_UpdatePlayerData ( *ph );
RT_ProcessEntity ( ph->GetEdict () );
}
else
{
//pData->m_next_update = curtime + 1.0f;
//UpdatePlayerData(ph->playerClass);
//ProcessEntity(Helpers::PEntityOfEntIndex(x));
}
}
}
}
示例3: RT_ProcessOnTick
void RadarHackBlocker::RT_ProcessOnTick ( float const curtime )
{
ProcessFilter::HumanAtLeastConnectedOrBot const filter_class;
for( PlayerHandler::const_iterator ph ( &filter_class ); ph != PlayerHandler::end (); ph += &filter_class )
{
int const index ( ph.GetIndex () );
ClientRadarData * pData ( GetPlayerDataStructByIndex ( index ) );
if( pData->m_last_spotted_status )
{
RT_UpdatePlayerData ( *ph );
RT_ProcessEntity ( ph->GetEdict () );
}
else
{
if( curtime > m_next_process )
{
RT_UpdatePlayerData ( *ph );
RT_ProcessEntity ( ph->GetEdict () );
}
}
}
if( curtime > m_next_process )
{
m_next_process = curtime + 2.0f;
}
}
示例4: FireGameEvent
void EyeAnglesTester::FireGameEvent ( SourceSdk::IGameEvent *ev ) // round_end
{
ProcessFilter::HumanAtLeastConnected filter_class;
for( PlayerHandler::const_iterator ph ( &filter_class ); ph != PlayerHandler::end (); ph+=&filter_class )
{
++( GetPlayerDataStructByIndex ( ph.GetIndex () )->ignore_last );
}
}
示例5: Load
void AutoAttackTester::Load ()
{
for( PlayerHandler::const_iterator it ( PlayerHandler::begin () ); it != PlayerHandler::end (); ++it )
{
ResetPlayerDataStructByIndex ( it.GetIndex () );
}
PlayerRunCommandHookListener::RegisterPlayerRunCommandHookListener ( this, SystemPriority::UserCmdHookListener::AutoAttackTester );
}
示例6: pdata
void AutoAttackTester::OnAttack2Up ( PlayerHandler::const_iterator ph, int game_tick )
{
AttackTriggerStats * const pdata ( GetPlayerDataStructByIndex ( ph.GetIndex () ) );
pdata->attack2_up_tick = game_tick;
pdata->attack2_sustain_stats.Store ( game_tick - pdata->attack2_down_tick , pdata->attack2_down_tick );
FindDetection ( ph, &( pdata->attack2_sustain_stats ) );
}
示例7: Load
void EyeAnglesTester::Load ()
{
for( PlayerHandler::const_iterator it ( PlayerHandler::begin () ); it != PlayerHandler::end (); ++it )
{
ResetPlayerDataStructByIndex ( it.GetIndex () );
}
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "round_end", true );
PlayerRunCommandHookListener::RegisterPlayerRunCommandHookListener ( this, SystemPriority::UserCmdHookListener::EyeAnglesTester );
}
示例8: Load
void AntiSmokeBlocker::Load ()
{
for( PlayerHandler::const_iterator it ( PlayerHandler::begin () ); it != PlayerHandler::end (); ++it )
{
ResetPlayerDataStructByIndex ( it.GetIndex () );
}
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "smokegrenade_detonate", true );
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "round_start", true );
OnTickListener::RegisterOnTickListener ( this );
SetTransmitHookListener::RegisterSetTransmitHookListener ( this, 1 );
}
示例9: RT_ProcessOnTick
void AntiSmokeBlocker::RT_ProcessOnTick ( float const curtime )
{
METRICS_ENTER_SECTION ( "AntiSmokeBlocker::OnFrame" );
SmokeListT::elem_t* it ( m_smokes.GetFirst () );
// remove old smokes
while( it != nullptr )
{
if( curtime - ( it->m_value.bang_time + ConfigManager::GetInstance ()->m_smoke_time ) > 0.0f )
it = m_smokes.Remove ( it );
else it = it->m_next;
}
ST_R_STATIC SmokeInfoT empty;
ResetAll ( &empty );
it = m_smokes.GetFirst ();
if( it == nullptr ) return;
// Test if players are immersed in smoke
ProcessFilter::InTestsNoBot l1_filter;
ProcessFilter::InTestsOrBot l2_filter;
for( PlayerHandler::const_iterator ph ( &l1_filter ); ph != PlayerHandler::end (); ph+=&l1_filter )
{
SourceSdk::Vector delta, other_delta;
MathInfo const & x_math ( MathCache::GetInstance ()->RT_GetCachedMaths ( ph.GetIndex () ) );
do // At this stage, m_smokes ! empty
{
if( curtime - it->m_value.bang_time > ConfigManager::GetInstance ()->m_smoke_timetobang )
{
SourceSdk::vec_t dst;
SourceSdk::VectorDistanceSqr ( x_math.m_eyepos, it->m_value.pos, delta, dst );
if( dst < ConfigManager::GetInstance ()->m_innersmoke_radius_sqr )
{
GetPlayerDataStructByIndex ( ph.GetIndex () )->is_in_smoke = true;
}
/* Players can't see eachother if they are behind a smoke */
const SourceSdk::vec_t ang_smoke ( tanf ( ConfigManager::GetInstance ()->m_smoke_radius / sqrtf ( dst ) ) );
SourceSdk::VectorNorm ( delta );
for( PlayerHandler::const_iterator other_ph ( &l2_filter ); other_ph != PlayerHandler::end (); other_ph+=&l2_filter )
{
if( ph == other_ph ) continue;
MathInfo const & y_math ( MathCache::GetInstance ()->RT_GetCachedMaths ( other_ph.GetIndex () ) );
// Is he behind the smoke against us ?
SourceSdk::vec_t other_dst;
SourceSdk::VectorDistanceSqr ( x_math.m_eyepos, y_math.m_abs_origin, other_delta, other_dst );
if( dst + ConfigManager::GetInstance ()->m_smoke_radius < other_dst )
{
// Hidden by the hull of the smoke ?
SourceSdk::VectorNorm ( other_delta );
SourceSdk::vec_t dp;
SourceSdk::VectorDotProduct ( other_delta, delta, dp );
const SourceSdk::vec_t angle_player ( fabs ( acos ( dp ) ) );
if( angle_player < ang_smoke )
{
GetPlayerDataStructByIndex ( ph.GetIndex () )->can_not_see_this_player[ other_ph.GetIndex () ] = true;
}
}
}
}
it = it->m_next;
}
while( it != nullptr );
it = m_smokes.GetFirst ();
}
METRICS_LEAVE_SECTION ( "AntiSmokeBlocker::OnFrame" );
}
示例10: RT_PlayerRunCommandCallback
PlayerRunCommandRet EyeAnglesTester::RT_PlayerRunCommandCallback ( PlayerHandler::const_iterator ph, void * const pCmd, void * const old_cmd )
{
int const * const flags ( EntityProps::GetInstance ()->GetPropValue<int, PROP_FLAGS> ( ph->GetEdict () ) );
/*
FL_FROZEN (1 << 5)
FL_ATCONTROLS (1 << 6)
*/
if( *flags & ( 3 << 5 ) ) return PlayerRunCommandRet::CONTINUE;
PlayerRunCommandRet drop_cmd ( PlayerRunCommandRet::CONTINUE );
EyeAngleInfoT* playerData ( GetPlayerDataStructByIndex ( ph.GetIndex () ) );
playerData->x.abs_value = fabs ( playerData->x.value = static_cast< SourceSdk::CUserCmd_csgo* >( pCmd )->viewangles.x );
playerData->y.abs_value = fabs ( playerData->y.value = static_cast< SourceSdk::CUserCmd_csgo* >( pCmd )->viewangles.y );
playerData->z.abs_value = fabs ( playerData->z.value = static_cast< SourceSdk::CUserCmd_csgo* >( pCmd )->viewangles.z );
if( playerData->x.abs_value > 89.0f || playerData->z.abs_value > 1.0f || playerData->y.abs_value > 180.0f )
{
if( playerData->ignore_last ) --( playerData->ignore_last );
else drop_cmd = PlayerRunCommandRet::INERT;
}
if( drop_cmd > PlayerRunCommandRet::CONTINUE )
{
if( playerData->x.abs_value > 89.0f )
{
++playerData->x.detectionsCount;
if( playerData->x.lastDetectionPrintTime + ANTIFLOOD_LOGGING_TIME < Plat_FloatTime () )
{
playerData->x.lastDetectionPrintTime = Plat_FloatTime ();
Detection_EyeAngleX pDetection;
pDetection.PrepareDetectionData ( playerData );
pDetection.PrepareDetectionLog ( *ph, this );
pDetection.Log ();
}
}
if( playerData->y.abs_value > 180.0f )
{
++playerData->y.detectionsCount;
if( playerData->y.lastDetectionPrintTime + ANTIFLOOD_LOGGING_TIME < Plat_FloatTime () )
{
playerData->y.lastDetectionPrintTime = Plat_FloatTime ();
Detection_EyeAngleY pDetection;
pDetection.PrepareDetectionData ( playerData );
pDetection.PrepareDetectionLog ( *ph, this );
pDetection.Log ();
}
}
if( playerData->z.abs_value > 1.0f )
{
++playerData->z.detectionsCount;
if( playerData->z.lastDetectionPrintTime + ANTIFLOOD_LOGGING_TIME < Plat_FloatTime () )
{
playerData->z.lastDetectionPrintTime = Plat_FloatTime ();
Detection_EyeAngleZ pDetection;
pDetection.PrepareDetectionData ( playerData );
pDetection.PrepareDetectionLog ( *ph, this );
pDetection.Log ();
}
}
BanRequest::GetInstance ()->AddAsyncBan ( *ph, 0, "Banned by NoCheatZ 4" );
}
return drop_cmd;
}
示例11: LoadPlayerManager
void NczPlayerManager::LoadPlayerManager ()
{
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "player_death", true );
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "player_team", true );
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "player_spawn", true );
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "player_connect", true );
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "player_disconnect", true );
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "round_end", true );
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "round_freeze_end", true );
SourceSdk::InterfacesProxy::GetGameEventManager ()->AddListener ( this, "bot_takeover", true );
//Helpers::FastScan_EntList();
Helpers::m_EdictList = Helpers::PEntityOfEntIndex ( 0 );
//if(Helpers::m_EdictList)
//{
//int maxcl = Helpers::GetMaxClients();
for( PlayerHandler::const_iterator ph ( PlayerHandler::begin () ); ph != PlayerHandler::end (); ++ph )
{
SourceSdk::edict_t* const pEntity ( Helpers::PEntityOfEntIndex ( ph.GetIndex () ) );
if( Helpers::isValidEdict ( pEntity ) )
{
void * playerinfo ( SourceSdk::InterfacesProxy::Call_GetPlayerInfo ( pEntity ) );
if( playerinfo )
{
bool isfakeclient;
if( SourceSdk::InterfacesProxy::m_game == SourceSdk::CounterStrikeGlobalOffensive )
{
isfakeclient = static_cast< SourceSdk::IPlayerInfo_csgo* >( playerinfo )->IsFakeClient ();
}
else
{
isfakeclient = static_cast< SourceSdk::IPlayerInfo* >( playerinfo )->IsFakeClient ();
}
if( isfakeclient )
{
ph.GetHandler ()->status = SlotStatus::BOT;
ph.GetHandler ()->playerClass = new NczPlayer ( ph.GetIndex () );
m_max_index = ph.GetIndex ();
}
else if( static_cast< SourceSdk::IPlayerInfo* >( playerinfo )->IsConnected () )
{
ph.GetHandler ()->status = SlotStatus::PLAYER_CONNECTED;
ph.GetHandler ()->playerClass = new NczPlayer ( ph.GetIndex () );
ph.GetHandler ()->playerClass->OnConnect ();
m_max_index = ph.GetIndex ();
}
}
}
}
//}
if( m_max_index )
{
PlayerHandler::first = ( &FullHandlersList[ 1 ] );
PlayerHandler::last = ( &FullHandlersList[ m_max_index ] );
}
else
{
PlayerHandler::first = PlayerHandler::invalid;
PlayerHandler::last = PlayerHandler::invalid;
}
BaseSystem::ManageSystems ();
}
示例12: RT_PlayerRunCommandCallback
PlayerRunCommandRet ShotTester::RT_PlayerRunCommandCallback ( PlayerHandler::const_iterator ph, void* pCmd, void* lastcmd )
{
PlayerRunCommandRet drop_cmd = PlayerRunCommandRet::CONTINUE;
ShotStatsT * const playerData ( GetPlayerDataStructByIndex ( ph.GetIndex () ) );
float const curtime ( Plat_FloatTime () );
bool cur_in_attack;
bool past_in_attack;
if( SourceSdk::InterfacesProxy::m_game == SourceSdk::CounterStrikeGlobalOffensive )
{
cur_in_attack = ( static_cast< SourceSdk::CUserCmd_csgo* >( pCmd )->buttons & IN_ATTACK ) != 0;
past_in_attack = ( static_cast< SourceSdk::CUserCmd_csgo* >( lastcmd )->buttons & IN_ATTACK ) != 0;
}
else
{
cur_in_attack = ( static_cast< SourceSdk::CUserCmd* >( pCmd )->buttons & IN_ATTACK ) != 0;
past_in_attack = ( static_cast< SourceSdk::CUserCmd* >( lastcmd )->buttons & IN_ATTACK ) != 0;
}
if( cur_in_attack && !past_in_attack )
{
//SystemVerbose1(Helpers::format("Player %s : IN_ATTACK button down.", ph->GetName()));
playerData->down_time = curtime;
}
else if( past_in_attack && !cur_in_attack )
{
playerData->up_time = curtime;
TriggerStat ( &( playerData->clicks ), playerData->up_time, playerData->down_time, playerData->clicks.n );
//SystemVerbose1(Helpers::format("Player %s : IN_ATTACK button up.", ph->GetName()));
if( playerData->up_time - playerData->down_time <= SHORT_TIME )
{
if( curtime - playerData->last_detection > 1.0 )
{
if( playerData->row == 1 )
{
if( playerData->on_target.ratio > 25.0 && playerData->clicks.n > 50 )
{
Detection_TriggerBot pDetection;
pDetection.PrepareDetectionData ( playerData );
pDetection.PrepareDetectionLog ( *ph, this );
pDetection.Log ();
ph->Ban ();
}
}
playerData->row = 0;
}
if( playerData->row > 10 )
{
if( playerData->short_clicks.ratio > 40.0 && playerData->clicks.n > 50 )
{
Detection_AutoPistol pDetection;
pDetection.PrepareDetectionData ( playerData );
pDetection.PrepareDetectionLog ( *ph, this );
pDetection.Log ();
ph->Ban ();
}
}
playerData->last_detection = curtime;
++( playerData->row );
TriggerStat ( &( playerData->short_clicks ), playerData->up_time, playerData->down_time, playerData->clicks.n );
if( ph->GetWpnShotType () == HAND ) TriggerStat ( &( playerData->with_hand ), playerData->up_time, playerData->down_time, playerData->clicks.n );
else if( ph->GetWpnShotType () == PISTOL ) TriggerStat ( &( playerData->with_pistol ), playerData->up_time, playerData->down_time, playerData->clicks.n );
else TriggerStat ( &( playerData->with_auto ), playerData->up_time, playerData->down_time, playerData->clicks.n );
if( ph->aimingAt () > 0 ) TriggerStat ( &( playerData->on_target ), playerData->up_time, playerData->down_time, playerData->clicks.n );
drop_cmd = PlayerRunCommandRet::INERT;
if( this->m_verbose )
{
printf ( "%f - clicks ", curtime );
OutputStat ( &( playerData->clicks ) );
printf ( ", short_clicks " );
OutputStat ( &( playerData->short_clicks ) );
printf ( ", with_hand " );
OutputStat ( &( playerData->with_hand ) );
printf ( ", with_pistol " );
OutputStat ( &( playerData->with_pistol ) );
printf ( ", with_auto " );
OutputStat ( &( playerData->with_auto ) );
printf ( ", on_target " );
OutputStat ( &( playerData->on_target ) );
printf ( ", row %u\n", playerData->row );
}
}
}
return drop_cmd;
}