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C++ PerceptMesh::element_rank方法代码示例

本文整理汇总了C++中percept::PerceptMesh::element_rank方法的典型用法代码示例。如果您正苦于以下问题:C++ PerceptMesh::element_rank方法的具体用法?C++ PerceptMesh::element_rank怎么用?C++ PerceptMesh::element_rank使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在percept::PerceptMesh的用法示例。


在下文中一共展示了PerceptMesh::element_rank方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: correctBlockNamesForPartPartConsistency

BlockNamesType RefinerUtil::correctBlockNamesForPartPartConsistency(percept::PerceptMesh& eMesh, BlockNamesType& blocks)
{
  if (EXTRA_PRINT_UR_GETBLOCKS) std::cout << "RefinerUtil::correctBlockNamesForPartPartConsistency..." << std::endl;

  if (blocks[eMesh.element_rank()].size() == 0)
    return blocks;

  stk_classic::mesh::EntityRank subDimRank = (eMesh.get_spatial_dim() == 3 ? eMesh.face_rank() : eMesh.edge_rank());

  mesh::PartVector all_parts = eMesh.get_fem_meta_data()->get_parts();
  for (mesh::PartVector::iterator i_part = all_parts.begin(); i_part != all_parts.end(); ++i_part)
  {
    mesh::Part *  part = *i_part ;

    for (mesh::PartVector::iterator i_surfacePart = all_parts.begin(); i_surfacePart != all_parts.end(); ++i_surfacePart)
    {
      mesh::Part *  surfacePart = *i_surfacePart ;
      if ( stk_classic::mesh::is_auto_declared_part(*surfacePart) )
        continue;

      const CellTopologyData * part_cell_topo_data = stk_classic::percept::PerceptMesh::get_cell_topology(*surfacePart);
      CellTopology surf_topo(part_cell_topo_data);
      //if (EXTRA_PRINT_UR_GETBLOCKS) std::cout << "tmp srk surfacePart= " << surfacePart->name() << " topo= " << (part_cell_topo_data?surf_topo.getName() : "NULL") << std::endl;

      if (part_cell_topo_data && part->primary_entity_rank() == eMesh.element_rank() && surfacePart->primary_entity_rank() == subDimRank)
      {
        std::string partNamePlus = "+" + part->name();
        std::vector<std::string>::iterator partInBlocks = std::find(blocks[eMesh.element_rank()].begin(), blocks[eMesh.element_rank()].end(), partNamePlus);
        // if this part is not in the blocks list, skip it
        if (partInBlocks == blocks[eMesh.element_rank()].end())
        {
          //if (EXTRA_PRINT_UR_GETBLOCKS) std::cout << "tmp srk skipping part= " << partNamePlus << std::endl;
          continue;
        }
        std::string surfacePartNamePlus = "+" + surfacePart->name();
        std::vector<std::string>::iterator surfacePartInBlocks = std::find(blocks[subDimRank].begin(), blocks[subDimRank].end(), surfacePartNamePlus);
        // if this surface is already in the list, skip it
        if (surfacePartInBlocks != blocks[subDimRank].end())
        {
          //if (EXTRA_PRINT_UR_GETBLOCKS) std::cout << "tmp srk skipping surf= " << surfacePartNamePlus << std::endl;
          continue;
        }
        bool isBoundarySurface= eMesh.isBoundarySurface(*part, *surfacePart);
        
        if (EXTRA_PRINT_UR_GETBLOCKS) std::cout << "tmp srk isBoundarySurface for part/surf= " << part->name() << " / " << surfacePart->name() << " = " << isBoundarySurface << std::endl;
        if (isBoundarySurface)
        {
          if (EXTRA_PRINT_UR_GETBLOCKS) std::cout << "tmp part [" << part->name() << "] shares sideset [" << surfacePart->name() << "]" << std::endl;
          blocks[subDimRank].push_back(std::string("+"+surfacePart->name()));
        }
        else
        {
          //std::cout << "tmp part [" << part->name() << "] doesn't shares sideset [" << surfacePart->name() << "]" << std::endl;
        }
      }
    }
  }
  if (0) std::cout << "tmp RefinerUtil::correctBlockNamesForPartPartConsistency: blocks = " << blocks << std::endl;
  return blocks;
}  
开发者ID:00liujj,项目名称:trilinos,代码行数:60,代码来源:RefinerUtil.cpp

示例2: UniformRefinerPattern

      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) :  URP<shards::Pyramid<5>, shards::Tetrahedron<4>  >(eMesh)
      {
        m_primaryEntityRank = eMesh.element_rank();

        Elem::StdMeshObjTopologies::bootstrap();

      }
开发者ID:00liujj,项目名称:trilinos,代码行数:7,代码来源:UniformRefinerPattern_Pyramid5_Pyramid5_10_sierra.hpp

示例3: UniformRefinerPattern

      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) :  URP<shards::ShellLine<3>, shards::ShellLine<3>  >(eMesh)
      {
        m_primaryEntityRank = m_eMesh.edge_rank();
        if (m_eMesh.get_spatial_dim() == 1)
          m_primaryEntityRank = eMesh.element_rank();

        setNeededParts(eMesh, block_names, true);
      }
开发者ID:gitter-badger,项目名称:quinoa,代码行数:8,代码来源:UniformRefinerPattern_ShellLine3_ShellLine3_2_sierra.hpp

示例4: UniformRefinerPattern

//       UniformRefinerPattern(percept::PerceptMesh& eMesh, std::string fromTopoPartName="block_1", std::string toTopoPartName="block_quad_4")
//       {
//         setNeededParts(eMesh, fromTopoPartName, toTopoPartName);
//       }
      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) : URP<shards::Quadrilateral<4>, shards::Quadrilateral<4>  >(eMesh)
      {
        m_primaryEntityRank = eMesh.face_rank(); 
        if (m_eMesh.get_spatial_dim() == 2)
          m_primaryEntityRank = eMesh.element_rank();

        setNeededParts(eMesh, block_names, true);
      }
开发者ID:gitter-badger,项目名称:quinoa,代码行数:12,代码来源:UniformRefinerPattern_Quad4_Quad4_4.hpp

示例5: UniformRefinerPattern

      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) :  URP<shards::Beam<2>, shards::Beam<2>  >(eMesh)
      {
        //         m_primaryEntityRank = m_eMesh.edge_rank();
        //         if (m_eMesh.get_spatial_dim() == 1)
        m_primaryEntityRank = eMesh.element_rank();

        setNeededParts(eMesh, block_names, true);
        Elem::StdMeshObjTopologies::bootstrap();

      }
开发者ID:gitter-badger,项目名称:quinoa,代码行数:10,代码来源:UniformRefinerPattern_Beam2_Beam2_2_sierra.hpp

示例6: UniformRefinerPattern

      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) : URP<shards::Tetrahedron<4> , shards::Tetrahedron<10> >(eMesh)
      {
        m_primaryEntityRank = eMesh.element_rank();

        setNeededParts(eMesh, block_names, false);
        Elem::StdMeshObjTopologies::bootstrap();
#if FACE_BREAKER_TET4_TET10_1

        m_subDim_breaker =  new UniformRefinerPattern<shards::Triangle<3>, shards::Triangle<6>, 1, SierraPort > (eMesh, block_names) ;
#endif

      }
开发者ID:gitter-badger,项目名称:quinoa,代码行数:12,代码来源:UniformRefinerPattern_Tet4_Tet10_1_sierra.hpp

示例7: UniformRefinerPattern

      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) : URP<shards::Pyramid<5> , shards::Pyramid<13> >(eMesh)
      {
        m_primaryEntityRank = eMesh.element_rank();

        setNeededParts(eMesh, block_names, false);
        Elem::StdMeshObjTopologies::bootstrap();
#if FACE_BREAKER_P5_P13_1

        m_subDim_breaker =  new UniformRefinerPattern<shards::Triangle<3>, shards::Triangle<6>, 1, SierraPort > (eMesh, block_names) ;
        m_subDim_breaker_quad = new UniformRefinerPattern<shards::Quadrilateral<4>, shards::Quadrilateral<9>, 1, SierraPort > (eMesh, block_names);
#endif

      }
开发者ID:00liujj,项目名称:trilinos,代码行数:13,代码来源:UniformRefinerPattern_Pyramid5_Pyramid13_1_sierra.hpp

示例8: UniformRefinerPattern

      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) :  URP<shards::Wedge<6>, shards::Wedge<6>  >(eMesh)
      {
        m_primaryEntityRank = eMesh.element_rank();

        setNeededParts(eMesh, block_names, true);
        Elem::StdMeshObjTopologies::bootstrap();

#if FACE_BREAKER_W6_W6_8

        m_face_breaker =  new UniformRefinerPattern<shards::Quadrilateral<4>, shards::Quadrilateral<4>, 4, SierraPort > (eMesh, block_names) ;
        m_face_breaker_tri = new UniformRefinerPattern<shards::Triangle<3>, shards::Triangle<3>, 4, SierraPort > (eMesh, block_names);
#endif

      }
开发者ID:00liujj,项目名称:trilinos,代码行数:14,代码来源:UniformRefinerPattern_Wedge6_Wedge6_8_sierra.hpp

示例9: UniformRefinerPattern

      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) : URP<shards::Quadrilateral<4> , shards::Quadrilateral<8> >(eMesh)
      {
        m_primaryEntityRank = m_eMesh.face_rank();
        if (m_eMesh.get_spatial_dim() == 2)
          m_primaryEntityRank = eMesh.element_rank();

        setNeededParts(eMesh, block_names, false);
        Elem::StdMeshObjTopologies::bootstrap();
#if EDGE_BREAKER_Q4_Q8_1

        m_edge_breaker =  new UniformRefinerPattern<shards::Line<2>, shards::Line<3>, 1, SierraPort > (eMesh, block_names) ;
#endif

      }
开发者ID:00liujj,项目名称:trilinos,代码行数:14,代码来源:UniformRefinerPattern_Quad4_Quad8_1_sierra.hpp

示例10: UniformRefinerPattern

      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) :  URP<shards::Triangle<6>, shards::Triangle<6>  >(eMesh)
      {
        m_primaryEntityRank = m_eMesh.face_rank();
        if (m_eMesh.get_spatial_dim() == 2)
          m_primaryEntityRank = eMesh.element_rank();

        setNeededParts(eMesh, block_names, true);
        Elem::StdMeshObjTopologies::bootstrap();

#if EDGE_BREAKER_T6_T6
        if (m_eMesh.get_spatial_dim() == 2)
          m_edge_breaker =  new UniformRefinerPattern<shards::Line<3>, shards::Line<3>, 2, SierraPort > (eMesh, block_names) ;
        else
          m_edge_breaker = 0;
#endif

      }
开发者ID:gitter-badger,项目名称:quinoa,代码行数:17,代码来源:UniformRefinerPattern_Tri6_Tri6_4_sierra.hpp

示例11: runtime_error

      URP_Heterogeneous_Enrich_3D(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) :  m_eMesh(eMesh) 
      {
        m_primaryEntityRank = eMesh.element_rank();

        Elem::StdMeshObjTopologies::bootstrap();

        // list all types of known break patterns to be used here
        m_bp.resize(0);

        int spatialDim = eMesh.get_spatial_dim();

        // refine

        // put them in reverse topological rank order

        if (spatialDim != 3)
          {
            throw std::runtime_error("URP_Heterogeneous_Enrich_3D is only for 3D meshes");
          }

//         // refine
//         m_bp.push_back(  new UniformRefinerPattern<shards::Hexahedron<8>,    shards::Hexahedron<8>,    8, SierraPort > (eMesh, block_names) );
//         m_bp.push_back(  new UniformRefinerPattern<shards::Wedge<6>,         shards::Wedge<6>,         8, SierraPort > (eMesh, block_names) );
//         m_bp.push_back(  new UniformRefinerPattern<shards::Tetrahedron<4>,   shards::Tetrahedron<4>,   8, SierraPort > (eMesh, block_names) );


        // enrich
        m_bp.push_back ( new UniformRefinerPattern< shards::Wedge<6>,        shards::Wedge<15>, 1, SierraPort >          (eMesh, block_names) );
        m_bp.push_back ( new UniformRefinerPattern<shards::Tetrahedron<4>,   shards::Tetrahedron<10>,  1, SierraPort >   (eMesh, block_names) );
        m_bp.push_back ( new UniformRefinerPattern<shards::Hexahedron<8>,    shards::Hexahedron<27>,   1, SierraPort >   (eMesh, block_names) );
        m_bp.push_back ( new UniformRefinerPattern< shards::Pyramid<5>,      shards::Pyramid<13>, 1, SierraPort >        (eMesh, block_names) );

        //m_bp.push_back(  new UniformRefinerPattern<shards::ShellQuadrilateral<4>,  shards::ShellQuadrilateral<9>,   1, SierraPort > (eMesh, block_names) );
        //m_bp.push_back(  new UniformRefinerPattern<shards::ShellTriangle<3>,       shards::ShellTriangle<3>,   4, SierraPort > (eMesh, block_names) );


#if FACE_BREAKER_HETERO_ENRICH_3D
        
        m_bp.push_back(  new UniformRefinerPattern<shards::Quadrilateral<4>, shards::Quadrilateral<4>, 4, SierraPort > (eMesh, block_names) );
        m_bp.push_back(  new UniformRefinerPattern<shards::Triangle<3>, shards::Triangle<3>, 4, SierraPort > (eMesh, block_names) );

#endif

      }
开发者ID:gitter-badger,项目名称:quinoa,代码行数:44,代码来源:URP_Heterogeneous_Enrich_3D.hpp

示例12: runtime_error

      UniformRefinerPattern(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) :  
        URP<shards::ShellTriangle<6>, shards::ShellTriangle<6>  >(eMesh)
      {

        if (m_eMesh.get_spatial_dim() != 3)
          {
            throw std::runtime_error("can't refine shell elements in 2D");
          }
        m_primaryEntityRank = eMesh.element_rank();

        setNeededParts(eMesh, block_names, true);
        Elem::StdMeshObjTopologies::bootstrap();

#if EDGE_TR6_TR6_4_BREAKER

        //m_edge_breaker = Teuchos::rcp( new UniformRefinerPattern<shards::Line<2>, shards::Line<2>, 2, SierraPort > (eMesh, block_names) );
        if (m_eMesh.get_spatial_dim() == 3)
          {
            m_edge_breaker = new UniformRefinerPattern<shards::ShellLine<3>, shards::ShellLine<3>, 2, SierraPort > (eMesh, block_names) ;
            m_face_breaker = new UniformRefinerPattern<shards::Triangle<6>, shards::Triangle<6>, 4, SierraPort > (eMesh, block_names) ;
          }
#endif

      }
开发者ID:00liujj,项目名称:trilinos,代码行数:24,代码来源:UniformRefinerPattern_ShellTri6_ShellTri6_4_sierra.hpp

示例13: BlockNamesType

      URP_Heterogeneous_3D(percept::PerceptMesh& eMesh, BlockNamesType block_names = BlockNamesType()) :  m_eMesh(eMesh) 
      {
        m_primaryEntityRank = eMesh.element_rank();

        //!setNeededParts(eMesh, block_names, true);
        Elem::StdMeshObjTopologies::bootstrap();

        // list all types of known break patterns to be used here
        m_bp.resize(0);

        int spatialDim = eMesh.get_spatial_dim();

        // refine

        // put them in reverse topological rank order

        if (spatialDim == 3)
          {
            m_bp.push_back(new  UniformRefinerPattern<shards::Tetrahedron<4>,   shards::Tetrahedron<4>,   8, SierraPort > (eMesh, block_names));
            m_bp.push_back(new  UniformRefinerPattern<shards::Hexahedron<8>,    shards::Hexahedron<8>,    8, SierraPort > (eMesh, block_names));
            m_bp.push_back(new  UniformRefinerPattern<shards::Wedge<6>,         shards::Wedge<6>,         8, SierraPort > (eMesh, block_names));

            m_bp.push_back(new  UniformRefinerPattern<shards::Pyramid<5>,       shards::Pyramid<5>,      10, SierraPort > (eMesh, block_names));

            m_bp.push_back(new  UniformRefinerPattern<shards::Hexahedron<27>,   shards::Hexahedron<27>,   8, SierraPort > (eMesh, block_names));
            m_bp.push_back(new  UniformRefinerPattern<shards::Hexahedron<20>,   shards::Hexahedron<20>,   8, SierraPort > (eMesh, block_names));
            m_bp.push_back(new  UniformRefinerPattern<shards::Tetrahedron<10>,  shards::Tetrahedron<10>,  8, SierraPort > (eMesh, block_names));
            m_bp.push_back(new  UniformRefinerPattern<shards::Wedge<15>,        shards::Wedge<15>,        8, SierraPort > (eMesh, block_names));


            m_bp.push_back(new  UniformRefinerPattern<shards::ShellQuadrilateral<4>, shards::ShellQuadrilateral<4>, 4, SierraPort > (eMesh, block_names) );
            m_bp.push_back(new  UniformRefinerPattern<shards::ShellTriangle<3>,      shards::ShellTriangle<3>,      4, SierraPort > (eMesh, block_names) );
            m_bp.push_back(new  UniformRefinerPattern<shards::ShellTriangle<6>,      shards::ShellTriangle<6>,      4, SierraPort > (eMesh, block_names) );
            m_bp.push_back(new  UniformRefinerPattern<shards::ShellQuadrilateral<8>, shards::ShellQuadrilateral<8>, 4, SierraPort > (eMesh, block_names));

            // tmp FIXME
#define ENABLE_DEBUG_BEAM_ELEMENTS_IN_2D 1
#if !ENABLE_DEBUG_BEAM_ELEMENTS_IN_2D
            m_bp.push_back(new  UniformRefinerPattern<shards::Beam<2>,          shards::Beam<2>,          2, SierraPort > (eMesh, block_names));
            m_bp.push_back(new  UniformRefinerPattern<shards::Beam<3>,          shards::Beam<3>,          2, SierraPort > (eMesh, block_names));
#endif
          }

#if ENABLE_DEBUG_BEAM_ELEMENTS_IN_2D
        m_bp.push_back(new  UniformRefinerPattern<shards::Beam<2>,          shards::Beam<2>,          2, SierraPort > (eMesh, block_names));
        m_bp.push_back(new  UniformRefinerPattern<shards::Beam<3>,          shards::Beam<3>,          2, SierraPort > (eMesh, block_names));
#endif

        m_bp.push_back(new  UniformRefinerPattern<shards::Quadrilateral<4>, shards::Quadrilateral<4>, 4, SierraPort > (eMesh, block_names) );
        m_bp.push_back(new  UniformRefinerPattern<shards::Triangle<3>,      shards::Triangle<3>,      4, SierraPort > (eMesh, block_names) );
        m_bp.push_back(new  UniformRefinerPattern<shards::Triangle<6>,      shards::Triangle<6>,      4, SierraPort > (eMesh, block_names));
        m_bp.push_back(new  UniformRefinerPattern<shards::Quadrilateral<9>, shards::Quadrilateral<9>, 4, SierraPort > (eMesh, block_names));
        m_bp.push_back(new  UniformRefinerPattern<shards::Quadrilateral<8>, shards::Quadrilateral<8>, 4, SierraPort > (eMesh, block_names));

        m_bp.push_back(new  UniformRefinerPattern<shards::Line<2>,          shards::Line<2>,          2, SierraPort > (eMesh, block_names));
        m_bp.push_back(new  UniformRefinerPattern<shards::Line<3>,          shards::Line<3>,          2, SierraPort > (eMesh, block_names));

#if 0
        m_bp.push_back(new  UniformRefinerPattern<shards::ShellLine<2>,     shards::ShellLine<2>,     2, SierraPort > (eMesh, block_names));

#endif

      }
开发者ID:gitter-badger,项目名称:quinoa,代码行数:63,代码来源:URP_Heterogeneous_3D.hpp


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