本文整理汇总了C++中params::InterfaceGlRef::addText方法的典型用法代码示例。如果您正苦于以下问题:C++ InterfaceGlRef::addText方法的具体用法?C++ InterfaceGlRef::addText怎么用?C++ InterfaceGlRef::addText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类params::InterfaceGlRef
的用法示例。
在下文中一共展示了InterfaceGlRef::addText方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initGUI
void ImageRetargetingApp::initGUI()
{
linearScalingParams->addButton( "Reset Image", std::bind( &ImageRetargetingApp::linearResizeResetButtonClick, this ) );
linearScalingParams->addSeparator();
linearScalingParams->addParam("Original Width: ", &originalWidth, true);
linearScalingParams->addParam("Original Height: ", &originalHeight, true);
linearScalingParams->addParam( "Resize Width", &linearScaleWidth ).min( 1 ).max( 1200 ).step( 1 );
linearScalingParams->addParam( "Resize Height", &linearScaleHeight ).min( 1 ).max( 750 ).step( 1 );
linearScalingParams->addButton( "Resize", std::bind( &ImageRetargetingApp::linearResizeButtonClick, this ) );
linearScalingParams->addSeparator();
meshWarpingParams->addButton( "Reset Mesh", std::bind( &ImageRetargetingApp::meshWarperResetButtonClick, this ) );
meshWarpingParams->addParam( "Quad Size", &(meshWarpRetargetter->quadSize) ).min( 5 ).max( 100 ).step( 1 );
meshWarpingParams->addButton( "Toggle Wire Frame", std::bind( &ImageRetargetingApp::toggleWireFrameButtonClick, this ) );
meshWarpingParams->addSeparator();
meshWarpingParams->addText("Segmentation");
meshWarpingParams->addParam( "Blur", &saliencySegmentor->segBlurDeviation ).min( 0.01f ).max( 1.00f ).step( 0.01f );
meshWarpingParams->addParam( "K",&saliencySegmentor->segNeighborThreshold ).min( 0.0f ).max( 1500.0f ).step( 10.f );
meshWarpingParams->addParam( "Min Size", &saliencySegmentor->segMinSize).min( 0 ).max( 1500 ).step( 10 );
meshWarpingParams->addButton( "Segment Random", std::bind( &ImageRetargetingApp::segmentRandomButtonClick, this ) );
meshWarpingParams->addButton( "Segment Color", std::bind( &ImageRetargetingApp::segmentColorButtonClick, this ) );
meshWarpingParams->addSeparator();
meshWarpingParams->addText("Saliency");
meshWarpingParams->addParam( "Scale", &(saliencySegmentor->scale) ).min( 1 ).max( 10 ).step( 1 );
meshWarpingParams->addButton( "Sobel Saliency", std::bind( &ImageRetargetingApp::sobelSaliencyButtonClick, this ) );
meshWarpingParams->addButton( "Segment Saliency", std::bind( &ImageRetargetingApp::segmentSaliencyButtonClick, this ) );
meshWarpingParams->addButton( "Edge Saliency", std::bind( &ImageRetargetingApp::getPatchEdgeClick, this ) );
meshWarpingParams->addSeparator();
meshWarpingParams->addText("Quad Warping");
meshWarpingParams->addParam( "Resize Width", &(meshWarpRetargetter->resizeWidth) ).min( 1 ).max( 1200 ).step( 1 );
meshWarpingParams->addParam( "Resize Height", &(meshWarpRetargetter->resizeHeight) ).min( 1 ).max( 750 ).step( 1 );
meshWarpingParams->addParam( "Linear Weight", &(meshWarpRetargetter->transformationWeight) ).min( 0.f ).max( 1.f ).step( 0.1f );
meshWarpingParams->addButton( "Resize Rect", std::bind( &ImageRetargetingApp::resizeMeshRect, this ) );
meshWarpingParams->addButton( "Resize Ellipse", std::bind( &ImageRetargetingApp::resizeMeshEllipse, this ) );
meshWarpingParams->addParam("Resize Time: ", &(meshWarpRetargetter->resizeTime), true);
meshWarpingParams->addSeparator();
seamCarvingParams->addButton( "Reset Image", std::bind( &ImageRetargetingApp::seamCarveResetButtonClick, this ) );
seamCarvingParams->addSeparator();
seamCarvingParams->addParam( "Scale", &(seamCarver->scale) ).min( 1 ).max( 20 ).step( 1 );
seamCarvingParams->addButton( "Sobel Gradient", std::bind( &ImageRetargetingApp::sobelGradientButtonClick, this ) );
seamCarvingParams->addSeparator();
seamCarvingParams->addButton( "Show Vertical Seam", std::bind( &ImageRetargetingApp::verticalSeamGradientButtonClick, this ) );
seamCarvingParams->addButton( "Show Horizontal Seam", std::bind( &ImageRetargetingApp::horizontalSeamGradientButtonClick, this ) );
seamCarvingParams->addSeparator();
seamCarvingParams->addButton( "Get Gradient", std::bind( &ImageRetargetingApp::sobelGradientButtonClick, this ) );
seamCarvingParams->addButton( "Get Seam", std::bind( &ImageRetargetingApp::verticalSeamGradientButtonClick, this ) );
seamCarvingParams->addButton( "Delete Seam", std::bind( &ImageRetargetingApp::deleteCurrentSeamButtonClick, this ) );
//seamCarvingParams->addButton( "Add Seam", std::bind( &ImageRetargetingApp::addCurrentSeamButtonClick, this ) );
seamCarvingParams->addSeparator();
seamCarvingParams->addParam( "Resize Width", &(seamCarver->newWidth) ).min( 1 ).max( 1200 ).step( 1 );
seamCarvingParams->addParam( "Resize Height", &(seamCarver->newHeight) ).min( 1 ).max( 750 ).step( 1 );
seamCarvingParams->addButton( "Resize", std::bind( &ImageRetargetingApp::resizeSeamButtonClick, this ) );
seamCarvingParams->addParam("Resize Time: ", &(seamCarver->carveTime), true);
seamCarvingParams->addSeparator();
}
示例2: setup
void TweakBarApp::setup()
{
mObjSize = 4;
mLightDirection = vec3( 0, 0, -1 );
mColor = ColorA( 0.25f, 0.5f, 1, 1 );
mSomeValue = 2;
// Setup our default camera, looking down the z-axis
mCam.lookAt( vec3( -20, 0, 0 ), vec3( 0 ) );
// Create the interface and give it a name.
mParams = params::InterfaceGl::create( getWindow(), "App parameters", toPixels( ivec2( 200, 400 ) ) );
// Setup the parameters
mParams->addParam( "Cube Size", &mObjSize ).min( 0.1f ).max( 20.5f ).keyIncr( "z" ).keyDecr( "Z" ).precision( 2 ).step( 0.02f );
mParams->addParam( "Cube Rotation", &mObjOrientation );
mParams->addParam( "Cube Color", &mColor );
mParams->addParam( "String ", &mString );
mParams->addSeparator();
// Attach a callback that is fired after a target is updated.
mParams->addParam( "some value", &mSomeValue ).updateFn( [this] { console() << "new value: " << mSomeValue << std::endl; } );
// Add a param with no target, but instead provide setter and getter functions.
std::function<void( vec3 )> setter = std::bind( &TweakBarApp::setLightDirection, this, std::placeholders::_1 );
std::function<vec3 ()> getter = std::bind( &TweakBarApp::getLightDirection, this );
mParams->addParam( "Light Direction", setter, getter );
// Other types of controls that can be added to the interface
mParams->addButton( "Button!", std::bind( &TweakBarApp::button, this ) );
mParams->addText( "text", "label=`This is a label without a parameter.`" );
}
示例3: setup
void MeshViewApp::setup()
{
loadConfig("configs/gaztank.ini");
setupCamera();
// Create lights
m_light1 = new gl::Light(gl::Light::DIRECTIONAL, 0);
m_light1->setDirection(Vec3f(0, 0, 1).normalized());
m_light1->setAmbient(Color(0.0f, 0.0f, 0.1f));
m_light1->setDiffuse(Color(0.9f, 0.6f, 0.3f));
m_light1->setSpecular(Color(0.9f, 0.6f, 0.3f));
m_light2 = new gl::Light(gl::Light::DIRECTIONAL, 1);
m_light2->setDirection(Vec3f(0, 0, -1).normalized());
m_light2->setAmbient(Color(0.0f, 0.0f, 0.0f));
m_light2->setDiffuse(Color(0.2f, 0.6f, 1.0f));
m_light2->setSpecular(Color(0.2f, 0.2f, 0.2f));
// Setup matrix
m_matrix.setToIdentity();
m_matrix.translate(Vec3f::zero());
m_matrix.rotate(Vec3f::zero());
m_matrix.scale(Vec3f::one());
m_rotateMesh = false;
// Create a parameter window
m_params = params::InterfaceGl::create(getWindow(), "Properties", Vec2i(180, 240));
m_params->addText("LMB + drag - rotate");
m_params->addText("RMB + drag - zoom");
m_params->addSeparator();
m_params->addButton("Full screen", [&] { setFullScreen(!isFullScreen()); });
m_params->addParam("Auto rotate", &m_rotateMesh);
m_params->addSeparator();
m_params->addParam("Diffuse", &m_diffuseEnabled);
m_params->addParam("Normal", &m_normalEnabled);
m_params->addParam("Specular", &m_specularEnabled);
m_params->addParam("AO", &m_aoEnabled);
m_params->addParam("Emissive", &m_emissiveEnabled);
m_params->addSeparator();
m_params->addParam("Gamma", &m_gamma, "min=0.0 max=10.0 step=0.1");
m_time = (float)getElapsedSeconds();
}
示例4: setupParams
void PhysicallyBasedShadingApp::setupParams()
{
mParams = params::InterfaceGl::create( "PBR", ivec2( 300, 400 ) );
mParams->minimize();
mParams->addText( "Material" );
mParams->addParam( "Roughness", &mRoughness ).min( 0.0f ).max( 1.0f ).step( 0.01f );
mParams->addParam( "Metallic", &mMetallic ).min( 0.0f ).max( 1.0f ).step( 0.01f );
mParams->addParam( "Specular", &mSpecular ).min( 0.0f ).max( 1.0f ).step( 0.01f );
mParams->addParam( "Base Color", &mBaseColor );
mParams->addSeparator();
mParams->addText( "Light" );
mParams->addParam( "Animation", &mAnimateLight );
mParams->addParam( "Radius", &mLightRadius ).min( 0.0f ).max( 20.0f ).step( 0.1f );
mParams->addParam( "Color", &mLightColor );
mParams->addSeparator();
mParams->addText( "Camera" );
mParams->addParam( "Focal Length", &mFocalLength ).min( 0.0f ).step( 1.0f ).updateFn( [this]() {
if( mFocalLength != sFocalPresetsValues[mFocalLengthPreset] ){
mFocalLengthPreset = 0;
}
} );
mParams->addParam( "Lense", sFocalPresets, &mFocalLengthPreset );
mParams->addParam( "Sensor Size", &mSensorSize ).min( 0.0f ).step( 1.0f ).updateFn( [this]() {
if( mSensorSize != sSensorPresetsValues[mSensorSizePreset] ){
mSensorSizePreset = 0;
}
} );
mParams->addParam( "Film Gate", sSensorPresets, &mSensorSizePreset );
mParams->addParam( "F-Stop", &mFStop ).min( 0.25f ).max( 8.0f ).step( 0.25f ).updateFn( [this]() {
if( mFStop != sFStopPresetsValues[mFStopPreset] ){
mFStopPreset = 0;
}
} );
mParams->addParam( "F-Stop Preset", sFStopPresets, &mFStopPreset );
}
示例5: setParams
void VectorBlur::setParams(params::InterfaceGlRef params)
{
if (params == nullptr) {
printf("hbVectorBlur get no params\n");
return;
}
params->addSeparator();
params->addText("Vector Blur Filter Settings");
params->addParam("Vector Map Kernel", &mVectorMapKernel).min(1).max(5).step(1);
params->addParam("Vector Map Theta", &mTheta).min(0.f).max(360.f).step(0.1f);
params->addParam("Blur Map Kernel", &mSize).min(0).max((float)mSizeMax).step(1);
params->addParam("Blur Map Amplifier", &mAmplifier).min(1.f).max(10.f).step(0.1f);
params->addParam("Vector Blur Kernel", &mVectorBlurKernel).min(0).max(30).step(1);
params->addSeparator();
}
示例6: setup
void WaterSimulationApp::setup(){
boxDimension=Vec3f(30.0f,30.0f,30.0f);
boxCenter=Vec3f(boxDimension)/2.0f;
//Fluid System setup
fluidsys=&stamfluid;
fluidsys->reset(boxDimension);
randomForce=Vec3f(2,3,-1);
randomForceX=boxCenter;
//// setup our default camera, looking down the z-axis
CameraPersp cam;
cam.setEyePoint(Vec3f(200, 50, 50));
cam.setCenterOfInterestPoint(boxCenter);
cam.setPerspective(60.0, getWindowAspectRatio(), 1.0, 1000.0);
mMayaCam.setCurrentCam(cam);
Matrix44f mvM=mMayaCam.getCamera().getModelViewMatrix();
gravity = Vec3f(mvM.m10,mvM.m11,mvM.m12);//col4:camera center, row: right,up,back
gravity*= 9.8f;
// Setup the parameters
mDrawGravity=false;
mAddNewForce=false;
mAnimate =false;
mDrawBox =true;
mParams = params::InterfaceGl::create( getWindow(), "Water Simulation Parameters", toPixels( Vec2i( 250,300 ) ) );
mParams->addParam("Draw Box", &mDrawBox);
mParams->addParam("Draw Grid",&mDrawGrid);
mParams->addParam("Draw Random Force",&mDrawForce);
mParams->addSeparator();
mParams->addParam("External Force Position",&randomForceX);
mParams->addParam("External Force Dir",&randomForce);
mParams->addParam("Draw Gravity",&mDrawGravity);
mParams->addParam("Draw Velocity", &(fluidsys->mDrawVelocity));
mParams->addSeparator();
mParams->addParam("Animate",&mAnimate);
mParams->addText("status","label=` `");
mParams->addParam("Time Elapsed",&(fluidsys->elapsed),"",true);
mParams->addSeparator();
mParams->addParam("Viscosity", &fluidsys->viscosity);
mParams->addParam("Diffusion Rate", &fluidsys->diffusion);
mParams->addParam("Buoyancy Rate",&fluidsys->buoyancy);
}
示例7: setup
void ParamsBasicApp::setup()
{
ObjLoader loader( (DataSourceRef)loadResource( "Final_sculpture3.obj" ) );
loader.load( &mMesh );
a = 1;
e = 1;
c = 1;
mVBO = gl::VboMesh( mMesh );
mMesh.recalculateNormals();
mCameraDistance = 25;
receiver.setup(3000);
mObjSize = 4;
mEye = Vec3f(-1,0.8f,1);
mLightDirection = Vec3f( -0.54f, -0.27f, -1.07f );
mColor = ColorA( 0.25f, 0.5f, 1.0f, 1.0f );
mCam.setPerspective( 60.0f, getWindowAspectRatio(), 0.1f, 30000.0f );
// setup our default camera, looking down the z-axis
mCam.lookAt( mEye, Vec3f(0,0,0) );
// Setup the parameters
mParams = params::InterfaceGl::create( getWindow(), "App parameters", toPixels( Vec2i( 200, 400 ) ) );
mParams->addParam( "Cube Size", &mObjSize, "min=0.1 max=20.5 step=0.5 keyIncr=z keyDecr=Z" );
mParams->addParam( "Cube Rotation", &mObjOrientation );
//mParams->addParam( "Cube Color", &mColor, "" );
mParams->addSeparator();
mParams->addParam( "Light Direction", &mLightDirection, "" );
mParams->addButton( "Button!", std::bind( &ParamsBasicApp::button, this ) );
mParams->addText( "text", "label=`This is a label without a parameter.`" );
mParams->addParam( "String ", &mString, "" );
mParams->addParam( "Eye Distance", &mCameraDistance, "min=1.0 max=100.0 step=1.0 keyIncr=s keyDecr=w" );
}
示例8: changeParameterWindow
// assumes that prevPv and curPv are not equal
void GeoDeVisualizerApp::changeParameterWindow()
{
switch (mPrevParams.displayMode) {
case Geography:
break;
case Colonies:
{
mParams->removeParam("colony");
mParams->removeParam("information");
break;
}
case Attributes:
{
mParams->removeParam("attributes");
const vector<string>& names = mWorld.attributeNames();
for (vector<string>::const_iterator nameRef = names.begin(); nameRef != names.end(); ++nameRef) {
mParams->removeParam(*nameRef);
}
break;
}
case Resources:
{
mParams->removeParam("resources");
const vector<string>& names = mWorld.resourceNames();
for (vector<string>::const_iterator nameRef = names.begin(); nameRef != names.end(); ++nameRef) {
mParams->removeParam(*nameRef);
}
break;
}
}
switch (mCurParams.displayMode) {
case Geography:
break;
case Colonies:
{
mParams->addParam("colony", mColonyDisplay, &mCurParams.displayColony);
Colony& colRef = mWorld.mColonies[mCurParams.displayColony];
colRef.updateInfo();
mParams->addParam("information",&colRef.getInfo());
break;
}
case Attributes:
{
mParams->addText("attributes");
const vector<string>& names = mWorld.attributeNames();
string attrKey = "1";
for (u32 i = 0; i < names.size(); i++) {
mParams->addParam(names[i], &(mCurParams.showAttributes[i]), "keyIncr="+attrKey);
attrKey[0]++;
}
break;
}
case Resources:
{
mParams->addText("resources");
const vector<string>& names = mWorld.resourceNames();
string resKey = "a";
for (u32 i = 0; i < names.size(); i++) {
mParams->addParam(names[i], &(mCurParams.showResources[i]), "keyIncr="+resKey);
resKey[0]++;
}
break;
}
}
}
示例9: makeGui
void cApp::makeGui(){
gui = params::InterfaceGl::create( getWindow(), "Ramses", vec2(300, getWindowHeight()) );
gui->setOptions( "", "position=`0 0` valueswidth=100" );
function<void(void)> update = [&](){
for( int i=0; i<rms.size(); i++){
rms[i].updateVbo(eye);
}
};
function<void(void)> sx = [this](){
saveXml();
};
function<void(void)> ld = [this](){
loadXml();
for( int i=0; i<rms.size(); i++){
rms[i].eSimType = simType;
rms[i].loadSimData(frame);
rms[i].updateVbo(eye);
}
};
function<void(void)> ren = [this](){
bStart = true;
mExp.startRender();
};
gui->addText( "main" );
gui->addParam("start", &bStart );
gui->addParam("frame", &frame ).updateFn(update);
gui->addParam("ortho", &bOrtho );
gui->addParam("xyz global scale", &Ramses::globalScale ).step(0.01).updateFn(update);
//gui->addParam("r(x) resolution", &Ramses::boxelx, true );
//gui->addParam("theta(y) resolution", &Ramses::boxely, true );
gui->addButton("save XML", sx );
gui->addButton("load XML", ld );
gui->addButton("start Render", ren );
gui->addSeparator();
for( int i=0; i<6; i++){
string p = to_string(simType) + "_"+ Ramses::prm[i];
function<void(void)> up = [i, this](){
rms[i].updateVbo(eye);
};
function<void(void)> up2 = [i, this](){
rms[i].loadSimData(this->frame);
rms[i].updateVbo(eye);
};
gui->addParam(p+" show", &rms[i].bShow ).group(p).updateFn(up2);
//gui->addParam(p+" polar coordinate", &rms[i].bPolar ).group(p).updateFn(up2);
gui->addParam(p+" Auto Min Max", &rms[i].bAutoMinMax ).group(p).updateFn(up);
gui->addParam(p+" in min", &rms[i].in_min).step(0.05f).group(p).updateFn(up);
gui->addParam(p+" in max", &rms[i].in_max).step(0.05f).group(p).updateFn(up);
gui->addParam(p+" z extrude", &rms[i].extrude).step(1.0f).group(p).updateFn(up);
//gui->addParam(p+" x offset", &rms[i].xoffset).step(1.0f).group(p).updateFn(up);
//gui->addParam(p+" y offset", &rms[i].yoffset).step(1.0f).group(p).updateFn(up);
//gui->addParam(p+" z offset", &rms[i].zoffset).step(1.0f).group(p).updateFn(up);
gui->addParam(p+" xy scale", &rms[i].scale).step(1.0f).group(p).updateFn(up);
//gui->addParam(p+" visible thresh", &rms[i].visible_thresh).step(0.005f).min(0.0f).max(1.0f).group(p).updateFn(up);
gui->addParam(p+" log", &rms[i].eStretch).step(1).min(0).max(1).group(p).updateFn(up2);
// read only
//gui->addParam(p+" r(x) resolution", &rms[eSimType][i].boxelx, true );
//gui->addParam(p+" theta(y) resolution", &rms[eSimType][i].boxely, true );
//gui->addParam(p+" visible rate(%)", &rms[i].visible_rate, true ).group(p);
//gui->addParam(p+" num particle", &rms[i].nParticle, true).group(p);
gui->addSeparator();
}
}
示例10: setup
void hidTestApp::setup()
{
mJsonManager = heartbeat::JsonManager::create("test.json");
mSvgManager = heartbeat::SvgManager::create();
mSvgManager->initialize();
mEventManager = heartbeat::EventManager::create( "global", true );
mInteractionZones = heartbeat::InteractionZones::create();
mInteractionZonesDebug = heartbeat::InteractionDebugRenderable::create( mInteractionZones );
mKioskManager = heartbeat::KioskManager::create();
mKioskManager->initialize();
mInteractionZones->initialize();
mInteractionZonesDebug->initialize();
mInteractionZonesDebug->enableDistance();
mInteractionZonesDebug->enableZone();
using namespace heartbeat;
mFar = mInteractionZones->getZoneScalar( InteractionZones::Zone::FAR );
mApproach = mInteractionZones->getZoneScalar( InteractionZones::Zone::APPROACH );
mDead = mInteractionZones->getZoneScalar( InteractionZones::Zone::DEAD );
mTable = mInteractionZones->getZoneScalar( InteractionZones::Zone::TABLE );
mParams = params::InterfaceGl::create( "Interaction Zone Debug", ivec2( 300, 400 ) );
// Unsafe but needed.
mParams->addButton( "Capture Table Barrier", [&]() {
mInteractionZones->captureBarrier();
mInteractionZonesDebug->enableZone();
});
mParams->addButton( "Write Table Barrier", [&]() {
mInteractionZones->writeInteractionZone();
});
mParams->addButton( "Toggle Live Distance", [&](){
mInteractionZonesDebug->enableDistance( ! mInteractionZonesDebug->isDistanceEnabled() );
});
mParams->addButton( "Toggle Table Barrier", [&](){
mInteractionZonesDebug->enableZone( ! mInteractionZonesDebug->isZoneEnabled() );
});
mParams->addSeparator();
mParams->addButton( "Query/Store Ignore Indices(Poles)", std::bind( &InteractionZones::queryIgnoreIndices, mInteractionZones ) );
mParams->addButton( "Print Current Ignore Indices(Poles)", [&](){
std::cout << "Printing ignore indices: ";
auto ignoreIndices = mInteractionZones->getIgnoreIndices();
int last = 0;
for( auto & indice : ignoreIndices ) {
if( last == 0 ) {
last = indice;
}
if( last != indice-1 ) {
cout << endl << " New Ignore Zone: ";
}
cout << indice << ", ";
last = indice;
}
std::cout << std::endl;
});
mParams->addButton( "Clear Current Ignore Indices(Poles)", [&](){
const_cast<std::vector<uint32_t>&>(mInteractionZones->getIgnoreIndices()).clear();
});
mParams->addSeparator();
mParams->addText("Zone Scalars (No Overlapping)");
mParams->addParam("Set Far Zone", &mFar).updateFn( std::bind( &hidTestApp::updateFar, this ) );
mParams->addParam("Set Approach Zone", &mApproach).updateFn( std::bind( &hidTestApp::updateApproach, this ) );
mParams->addParam("Set Dead Zone", &mDead).updateFn( std::bind( &hidTestApp::updateDead, this ) );
mParams->addParam("Set Table Zone", &mTable).updateFn( std::bind( &hidTestApp::updateTable, this ) );
mParams->addButton("Submit Zone Changes", std::bind( &hidTestApp::updateZones, this ) );
mParams->addSeparator();
mParams->addText("Teensy Settings");
mParams->addButton("Send Top Teensy Approach", [&](){
mEventManager->queueEvent( EventDataRef( new ApproachEvent( KioskId::TOP_KIOSK ) ) );
});
mParams->addButton("Send Top Teensy Depart", [&](){
mEventManager->queueEvent( EventDataRef( new DepartEvent( KioskId::TOP_KIOSK ) ) );
});
mParams->addButton("Send Middle Teensy Approach", [&](){
mEventManager->queueEvent( EventDataRef( new ApproachEvent( KioskId::MIDDLE_KIOSK ) ) );
});
mParams->addButton("Send Middle Teensy Depart", [&](){
mEventManager->queueEvent( EventDataRef( new DepartEvent( KioskId::MIDDLE_KIOSK ) ) );
});
mParams->addButton("Send Bottom Teensy Approach", [&](){
mEventManager->queueEvent( EventDataRef( new ApproachEvent( KioskId::BOTTOM_KIOSK ) ) );
});
mParams->addButton("Send Bottom Teensy Depart", [&](){
mEventManager->queueEvent( EventDataRef( new DepartEvent( KioskId::BOTTOM_KIOSK ) ) );
});
// mParams->addButton("Set Teensy TOP", );
}