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C++ InterfaceGl::draw方法代码示例

本文整理汇总了C++中params::InterfaceGl::draw方法的典型用法代码示例。如果您正苦于以下问题:C++ InterfaceGl::draw方法的具体用法?C++ InterfaceGl::draw怎么用?C++ InterfaceGl::draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在params::InterfaceGl的用法示例。


在下文中一共展示了InterfaceGl::draw方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

void LookAroundYouApp::draw()
{
	// clear out the window with black
	gl::clear( Color( 0, 0, 0 ) );
	
	// set up the camera
	gl::pushMatrices();
	gl::setMatrices( mMayaCam.getCamera() );
	
    
    for(int i=0; i<mBoids.size(); i++) {
        mBoids[i]->draw();
    }

    gl::drawCoordinateFrame( 6.0f );
    
	gl::popMatrices();
	
	// Draw the interface
	mParams.draw();
    
    float pos = music->getPlayheadNorm();
    Rectf bar(0, 0, app::getWindowWidth()*pos, 10);
    gl::drawSolidRect(bar);
}
开发者ID:KitchenTableCoders,项目名称:3daudio,代码行数:25,代码来源:LookAroundYouApp.cpp

示例2: draw

void PaintingBeingsApp::draw()
{
	gl::clear(ColorAf::gray(0.6f));

	gl::setViewport(getWindowBounds());
	gl::setMatrices(_camera);

	glMultMatrixf(_arcball.getQuat());

	if (_showWireFrame)
		gl::enableWireframe();
	else
		gl::disableWireframe();

	if (_launchAlgoGen)
	{
		if (!_showImageBeing)
		{
			_image.getTexture().enableAndBind();
			gl::draw(_image.getTexture(), _rectangleTextutre);
			_image.getTexture().unbind();

			gl::Texture textureAlgoGen = _algoGen.getBestImage();
			textureAlgoGen.enableAndBind();
			gl::draw(textureAlgoGen, _rectangleAlgoGen);
			textureAlgoGen.unbind();
		}
		else
		{
			_imageBeing.draw(_algoGen.getBestImage());
		}
	}	

	_params.draw();
}
开发者ID:3a-arthurkevin,项目名称:PaintingBeings,代码行数:35,代码来源:PaintingBeingsApp.cpp

示例3: draw

void AnotherSandboxProjectApp::draw()
{
    gl::clear( Color( 0, 0, 0 ) );
    
    glUseProgram(_drawingProgram);
    glBindVertexArray(_drawingVAO);
    glBindBuffer(GL_ARRAY_BUFFER, _drawingVBO);
    
    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_BUFFER, _gridTex);
    glBindSampler(0, 0);
    
    glProgramUniform2f(_drawingProgram, _drawingScreenSizeLoc, (GLfloat)getWindowWidth(), (GLfloat)getWindowHeight());
    
    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
    
    glBindBuffer(GL_ARRAY_BUFFER, 0);
    glBindVertexArray(0);
    glUseProgram(0);
    
    vec2 cellRectSize = vec2((float)getWindowWidth() / (float)_DSPController->getGridSize().x, (float)getWindowHeight() / (float)_DSPController->getGridSize().x);
    ivec2 mouseCell = (ivec2)((vec2)getMousePos() / cellRectSize);
    vec2 mouseCellPoint = (vec2)mouseCell * cellRectSize;
    
    gl::color(1.0, 0.0, 0.0);
    gl::drawSolidRect(Rectf(mouseCellPoint, mouseCellPoint + cellRectSize));
    
    _params.draw();
}
开发者ID:AstronautStr,项目名称:GPUDSP,代码行数:29,代码来源:AnotherSandboxProjectApp.cpp

示例4: draw

void ArmyDemoApp::draw()
{
	gl::clear( Color::black() );
	gl::setMatrices( mCamera );
	gl::translate( 0, -5.0f, 0.0f );
	gl::scale( vec3( 0.1f ) );
	
	if ( mEnableWireframe )
		gl::enableWireframe();
	
	for(int i=0; i < ROW_LEN; ++i) {
		for(int j=0; j < ROW_LEN; ++j ) {
			gl::pushModelMatrix();
			gl::translate(SPACING * (i - 0.5f * ROW_LEN), 0, SPACING * (j - 0.5f * ROW_LEN));
			mSkeletalMesh->setPose( mTime + 2.0f*( i * j )/NUM_MONSTERS );
			if( mDrawMesh ) {
				model::Renderer::draw( mSkeletalMesh );
			}
			if( mDrawSkeleton) {
				model::Renderer::draw( mSkeletalMesh->getSkeleton() );
			}
			gl::popModelMatrix();
		}
	}
	
	if ( mEnableWireframe )
		gl::disableWireframe();
	
	mParams.draw();
	
}
开发者ID:PetrosKataras,项目名称:Cinder-CMakeBlockApp,代码行数:31,代码来源:BlockApp.cpp

示例5: draw

void ColorTilesApp::draw()
{
	gl::clear(Color(0, 0, 0));

    gl::setMatrices(camera_);
    gl::rotate(sceneRotation_);

    std::for_each(tiles_.begin(), tiles_.end(), std::mem_fun(&Tile::draw));
    params_.draw();
}
开发者ID:jbromley,项目名称:ColorTiles,代码行数:10,代码来源:ColorTilesApp.cpp

示例6: draw

void TestbedApp::draw()
{
	// clear out the window with black
	gl::clear( Color( 0, 0, 0 ) );

	settings.hz = settingsHz;

	test->Step(&settings);

	// Update the state of the particle parameter.
	bool restartTest;
	const bool changed = particleParameter.Changed(&restartTest);
	B2_NOT_USED(changed);

	test->DrawTitle(entry->name);

#if ! defined( CINDER_GL_ES )
	mParams.draw();
#else
	gl::color( 0.6f, 0.6f, 0.7f );
	gl::drawSolidRect( mLeftButton );
	gl::drawSolidRect( mRightButton );
#endif

	if (testSelection != testIndex || restartTest)
	{
		fullscreenUI.Reset();
		if (!restartTest) particleParameter.Reset();

		testIndex = testSelection;
		delete test;
		entry = g_testEntries + testIndex;
		test = entry->createFcn();
		viewZoom = test->GetDefaultViewZoom();
		settings.viewCenter.Set(0.0f, 20.0f * viewZoom);
		resizeView( width, height );
	}

	// print world step time stats every 600 frames
	static int s_printCount = 0;
	static b2Stat st;
	st.Record(settings.stepTimeOut);

	const int STAT_PRINT_INTERVAL = 600;
	if( settings.printStepTimeStats && st.GetCount() == STAT_PRINT_INTERVAL ) {

		console() << "World Step Time samples "
		          << s_printCount*STAT_PRINT_INTERVAL << "-" << (s_printCount+1)*STAT_PRINT_INTERVAL-1 << ": "
		          << st.GetMin() << "min " <<  st.GetMax() << "max " <<  st.GetMean() << "avg (ms)" << std::endl;
		s_printCount++;
	}
}
开发者ID:gaborpapp,项目名称:CinderLiquidFun,代码行数:52,代码来源:Main.cpp

示例7: draw

void ocvWarpApp::draw()
{
    gl::clear( Color( 1, 1, 1 ) );

    gl::color( Color( 1, 1, 1 ) );
    updateImage();
    gl::draw( mTexture );

    gl::color( Color( 1, 1, 0 ) );
    gl::drawSolidCircle( mRotationCenter, 4.0f );

    mParams.draw();
}
开发者ID:cinder,项目名称:Cinder-OpenCV3,代码行数:13,代码来源:ocvWarpApp.cpp

示例8: Color

void f6_structure::draw()
{
	// clear out the window with black
	gl::clear( Color( 0, 0, 0 ) ); 

	if (mParamsVisible)
		mParams.draw();
	
	if (mParticlesVisible)
	{
		for (int i = 0; i < pss.size(); i++)
			pss[i].draw(mMousePosition);
	}
}
开发者ID:furinax,项目名称:f5_webs,代码行数:14,代码来源:f6_structure.cpp

示例9: draw

void SmilesApp::draw()
{
	gl::enableAlphaBlending();
	gl::clear( Color::black() );
    gl::color(1.0f, 1.0f, 1.0f);
    
    // draw webcam capture
	if( !mCapture || !mSurface )
		return;
    gl::draw( gl::Texture(mSurface) );
    
    if(mGreyChannel){
    gl::pushMatrices();{
        gl::translate(mSmileRect.getUpperLeft());
        gl::draw( gl::Texture(mGreyChannel) );
    }gl::popMatrices();
    }
    
    // draw rect that actually gets analysed:
    gl::color(ColorA(0.0f, 1.0f, 0.0f, 1.0f));
    gl::drawStrokedRect(mSmileRect);
    gl::drawStrokedCircle(mSmileRect.getUpperLeft(), 10);
    gl::drawStrokedCircle(mSmileRect.getUpperRight(), 10);
    gl::drawStrokedCircle(mSmileRect.getLowerLeft(), 10);
    gl::drawStrokedCircle(mSmileRect.getLowerRight(), 10);
    
    
    //draw mSmileThreshold
    gl::pushMatrices();{
        gl::color(ColorA(1.0f, 0.0f, 0.0f, 0.3f));
        gl::drawSolidRect(Rectf( 0, (1-mSmileThreshold)*getWindowHeight(), getWindowWidth(), getWindowHeight() ) );
        gl::drawStrokedRect( Rectf(0, 0, getWindowWidth(), getWindowHeight() ) );
    }gl::popMatrices();
    
    //draw faces
    if(!mFaces.empty()){
        gl::pushMatrices();{
            gl::translate(mSmileRect.getUpperLeft());
            gl::color(1.0f, 1.0f, 1.0f);
            for(list<VisualObject *>::iterator it = mFaces.begin(); it != mFaces.end(); ++it) {
                mFace = static_cast<FaceObject*>(*it);
                gl::drawStrokedRect(Rectf(mFace->x, mFace->y, mFace->x+mFace->xSize, mFace->y+mFace->ySize ));
            }
        }gl::popMatrices();
    }
    
    mParams.draw();
}
开发者ID:redpaperheart,项目名称:CinderMPTSmilesDetector,代码行数:48,代码来源:SmilesApp.cpp

示例10: chan

void Fluid2DBasicApp::draw()
{
	// clear out the window with black
	gl::clear( Color( 0, 0, 0 ) ); 

	Channel32f chan( mFluid2D.resX(), mFluid2D.resY(), mFluid2D.resX()*sizeof(float), 1, const_cast<float*>( mFluid2D.density().data() ) );

	if( ! mTex ) {
		mTex = gl::Texture( chan );
	} else {
		mTex.update( chan );
	}
	gl::color( Color( 1, 1, 1 ) );
	gl::draw( mTex, getWindowBounds() );

	mParams.draw();
}
开发者ID:fieldOfView,项目名称:CinderFx,代码行数:17,代码来源:Fluid2DBasicApp.cpp

示例11: draw

void PolygonBooleanApp::draw()
{
	gl::clear( Color( 0.24f, 0.24f, 0.24f ) );
	
	gl::color( ColorA( 0.25f, 0.5f, 1.0f, 0.15f ) );
	gl::draw( *mPolyAMesh );

	gl::color( ColorA( 0.25f, 1.0f, 0.5f, 0.15f ) );
	gl::draw( *mPolyBMesh );
	
	gl::lineWidth( 2.0f );
	gl::color( ColorA( 1.0f, 0.5f, 0.25f, 1.0f ) );
	for( size_t c = 0; c < mPolyResult.size(); ++c )
		gl::draw( mPolyResult[c] );	
		
	mParams.draw();
}
开发者ID:AbdelghaniDr,项目名称:Cinder,代码行数:17,代码来源:PolygonBooleanApp.cpp

示例12: draw

void _TBOX_PREFIX_App::draw()
{
	// clear out the window with black
	gl::clear( Color( 0, 0, 0 ) );
	
	// set up the camera
	gl::pushMatrices();
	gl::setMatrices( mMayaCam.getCamera() );
	
	Vec3f size = 5.0f * Vec3f::one();
	gl::drawColorCube( 0.5f * size, size );
	gl::drawCoordinateFrame( 6.0f );
	
	gl::popMatrices();
	
	// Draw the interface
	mParams.draw();
}
开发者ID:jefftimesten,项目名称:MPCApp,代码行数:18,代码来源:_TBOX_PREFIX_App.cpp

示例13: draw

void ArtkpApp::draw()
{
	gl::clear( Color::black() );

	gl::disableDepthRead();
	gl::disableDepthWrite();

	// draws camera image
	gl::setViewport( getWindowBounds() );
	gl::setMatricesWindow( getWindowSize() );

	gl::color( Color::white() );
	Area outputArea = Area::proportionalFit( Area( 0, 0, CAPTURE_WIDTH, CAPTURE_HEIGHT ), getWindowBounds(), true, true );
	if ( mCaptTexture )
		gl::draw( mCaptTexture, outputArea );

	// places a cube on each detected marker
	gl::enableDepthRead();
	gl::enableDepthWrite();

	gl::setViewport( outputArea );
	// sets the projection matrix
	mArTracker.setProjection();

	// scales the pattern according th the pattern width
	Vec3d patternScale = Vec3d::one() * mArTracker.getOptions().getPatternWidth();
	for ( int i = 0; i < mArTracker.getNumMarkers(); i++ )
	{
		// id -1 means unknown marker, false positive
		if ( mArTracker.getMarkerId( i ) == -1 )
			continue;

		// sets the modelview matrix of the i'th marker
		mArTracker.setModelView( i );
		gl::scale( patternScale );
		gl::translate( Vec3f( 0.f, .0f, .5f ) ); // places the cube on the marker instead of the center
		gl::drawColorCube( Vec3f::zero(), Vec3f::one() );
	}

	mParams.draw();
}
开发者ID:gaborpapp,项目名称:Cinder-Artkp,代码行数:41,代码来源:ArtkpApp.cpp

示例14: draw

void TriangulationApp::draw()
{
	if( mOldPrecision != mPrecision )
		recalcMesh();

	gl::clear();
	gl::pushModelView();
		gl::translate( getWindowCenter() * Vec2f( 0.8f, 1.2f ) );
		gl::scale( Vec3f( mZoom, mZoom, mZoom ) );
		gl::color( Color( 0.8f, 0.4f, 0.0f ) );
		gl::draw( mVboMesh );
		if( mDrawWireframe ) {
			gl::enableWireframe();
			gl::color( Color::white() );
			gl::draw( mVboMesh );
			gl::disableWireframe();
		}
	gl::popModelView();
	
	mParams.draw();
}
开发者ID:ChadMcKinney,项目名称:Cinder,代码行数:21,代码来源:TriangulationApp.cpp

示例15: draw

void KaleidoscopeApp::draw()
{
    gl::clear();

    gl::setViewport( getWindowBounds() );
    gl::setMatricesWindow( getWindowSize() );

    if ( mShader )
    {
        mShader.bind();
        mShader.uniform( "center", mCenter );
        mShader.uniform( "numReflectionLines", mNumReflectionLines );
        mShader.uniform( "rotation", mRotation );
        mShader.uniform( "txt", 0 );
    }

    if ( mTexture )
        gl::draw( mTexture, getWindowBounds() );

    if ( mShader )
        mShader.unbind();

    mParams.draw();
}
开发者ID:gaborpapp,项目名称:apps,代码行数:24,代码来源:KaleidoscopeApp.cpp


注:本文中的params::InterfaceGl::draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。