本文整理汇总了C++中osgga::GUIActionAdapter类的典型用法代码示例。如果您正苦于以下问题:C++ GUIActionAdapter类的具体用法?C++ GUIActionAdapter怎么用?C++ GUIActionAdapter使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GUIActionAdapter类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
/*!
*
* \param ea
* Adapter udalosti.
*
* Metoda spomali pohyb na zaklade zdroja prijatej udalosti.
*
*/
bool Vwr::CameraManipulator::handleKeyUp( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter & us)
{
switch( ea.getKey() )
{
case osgGA::GUIEventAdapter::KEY_Space:
{
flushMouseEventStack();
_thrown = false;
_distance = 1.0f;
home(ea,us);
us.requestRedraw();
us.requestContinuousUpdate(false);
stop();
break;
}
case osgGA::GUIEventAdapter::KEY_Up:
case osgGA::GUIEventAdapter::KEY_Down:
decelerateForwardRate = true;
break;
case osgGA::GUIEventAdapter::KEY_Right:
case osgGA::GUIEventAdapter::KEY_Left:
decelerateSideRate = true;
break;
case osgGA::GUIEventAdapter::KEY_Page_Up:
case osgGA::GUIEventAdapter::KEY_Page_Down:
decelerateVerticalRate = true;
break;
}
return true;
}
示例2: handleMouseWheel
bool GISManipulator::handleMouseWheel( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us )
{
osgGA::GUIEventAdapter::ScrollingMotion sm = ea.getScrollingMotion();
osg::Vec3d eye, center, up;
getTransformation( eye, center, up );
double altitude = eye[2];
if ( sm == osgGA::GUIEventAdapter::SCROLL_UP ) {
altitude /= 1.41;
}
else if ( sm == osgGA::GUIEventAdapter::SCROLL_DOWN ) {
altitude *= 1.41;
}
else {
return false;
}
eye[2] = altitude;
center[2] = eye[2] - 1.0;
setTransformation( eye, center, up );
us.requestRedraw();
us.requestContinuousUpdate( isAnimating() );
return true;
}
示例3: if
bool
RTTPicker::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
if ( ea.getEventType() == ea.FRAME )
{
osg::FrameStamp* fs = aa.asView() ? aa.asView()->getFrameStamp() : 0L;
if ( fs )
{
runPicks( fs->getFrameNumber() );
}
// if there are picks in the queue, need to continuing rendering:
if ( !_picks.empty() )
{
aa.requestRedraw();
}
}
else if ( _defaultCallback.valid() && _defaultCallback->accept(ea, aa) )
{
pick( aa.asView(), ea.getX(), ea.getY(), _defaultCallback.get() );
aa.requestRedraw();
}
return false;
}
示例4: handleMouseWheel
bool OrbitCameraManipulator::handleMouseWheel( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa )
{
osgGA::GUIEventAdapter::ScrollingMotion sm = ea.getScrollingMotion();
// TODO: increase scroll factor when eye is far away from model bounding sphere
double scroll_distance_factor = ( m_eye - m_rotate_center ).length()*0.1;
switch( sm )
{
// mouse scroll up event
case osgGA::GUIEventAdapter::SCROLL_UP:
{
// perform zoom
zoomCamera( m_wheel_zoom_factor*scroll_distance_factor );
aa.requestRedraw();
aa.requestContinuousUpdate( isAnimating() || _thrown );
return true;
}
// mouse scroll down event
case osgGA::GUIEventAdapter::SCROLL_DOWN:
{
// perform zoom
zoomCamera( -m_wheel_zoom_factor*scroll_distance_factor );
aa.requestRedraw();
aa.requestContinuousUpdate( isAnimating() || _thrown );
return true;
}
// unhandled mouse scrolling motion
default:
return false;
}
}
示例5: home
void UFOManipulator::home(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us)
{
home(ea.getTime());
us.requestRedraw();
us.requestContinuousUpdate(false);
}
示例6: handleMouseWheel
bool TerrainZoomManipulator::handleMouseWheel( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us )
{
// no zooming by intersection is choosed
if (! (_flags & 0x08))
{
setCenterByMousePointer(ea, us);
}
switch( ea.getScrollingMotion() )
{
// mouse scroll up event
case osgGA::GUIEventAdapter::SCROLL_UP:
{
// perform zoom
zoomModel( _wheelZoomFactor, true );
us.requestRedraw();
us.requestContinuousUpdate( isAnimating() || _thrown );
return true;
}
// mouse scroll down event
case osgGA::GUIEventAdapter::SCROLL_DOWN:
zoomModel( -_wheelZoomFactor, true );
us.requestRedraw();
us.requestContinuousUpdate( false );
return true;
// unhandled mouse scrolling motion
default:
return false;
}
}
示例7: handle
bool Dragger::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
if (ea.getHandled()) return false;
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (!view) return false;
if (ea.getEventType() == osgGA::GUIEventAdapter::PUSH)
{
Picker picker( view, this );
Picker::Hits hits;
if ( picker.pick( ea.getX(), ea.getY(), hits ) )
{
_dragging = true;
aa.requestRedraw();
return true;
}
}
else if (ea.getEventType() == osgGA::GUIEventAdapter::RELEASE)
{
_dragging = false;
aa.requestRedraw();
}
else if (ea.getEventType() == osgGA::GUIEventAdapter::DRAG)
{
if (_dragging)
{
osg::Vec3d world;
if ( _mapNode->getTerrain()->getWorldCoordsUnderMouse(view, ea.getX(), ea.getY(), world) )
{
GeoPoint mapPoint;
_mapNode->getMap()->worldPointToMapPoint(world, mapPoint);
setPosition( mapPoint );
aa.requestRedraw();
return true;
}
}
}
else if (ea.getEventType() == osgGA::GUIEventAdapter::MOVE)
{
Picker picker( view, this );
Picker::Hits hits;
if ( picker.pick( ea.getX(), ea.getY(), hits ) )
{
setHover( true );
}
else
{
setHover( false );
}
aa.requestRedraw();
}
return false;
}
示例8: handleMouseRelease
bool OrbitCameraManipulator::handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa )
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if( !view ) return false;
if( ea.getButtonMask() == 0 )
{
double timeSinceLastRecordEvent = _ga_t0.valid() ? (ea.getTime() - _ga_t0->getTime()) : DBL_MAX;
if( timeSinceLastRecordEvent > 0.02 )
{
flushMouseEventStack();
}
if( isMouseMoving() )
{
if( performMovement( ea, aa ) && _allowThrow )
{
aa.requestRedraw();
aa.requestContinuousUpdate( true );
_thrown = true;
// TODO: fade out throw animation
}
return true;
}
}
if( !m_pointer_push_drag )
{
// select object
bool intersection_geometry_found = intersectSceneSelect( ea, view );
if( !intersection_geometry_found )
{
// click to background -> unselect all
if( m_system != nullptr )
{
m_system->clearSelection();
}
}
}
m_pointer_push_drag = false;
flushMouseEventStack();
addMouseEvent( ea );
if( performMovement( ea, aa ) )
{
aa.requestRedraw();
}
aa.requestContinuousUpdate( false );
_thrown = false;
return true;
}
示例9: switch
bool WeaponHUD::WeaponSwitchHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) {
switch (ea.getEventType()) {
case osgGA::GUIEventAdapter::SCROLL:
{
/*
* catches multiple activations of the weapon switching
* per frame because linux triggers keys twice
*/
if (_frameNumber == aa.asView()->getFrameStamp()->getFrameNumber()) {
return false;
}
_frameNumber = aa.asView()->getFrameStamp()->getFrameNumber();
//Debug message
OSG_ALWAYS << "SCROLL: " << aa.asView()->getFrameStamp()->getFrameNumber() << std::endl;
osgGA::GUIEventAdapter::ScrollingMotion sm = ea.getScrollingMotion();
switch (sm) {
/*
* switches backwards through weapon list when
* the mouse wheel is scrolled down
*/
case osgGA::GUIEventAdapter::SCROLL_DOWN:
//Debug message
OSG_ALWAYS << "SCROLL DOWN" << std::endl;
_switch->setValue(_curWeapon, false);
_curWeapon--;
/*
* if the first weapon is selected and another
* scroll backwards is triggered, the last weapon
* gets selected
*/
if (_curWeapon < 0)
_curWeapon = _switch->getNumChildren() - 1;
_curWeapon = _curWeapon % _switch->getNumChildren();
_switch->setValue(_curWeapon, true);
return true;
/*
* switches forward through weapon list when
* the mouse wheel is scrolled up
*/
case osgGA::GUIEventAdapter::SCROLL_UP:
//Debug message
OSG_ALWAYS << "SCROLL UP" << std::endl;
_switch->setValue(_curWeapon, false);
_curWeapon++;
_curWeapon = _curWeapon % _switch->getNumChildren();
_switch->setValue(_curWeapon, true);
return true;
default:
return false;
}
}
default:
return false;
}
}
示例10: handle
bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa )
{
if (ea.getEventType() == osgGA::GUIEventAdapter::MOVE &&
aa.asView()->getFrameStamp()->getFrameNumber() % 10 == 0)
{
osgViewer::View* view = static_cast<osgViewer::View*>(aa.asView());
update( ea.getX(), ea.getY(), view );
}
return false;
}
示例11: handleMouseDrag
bool OrbitCameraManipulator::handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa )
{
addMouseEvent( ea );
m_pointer_push_drag = true;
if( performMovement( ea, aa ) )
{
aa.requestRedraw();
}
aa.requestContinuousUpdate( false );
_thrown = false;
return true;
}
示例12: handle
bool Start::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
m_control->clearDrawing();
if ((ea.getEventType() == ea.PUSH) && (ea.getButton() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON))
{
m_control->clearDrawing();
osgUtil::LineSegmentIntersector::Intersections results;
osgViewer::View* view = static_cast<osgViewer::View*>(aa.asView());
if (view->computeIntersections(ea.getX(), ea.getY(), results, 0x01))
{
// find the first hit under the mouse:
osgUtil::LineSegmentIntersector::Intersection first = *(results.begin());
osg::Vec3d point = first.getWorldIntersectPoint();
// transform it to map coordinates:
osg::Vec3d newPoint;
m_control->getMapNode()->getMap()->worldPointToMapPoint(point, newPoint);
m_control->setFirstPoint(newPoint);
m_control->currentState() = new FirstSelected(m_control);
return (true);
}
}
return (false);
}
示例13: handle
bool StatsHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)
{
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()== _key)
{
osgViewer::View* myview = dynamic_cast<osgViewer::View*>(&aa);
if (!myview) return false;
osgViewer::ViewerBase* viewer = myview->getViewerBase();
toggle(viewer);
aa.requestRedraw();
return true;
}
break;
}
case osgGA::GUIEventAdapter::RESIZE:
{
setWindowSize(ea.getWindowWidth(), ea.getWindowHeight());
break;
}
default:
break;
}
return false;
}
示例14: handle
bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa )
{
if (ea.getEventType() == ea.PUSH && ea.getButton() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
osg::Vec3d world;
if ( _mapNode->getTerrain()->getWorldCoordsUnderMouse( aa.asView(), ea.getX(), ea.getY(), world ))
{
GeoPoint mapPoint;
_mapNode->getMap()->worldPointToMapPoint( world, mapPoint );
if (!_startValid)
{
_startValid = true;
_start = mapPoint.vec3d();
if (_featureNode.valid())
{
_root->removeChild( _featureNode.get() );
_featureNode = 0;
}
}
else
{
_end = mapPoint.vec3d();
compute();
_startValid = false;
}
}
}
return false;
}
示例15: addPoint
bool
AddPointHandler::handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa )
{
osgViewer::View* view = static_cast<osgViewer::View*>(aa.asView());
if ( ea.getEventType() == osgGA::GUIEventAdapter::PUSH )
{
if (ea.getButton() == _mouseButton)
{
_mouseDown = true;
_firstMove = true;
return addPoint( ea.getX(), ea.getY(), view );
}
}
else if (ea.getEventType() == osgGA::GUIEventAdapter::RELEASE)
{
if (ea.getButton() == _mouseButton)
{
_mouseDown = false;
}
}
else if (ea.getEventType() == osgGA::GUIEventAdapter::MOVE || ea.getEventType() == osgGA::GUIEventAdapter::DRAG)
{
if (_mouseDown)
{
if (!_firstMove)
{
return addPoint( ea.getX(), ea.getY(), view );
}
_firstMove = false;
}
return true;
}
return false;
}