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C++ Input::readObject方法代码示例

本文整理汇总了C++中osgdb::Input::readObject方法的典型用法代码示例。如果您正苦于以下问题:C++ Input::readObject方法的具体用法?C++ Input::readObject怎么用?C++ Input::readObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osgdb::Input的用法示例。


在下文中一共展示了Input::readObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SoundUpdateCB_readLocalData

bool SoundUpdateCB_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
    SoundUpdateCB* cb = dynamic_cast<SoundUpdateCB*>( &obj );

    /************************************************************************
    * Using this code, apps like osgviewer could use this kind of nodes and work,
    * but they will exit with crash !
    ************************************************************************/

    if(!SoundManager::instance()->initialized()) {
        osg::notify(osg::WARN) << "osgdb_osgAudio::SoundUpdateCB_readLocalData(): WARNING!!! ";
        osg::notify(osg::WARN) << "The osgAudio plugin is initializing the SoundManager. ";
        osg::notify(osg::WARN) << "So surely nobody will shutdown it, and I will exit with a crash!" << std::endl;
        osgAudio::SoundManager::instance()->init(16);
        osgAudio::SoundManager::instance()->getEnvironment()->setDistanceModel(osgAudio::InverseDistance);
        osgAudio::SoundManager::instance()->getEnvironment()->setDopplerFactor(1);
    }

    bool itAdvanced = false;

    SoundState *ss = dynamic_cast<SoundState*>(fr.readObject());
    if(ss != NULL) {
        cb->setSoundState(ss);
        itAdvanced = true;
    }

    OccludeCallback *oc = dynamic_cast<OccludeCallback*>(fr.readObject());
    if(oc != NULL) {
        cb->setOccludeCallback(oc);
        itAdvanced = true;
    }

    return itAdvanced;
}
开发者ID:Chouche,项目名称:osgaudio,代码行数:34,代码来源:IO_SoundUpdateCB.cpp

示例2: ShadowedScene_readLocalData

bool ShadowedScene_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
    osgShadow::ShadowedScene& ss = static_cast<osgShadow::ShadowedScene&>(obj);
    bool iteratorAdvanced = false;

    osg::ref_ptr<osg::Object> object=0;
    while((object=fr.readObject())!=0)
    {
        osgShadow::ShadowTechnique* st = dynamic_cast<osgShadow::ShadowTechnique*>(object.get());
        if (st) ss.setShadowTechnique(st);
        iteratorAdvanced = true;
    }

    return iteratorAdvanced;
}
开发者ID:BlitzMaxModules,项目名称:osg.mod,代码行数:15,代码来源:ShadowedScene.cpp


注:本文中的osgdb::Input::readObject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。