本文整理汇总了C++中osg::Vec4类的典型用法代码示例。如果您正苦于以下问题:C++ Vec4类的具体用法?C++ Vec4怎么用?C++ Vec4使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Vec4类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getFloat
osg::Vec4 ConfigManager::getVec4(std::string attributeX, std::string attributeY,
std::string attributeZ, std::string attributeW, std::string path,
osg::Vec4 def, bool * found)
{
bool hasEntry = false;
bool isFound;
osg::Vec4 result;
result.x() = getFloat(attributeX,path,def.x(),&isFound);
if(isFound)
{
hasEntry = true;
}
result.y() = getFloat(attributeY,path,def.y(),&isFound);
if(isFound)
{
hasEntry = true;
}
result.z() = getFloat(attributeZ,path,def.z(),&isFound);
if(isFound)
{
hasEntry = true;
}
result.w() = getFloat(attributeW,path,def.w(),&isFound);
if(isFound)
{
hasEntry = true;
}
if(found)
{
*found = hasEntry;
}
return result;
}
示例2: rasterize
// rasterizes a geometry to color
void rasterize(const Geometry* geometry, const osg::Vec4& color, RenderFrame& frame,
agg::rasterizer& ras, agg::rendering_buffer& buffer)
{
unsigned a = (unsigned)(127.0f+(color.a()*255.0f)/2.0f); // scale alpha up
agg::rgba8 fgColor = agg::rgba8( (unsigned)(color.r()*255.0f), (unsigned)(color.g()*255.0f), (unsigned)(color.b()*255.0f), a );
ConstGeometryIterator gi( geometry );
while( gi.hasMore() )
{
const Geometry* g = gi.next();
for( Geometry::const_iterator p = g->begin(); p != g->end(); p++ )
{
const osg::Vec3d& p0 = *p;
double x0 = frame.xf*(p0.x()-frame.xmin);
double y0 = frame.yf*(p0.y()-frame.ymin);
if ( p == g->begin() )
ras.move_to_d( x0, y0 );
else
ras.line_to_d( x0, y0 );
}
}
agg::renderer<agg::span_abgr32, agg::rgba8> ren(buffer);
ras.render(ren, fgColor);
ras.reset();
}
示例3: drawPlane
void ConicSectionPlugin::drawPlane(osg::Vec4 eq)
{
//if (showClipplane_->getState())
//{
//helper plane
Vec3 normal = Vec3(eq.x(), eq.y(), eq.z());
normal.normalize();
Vec3 point = normal * -eq.w();
point = point + normal * 0.003;
helperPlane_->update(normal, point);
Vec3 intersect[6];
osg::BoundingBox bboxCompl = cover->getBBox(Cone_.get());
int numIntersect = helperPlane_->getBoxIntersectionPoints(bboxCompl, intersect);
if (numIntersect > 0)
{
for (int i = 0; i < numIntersect; i++)
{
(*polyCoords_)[i] = intersect[i];
}
for (int i = numIntersect; i < 6; i++)
{
(*polyCoords_)[i] = (*polyCoords_)[numIntersect - 1];
}
}
(*polyNormal_)[0].set(normal[0], normal[1], normal[2]);
plane_->dirtyBound();
//}
}
示例4: apply
virtual void apply(osg::Geode& geode)
{
for (unsigned i=0; i<geode.getNumDrawables(); ++i)
{
osg::Geometry *geo = dynamic_cast<osg::Geometry *>(geode.getDrawable(i));
if (!geo) continue;
osg::StateSet *stateset = geo->getStateSet();
if (!stateset) continue;
osg::StateAttribute *state = stateset->getAttribute(osg::StateAttribute::MATERIAL);
if (!state) continue;
osg::Material *mat = dynamic_cast<osg::Material *>(state);
if (!mat) continue;
const osg::Vec4 v4 = mat->getDiffuse(FAB);
if (v4.r() == 1.0f && v4.g() == 0.0f && v4.b() == 1.0f)
{
//VTLOG("oldmat rc %d, ", mat->referenceCount());
osg::Material *newmat = (osg::Material *)mat->clone(osg::CopyOp::DEEP_COPY_ALL);
newmat->setDiffuse(FAB, osg::Vec4(c.r*2/3,c.g*2/3,c.b*2/3,1));
newmat->setAmbient(FAB, osg::Vec4(c.r*1/3,c.g*1/3,c.b*1/3,1));
//VTLOG("newmat rc %d\n", newmat->referenceCount());
stateset->setAttribute(newmat);
//VTLOG(" -> %d %d\n", mat->referenceCount(), newmat->referenceCount());
}
}
osg::NodeVisitor::apply(geode);
}
示例5: writeFloat
void DataOutputStream::writeVec4(const osg::Vec4& v){
writeFloat(v.x());
writeFloat(v.y());
writeFloat(v.z());
writeFloat(v.w());
if (_verboseOutput) std::cout<<"read/writeVec4() ["<<v<<"]"<<std::endl;
}
示例6: getValue
bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec4& value) const
{
value.x() = _heightField->getHeight(i,j);
value.y() = _defaultValue.y();
value.z() = _defaultValue.z();
value.w() = _defaultValue.w();
return true;
}
示例7: color
QColor OSGTextNode::color() const
{
const osg::Vec4 osgColor = h->text->getColor();
return QColor::fromRgbF(
osgColor.r(),
osgColor.g(),
osgColor.b(),
osgColor.a());
}
示例8: getElement
bool Uniform::getElement( unsigned int index, osg::Vec4& v4 ) const
{
if( index>=getNumElements() || !isCompatibleType(FLOAT_VEC4) ) return false;
unsigned int j = index * getTypeNumComponents(getType());
v4.x() = (*_floatArray)[j];
v4.y() = (*_floatArray)[j+1];
v4.z() = (*_floatArray)[j+2];
v4.w() = (*_floatArray)[j+3];
return true;
}
示例9: SetBackDropColor
//
//set the drop shadow color
//
void TextRegion::SetBackDropColor(const osg::Vec4 &color)
{
_backdropColor.r() = color.r();
_backdropColor.g() = color.g();
_backdropColor.b() = color.b();
_backdropColor.a() = this->GetAlpha()*0.5f;
_text->setBackdropColor(_backdropColor);
_dirtyRenderState = true;
}
示例10: assert
void OrbitalBodyImposter::updateTint(osg::Vec4 const &color, double flare_alpha) {
osg::Vec4Array *colors = dynamic_cast<osg::Vec4Array*>(m_CoreImposter->getColorArray());
assert(colors);
(*colors)[0] = color;
m_CoreImposter->dirtyDisplayList();
if (m_FlareImposter.valid()) {
osg::Vec4Array *colors = dynamic_cast<osg::Vec4Array*>(m_FlareImposter->getColorArray());
assert(colors);
(*colors)[0] = osg::Vec4(color.x(), color.y(), color.z(), flare_alpha);
m_FlareImposter->dirtyDisplayList();
}
}
示例11: position
void StandardShadowMap::ViewData::aimShadowCastingCamera(
const osg::BoundingSphere &bs,
const osg::Light *light,
const osg::Vec4 &lightPos,
const osg::Vec3 &lightDir,
const osg::Vec3 &lightUpVector
/* by default = osg::Vec3( 0, 1 0 )*/ )
{
osg::Matrixd & view = _camera->getViewMatrix();
osg::Matrixd & projection = _camera->getProjectionMatrix();
osg::Vec3 up = lightUpVector;
if( up.length2() <= 0 ) up.set( 0,1,0 );
osg::Vec3d position(lightPos.x(), lightPos.y(), lightPos.z());
if (lightPos[3]==0.0) // infinite directional light
{
// make an orthographic projection
// set the position far away along the light direction
position = bs.center() - lightDir * bs.radius() * 2;
}
float centerDistance = (position-bs.center()).length();
float znear = centerDistance-bs.radius();
float zfar = centerDistance+bs.radius();
float zNearRatio = 0.001f;
if (znear<zfar*zNearRatio)
znear = zfar*zNearRatio;
if ( lightPos[3]!=0.0 ) { // positional light
if( light->getSpotCutoff() < 180.0f) // also needs znear zfar estimates
{
float spotAngle = light->getSpotCutoff();
projection.makePerspective( spotAngle * 2, 1.0, znear, zfar);
view.makeLookAt(position,position+lightDir,up);
} else { // standard omnidirectional positional light
float top = (bs.radius()/centerDistance)*znear;
float right = top;
projection.makeFrustum(-right,right,-top,top,znear,zfar);
view.makeLookAt(position,bs.center(),up );
}
}
else // directional light
{
float top = bs.radius();
float right = top;
projection.makeOrtho(-right, right, -top, top, znear, zfar);
view.makeLookAt(position,bs.center(),up);
}
}
示例12:
void DebugShadowMap::ViewData::setDebugPolytope
( const char * name, const ConvexPolyhedron & polytope,
osg::Vec4 colorOutline, osg::Vec4 colorInside )
{
if( !getDebugDraw() ) return;
if( &polytope == NULL ) { // delete
PolytopeGeometry & pg = _polytopeGeometryMap[ std::string( name ) ];
for( unsigned int i = 0; i < VECTOR_LENGTH( pg._geometry ) ; i++ )
{
if( pg._geometry[i].valid() ) {
if( _geode[i].valid() &&
_geode[i]->containsDrawable( pg._geometry[i].get() ) )
_geode[i]->removeDrawable( pg._geometry[i].get() );
pg._geometry[i] = NULL;
}
}
_polytopeGeometryMap.erase( std::string( name ) );
} else { // update
PolytopeGeometry & pg = _polytopeGeometryMap[ std::string( name ) ];
pg._polytope = polytope;
if( colorOutline.a() > 0 )
pg._colorOutline = colorOutline;
if( colorInside.a() > 0 )
pg._colorInside = colorInside;
for( unsigned int i = 0; i < VECTOR_LENGTH( pg._geometry ) ; i++ )
{
if( !pg._geometry[i].valid() ) {
pg._geometry[i] = new osg::Geometry;
pg._geometry[i]->setDataVariance( osg::Object::DYNAMIC );
pg._geometry[i]->setUseDisplayList( false );
pg._geometry[i]->setSupportsDisplayList( false );
}
if( _geode[i].valid() &&
!_geode[i]->containsDrawable( pg._geometry[i].get() ) ) {
osg::Geode::DrawableList & dl =
const_cast< osg::Geode::DrawableList &>
( _geode[i]->getDrawableList() );
dl.insert( dl.begin(), pg._geometry[i].get() );
}
}
}
}
示例13: setPosition
void Light::setPosition(const osg::Vec4 &position)
{
_lightSource->getLight()->setPosition(position);
if(position.w() == 0.0f)
_isDirectional = true;
else
_isDirectional = false;
updateViewableObject();
refresh();
}
示例14: calcCoordReprojTrans
osg::Vec2 calcCoordReprojTrans(const osg::Vec3 &vert,const osg::Matrix &trans,const osg::Matrix &viewProj,const osg::Vec2 &size,const osg::Vec4 &ratio){
osg::Vec4 v(vert.x(),vert.y(),vert.z(),1.0);
v=v*trans;
v=v*viewProj;
v.x() /= v.w();
v.y() /= v.w();
v.z() /= v.w();
v.w() /= v.w();
//std::cout << "Pre shift " << v << std::endl;
v.x() /= size.x();;
v.y() /= size.y();
v.x() -= (ratio.x()/size.x());
v.y() -= (ratio.y()/size.y());
//std::cout << "Post shift " << v << std::endl;
// std::cout << "PP shift " << v << std::endl;
osg::Vec2 tc(v.x(),v.y());
tc.x() *= ratio.z();
tc.y() *=ratio.w();
//tc.x()*=ratio.x();
//tc.y()*=ratio.y();
tc.x()/=(ratio.z());
tc.y()/=(ratio.w());
return tc;
}
示例15: SetTextColor
//
//Set the color of the text
//
void TextRegion::SetTextColor(const osg::Vec4& color)
{
_textColor.r() = color.x();
_textColor.g() = color.y();
_textColor.b() = color.z();
_textColor.a() = this->GetAlpha();
_text->setColor(_textColor);
this->SetColor(osg::Vec3(color.x(),color.y(),color.z()));
_dirtyRenderState = true;
}