当前位置: 首页>>代码示例>>C++>>正文


C++ Transform::getUpdateCallback方法代码示例

本文整理汇总了C++中osg::Transform::getUpdateCallback方法的典型用法代码示例。如果您正苦于以下问题:C++ Transform::getUpdateCallback方法的具体用法?C++ Transform::getUpdateCallback怎么用?C++ Transform::getUpdateCallback使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::Transform的用法示例。


在下文中一共展示了Transform::getUpdateCallback方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: apply


//.........这里部分代码省略.........
        domAny *currentHPR = (domAny*)teq->add("CurrentHPR" );
        currentHPR->setValue(toString(dof->getCurrentHPR()).c_str());

        domAny *minTranslate = (domAny*)teq->add("MinTranslate" );
        minTranslate->setValue(toString(dof->getMinTranslate()).c_str());

        domAny *maxTranslate = (domAny*)teq->add("MaxTranslate" );
        maxTranslate->setValue(toString(dof->getMaxTranslate()).c_str());

        domAny *incrementTranslate = (domAny*)teq->add("IncrementTranslate" );
        incrementTranslate->setValue(toString(dof->getIncrementTranslate()).c_str());

        domAny *currentTranslate = (domAny*)teq->add("CurrentTranslate" );
        currentTranslate->setValue(toString(dof->getCurrentTranslate()).c_str());

        domAny *minScale = (domAny*)teq->add("MinScale" );
        minScale->setValue(toString(dof->getMinScale()).c_str());

        domAny *maxScale = (domAny*)teq->add("MaxScale" );
        maxScale->setValue(toString(dof->getMaxScale()).c_str());

        domAny *incrementScale = (domAny*)teq->add("IncrementScale" );
        incrementScale->setValue(toString(dof->getIncrementScale()).c_str());

        domAny *currentScale = (domAny*)teq->add("CurrentScale" );
        currentScale->setValue(toString(dof->getCurrentScale()).c_str());

        domAny *multOrder = (domAny*)teq->add("MultOrder" );
        multOrder->setValue(toString<int>(dof->getHPRMultOrder()).c_str());

        domAny *limitationFlags = (domAny*)teq->add("LimitationFlags" );
        limitationFlags->setValue(toString<unsigned long>(dof->getLimitationFlags()).c_str());

        domAny *animationOn = (domAny*)teq->add("AnimationOn" );
        animationOn->setValue(toString<bool>(dof->getAnimationOn()).c_str());

        domAny *putMatrix = (domAny*)teq->add("PutMatrix" );
        putMatrix->setValue(toString(dof->getPutMatrix()).c_str());

        currentNode->setId(getNodeName(node, "doftransform").c_str());
    }
    else
    {
        osgAnimation::Bone* bone = dynamic_cast<osgAnimation::Bone*>(&node);
        if (bone)
        {
            domNode *pDomNode = daeSafeCast< domNode >(currentNode->add( COLLADA_ELEMENT_NODE ));
            pDomNode->setType(NODETYPE_JOINT);
            pDomNode->setId(getNodeName(node, "bone").c_str());
        }
        else
        {
            std::string nodeName = getNodeName(node, "transform");
            currentNode->setId(nodeName.c_str());

            // Unknown transform type, just use local to world matrix
            osg::Matrix matrix;
            node.computeLocalToWorldMatrix(matrix, NULL);

            osg::Callback* ncb = node.getUpdateCallback();
            bool handled = false;
            if (ncb)
            {
                osgAnimation::UpdateMatrixTransform* ut = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(ncb);
                // If targeted by an animation we split up the matrix into multiple place element so they can be targeted individually
                if (ut)
                {
                    handled = true;

                    // Note: though this is a generic matrix, based on the fact that it will be animated by and UpdateMatrixTransform,
                    // we assume the initial matrix can be decomposed into translation, rotation and scale elements
                    writeUpdateTransformElements(matrix.getTrans(), matrix.getRotate(), matrix.getScale());
                }
            }

            // If not targeted by an animation simply write a single matrix place element
            if (!handled)
            {
                domMatrix *mat = daeSafeCast< domMatrix >(currentNode->add( COLLADA_ELEMENT_MATRIX ) );
                nodeName += "_matrix";
                mat->setSid(nodeName.c_str());

                const osg::Matrix::value_type *mat_vals = matrix.ptr();
                for ( int i = 0; i < 4; i++ )
                {
                    for ( int j = 0; j < 4; j++ )
                    {
                        mat->getValue().append( mat_vals[i + j*4] );
                    }
                }
            }
        }
    }

    writeNodeExtra(node);

    lastDepth = _nodePath.size();

    traverse( node );
}
开发者ID:IsemanTech,项目名称:osg,代码行数:101,代码来源:daeWTransforms.cpp


注:本文中的osg::Transform::getUpdateCallback方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。