当前位置: 首页>>代码示例>>C++>>正文


C++ Trackball::setStartRotation方法代码示例

本文整理汇总了C++中osg::Trackball::setStartRotation方法的典型用法代码示例。如果您正苦于以下问题:C++ Trackball::setStartRotation方法的具体用法?C++ Trackball::setStartRotation怎么用?C++ Trackball::setStartRotation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::Trackball的用法示例。


在下文中一共展示了Trackball::setStartRotation方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: key

void key(unsigned char key, int x, int y)
{
    switch ( key )
    {
        case 27:    

            fprintf(stderr, "Start Destruction\n\n");

            rentravact = NULL;

            hdrroot = NULL;
            root    = NULL;
            file    = NULL;

            cam = NULL;
            vp  = NULL;
            win = NULL;

            cam_trans   = NULL;
            scene_trans = NULL;

            pAnimTrs[0] = NULL;
            pAnimTrs[1] = NULL;
            pAnimTrs[2] = NULL;
            pAnimTrs[3] = NULL;
            pAnimTrs[4] = NULL;
            pAnimTrs[5] = NULL;
            

            OSG::osgExit(); 
            exit(0);
        case 'a':   
            glDisable( GL_LIGHTING );
            std::cerr << "Lighting disabled." << std::endl;
            break;
        case 's':   
            glEnable( GL_LIGHTING );
            std::cerr << "Lighting enabled." << std::endl;
            break;
        case 'r':   
        {
            std::cerr << "Sending ray through " << x << "," << y << std::endl;
            OSG::Line l;
            cam->calcViewRay( l, x, y, *vp );
            std::cerr << "From " << l.getPosition() << ", dir " 
                      << l.getDirection()
                      << std::endl;
        }
        break;

        case 'd':
            OSG::ActionDataSlotPool::the()->dumpState();
            OSG::StageIdPool       ::the()->dumpState();
            rentravact->dumpStore();
            break;
        case ' ':
        {
            OSG::Matrix     m;
            OSG::Quaternion q;
            OSG::Vec3f      v;

            q = oldq;
            v = oldv;

            oldq = tball.getRotation();
            oldv = tball.getPosition();

            move_obj = ! move_obj;
            if ( move_obj )
            {
                puts("moving object");
                tball.setMode( OSG::Trackball::OSGCamera );

            }
            else
            {
                puts("moving camera");
                tball.setMode( OSG::Trackball::OSGObject );
            }
            
            tball.setStartPosition( v, true );
            tball.setStartRotation( q, true );
        }
        break;
    }
}
开发者ID:Himbeertoni,项目名称:OpenSGDevMaster,代码行数:86,代码来源:testCubemapGenerator.cpp

示例2: key


//.........这里部分代码省略.........
            pFBO_RB->setSize(uiImgSize, uiImgSize);
    
            pFBO_RB->setColorAttachment(pRenBuffer,     0);
            pFBO_RB->setDepthAttachment(pDepthBuffer_RB  );

            pFBO_RB->editMFDrawBuffers()->clear();
            pFBO_RB->editMFDrawBuffers()->push_back(GL_COLOR_ATTACHMENT0_EXT);

            vpFBO_RB->setFrameBufferObject(pFBO_RB);

            pRenBuffer                      ->setReadBack               (true);
            vpFBO_RB->getFrameBufferObject()->setPostProcessOnDeactivate(true);

            win->addPort(vpFBO_RB);

            dumpImg_RB = true;
        }
        break;

        case 'v':
            rentravact->setVolumeDrawing(!rentravact->getVolumeDrawing());
            break;
        case 'a':   
            glDisable( GL_LIGHTING );
            std::cerr << "Lighting disabled." << std::endl;
            break;
        case 's':   
            glEnable( GL_LIGHTING );
            std::cerr << "Lighting enabled." << std::endl;
            break;
        case 'z':   
            pPoly->setFrontMode(GL_POINT);
            pPoly->setBackMode(GL_POINT);
            std::cerr << "PolygonMode: Point." << std::endl;
            break;
        case 'x':   
            pPoly->setFrontMode(GL_LINE);
            pPoly->setBackMode(GL_LINE);
            std::cerr << "PolygonMode: Line." << std::endl;
            break;
        case 'c':   
            pPoly->setFrontMode(GL_FILL);
            pPoly->setBackMode(GL_FILL);
            std::cerr << "PolygonMode: Fill." << std::endl;
            break;
        case 'p':
        {
            if(bPolyActive == true)
            {
                OSG_ASSERT(pCOver->subChunk(pPoly) == true);
                bPolyActive = false;
            }
            else
            {
                OSG_ASSERT(pCOver->addChunk(pPoly) == true);
                bPolyActive = true;
            }
            break;
        }

        case ' ':
        {
            OSG::Matrix     m;
            OSG::Quaternion q;
            OSG::Vec3f      v;

            q = oldq;
            v = oldv;

            oldq = tball.getRotation();
            oldv = tball.getPosition();

            move_obj = ! move_obj;
            if ( move_obj )
            {
                puts("moving object");
//                m = scene_trans->getSFMatrix()->getValue();
                tball.setMode( OSG::Trackball::OSGCamera );

            }
            else
            {
                puts("moving camera");
//                m = cam_trans->getSFMatrix()->getValue();
                tball.setMode( OSG::Trackball::OSGObject );
            }
            
//            q.setValue(m);
            tball.setStartPosition( v, true );
            tball.setStartRotation( q, true );

//            std::cout << q << std::endl;
//            std::cout << v << std::endl;

//            std::cout << " " << m[3][0] << " " << m[3][1] << " " << m[3][2] << std::endl;
            
        }
        break;
    }
}
开发者ID:DaveHarrison,项目名称:OpenSGDevMaster,代码行数:101,代码来源:testFBOViewport.cpp

示例3: key

void key(unsigned char key, int x, int y)
{
    switch ( key )
    {
        case 27:    

            fprintf(stderr, "Start Destruction\n\n");

            rentravact = NULL;

            hdrroot = NULL;
            root    = NULL;
//            file    = NULL;

            cam = NULL;
            vp  = NULL;
            win = NULL;

            cam_trans   = NULL;
            scene_trans = NULL;

            pAnimTrs[0] = NULL;
            pAnimTrs[1] = NULL;
            pAnimTrs[2] = NULL;
            pAnimTrs[3] = NULL;
            pAnimTrs[4] = NULL;
            pAnimTrs[5] = NULL;
            

            OSG::osgExit(); 
            exit(0);
        case 'a':   
            glDisable( GL_LIGHTING );
            std::cerr << "Lighting disabled." << std::endl;
            break;
        case 's':   
            glEnable( GL_LIGHTING );
            std::cerr << "Lighting enabled." << std::endl;
            break;
        case 'r':   
        {
            std::cerr << "Sending ray through " << x << "," << y << std::endl;
            OSG::Line l;
            cam->calcViewRay( l, x, y, *vp );
            std::cerr << "From " << l.getPosition() << ", dir " 
                      << l.getDirection()
                      << std::endl;
        }
        break;

        case 'g':
            hdrroot->setCore(OSG::Group::create());
            break;
        case 'h':
            createHDRCore(hdrroot);
            break;
        case 'd':
            OSG::ActionDataSlotPool::the()->dumpState();
            OSG::StageIdPool       ::the()->dumpState();
            rentravact->dumpStore();
            break;
        case ' ':
        {
            OSG::Matrix     m;
            OSG::Quaternion q;
            OSG::Vec3f      v;

            q = oldq;
            v = oldv;

            oldq = tball.getRotation();
            oldv = tball.getPosition();

            move_obj = ! move_obj;
            if ( move_obj )
            {
                puts("moving object");
                tball.setMode( OSG::Trackball::OSGCamera );

            }
            else
            {
                puts("moving camera");
                tball.setMode( OSG::Trackball::OSGObject );
            }
            
            tball.setStartPosition( v, true );
            tball.setStartRotation( q, true );
        }
        break;

        case '1':
        {
            OSG::HDR2Stage* pHDR = dynamic_cast<OSG::HDR2Stage*>(hdrroot->getCore());
            if (pHDR) pHDR->setTarget(OSG::HDR2Stage::SCENE_TEXTURE);
        }
        break;
        case '2':
        {
            OSG::HDR2Stage* pHDR = dynamic_cast<OSG::HDR2Stage*>(hdrroot->getCore());
//.........这里部分代码省略.........
开发者ID:marcusl,项目名称:OpenSG,代码行数:101,代码来源:testHDR2Stage.cpp


注:本文中的osg::Trackball::setStartRotation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。