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C++ NodeVisitor::getDistanceFromEyePoint方法代码示例

本文整理汇总了C++中osg::NodeVisitor::getDistanceFromEyePoint方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeVisitor::getDistanceFromEyePoint方法的具体用法?C++ NodeVisitor::getDistanceFromEyePoint怎么用?C++ NodeVisitor::getDistanceFromEyePoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::NodeVisitor的用法示例。


在下文中一共展示了NodeVisitor::getDistanceFromEyePoint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getBound

void
TileGroup::traverse(osg::NodeVisitor& nv)
{
    if ( nv.getTraversalMode() == nv.TRAVERSE_ACTIVE_CHILDREN )
    {
        float range = 0.0f;
        if ( nv.getVisitorType() == nv.CULL_VISITOR )
        {
            range = nv.getDistanceFromEyePoint( getBound().center(), true );
        }

        // if all four subtiles have reported that they are upsampling,
        // don't use any of them.
        if ( _traverseSubtiles && _numSubtilesUpsampling == 4 )
        {
            _traverseSubtiles = false;
        }

        // if we are out of subtile range, or we're in range but the subtiles are
        // not all loaded yet, or we are skipping subtiles, draw the current tile.
        if ( range > _subtileRange || _numSubtilesLoaded < 4 || !_traverseSubtiles )
        {
            _tilenode->accept( nv );
        }

        // if we're in range, traverse the subtiles.
        if ( _traverseSubtiles && range <= _subtileRange )
        {
            for( unsigned q=0; q<4; ++q )
            {
                getChild(1+q)->accept( nv );
            }

            // update the TileNode so it knows what frame we're in.
            if ( nv.getFrameStamp() )
            {
                _tilenode->setLastTraversalFrame( nv.getFrameStamp()->getFrameNumber() );
            }
        }
    }
    else
    {
        osg::Group::traverse( nv );
    }
}
开发者ID:shuangyu2,项目名称:osgearth,代码行数:45,代码来源:TileGroup.cpp


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