当前位置: 首页>>代码示例>>C++>>正文


C++ NodeRecPtr::clearChildren方法代码示例

本文整理汇总了C++中osg::NodeRecPtr::clearChildren方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeRecPtr::clearChildren方法的具体用法?C++ NodeRecPtr::clearChildren怎么用?C++ NodeRecPtr::clearChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::NodeRecPtr的用法示例。


在下文中一共展示了NodeRecPtr::clearChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateScene


//.........这里部分代码省略.........
            break;
        case OSG::Image::OSG_RGB_DXT1:
            statElem->set("OSG_RGB_DXT1");
            break;
        case OSG::Image::OSG_RGBA_DXT1:
            statElem->set("OSG_RGBA_DXT1");
            break;
        case OSG::Image::OSG_RGBA_DXT3:
            statElem->set("OSG_RGBA_DXT3");
            break;
        case OSG::Image::OSG_RGBA_DXT5:
            statElem->set("OSG_RGBA_DXT5");
            break;
        default:
            statElem->set("???");
            break;
    }
    statElem = statfg->editCollector()->getElem(textureDataTypeDesc);
    switch (imagePtr->getDataType())
    {
        case OSG::Image::OSG_UINT8_IMAGEDATA:
            statElem->set("OSG_UINT8_IMAGEDATA");
            break;
        case OSG::Image::OSG_UINT16_IMAGEDATA:
            statElem->set("OSG_UINT16_IMAGEDATA");
            break;
        case OSG::Image::OSG_UINT32_IMAGEDATA:
            statElem->set("OSG_UINT32_IMAGEDATA");
            break;
        case OSG::Image::OSG_FLOAT16_IMAGEDATA:
            statElem->set("OSG_FLOAT16_IMAGEDATA");
            break;
        case OSG::Image::OSG_FLOAT32_IMAGEDATA:
            statElem->set("OSG_FLOAT32_IMAGEDATA");
            break;
        case OSG::Image::OSG_INT16_IMAGEDATA:
            statElem->set("OSG_INT16_IMAGEDATA");
            break;
        case OSG::Image::OSG_INT32_IMAGEDATA:
            statElem->set("OSG_INT32_IMAGEDATA");
            break;
        default:
            statElem->set("???");
            break;
    }
    ostringstream os;
    os << imagePtr->getWidth() << 'x' << imagePtr->getHeight() << 'x' << imagePtr->getDepth();
    statfg->editCollector()->getElem(textureSizeDesc)->set(os.str());
    statfg->editCollector()->getElem(textureDimensionDesc)->set(imagePtr->getDimension());
    statfg->editCollector()->getElem(textureBPPDesc)->set(imagePtr->getBpp());
    statfg->editCollector()->getElem(textureMipMapCountDesc)->set(imagePtr->getMipMapCount());
    statfg->editCollector()->getElem(textureFrameCountDesc)->set(imagePtr->getFrameCount());

    // Put it all together into a Geometry NodeCore.
    OSG::GeometryRecPtr geo = OSG::makePlaneGeo(imagePtr->getWidth(), imagePtr->getHeight(), 1, 1);
    OSG::NodeRecPtr imageNode = OSG::Node::create();
    imageNode->setCore(geo);
    OSG::NodeRecPtr transNodePtr = OSG::Node::create();
    OSG::TransformRecPtr transPtr = OSG::Transform::create();
    OSG::Matrix transMatrix;
    transMatrix.setTranslate(0.f, 0.f, -1.f);
    transPtr->setMatrix(transMatrix);
    transNodePtr->setCore(transPtr);
    transNodePtr->addChild(imageNode);

    OSG::TextureObjChunkRecPtr texObjChunk = OSG::TextureObjChunk::create();
    texObjChunk->setImage(imagePtr);
    texObjChunk->setWrapS(GL_CLAMP);
    texObjChunk->setWrapT(GL_CLAMP);
    texObjChunk->setMagFilter(GL_NEAREST);
    texObjChunk->setMinFilter(GL_NEAREST);
    OSG::TextureEnvChunkRecPtr texEnvChunk = OSG::TextureEnvChunk::create();
    texEnvChunk->setEnvMode(GL_MODULATE);

    OSG::MaterialChunkRecPtr matChunk = OSG::MaterialChunk::create();
    matChunk->setAmbient(OSG::Color4f(1.f, 1.f, 1.f, 1.f));
    matChunk->setDiffuse(OSG::Color4f(1.f, 1.f, 1.f, 1.f));
    matChunk->setEmission(OSG::Color4f(0.f, 0.f, 0.f, 1.f));
    matChunk->setSpecular(OSG::Color4f(0.f, 0.f, 0.f, 1.f));
    matChunk->setShininess(0);

    OSG::ChunkMaterialRecPtr m = OSG::ChunkMaterial::create();
    m->addChunk(texObjChunk);
    m->addChunk(texEnvChunk);
    m->addChunk(matChunk);

    geo->setMaterial(m);

    scene->clearChildren();
    scene->addChild(transNodePtr);

    if(compressTo != OSG::Image::OSG_INVALID_PF)
    {
        OSG::SceneFileHandler::the()->write(scene->getChild(0), 
                                            "/tmp/comp.osb");
        OSG::SceneFileHandler::the()->write(scene->getChild(0), 
                                            "/tmp/comp.osg");
    }

}
开发者ID:DaveHarrison,项目名称:OpenSGDevMaster,代码行数:101,代码来源:testImageLoader.cpp


注:本文中的osg::NodeRecPtr::clearChildren方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。