本文整理汇总了C++中osg::Group::getOrCreateStateSet方法的典型用法代码示例。如果您正苦于以下问题:C++ Group::getOrCreateStateSet方法的具体用法?C++ Group::getOrCreateStateSet怎么用?C++ Group::getOrCreateStateSet使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类osg::Group
的用法示例。
在下文中一共展示了Group::getOrCreateStateSet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: traverse
void
ShaderGenerator::apply(osg::Group& group)
{
if ( !_active ) return;
traverse(group);
#if 0
std::set<VirtualProgram*> childVPs;
unsigned childrenWithVP = 0;
for(unsigned i=0; i<group.getNumChildren(); ++i)
{
osg::StateSet* stateset = group.getChild(i)->getStateSet();
if ( !stateset )
break;
VirtualProgram* vp = dynamic_cast<VirtualProgram*>(stateset->getAttribute(VirtualProgram::SA_TYPE));
if ( vp )
{
childVPs.insert( vp );
childrenWithVP++;
}
}
if ( childrenWithVP == group.getNumChildren() && childVPs.size() == 1 )
{
group.getOrCreateStateSet()->setAttributeAndModes( *childVPs.begin(), 1 );
for(unsigned i=0; i<group.getNumChildren(); ++i)
{
group.getChild(i)->getStateSet()->removeAttribute(VirtualProgram::SA_TYPE);
}
}
#endif
}
示例2: apply
void TileMapper::apply(osg::Group& node)
{
if (node.getName()=="TileContent")
{
_containsGeode = true;
return;
}
if (isCulled(node))
return;
// push the culling mode.
pushCurrentMask();
TileIdentifier* tid = dynamic_cast<TileIdentifier*>(node.getUserData());
if (tid)
{
_tileStack.push_back(TileStack::value_type(*tid,&node));
_containsGeode = false;
}
traverse(node);
if (tid)
{
if (_containsGeode)
{
insertTile(*tid);
_containsGeode = false;
#if 0
std::cout<<"found Group="<<tid->lod
<<" X="<<tid->x
<<" Y="<<tid->y
<<" ptr="<<&node<<std::endl;
std::cout<<" inheritance list "<<_tileStack.size()<<std::endl;
for(TileStack::iterator itr=_tileStack.begin();
itr!=_tileStack.end();
++itr)
{
std::cout<<" LOD="<<itr->first.lod
<<" X="<<itr->first.x
<<" Y="<<itr->first.y
<<" className="<<itr->second->className()
<<" ptr="<<itr->second<<std::endl;
}
osg::StateSet* stateset = node.getOrCreateStateSet();
osg::Material* material = new osg::Material;
material->setColorMode(osg::Material::OFF);
stateset->setAttribute(material);
switch(tid->lod)
{
case(0): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,1.0f,1.0f,1.0f)); break;
case(1): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,0.0f,0.0f,1.0f)); break;
case(2): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(0.0f,1.0f,0.0f,1.0f)); break;
case(3): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(0.0f,0.0f,1.0f,1.0f)); break;
case(4): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,0.0f,1.0f,1.0f)); break;
}
#endif
}
_tileStack.pop_back();
}
// pop the culling mode.
popCurrentMask();
}