本文整理汇总了C++中osg::Geode::accept方法的典型用法代码示例。如果您正苦于以下问题:C++ Geode::accept方法的具体用法?C++ Geode::accept怎么用?C++ Geode::accept使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类osg::Geode
的用法示例。
在下文中一共展示了Geode::accept方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
void
VertexCacheOptimizer::apply(osg::Geode& geode)
{
if (geode.getDataVariance() == osg::Object::DYNAMIC)
return;
for(unsigned i=0; i<geode.getNumDrawables(); ++i )
{
osg::Geometry* geom = geode.getDrawable(i)->asGeometry();
if ( geom )
{
if ( geom->getDataVariance() == osg::Object::DYNAMIC )
return;
// vertex cache optimizations currently only support surface geometries.
// all or nothing in the geode.
osg::Geometry::PrimitiveSetList& psets = geom->getPrimitiveSetList();
for( osg::Geometry::PrimitiveSetList::iterator i = psets.begin(); i != psets.end(); ++i )
{
switch( (*i)->getMode() )
{
case GL_TRIANGLES:
case GL_TRIANGLE_FAN:
case GL_TRIANGLE_STRIP:
case GL_QUADS:
case GL_QUAD_STRIP:
case GL_POLYGON:
break;
default:
return;
}
}
}
}
//OE_NOTICE << LC << "VC optimizing..." << std::endl;
// passed the test; run the optimizer.
osgUtil::VertexCacheVisitor vcv;
geode.accept( vcv );
vcv.optimizeVertices();
osgUtil::VertexAccessOrderVisitor vaov;
geode.accept( vaov );
vaov.optimizeOrder();
traverse( geode );
}
示例2: apply
void ProjectVisitor::apply(osg::Geode& node)
{
if (_clearEveryDrawable)
_projector.clear();
std::vector<osg::Drawable*> toremove;
std::vector<osg::ref_ptr<osg::Geometry> > toadd;
for (int i = 0; i < node.getNumDrawables(); i++) {
osg::Timer_t t0 = osg::Timer::instance()->tick();
node.getDrawable(i)->accept(_projector);
double duration = osg::Timer::instance()->delta_s(t0, osg::Timer::instance()->tick());
if (_projector.hasGeometry()) {
toremove.push_back(node.getDrawable(i));
std::stringstream ss;
ss << "projected_" << _index << ".osg";
osg::notify(osg::INFO) << "duration " << duration << " " << ss.str() << std::endl;
if (_writeResultOnDisk)
_projector.write(ss.str());
if (!_mergeGeometry) {
osg::ref_ptr<osg::Geometry> result = _projector._result.get();
result->setUserData(node.getDrawable(i)->getUserData());
toadd.push_back(result);
_projector.clear();
}
}
_index++;
_cummulatedTime += duration;
}
if (_mergeGeometry) {
if (_projector.hasGeometry()) {
toadd.push_back(_projector._result.get());
}
}
for (int i = 0; i < toremove.size(); i++) // remove only where success to project data
node.removeDrawable(toremove[i]);
for (int i = 0; i < toadd.size(); i++) {// remove only where success to project data
node.addDrawable(toadd[i]);
}
if (_projectToXYZ) {
osg::ref_ptr<LatLongHeight2xyz> visitor = new LatLongHeight2xyz();
node.accept(*visitor);
}
// smooth after project
if (_smooth) {
osgUtil::SmoothingVisitor smooth;
for (int i = 0; i < toadd.size(); i++) {// remove only where success to project data
smooth.smooth(*toadd[i]);
}
}
}
示例3: apply
void AddQueries::apply( osg::Geode& node )
{
traverse( node );
osgwTools::CountsVisitor cv;
node.accept( cv );
const unsigned int numVertices = cv.getVertices();
const osg::BoundingBox& bb = node.getBoundingBox();
addDataToNodePath( getNodePath(), numVertices, bb );
}