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C++ Mouse::setMousePosition方法代码示例

本文整理汇总了C++中ois::Mouse::setMousePosition方法的典型用法代码示例。如果您正苦于以下问题:C++ Mouse::setMousePosition方法的具体用法?C++ Mouse::setMousePosition怎么用?C++ Mouse::setMousePosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ois::Mouse的用法示例。


在下文中一共展示了Mouse::setMousePosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Init


//.........这里部分代码省略.........
	CommonDeclarations::GetApplication()->SetCurrentCamera(EditorCamera);

	/*CommonDeclarations::ObjectsPool *objects = CommonDeclarations::GetEditableObjects();
	for (CommonDeclarations::ObjectsPool::ListNode *pos = objects->GetBegin();pos!=NULL;pos=pos->Next)
	{		
		SEditableObject obj;
		obj.Object = pos->Value;
		IScenable *scen = pos->Value->GetScenable();
		if (scen)
		{
			obj.EditNode = NULL;
			obj.EditEntity = NULL;
			ICollidable *collid = pos->Value->GetCollidable();
			if (collid)
			{
				obj.CollisionModel = collid->GetCollisionModel();
			} else
			{				
				const char *modelname = scen->GetModelName();
				if (NULL == modelname)
					modelname = AAUtilities::StringCopy("cube.mesh");
				obj.CollisionModel = GetCollisionModel(modelname);
			}				
		} else
		{
			obj.EditNode = scene_manager->getRootSceneNode()->createChildSceneNode();	
			char *buffer = CommonDeclarations::GenGUID();			
			obj.EditEntity = scene_manager->createEntity(buffer, "cube.mesh");					
			delete [] buffer;

			obj.EditNode->attachObject(obj.EditEntity);

			obj.CollisionModel = GetCollisionModel("cube.mesh");
		}
		EditableObjects.PushBack(obj);		
	}
	delete objects;*/

	//
	CommonDeclarations::ObjectsPool *objects = CommonDeclarations::GetEditableObjects();
	const char *str;
	TiXmlElement *node = 0, *nodes, *env;
	env = SceneRootElement->FirstChildElement("environment");	
	if (env)
	{
		node = env->FirstChildElement("skyBox");	
		if (node)
		{			
			SEditableDescription descr;
				
			descr.EditNode = NULL;
			descr.EditElement = node;
			EditorNodes.insert(std::make_pair("SkyBox", descr));
		}
	}
	
	nodes = SceneRootElement->FirstChildElement("nodes");	
	if (nodes)
	{
		node = nodes->FirstChildElement("node");	
		
		Ogre::Node::ChildNodeIterator iFirst = scene_manager->getRootSceneNode()->getChildIterator(), iPos = iFirst;
		
		while (node)
		{
			str = node->Attribute("name");
			SEditableDescription descr;
			Ogre::Node *t = NULL;
			iPos = iFirst;
			while (iPos.hasMoreElements()) 
			{
				t = iPos.getNext();
				if (t->getName()==str)
				{
					descr.EditNode = t;
					break;
				}
			}
			
			descr.EditElement = node;
			EditorNodes.insert(std::make_pair(str, descr));
			
			node = node->NextSiblingElement("node");
		}
	}
	delete objects;
	//

	MyGUI::Gui *gui = GUISystem::GetInstance()->GetGui();
	OIS::Mouse *mouse = EditorFrameListener::GetInstance()->GetMouse();

	InitGUI();

	const OIS::MouseState &ms = mouse->getMouseState();
	int x=ms.width/2,
		y=ms.height/2;
	mouse->setMousePosition(x,y);
    gui->setPointerPosition(x, y);	
	gui->showPointer();
}
开发者ID:beorc,项目名称:flare_star,代码行数:101,代码来源:EditorFrameHandler.cpp


注:本文中的ois::Mouse::setMousePosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。