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C++ ois::Keyboard类代码示例

本文整理汇总了C++中ois::Keyboard的典型用法代码示例。如果您正苦于以下问题:C++ Keyboard类的具体用法?C++ Keyboard怎么用?C++ Keyboard使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Keyboard类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: capture

void InputHandler::capture()
{
    if (keyboard == 0 && mouse == 0)
    {
        try {
            keyboard = static_cast<OIS::Keyboard*>
                           (ois->createInputObject(OIS::OISKeyboard, true));
            keyboard->setEventCallback(this);

            mouse = static_cast<OIS::Mouse*>
                        (ois->createInputObject(OIS::OISMouse, true));
            mouse->setEventCallback(this);

            cout << "[libclois-lane] Keyboard and mouse acquired!" << endl;
        } catch (OIS::Exception &e) {
            cout << "[libclois-lane] " << e.eText << endl;
        }
    }
    else
    {
        try {
            keyboard->capture();
            mouse->capture();
	} catch (OIS::Exception &e) {
            cout << "[libclois-lane] " << e.eText << endl;
            keyboard = 0;
            mouse = 0;
        }
    }
}
开发者ID:aerique,项目名称:clois-lane,代码行数:30,代码来源:libclois-lane.cpp

示例2: handleInput

void PendulumTest::handleInput(opal::real elapsedRealTime, 
	const SimulationEngine& engine)
{
	OIS::Keyboard* keyboard = engine.getKeyboard();

	// This variable can be used to keep keys from repeating too fast.
	static Ogre::Real toggleTimer = 0;
	if (toggleTimer >= 0)
	{
		toggleTimer -= elapsedRealTime;
	}

	// Toggle GUI.
	if (keyboard->isKeyDown(OIS::KC_G) && toggleTimer <= 0)
	{
		Ogre::Overlay* debugOverlay = Ogre::OverlayManager::getSingleton().
			getByName("Verve/TrialNumber");

		if (debugOverlay->isVisible())
        {
			debugOverlay->hide();
			mAgentDebugger->setDisplayEnabled(false);
		}
		else
		{
			debugOverlay->show();
			mAgentDebugger->setDisplayEnabled(true);
		}

		toggleTimer = 0.5;
	}
}
开发者ID:sub77,项目名称:hobbycode,代码行数:32,代码来源:PendulumTest.cpp

示例3: processInputs

bool OgreAppLogic::processInputs(Ogre::Real deltaTime)
{
	OIS::Keyboard *keyboard = mApplication->getKeyboard();
	if(keyboard->isKeyDown(OIS::KC_ESCAPE))
	{
		return false;
	}

	return true;
}
开发者ID:zphilip,项目名称:KinectOgreAR,代码行数:10,代码来源:OgreAppLogic.cpp

示例4: frameStarted

	bool frameStarted(const Ogre::FrameEvent& evt)
	{
		if (mExit)
			return false;
		if (mWindow->isClosed())
			return false;

		mKeyboard->capture();
		mMouse->capture();

		if (mKeyboard->isKeyDown(OIS::KC_A) || mKeyboard->isKeyDown(OIS::KC_LEFT))
			mCamera->moveRelative(Ogre::Vector3(-evt.timeSinceLastFrame*20, 0, 0));

		if (mKeyboard->isKeyDown(OIS::KC_D) || mKeyboard->isKeyDown(OIS::KC_RIGHT))
			mCamera->moveRelative(Ogre::Vector3(evt.timeSinceLastFrame*20, 0, 0));

		if (mKeyboard->isKeyDown(OIS::KC_W) || mKeyboard->isKeyDown(OIS::KC_UP))
			mCamera->moveRelative(Ogre::Vector3(0, 0, -evt.timeSinceLastFrame*20));

		if (mKeyboard->isKeyDown(OIS::KC_S) || mKeyboard->isKeyDown(OIS::KC_DOWN))
			mCamera->moveRelative(Ogre::Vector3(0, 0, evt.timeSinceLastFrame*20));

		mGUI->injectFrameEntered(evt.timeSinceLastFrame);

		return true;
	}
开发者ID:ItzFluffy,项目名称:csclone,代码行数:26,代码来源:editor.cpp

示例5: OnUpdate

void SimplePlayerComponent::OnUpdate(double time_diff) {
    OIS::Keyboard* k = InputManager::Get()->GetKeyboard();

    if(mWASDEnabled || mArrowsEnabled) {
        Ogre::Vector3 move(Ogre::Vector3::ZERO);

        if((mWASDEnabled && k->isKeyDown(OIS::KC_W)) || (mArrowsEnabled && k->isKeyDown(OIS::KC_UP))) {
            move.z -= 1.0;
        }
        if((mWASDEnabled && k->isKeyDown(OIS::KC_S)) || (mArrowsEnabled && k->isKeyDown(OIS::KC_DOWN))) {
            move.z += 1.0;
        }
        if((mWASDEnabled && k->isKeyDown(OIS::KC_A)) || (mArrowsEnabled && k->isKeyDown(OIS::KC_LEFT))) {
            move.x -= 1.0;
        }
        if((mWASDEnabled && k->isKeyDown(OIS::KC_D)) || (mArrowsEnabled && k->isKeyDown(OIS::KC_RIGHT))) {
            move.x += 1.0;
        }

        if(move.length() > 0) {
            move.normalise(); // do not move too fast :P

            move = GetNode()->GetRotation() * move;
            GetNode()->SetPosition(GetNode()->GetPosition() + move * time_diff * mMoveSpeed);
        }
    }

}
开发者ID:LMG,项目名称:ducttape-engine,代码行数:28,代码来源:SimplePlayerComponent.cpp

示例6: NewImGuiFrame

void GUIManager::NewImGuiFrame(float dt)
{
    // Update screen size
    int left, top, width, height;
    gEnv->mainCamera->getViewport()->getActualDimensions(left, top, width, height); // output params

     // Read keyboard modifiers inputs
    OIS::Keyboard* kb = App::GetInputEngine()->GetOisKeyboard();
    bool ctrl  = kb->isKeyDown(OIS::KC_LCONTROL);
    bool shift = kb->isKeyDown(OIS::KC_LSHIFT);
    bool alt   = kb->isKeyDown(OIS::KC_LMENU);

    // Call IMGUI
    m_imgui.NewFrame(dt, static_cast<float>(width), static_cast<float>(height), ctrl, alt, shift);
}
开发者ID:monwarez,项目名称:rigs-of-rods,代码行数:15,代码来源:GUIManager.cpp

示例7: work

ret_code RTSState::work(const TimeDuration &elapsed)
{
    injectCameraEvents();
    OIS::Keyboard *keys = OgreContextManager::get()->getInputManager()->getKeyboard();
    if (keys->isKeyDown(OIS::KeyCode::KC_F))
    {
        const TypeUnite *type = nullptr;
        if (m_selectedUnitsCommands.availableBuilds().size() > 0)
        {
            type = *m_selectedUnitsCommands.availableBuilds().begin();
            if(type != nullptr)
            m_selectedUnitsCommands.addBuild(type, 1);
        }
    }
    return ret_code::CONTINUE;
}
开发者ID:xabufr,项目名称:meteor-falls,代码行数:16,代码来源:RTSState.cpp

示例8: frameStarted

      // frame listener
   bool frameStarted(const FrameEvent &evt)
    {
      mKeyboard->capture();

        // update physics simulation
      dynamicsWorld->stepSimulation(evt.timeSinceLastFrame,50);
        return mContinue;
    }
开发者ID:Doctatur,项目名称:OgreBulletKinect,代码行数:9,代码来源:BulletHelloWorld.cpp

示例9: frameStarted

  bool frameStarted(const FrameEvent &evt)
  {
    // Fill Here ----------------------------------------------
	  if (mKeyboard->isKeyDown(OIS::KC_1))
		  mProfessorNode->setScale(1.0f, 1.0f, 1.0f);
	  else if (mKeyboard->isKeyDown(OIS::KC_2))
		  mProfessorNode->setScale(2.0f, 1.0f, 1.0f);
	  else if (mKeyboard->isKeyDown(OIS::KC_3))
		  mProfessorNode->setScale(3.0f, 1.0f, 1.0f);
	  else if (mKeyboard->isKeyDown(OIS::KC_E))
		  mProfessorNode->scale(1.01f, 1.0f, 1.0f);
	  else if (mKeyboard->isKeyDown(OIS::KC_I))
		  // 닌자 노드의 상속 노드를 설정
		  mNinjaNode->setInheritScale(!mNinjaNode->getInheritScale());
    // --------------------------------------------------------
    return true;
  }
开发者ID:jonghyunChae,项目名称:2016OgrePractice,代码行数:17,代码来源:main.cpp

示例10: setupInputSystem

    void setupInputSystem()
    {
        size_t windowHnd = 0;
        std::ostringstream windowHndStr;
        OIS::ParamList pl;
        RenderWindow *win = mRoot->getAutoCreatedWindow();

        win->getCustomAttribute("WINDOW", &windowHnd);
        windowHndStr << windowHnd;
        pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
        mInputManager = OIS::InputManager::createInputSystem(pl);

        try
        {
            mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, true));
            mKeyboard->setEventCallback(this);
            //mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, false));
            //mJoy = static_cast<OIS::JoyStick*>(mInputManager->createInputObject(OIS::OISJoyStick, false));
        }
        catch (const OIS::Exception &e)
        {
            throw new Exception(42, e.eText, "Application::setupInputSystem");
        }
    }
开发者ID:DurvalPCN,项目名称:ogre3d-example,代码行数:24,代码来源:ogre3d-cubeDemo.cpp

示例11: getInput

void GameState::getInput() {
if(!isPaused){
  OIS::Keyboard* keyboard = OgreFramework::getSingletonPtr()->m_pKeyboard;

  if (keyboard->isKeyDown(OIS::KC_Q)) {
    physics->rotate(0, Ogre::Degree(3).valueRadians());
  }
  if (keyboard->isKeyDown(OIS::KC_E)) {
    physics->rotate(0, Ogre::Degree(-3).valueRadians());
  }
  Ogre::Vector3 dir = PenguinNode->getOrientation() * Ogre::Vector3::UNIT_Z;
  if (keyboard->isKeyDown(OIS::KC_W) || keyboard->isKeyDown(OIS::KC_UP)) {
    physics->translate(0, 5.0f * dir[0], 0.0f, 5.0f * dir[2]);
  }
  if (keyboard->isKeyDown(OIS::KC_S) || keyboard->isKeyDown(OIS::KC_DOWN)) {
    physics->translate(0, -5.0f * dir[0], 0.0f, -5.0f * dir[2]);
  }
  if (keyboard->isKeyDown(OIS::KC_A) || keyboard->isKeyDown(OIS::KC_LEFT)) {
    physics->translate(0, 5.0f * dir[2], 0.0f, -5.0f * dir[0]);
  }
  if (keyboard->isKeyDown(OIS::KC_D) || keyboard->isKeyDown(OIS::KC_RIGHT)) {
    physics->translate(0, -5.0f * dir[2], 0.0f, 5.0f * dir[0]);
  }

  if (keyboard->isKeyDown(OIS::KC_SPACE)) {
    if(!graphics->getJumping() && physics->has_jumping()){
      physics->applyForce(0, 0, 14000, 0);
      graphics->playSound(0);
      graphics->setJumping(true);
    }
  }
}
}
开发者ID:klt592,项目名称:GTFinal,代码行数:33,代码来源:GameState.cpp

示例12: keyPressed

bool RenderState::keyPressed(const OIS::KeyEvent &keyEventRef)
{
        OgreFramework* framework = OgreFramework::getSingletonPtr();
        OIS::Keyboard* keyboard =  framework->_keyboard;
        OgreBites::SdkTrayManager* trayMgr = framework->_trayMgr;
        OgreBites::SelectMenu* pMenu = 
                (OgreBites::SelectMenu*)trayMgr->getWidget("DisplayModeSelMenu");

        if(_settingsMode == true)
        {
                if(keyboard->isKeyDown(OIS::KC_S))
                {
                        if(pMenu->getSelectionIndex() + 1 < (int)pMenu->getNumItems())
                                pMenu->selectItem(pMenu->getSelectionIndex() + 1);
                }

                if(keyboard->isKeyDown(OIS::KC_W))
                {
                        if(pMenu->getSelectionIndex() - 1 >= 0)
                                pMenu->selectItem(pMenu->getSelectionIndex() - 1);
                }

                if(keyboard->isKeyDown(OIS::KC_R))
                {
                        steps = 20;
                }
        }

        if(keyboard->isKeyDown(OIS::KC_ESCAPE))
        {
                // pushAppState(findByName("PauseState"));
                exit();
                return true;
        }

        if(keyboard->isKeyDown(OIS::KC_I))
        {
                if(_detailsPanel->getTrayLocation() == OgreBites::TL_NONE)
                {
                        framework->_trayMgr->moveWidgetToTray(_detailsPanel, 
                                                              OgreBites::TL_BOTTOMRIGHT, 
                                                              0);
                        _detailsPanel->show();
                }
                else
                {
                        framework->_trayMgr->removeWidgetFromTray(_detailsPanel);
                        _detailsPanel->hide();
                }
        }

        if(keyboard->isKeyDown(OIS::KC_TAB))
        {
                _settingsMode = !_settingsMode;
                return true;
        }

        if(_settingsMode && keyboard->isKeyDown(OIS::KC_RETURN) ||
           keyboard->isKeyDown(OIS::KC_NUMPADENTER))
        {
        }

        if(!_settingsMode || (_settingsMode && !keyboard->isKeyDown(OIS::KC_O)))
                framework->keyPressed(keyEventRef);

        return true;
}
开发者ID:rbaravalle,项目名称:breaddemo,代码行数:67,代码来源:RenderState.cpp

示例13: processInputs

bool OgreAppLogic::processInputs(Ogre::Real deltaTime)
{
	const Degree ROT_SCALE = Degree(40.0f);
	const Real MOVE_SCALE = 5.0f;
	Vector3 translateVector(Vector3::ZERO);
	Degree rotX(0);
	Degree rotY(0);
	OIS::Keyboard *keyboard = mApplication->getKeyboard();
	OIS::Mouse *mouse = mApplication->getMouse();

	if(keyboard->isKeyDown(OIS::KC_ESCAPE))
	{
		return false;
	}

	//////// moves  //////

	// keyboard moves
	if(keyboard->isKeyDown(OIS::KC_A))
		translateVector.x = -MOVE_SCALE;	// Move camera left

	if(keyboard->isKeyDown(OIS::KC_D))
		translateVector.x = +MOVE_SCALE;	// Move camera RIGHT

	if(keyboard->isKeyDown(OIS::KC_UP) || keyboard->isKeyDown(OIS::KC_W) )
		translateVector.z = -MOVE_SCALE;	// Move camera forward

	if(keyboard->isKeyDown(OIS::KC_DOWN) || keyboard->isKeyDown(OIS::KC_S) )
		translateVector.z = +MOVE_SCALE;	// Move camera backward

	if(keyboard->isKeyDown(OIS::KC_PGUP))
		translateVector.y = +MOVE_SCALE;	// Move camera up

	if(keyboard->isKeyDown(OIS::KC_PGDOWN))
		translateVector.y = -MOVE_SCALE;	// Move camera down

	if(keyboard->isKeyDown(OIS::KC_RIGHT))
		rotX -= ROT_SCALE;					// Turn camera right

	if(keyboard->isKeyDown(OIS::KC_LEFT))
		rotX += ROT_SCALE;					// Turn camea left

	rotX *= deltaTime;
	rotY *= deltaTime;
	translateVector *= deltaTime;

	// mouse moves
	const OIS::MouseState &ms = mouse->getMouseState();
	if (ms.buttonDown(OIS::MB_Right))
	{
		translateVector.x += ms.X.rel * 0.003f * MOVE_SCALE;	// Move camera horizontaly
		translateVector.y -= ms.Y.rel * 0.003f * MOVE_SCALE;	// Move camera verticaly
	}
	else
	{
		rotX += Degree(-ms.X.rel * 0.003f * ROT_SCALE);		// Rotate camera horizontaly
		rotY += Degree(-ms.Y.rel * 0.003f * ROT_SCALE);		// Rotate camera verticaly
	}	



	mCamera->moveRelative(translateVector);
	mCamera->yaw(rotX);
	mCamera->pitch(rotY);

	return true;
}
开发者ID:aufheben1,项目名称:visual-experiments,代码行数:67,代码来源:OgreAppLogic.cpp

示例14: frameStarted

	bool frameStarted(const Ogre::FrameEvent& evt){
		
		Ogre::Vector3 translate(0,0,0);
		
		_Keyboard->capture();
			

		if(_Keyboard->isKeyDown(OIS::KC_ESCAPE)){
			return false;
		}


		if(_Keyboard->isKeyDown(OIS::KC_W)){
			translate += Ogre::Vector3(0,0,-1);
		}

		if(_Keyboard->isKeyDown(OIS::KC_S)){
			translate += Ogre::Vector3(0,0,1);
		}

		if(_Keyboard->isKeyDown(OIS::KC_A)){
			translate += Ogre::Vector3(-1,0,0);
		}

		if(_Keyboard->isKeyDown(OIS::KC_D)){
			translate += Ogre::Vector3(1,0,0);
		}

		/* Agregadas por mi */

		if(_Keyboard->isKeyDown(OIS::KC_UP)){
			_nodeRuedaSimple0->pitch(Ogre::Radian(-10));
			_nodeRuedaSimple1->pitch(Ogre::Radian(-10));
			_nodeRuedaSimple2->pitch(Ogre::Radian(-10));
			_nodeRuedaSimple3->pitch(Ogre::Radian(-10));

			_nodeRuedaSimple0->translate(0,0,5);
			_nodeRuedaSimple1->translate(0,0,5);
			_nodeRuedaSimple2->translate(0,0,5);
			_nodeRuedaSimple3->translate(0,0,5);
			_nodeChasisCarro->translate(0,0,5);
			eje->translate(0.0,0.0,5.0);
			desplazamiento += 5;

			if (desplazamiento >= 6500 && i<25) {
				eje->scale(1.1,1.1,1.1);
				i++;
			}
		}

		if(_Keyboard->isKeyDown(OIS::KC_RIGHT)){
/*			_nodeRuedaSimple00->yaw(Ogre::Radian(5));
			_nodeRuedaSimple11->yaw(Ogre::Radian(5));
			_nodeRuedaSimple22->yaw(Ogre::Radian(5));
			_nodeRuedaSimple33->yaw(Ogre::Radian(5));*/

			_nodeRuedaSimple0->translate(-3,0,0);
			_nodeRuedaSimple1->translate(-3,0,0);
			_nodeRuedaSimple2->translate(-3,0,0);
			_nodeRuedaSimple3->translate(-3,0,0);
			_nodeChasisCarro->translate(-3,0,0);
		}

		if(_Keyboard->isKeyDown(OIS::KC_LEFT)){
		/*	_nodeRuedaSimple00->yaw(Ogre::Radian(-5));
			_nodeRuedaSimple11->yaw(Ogre::Radian(-5));
			_nodeRuedaSimple22->yaw(Ogre::Radian(-5));
			_nodeRuedaSimple33->yaw(Ogre::Radian(-5)); */

			_nodeRuedaSimple0->translate(3,0,0);
			_nodeRuedaSimple1->translate(3,0,0);
			_nodeRuedaSimple2->translate(3,0,0);
			_nodeRuedaSimple3->translate(3,0,0);
			_nodeChasisCarro->translate(3,0,0);
		}


		_Cam->moveRelative(translate*evt.timeSinceLastFrame * 600);
		

		_Mouse->capture();
		float rotX = _Mouse->getMouseState().X.rel * evt.timeSinceLastFrame* -1;
		float rotY = _Mouse->getMouseState().Y.rel * evt.timeSinceLastFrame * -1;
		_Cam->yaw(Ogre::Radian(rotX));
		_Cam->pitch(Ogre::Radian(rotY));


		return true;
	}
开发者ID:Isaj7,项目名称:finalOgre,代码行数:89,代码来源:main.cpp

示例15: WinMain


//.........这里部分代码省略.........
    Shader* waterShader = Renderer::GetInstance()->CreateShader();
    waterShader->SetSourceFile("Shaders/vert", "Shaders/frag");

    Material waterMaterial(waterShader);
    Texture2D* waterTexture = Renderer::GetInstance()->CreateTexture2DFromFile("Media/water.jpg");
    waterMaterial.SetUniformTexture("waterTexture", waterTexture);

    // Water node
    Node waterNode;
    waterNode.SetMaterial(&waterMaterial);
    waterNode.SetMesh(&waterMesh);
    Renderer::GetInstance()->GetSceneTree().AddNode(&waterNode);

    Renderer::GetInstance()->CameraLookAt(Vector3(0.0f, 0.0f, -3.5f), Vector3::ZERO);

    // Create the OIS system if present
#ifdef OIS_AVAILABLE

    size_t windowHandle = (size_t)window.GetHandle();

    OIS::ParamList paramList;
    paramList.insert(pair<string, string>("WINDOW", to_string(windowHandle)));

#if defined OIS_WIN32_PLATFORM
    paramList.insert(pair<string, string>("w32_mouse", "DISCL_FOREGROUND"));
    paramList.insert(pair<string, string>("w32_mouse", "DISCL_NONEXCLUSIVE"));
#elif defined OIS_LINUX_PLATFORM
    paramList.insert(pair<string, string>("x11_mouse_grab", "false"));
    paramList.insert(pair<string, string>("x11_mouse_hide", "false"));
#endif

    OIS::InputManager* inputManager = OIS::InputManager::createInputSystem(paramList);

    OIS::Keyboard* keyboard = static_cast<OIS::Keyboard*>(inputManager->createInputObject(OIS::OISKeyboard, false));
    OIS::Mouse* mouse = static_cast<OIS::Mouse*>(inputManager->createInputObject(OIS::OISMouse, false));

    const OIS::MouseState& ms = mouse->getMouseState();
    ms.width = window.GetWidth();
    ms.height = window.GetHeight();
#endif

    //Renderer::GetInstance()->SetRenderFillMode(RENDER_MODE_WIREFRAME);
    float splashForce = 0.1f;
    float damping = 0.999f;
    float maxHeight = 0.15f;

    while (window.IsOpen()) {
        WindowEvent windowEvent;
        if (window.PollEvents(windowEvent)) {
        }

        // Poll the mouse if OIS is present
#ifdef OIS_AVAILABLE
        keyboard->capture();

        if (keyboard->isKeyDown(OIS::KC_ESCAPE)) {
            break;
        }

        mouse->capture();

        // If we clicked on the surface, get the point on the water plane and send it to the shader
        // for it to compute the ripples

        if (mouse->getMouseState().buttonDown(OIS::MB_Left)) {
            Vector3 pos = Renderer::GetInstance()->ScreenToWorldPoint(Vector2((float)mouse->getMouseState().X.abs, (float)mouse->getMouseState().Y.abs));
开发者ID:gviau,项目名称:sketch-3d,代码行数:67,代码来源:Main.cpp


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