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C++ PassIterator::hasMoreElements方法代码示例

本文整理汇总了C++中ogre::technique::PassIterator::hasMoreElements方法的典型用法代码示例。如果您正苦于以下问题:C++ PassIterator::hasMoreElements方法的具体用法?C++ PassIterator::hasMoreElements怎么用?C++ PassIterator::hasMoreElements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::technique::PassIterator的用法示例。


在下文中一共展示了PassIterator::hasMoreElements方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: insertMesh

void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
{
    Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
    assert(insert);

    Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
    NifOgre::EntityList entities = NifOgre::NIFLoader::createEntities(insert, NULL, mesh);
    for(size_t i = 0;i < entities.mEntities.size();i++)
    {
        const Ogre::AxisAlignedBox &tmp = entities.mEntities[i]->getBoundingBox();
        bounds.merge(Ogre::AxisAlignedBox(insert->_getDerivedPosition() + tmp.getMinimum(),
                                          insert->_getDerivedPosition() + tmp.getMaximum())
        );
    }
    Ogre::Vector3 extents = bounds.getSize();
    extents *= insert->getScale();
    float size = std::max(std::max(extents.x, extents.y), extents.z);

    bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Viewing distance");

    // do not fade out doors. that will cause holes and look stupid
    if (ptr.getTypeName().find("Door") != std::string::npos)
        small = false;

    if (mBounds.find(ptr.getCell()) == mBounds.end())
        mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
    mBounds[ptr.getCell()].merge(bounds);

    bool transparent = false;
    for(size_t i = 0;i < entities.mEntities.size();i++)
    {
        Ogre::Entity *ent = entities.mEntities[i];
        for (unsigned int i=0; i<ent->getNumSubEntities(); ++i)
        {
            Ogre::MaterialPtr mat = ent->getSubEntity(i)->getMaterial();
            Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
            while (techIt.hasMoreElements())
            {
                Ogre::Technique* tech = techIt.getNext();
                Ogre::Technique::PassIterator passIt = tech->getPassIterator();
                while (passIt.hasMoreElements())
                {
                    Ogre::Pass* pass = passIt.getNext();

                    if (pass->getDepthWriteEnabled() == false)
                        transparent = true;
                }
            }
        }
    }

    if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects") || transparent)
    {
        for(size_t i = 0;i < entities.mEntities.size();i++)
        {
            Ogre::Entity *ent = entities.mEntities[i];

            ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0);
            ent->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc);
            ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
        }
    }
    else
    {
        Ogre::StaticGeometry* sg = 0;

        if (small)
        {
            if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
            {
                uniqueID = uniqueID +1;
                sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
                mStaticGeometrySmall[ptr.getCell()] = sg;

                sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance"));
            }
            else
                sg = mStaticGeometrySmall[ptr.getCell()];
        }
        else
        {
            if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
            {

                uniqueID = uniqueID +1;
                sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
                mStaticGeometry[ptr.getCell()] = sg;
            }
            else
                sg = mStaticGeometry[ptr.getCell()];
        }

        // This specifies the size of a single batch region.
        // If it is set too high:
        //  - there will be problems choosing the correct lights
        //  - the culling will be more inefficient
        // If it is set too low:
        //  - there will be too many batches.
        sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));

//.........这里部分代码省略.........
开发者ID:valistar,项目名称:openmw,代码行数:101,代码来源:objects.cpp

示例2: Animation

NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& _inv, int visibilityFlags)
    : Animation(), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags),
    robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
    cuirass(mInv.end()), greaves(mInv.end()),
    leftpauldron(mInv.end()), rightpauldron(mInv.end()),
    boots(mInv.end()),
    leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
    pants(mInv.end())
{
    MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();

    for (int init = 0; init < 27; init++)
    {
        mPartslots[init] = -1;  //each slot is empty
        mPartPriorities[init] = 0;
    }

    const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
    const ESM::Race *race = store.races.find(ref->base->mRace);

    std::string hairID = ref->base->mHair;
    std::string headID = ref->base->mHead;
    headModel = "meshes\\" + store.bodyParts.find(headID)->mModel;
    hairModel = "meshes\\" + store.bodyParts.find(hairID)->mModel;
    npcName = ref->base->mName;

    isFemale = !!(ref->base->mFlags&ESM::NPC::Female);
    isBeast = !!(race->mData.mFlags&ESM::Race::Beast);

    bodyRaceID = "b_n_"+ref->base->mRace;
    std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);


    mInsert = node;
    assert(mInsert);

    std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");

    mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, smodel);
    for(size_t i = 0;i < mEntityList.mEntities.size();i++)
    {
        Ogre::Entity *base = mEntityList.mEntities[i];

        base->getUserObjectBindings ().setUserAny (Ogre::Any(-1));

        base->setVisibilityFlags(mVisibilityFlags);
        bool transparent = false;
        for(unsigned int j=0;j < base->getNumSubEntities();++j)
        {
            Ogre::MaterialPtr mat = base->getSubEntity(j)->getMaterial();
            Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
            while (techIt.hasMoreElements())
            {
                Ogre::Technique* tech = techIt.getNext();
                Ogre::Technique::PassIterator passIt = tech->getPassIterator();
                while (passIt.hasMoreElements())
                {
                    Ogre::Pass* pass = passIt.getNext();
                    if (pass->getDepthWriteEnabled() == false)
                        transparent = true;
                }
            }
        }
        base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
    }

    if(mEntityList.mSkelBase)
    {
        Ogre::AnimationStateSet *aset = mEntityList.mSkelBase->getAllAnimationStates();
        Ogre::AnimationStateIterator as = aset->getAnimationStateIterator();
        while(as.hasMoreElements())
        {
            Ogre::AnimationState *state = as.getNext();
            state->setEnabled(true);
            state->setLoop(false);
        }
    }

    float scale = race->mData.mHeight.mMale;
    if (isFemale) {
        scale = race->mData.mHeight.mFemale;
    }
    mInsert->scale(scale, scale, scale);

    updateParts();
}
开发者ID:valistar,项目名称:openmw,代码行数:86,代码来源:npcanimation.cpp

示例3: _prepareProjector

    //-----------------------------------------------------------------------
    void TerrainLiquidObject::_prepareProjector(void)
    {
        if (mProjectorName.empty() || !mProjectorSize)
            return;

        Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(mMaterialName);
        if (material.isNull())
            return;

        bool hasProjector = false;
        {
            Ogre::Material::TechniqueIterator ti = material->getTechniqueIterator();
            while (ti.hasMoreElements())
            {
                Ogre::Technique* technique = ti.getNext();
                Ogre::Technique::PassIterator pi = technique->getPassIterator();
                while (pi.hasMoreElements())
                {
                    Ogre::Pass* pass = pi.getNext();
                    Ogre::Pass::TextureUnitStateIterator tusi = pass->getTextureUnitStateIterator();
                    while (tusi.hasMoreElements())
                    {
                        Ogre::TextureUnitState* tus = tusi.getNext();
                        if (Ogre::StringUtil::startsWith(tus->getName(), "Fairy/Projector", false))
                        {
                            hasProjector = true;
                        }
                    }
                }
            }
        }
        if (!hasProjector)
            return;

        ObjectPtr object = mSystem->getSceneInfo()->findObjectByName(mProjectorName);
        if (!object)
            return;

        Variant directionValue = object->getProperty("direction");
        if (directionValue.empty() || directionValue.type() != typeid(Ogre::Vector3))
            return;

        Ogre::Vector3 direction = VariantCast<Ogre::Vector3>(directionValue);
        direction.normalise();

       Ogre::String name = material->getName() + Ogre::StringConverter::toString((Ogre::ulong)this);

        mProjectionCamera = mTerrainLiquid->getParentSceneNode()->getCreator()->createCamera(name);
        mProjectionCamera->setAutoAspectRatio(false);
        mProjectionCamera->setAspectRatio(1.0f);
        mProjectionCamera->setFixedYawAxis(false);
        mProjectionCamera->setProjectionType(Ogre::PT_ORTHOGRAPHIC);
        mProjectionCamera->setFOVy(Ogre::Degree(90));
        mProjectionCamera->setDirection(-direction);
        mProjectionCamera->setNearClipDistance(mProjectorSize / 2);
        mProjectionCamera->setFarClipDistance(mProjectorSize + 5000.0f);

        mTerrainLiquid->setProjectionCamera(mProjectionCamera);

        mProjectionMaterial = material->clone(name);
        {
            Ogre::Material::TechniqueIterator ti = mProjectionMaterial->getTechniqueIterator();
            while (ti.hasMoreElements())
            {
                Ogre::Technique* technique = ti.getNext();
                Ogre::Technique::PassIterator pi = technique->getPassIterator();
                while (pi.hasMoreElements())
                {
                    Ogre::Pass* pass = pi.getNext();
                    Ogre::Pass::TextureUnitStateIterator tusi = pass->getTextureUnitStateIterator();
                    while (tusi.hasMoreElements())
                    {
                        Ogre::TextureUnitState* tus = tusi.getNext();
                        if (Ogre::StringUtil::startsWith(tus->getName(), "Fairy/Projector", false))
                        {
                            tus->setProjectiveTexturing(true, mProjectionCamera);
                        }
                    }
                }
            }
        }
        mProjectionMaterial->load();
    }
开发者ID:dodong471520,项目名称:pap,代码行数:84,代码来源:FairyTerrainLiquidObject.cpp

示例4: ToOgreMaterial

Ogre::MaterialPtr OgreMaterialProperties::ToOgreMaterial()
{
    ///\todo Regression. Reimplement using the new Asset API. -jj.
    return Ogre::MaterialPtr();
#if 0
    // Make clone from the original and uset that for creating the new material.
    Ogre::MaterialPtr matPtr = material_->GetMaterial();
    Ogre::MaterialPtr matPtrClone = matPtr->clone(objectName().toStdString() + "Clone");

    // Material
    if (!matPtrClone.isNull())
    {
        // Technique
        Ogre::Material::TechniqueIterator tIter = matPtrClone->getTechniqueIterator();
        while(tIter.hasMoreElements())
        {
            Ogre::Technique *tech = tIter.getNext();
            Ogre::Technique::PassIterator pIter = tech->getPassIterator();
            while(pIter.hasMoreElements())
            {
                // Pass
                Ogre::Pass *pass = pIter.getNext();
                if (!pass)
                    continue;

                if (pass->hasVertexProgram())
                {
                    // Vertex program
                    const Ogre::GpuProgramPtr &verProg = pass->getVertexProgram();
                    if (!verProg.isNull())
                    {
                        Ogre::GpuProgramParametersSharedPtr verPtr = pass->getVertexProgramParameters();
                        if (verPtr->hasNamedParameters())
                        {
                            // Named parameters (constants)
                            Ogre::GpuConstantDefinitionIterator mapIter = verPtr->getConstantDefinitionIterator();
                            //int constNum = 0;
                            while(mapIter.hasMoreElements())
                            {
                                QString paramName(mapIter.peekNextKey().c_str());
                                const Ogre::GpuConstantDefinition &paramDef  = mapIter.getNext();

                                // Filter names that end with '[0]'
                                if (paramName.lastIndexOf("[0]") != -1)
                                    continue;

                                if (!paramDef.isFloat())
                                    continue;

                                size_t size = paramDef.elementSize * paramDef.arraySize;
                                QVector<float> newParamValue;
                                QVector<float>::iterator it;
                                newParamValue.resize(size);

                                // Find the corresponding property value.
                                QVariant val = property(paramName.append(" VP").toLatin1());
                                if (!val.isValid() || val.isNull())
                                    continue;

                                TypeValuePair typeValuePair = val.toMap();
                                QString newValueString(typeValuePair.begin().value().toByteArray());
                                newValueString = newValueString.trimmed();

                                // fill the float vector with new values
                                it = newParamValue.begin();
                                int i = 0, j = 0;
                                bool ok = true;
                                while(j != -1 && ok)
                                {
                                    j = newValueString.indexOf(' ', i);
                                    QString newValue = newValueString.mid(i, j == -1 ? j : j - i);
                                    if (!newValue.isEmpty())
                                    {
                                        *it = newValue.toFloat(&ok);
                                        ++it;
                                    }
                                    i = j + 1;
                                }

                                // Set the new value.
                                ///\todo use the exact count rather than just 4 values if needed.
                                if (size == 16)
                                {
                                    Ogre::Matrix4 matrix(newParamValue[0], newParamValue[1], newParamValue[2], newParamValue[3],
                                        newParamValue[4], newParamValue[5], newParamValue[6], newParamValue[7],
                                        newParamValue[8], newParamValue[9], newParamValue[10], newParamValue[11],
                                        newParamValue[12], newParamValue[13], newParamValue[14], newParamValue[15]);

#if OGRE_VERSION_MINOR <= 6 && OGRE_VERSION_MAJOR <= 1
                                    verPtr->_writeRawConstant(paramDef.physicalIndex, matrix);
#else
                                    verPtr->_writeRawConstant(paramDef.physicalIndex, matrix, size);
#endif
                                }
                                else
                                {
                                    Ogre::Vector4 vector(newParamValue[0], newParamValue[1], newParamValue[2], newParamValue[3]);
                                    verPtr->_writeRawConstant(paramDef.physicalIndex, vector);
                                }
                            }
//.........这里部分代码省略.........
开发者ID:A-K,项目名称:naali,代码行数:101,代码来源:OgreMaterialProperties.cpp

示例5: SetData


//.........这里部分代码省略.........

        std::string output_str = output.str();
        Ogre::DataStreamPtr modified_data = Ogre::DataStreamPtr(new Ogre::MemoryDataStream((u8 *)(&output_str[0]), output_str.size()));

        matmgr.parseScript(modified_data, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
        Ogre::MaterialPtr tempmat;
        tempmat = matmgr.getByName(tempname);
        if (tempmat.isNull())
        {
            OgreRenderingModule::LogWarning(std::string("Failed to create an Ogre material from material asset ") +
                                            source->GetId());

            return false;
        }
        if(!tempmat->getNumTechniques())
        {
            OgreRenderingModule::LogWarning("Failed to create an Ogre material from material asset "  +
                                            source->GetId());
            return false;
        }

        ogre_material_ = tempmat->clone(id_);
        tempmat.setNull();
        matmgr.remove(tempname);
        if (ogre_material_.isNull())
        {
            OgreRenderingModule::LogWarning("Failed to create an Ogre material from material asset "  +
                                            source->GetId());
            return false;
        }

        // Now go through all the texturenames and restore \ back to / and @ to :
        Ogre::Material::TechniqueIterator iter = ogre_material_->getTechniqueIterator();
        while (iter.hasMoreElements())
        {
            Ogre::Technique *tech = iter.getNext();
            Ogre::Technique::PassIterator passIter = tech->getPassIterator();
            while (passIter.hasMoreElements())
            {
                Ogre::Pass *pass = passIter.getNext();
                Ogre::Pass::TextureUnitStateIterator texIter = pass->getTextureUnitStateIterator();
                while (texIter.hasMoreElements())
                {
                    Ogre::TextureUnitState *texUnit = texIter.getNext();
                    std::string texname = texUnit->getTextureName();
                    if (texname.find('\\') != std::string::npos)
                    {
                        ReplaceCharInplace(texname, '\\', '/');
                        ReplaceCharInplace(texname, '@', ':');
                        texUnit->setTextureName(texname);
                    }
                }
            }
        }

        //workaround: if receives shadows, check the amount of shadowmaps. If only 1 specified, add 2 more to support 3 shadowmaps
        if(ogre_material_->getReceiveShadows() && shadowquality_ == Shadows_High && ogre_material_->getNumTechniques() > 0)
        {
            Ogre::Technique *tech = ogre_material_->getTechnique(0);
            if(tech)
            {
                Ogre::Technique::PassIterator passiterator = tech->getPassIterator();
                while(passiterator.hasMoreElements())
                {
                    Ogre::Pass* pass = passiterator.getNext();
                    Ogre::Pass::TextureUnitStateIterator texiterator = pass->getTextureUnitStateIterator();
开发者ID:joni-mikkola,项目名称:naali,代码行数:67,代码来源:OgreMaterialResource.cpp


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