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C++ MovableObjectIterator::getNext方法代码示例

本文整理汇总了C++中ogre::scenemanager::MovableObjectIterator::getNext方法的典型用法代码示例。如果您正苦于以下问题:C++ MovableObjectIterator::getNext方法的具体用法?C++ MovableObjectIterator::getNext怎么用?C++ MovableObjectIterator::getNext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::scenemanager::MovableObjectIterator的用法示例。


在下文中一共展示了MovableObjectIterator::getNext方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateOnEveryRenderable

void ResourceGroupReloader::updateOnEveryRenderable()
{

	//1/ get all the available object type (entity, light, user defined types ...)
	std::vector<std::string> allAvailableTypes; 
	Ogre::Root::MovableObjectFactoryIterator iterFactory = Ogre::Root::getSingleton().getMovableObjectFactoryIterator();
	for(;iterFactory.hasMoreElements();)
	{
		Ogre::MovableObjectFactory* factory = iterFactory.getNext();
		allAvailableTypes.push_back(factory->getType());
	}

	UpdateMaterialRenderableVisitor lRenderableVisitor;

	//2/ for each scene manager, lets visit renderables!
	// unfortunately that does not cover all renderables type... (overlays...)
	Ogre::SceneManagerEnumerator::SceneManagerIterator iterSceneManager = Ogre::Root::getSingleton().getSceneManagerIterator();
	for(;iterSceneManager.hasMoreElements();)
	{
		Ogre::SceneManager * scMgr = iterSceneManager.getNext();

		std::vector<std::string>::iterator iterMovableType = allAvailableTypes.begin();
		std::vector<std::string>::iterator iterMovableTypeEnd = allAvailableTypes.end();
		for(;iterMovableType!=iterMovableTypeEnd;iterMovableType++)
		{
			Ogre::SceneManager::MovableObjectIterator iterMovable = scMgr->getMovableObjectIterator(*iterMovableType);
			for(;iterMovable.hasMoreElements();)
			{
				Ogre::MovableObject * movable = iterMovable.getNext();
				movable->visitRenderables(&lRenderableVisitor,false);
			}
		}
	}

	// 3 / visit overlays!
	{
		Ogre::OverlayManager::OverlayMapIterator iterOverlay = Ogre::OverlayManager::getSingleton().getOverlayIterator();
		for(;iterOverlay.hasMoreElements();)
		{
			Ogre::Overlay* lOverlay = iterOverlay.getNext();
			// get the first level of OverlayContainer in the Overlay
			Ogre::Overlay::Overlay2DElementsIterator iterOverlayElem = lOverlay->get2DElementsIterator();
			for(;iterOverlayElem.hasMoreElements();)
			{
				Ogre::OverlayContainer * lOverlayCont = iterOverlayElem.getNext();
				visitRecursivelyRenderablesFrom(lOverlayCont,lRenderableVisitor, false);
			}
		}
	}
}
开发者ID:JohannKollmann,项目名称:blackstar-engine,代码行数:50,代码来源:ResourceGroupReloader.cpp

示例2: SceneManager

void
	Player::stopAnimation(std::string anim)
{
	Ogre::SceneManager::MovableObjectIterator iterator = SceneManager()->getMovableObjectIterator("Entity");
	while(iterator.hasMoreElements())
	{
		Ogre::Entity* e = static_cast<Ogre::Entity*>(iterator.getNext());

		if (e->hasSkeleton())
		{
			Ogre::AnimationState *animation = e->getAnimationState(anim);
			animation->setEnabled(false);
			animation->setTimePosition(0);
		}
	}
}
开发者ID:simonkwong,项目名称:Shamoov,代码行数:16,代码来源:Player.cpp

示例3: mLightning

MapCameraLightningInstance::MapCameraLightningInstance(MapCameraLightning& lightning)
: mLightning(lightning)
{

	Ogre::SceneManager::MovableObjectIterator iterator = lightning.getSceneManager().getMovableObjectIterator(Ogre::LightFactory::FACTORY_TYPE_NAME);

	while (iterator.hasMoreElements()) {
		Ogre::MovableObject* light = iterator.getNext();
		if (light && light != mLightning.getLight()) {
			if (light->getVisible()) {
				mVisibleLights.push_back(light);
				light->setVisible(false);
			}
		}
	}
	mLightning.getLight()->setVisible(true);
	mAmbientColour = mLightning.getSceneManager().getAmbientLight();
	mLightning.getSceneManager().setAmbientLight(mLightning.getLight()->getDiffuseColour());
}
开发者ID:Arsakes,项目名称:ember,代码行数:19,代码来源:Map.cpp

示例4: loop

// Manage physics from this loop
// Please don't alter the Ogre scene manager directly. Instead use the designated methods (setPositionX, setPositionY, setPositionZ, setRoll, setPitch, setYaw, animate)
void loop(Ogre::SceneManager* smgr){
	int dir = 1;
	int timeStep = 10;
	while(true){
		// If the message array has any elements, the render loop is applying changes from physics loop
		// If so, abort this timestep
		if((*::message).size() == 1){
			continue;
		}
		Sleep(timeStep);
		Ogre::SceneManager::MovableObjectIterator iterator = smgr->getMovableObjectIterator("Entity");
		while(iterator.hasMoreElements()){
			// If the message array has any elements, the render loop is applying changes from physics loop
			// If so, abort this timestep
			if((*::message).size() == 1){
				continue;
			}
			Ogre::Entity* entity = static_cast<Ogre::Entity*>(iterator.getNext());

			// <>< <>< Make the cute fishy swim <>< <><
			// This only moves fish
			if(entity->hasAnimationState("swim")){
			
				Ogre::SceneNode* sceneNode = entity->getParentSceneNode();

				// Update position
				Ogre::Vector3 pos = sceneNode->getPosition();
				if(pos.x > 120){
					dir = -1;
					setYaw(entity, 180);
				}
				if(pos.x < -120){
					dir = 1;
					setYaw(entity, 180);
				}
				setPositionX(entity, sceneNode->getPosition().x + dir);
				animate(entity, "swim");
			}

		}
	}
}
开发者ID:torsteig,项目名称:OgreOculusTDT4290G10,代码行数:44,代码来源:PhysicsLoop.cpp

示例5: preRenderTargetUpdate

void ReflectionTextureListener::preRenderTargetUpdate(const RenderTargetEvent& evt)
{
    // Hide plane and objects below the water
    mWater->setVisible(false);


	/*list<Ogre::Entity*> entList = Level::getSingleton()->getEntityList();
	list<Ogre::Entity*>::iterator it;
	for (it = entList.begin();it != entList.end();it++){
		if ((*it)->isVisible()){
			Ogre::AxisAlignedBox box = (*it)->getWorldBoundingBox();
			if (box.getMinimum().y < mWater->getSceneNode()->_getDerivedPosition().y){
				(*it)->setVisible(false);
				belowWaterEnts.push_back((*it));
			}
		}
	}*/

    /*std::vector<Entity*>::iterator i, iend;
    iend = belowWaterEnts.end();
    for (i = belowWaterEnts.begin(); i != iend; ++i)
    {
        (*i)->setVisible(false);
    }*/

	Ogre::SceneManager::MovableObjectIterator it = Level::getSingleton()->getSceneManager()->getMovableObjectIterator("Entity");
	while(it.hasMoreElements()){
		Ogre::MovableObject *m = it.getNext();	
		if (m->isVisible() && m->getParentSceneNode()->_getDerivedPosition().y < mWater->getSceneNode()->_getDerivedPosition().y){
			m->setVisible(false);
			belowWaterEnts.push_back(m);
		}
	}


	Ogre::Camera* cam = Level::getSingleton()->getCurrentSegment()->getActiveCamera()->getCamera();
	cam->enableReflection(mWater->getReflectionPlane());

}
开发者ID:christianboutin,项目名称:Shmoulette,代码行数:39,代码来源:water.cpp

示例6: outputTextures

    bool MiniMapMaker::outputTextures(void)
    {
        // 如果需要(纹理大小改变了或第一次输出文件时),就重建render texture
        if (mNeedRecreate)
        {
            destroy();
            init();
        }

        mTempOutputFileNames.clear();

        static const String TEMP_GROUP_NAME = "#TEMP#";

        // 创建临时的资源组
        Ogre::ResourceGroupManager& rgm = Ogre::ResourceGroupManager::getSingleton();
        rgm.addResourceLocation(mPath, "FileSystem", TEMP_GROUP_NAME, false);

        // 合并所有物体的包围盒
        Ogre::AxisAlignedBox aabb;
        Ogre::SceneManager::MovableObjectIterator itm =
            mManipulator->getSceneManager()->getMovableObjectIterator(Ogre::EntityFactory::FACTORY_TYPE_NAME);
        while (itm.hasMoreElements())
        {
            Ogre::MovableObject* movable = itm.getNext();
            aabb.merge(movable->getWorldBoundingBox(true));
        }

        mCamera->setFarClipDistance(mCamera->getNearClipDistance() + 2 * (aabb.getMaximum().y - aabb.getMinimum().y ));
        mCamera->setNearClipDistance(mTileSize/2);

        // 设置摄像机的高度
        Real yPos = mCamera->getNearClipDistance() + aabb.getMaximum().y;
        
        TerrainData* terrainData = mManipulator->getTerrainData();
        assert (terrainData);

        float terrainHeight = terrainData->mMaxZ - terrainData->mMinZ;
        float terrainWidth = terrainData->mMaxX - terrainData->mMinX;

        // 投影的真正面积
        Real projectSize = 0.0f;

        // 最终切割成小块纹理的块数
        int xIndex = 0;
        int zIndex = 0;

        Ogre::Vector3 originPoint(Ogre::Vector3::ZERO);

        if (mUseRealCameraAngle)
        {
            float outerSquareWidth = 0.0f;
            float outerSquareHeight = 0.0f;

            Ogre::Radian alphaAngle = Ogre::Math::ATan( Ogre::Math::Abs(mMoveZDir.z / mMoveZDir.x) );

            switch (mCameraDirQuadrant)
            {
            case WestNorth :
                {
                    float leftWidth = Ogre::Math::Sin(alphaAngle) * terrainHeight;
                    float rightWidth = Ogre::Math::Cos(alphaAngle) * terrainWidth;
                    outerSquareWidth = leftWidth + rightWidth;

                    float topHeight = Ogre::Math::Cos(alphaAngle) * terrainHeight;
                    float bottomHeight = Ogre::Math::Sin(alphaAngle) * terrainWidth;

                    outerSquareHeight = topHeight + bottomHeight;

                    originPoint = Ogre::Vector3(terrainData->mMinX,0,terrainData->mMinZ) +
                        (-mMoveZDir * leftWidth);

                    float projectOffset = yPos / Ogre::Math::Tan(mCamDirAngle);

                    originPoint.x += (mInvertCameraDir * projectOffset ).x;
                    originPoint.z += (mInvertCameraDir * projectOffset ).z;

                    break;
                }
            case EastNorth :
                {
                    float leftWidth = Ogre::Math::Cos(alphaAngle) * terrainWidth;
                    float rightWidth = Ogre::Math::Sin(alphaAngle) * terrainHeight;
                    outerSquareWidth = leftWidth + rightWidth;

                    float topHeight = Ogre::Math::Cos(alphaAngle) * terrainHeight;
                    float bottomHeight = Ogre::Math::Sin(alphaAngle) * terrainWidth;

                    outerSquareHeight = topHeight + bottomHeight;

                    originPoint = Ogre::Vector3(terrainData->mMaxX,0,terrainData->mMinZ) +
                        (-mMoveZDir * leftWidth);

                    float projectOffset = yPos / Ogre::Math::Tan(mCamDirAngle);

                    originPoint.x += (mInvertCameraDir * projectOffset ).x;
                    originPoint.z += (mInvertCameraDir * projectOffset ).z;

                    break;
                }
            case EastSouth :
//.........这里部分代码省略.........
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:101,代码来源:WXMiniMapMaker.cpp

示例7: renderTextures

void ImpostorTexture::renderTextures(bool force)
{
#ifdef IMPOSTOR_FILE_SAVE
	TexturePtr renderTexture;
#else
	TexturePtr renderTexture(texture);
	//if we're not using a file image we need to set up a resource loader, so that the texture is regenerated if it's ever unloaded (such as switching between fullscreen and the desktop in win32)
	loader = std::auto_ptr<ImpostorTextureResourceLoader>(new ImpostorTextureResourceLoader(*this));
#endif
	RenderTexture *renderTarget;
	Camera *renderCamera;
	Viewport *renderViewport;
	SceneNode *camNode;

	//Set up RTT texture
	uint32 textureSize = ImpostorPage::impostorResolution;
	if (renderTexture.isNull()) {
	renderTexture = TextureManager::getSingleton().createManual(getUniqueID("ImpostorTexture"), "Impostors",
				TEX_TYPE_2D, textureSize * IMPOSTOR_YAW_ANGLES, textureSize * IMPOSTOR_PITCH_ANGLES, 0, PF_A8R8G8B8, TU_RENDERTARGET, loader.get());
	}
	renderTexture->setNumMipmaps(MIP_UNLIMITED);
	
	//Set up render target
	renderTarget = renderTexture->getBuffer()->getRenderTarget(); 
	renderTarget->setAutoUpdated(false);
	
	//Set up camera
	camNode = sceneMgr->getSceneNode("ImpostorPage::cameraNode");
	renderCamera = sceneMgr->createCamera(getUniqueID("ImpostorCam"));
	camNode->attachObject(renderCamera);
	renderCamera->setLodBias(1000.0f);
	renderViewport = renderTarget->addViewport(renderCamera);
	renderViewport->setOverlaysEnabled(false);
	renderViewport->setClearEveryFrame(true);
	renderViewport->setShadowsEnabled(false);
	renderViewport->setBackgroundColour(ImpostorPage::impostorBackgroundColor);
	
	//Set up scene node
	SceneNode* node = sceneMgr->getSceneNode("ImpostorPage::renderNode");
	
	Ogre::SceneNode* oldSceneNode = entity->getParentSceneNode();
	if (oldSceneNode) {
		oldSceneNode->detachObject(entity);
	}
	node->attachObject(entity);
	node->setPosition(-entityCenter);
	
	//Set up camera FOV
	const Real objDist = entityRadius * 100;
	const Real nearDist = objDist - (entityRadius + 1); 
	const Real farDist = objDist + (entityRadius + 1);
	
	renderCamera->setAspectRatio(1.0f);
	renderCamera->setFOVy(Math::ATan(entityDiameter / objDist));
	renderCamera->setNearClipDistance(nearDist);
	renderCamera->setFarClipDistance(farDist);
	
	//Disable mipmapping (without this, masked textures look bad)
	MaterialManager *mm = MaterialManager::getSingletonPtr();
	FilterOptions oldMinFilter = mm->getDefaultTextureFiltering(FT_MIN);
	FilterOptions oldMagFilter = mm->getDefaultTextureFiltering(FT_MAG);
	FilterOptions oldMipFilter = mm->getDefaultTextureFiltering(FT_MIP);
	mm->setDefaultTextureFiltering(FO_POINT, FO_LINEAR, FO_NONE);

	//Disable fog
	FogMode oldFogMode = sceneMgr->getFogMode();
	ColourValue oldFogColor = sceneMgr->getFogColour();
	Real oldFogDensity = sceneMgr->getFogDensity();
	Real oldFogStart = sceneMgr->getFogStart();
	Real oldFogEnd = sceneMgr->getFogEnd();
	sceneMgr->setFog(Ogre::FOG_EXP2, Ogre::ColourValue(0,0,0,0), 0.0f, 0.0f, 0.0f); //Ember change
	
	//We need to disable all lightning and render it full bright
	Ogre::ColourValue oldAmbientColour = sceneMgr->getAmbientLight();
	sceneMgr->setAmbientLight(ColourValue::White);

	std::vector<Ogre::MovableObject*> lightStore;
	Ogre::SceneManager::MovableObjectIterator lightIterator = sceneMgr->getMovableObjectIterator(Ogre::LightFactory::FACTORY_TYPE_NAME);
	while (lightIterator.hasMoreElements()) {
		Ogre::MovableObject* light = lightIterator.getNext();
		if (light) {
			if (light->getVisible()) {
				lightStore.push_back(light);
				light->setVisible(false);
			}
		}
	}

	// Get current status of the queue mode
	Ogre::SceneManager::SpecialCaseRenderQueueMode OldSpecialCaseRenderQueueMode = sceneMgr->getSpecialCaseRenderQueueMode();
	//Only render the entity
	sceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_INCLUDE); 
	sceneMgr->addSpecialCaseRenderQueue(group->geom->getRenderQueue() + 1);

	uint8 oldRenderQueueGroup = entity->getRenderQueueGroup();
	entity->setRenderQueueGroup(group->geom->getRenderQueue() + 1);
	bool oldVisible = entity->getVisible();
	entity->setVisible(true);
	float oldMaxDistance = entity->getRenderingDistance();
	entity->setRenderingDistance(0);
//.........这里部分代码省略.........
开发者ID:Arsakes,项目名称:ember,代码行数:101,代码来源:ImpostorPage.cpp

示例8: load


//.........这里部分代码省略.........
        Ogre::TerrainMaterialGeneratorPtr matGenPtr(OGRE_NEW Ogre::TerrainMaterialGeneratorB(this, mDecalFrustum));
        mTerrainGlobalOptions->setDefaultMaterialGenerator(matGenPtr);
        mMaxLayersAllowed = 6;
    }

    CSceneManagerEditor *mSceneMgr = static_cast<CSceneManagerEditor*>(mOgitorsRoot->GetSceneManagerEditor());

    if(mSceneMgr->getShadowsEnabled())
    {
        if(mMaterialGeneratorType->get() == 1)
        {
            Ogre::TerrainMaterialGeneratorC::SM2Profile* matProfile = static_cast<Ogre::TerrainMaterialGeneratorC::SM2Profile*>(mTerrainGlobalOptions->getDefaultMaterialGenerator()->getActiveProfile());
            matProfile->setReceiveDynamicShadowsEnabled(true);
            matProfile->setReceiveDynamicShadowsLowLod(false);
            matProfile->setReceiveDynamicShadowsDepth(true);
            matProfile->setReceiveDynamicShadowsPSSM(static_cast<Ogre::PSSMShadowCameraSetup*>(mSceneMgr->getPSSMSetup().get()));
        }
        else
        {
            Ogre::TerrainMaterialGeneratorB::SM2Profile* matProfile = static_cast<Ogre::TerrainMaterialGeneratorB::SM2Profile*>(mTerrainGlobalOptions->getDefaultMaterialGenerator()->getActiveProfile());
            matProfile->setReceiveDynamicShadowsEnabled(true);
            matProfile->setReceiveDynamicShadowsLowLod(false);
            matProfile->setReceiveDynamicShadowsDepth(true);
            matProfile->setReceiveDynamicShadowsPSSM(static_cast<Ogre::PSSMShadowCameraSetup*>(mSceneMgr->getPSSMSetup().get()));
        }
    }

    CONNECT_PROPERTY_MEMFN(mSceneMgr, "shadows::enabled", CTerrainGroupEditor, onShadowsChange, mShadowsConnection[0]);
    CONNECT_PROPERTY_MEMFN(mSceneMgr, "shadows::technique", CTerrainGroupEditor, onShadowsTechniqueChange, mShadowsConnection[1]);

    mHandle = OGRE_NEW Ogre::TerrainGroup(mOgitorsRoot->GetSceneManager(), Ogre::Terrain::ALIGN_X_Z, mMapSize->get(), mWorldSize->get());
    mHandle->setOrigin(Ogre::Vector3::ZERO);
    mHandle->setResourceGroup("TerrainResources");
    mHandle->setFilenameConvention(mPageNamePrefix->get(), "ogt");
    StaticGroupPtr = mHandle;

    mPGHandle = new PagedGeometry(mOgitorsRoot->GetViewport()->getCameraEditor()->getCamera(), mPGPageSize->get());
    mPGHandle->addDetailLevel<GrassPage>(mPGDetailDistance->get());

    //Create a GrassLoader object
    mGrassLoaderHandle = new GrassLoader(mPGHandle);
    mGrassLoaderHandle->setVisibilityFlags(1 << mLayer->get());

    //Assign the "grassLoader" to be used to load geometry for the PagedGrass instance
    mPGHandle->setPageLoader(mGrassLoaderHandle);

    //Supply a height function to GrassLoader so it can calculate grass Y values
    mGrassLoaderHandle->setHeightFunction(OgitorTerrainGroupHeightFunction);

    Ogre::Vector3 vDir;
    Ogre::ColourValue cDiffuse;
    Ogre::SceneManager::MovableObjectIterator mit = mOgitorsRoot->GetSceneManager()->getMovableObjectIterator("Light");
    while(mit.hasMoreElements())
    {
        Ogre::Light *l = static_cast<Ogre::Light*>(mit.getNext());
        if(l->getType() == Ogre::Light::LT_DIRECTIONAL && l->getCastShadows())
        {
            vDir = l->getDerivedDirection();
            cDiffuse = l->getDiffuseColour();
            break;
        }
    }

    mTerrainGlobalOptions->setLightMapDirection(vDir);
    mTerrainGlobalOptions->setCompositeMapAmbient(mOgitorsRoot->GetSceneManager()->getAmbientLight());
    mTerrainGlobalOptions->setCompositeMapDiffuse(cDiffuse);

    terrainDir = OgitorsRoot::getSingletonPtr()->GetProjectOptions()->TerrainDirectory + "/terrain/";

    OFS::FileList TGAList = mOgitorsRoot->GetProjectFile()->listFiles(terrainDir.c_str(), OFS::OFS_FILE);

    for(unsigned int t = 0; t < TGAList.size(); t++)
    {
        int pos = TGAList[t].name.find("_density.tga");
        if(pos > 0)
        {
            Ogre::Image _img;
            Ogre::String sLoc = terrainDir + TGAList[t].name;

            // Block to ensure streams are freed when exiting the block
            {
                OFS::OFSHANDLE *iHandle = new OFS::OFSHANDLE();
                mOgitorsRoot->GetProjectFile()->openFile( *iHandle, sLoc.c_str() );
                Ogre::DataStreamPtr img_stream = Ogre::DataStreamPtr(OGRE_NEW OfsDataStream(mOgitorsRoot->GetProjectFile(), iHandle));
                _img.load(img_stream);
            }

            Ogre::String nLoc = terrainDir + TGAList[t].name.substr(0, pos);
            nLoc += "_density.png";

            OgitorsUtils::SaveImageOfs( _img, nLoc );
            mOgitorsRoot->GetProjectFile()->deleteFile( sLoc.c_str() );
        }
    }

    registerForUpdates();

    mLoaded->set(true);
    return true;
}
开发者ID:xubingyue,项目名称:Ogitor,代码行数:101,代码来源:TerrainGroupEditor.cpp

示例9: update

void OgreRecast::update()
{
    // Fully rebuild static geometry after a reset (when tiles should be removed)
    if(m_rebuildSg) {
        m_sg->reset();

        // Add navmesh tiles (polys) to static geometry
        Ogre::SceneManager::MovableObjectIterator iterator = m_pSceneMgr->getMovableObjectIterator("Entity");
        while(iterator.hasMoreElements())
        {
            Ogre::Entity* ent = static_cast<Ogre::Entity*>(iterator.getNext());
            // Add all navmesh poly debug entities
            if(Ogre::StringUtil::startsWith(ent->getName(), "ent_recastmowalk_"))
                m_sg->addEntity(ent, Ogre::Vector3::ZERO);
        }
        m_sg->build();


        // Batch all lines together in one single manualObject (since we cannot use staticGeometry for lines)
        if(m_pSceneMgr->hasManualObject("AllNeighbourLines")) {
            m_pRecastSN->detachObject("AllNeighbourLines") ;
            m_pSceneMgr->destroyManualObject("AllNeighbourLines");
        }
        if(m_pSceneMgr->hasManualObject("AllBoundaryLines")) {
            m_pRecastSN->detachObject("AllBoundaryLines") ;
            m_pSceneMgr->destroyManualObject("AllBoundaryLines");
        }

        Ogre::ManualObject *allNeighbourLines = m_pSceneMgr->createManualObject("AllNeighbourLines");
        allNeighbourLines->begin("recastdebug", Ogre::RenderOperation::OT_LINE_LIST);
        allNeighbourLines->colour(m_navmeshNeighbourEdgeCol);

        Ogre::ManualObject *allBoundaryLines = m_pSceneMgr->createManualObject("AllBoundaryLines");
        allBoundaryLines->begin("recastdebug", Ogre::RenderOperation::OT_LINE_LIST);
        allBoundaryLines->colour(m_navmeshOuterEdgeCol);

        iterator = m_pSceneMgr->getMovableObjectIterator("ManualObject");
        while(iterator.hasMoreElements())
        {
            Ogre::ManualObject* man = static_cast<Ogre::ManualObject*>(iterator.getNext());

            if(Ogre::StringUtil::startsWith(man->getName(), "recastmoneighbour_")) {
                std::vector<Ogre::Vector3> verts = getManualObjectVertices(man);

                for(std::vector<Ogre::Vector3>::iterator iter = verts.begin(); iter != verts.end(); iter++) {
                    allNeighbourLines->position(*iter);
                }
            } else if(Ogre::StringUtil::startsWith(man->getName(), "recastmoboundary_")) {
                std::vector<Ogre::Vector3> verts = getManualObjectVertices(man);

                for(std::vector<Ogre::Vector3>::iterator iter = verts.begin(); iter != verts.end(); iter++) {
                    allBoundaryLines->position(*iter);
                }
            }
        }
        allNeighbourLines->end();
        allBoundaryLines->end();

        m_pRecastSN->attachObject(allNeighbourLines);
        m_pRecastSN->attachObject(allBoundaryLines);


        m_rebuildSg = false;
    }
}
开发者ID:arrian,项目名称:3d-engine,代码行数:65,代码来源:OgreRecast.cpp

示例10: saveAsDotScene

void saveAsDotScene(const QString& path, QFile& file, Ogre::SceneManager* sceneManager)
{
    Ogre::MeshSerializer* mMeshSerializer = new Ogre::MeshSerializer();
    Ogre::MaterialSerializer* mMaterialSerializer = new Ogre::MaterialSerializer();

    int idCounter = 3;
    if (!file.open(QIODevice::WriteOnly))
    {
        /* show wrror message if not able to open file */
        QMessageBox::warning(0, "Read only", "The file is in read only mode");
    }
    else
    {
        Ogre::SceneManager::MovableObjectIterator iterator = sceneManager->getMovableObjectIterator("Entity");
        QXmlStreamWriter* xmlWriter = new QXmlStreamWriter();
        xmlWriter->setAutoFormatting(true);
        xmlWriter->setDevice(&file);
        xmlWriter->writeStartElement("scene");
        xmlWriter->writeAttribute("formatVersion","");

        xmlWriter->writeStartElement("nodes");
        while(iterator.hasMoreElements())
        {
            Ogre::Entity* e = static_cast<Ogre::Entity*>(iterator.getNext());
            Ogre::Any any = e->getParentNode()->getUserAny();
            Ogre::String widgetType("");
            if(!any.isEmpty()){
                widgetType = any_cast<Ogre::String>(any);
            }
            Ogre::String tmp(widgetType + ":" + e->getParentNode()->getName());
            QString nodeName(tmp.c_str());
            xmlWriter->writeStartElement("node");
            xmlWriter->writeAttribute("name", nodeName);
            xmlWriter->writeAttribute("id", QString::number(idCounter++));


            xmlWriter->writeStartElement("position");
            xmlWriter->writeAttribute("x", QString::number(e->getParentNode()->getPosition().x));
            xmlWriter->writeAttribute("y", QString::number(e->getParentNode()->getPosition().y));
            xmlWriter->writeAttribute("z", QString::number(e->getParentNode()->getPosition().z));
            xmlWriter->writeEndElement();

            xmlWriter->writeStartElement("scale");
            xmlWriter->writeAttribute("x", QString::number(e->getParentNode()->getScale().x));
            xmlWriter->writeAttribute("y", QString::number(e->getParentNode()->getScale().y));
            xmlWriter->writeAttribute("z", QString::number(e->getParentNode()->getScale().z));
            xmlWriter->writeEndElement();

            xmlWriter->writeStartElement("entity");
            xmlWriter->writeAttribute("name", nodeName);
            xmlWriter->writeAttribute("meshFile", nodeName.toLower() + QString(".mesh") );
            xmlWriter->writeAttribute("static", QString("false"));
            xmlWriter->writeEndElement();

            const Mesh* mesh = e->getMesh().getPointer();


            mMeshSerializer->exportMesh(mesh,String(path.toStdString() +
                                                    nodeName.toLower().toStdString() +
                                                    ".mesh" ));


            std::cout << "numeber" <<  mesh->getNumSubMeshes() << std::endl;


            for(int i = 0; i < e->getNumSubEntities(); i++){


                Ogre::Material *mat = static_cast<Ogre::Material*>
                        (Ogre::MaterialManager::getSingletonPtr()->getByName(e->getSubEntity(i)->getMaterialName()).getPointer());

                //e->getMesh().get()->getSubMesh()
                if(mat->getTechnique(0)->getPass(0)->getNumTextureUnitStates() !=0){
                Ogre::String str = mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->getTextureName();

            Ogre::MaterialPtr mMatPtr =e->getSubEntity(i)->getMaterial()    ;

            mMaterialSerializer->exportMaterial(mMatPtr ,
                                                String(path.toStdString() +
                                                       nodeName.toLower().toStdString() +
                                                       QString::number(i).toStdString() + ".material" ));
            Ogre::TexturePtr* mTexPtr = new Ogre::TexturePtr(Ogre::TextureManager::getSingletonPtr()->getByName(str));
            Ogre::Texture* mTex = mTexPtr->getPointer();
            Ogre::PixelFormat pxf = mTex->getFormat();
            Ogre::Image mImage;
            mTex->convertToImage(mImage);
            std::cout << str << std::endl;
            mImage.save(String(path.toStdString() +
                                 str));
                }
}
            //material file merge

            for(int i = 0; i < e->getNumSubEntities(); i++){
                Ogre::Material *mat = static_cast<Ogre::Material*>
                        (Ogre::MaterialManager::getSingletonPtr()->getByName(e->getSubEntity(i)->getMaterialName()).getPointer());


                QString mMatFilePath = QString((path.toStdString() +
                                               nodeName.toLower().toStdString() +
//.........这里部分代码省略.........
开发者ID:MuhammadYossry,项目名称:Morph-SDK,代码行数:101,代码来源:saveScene.cpp

示例11: diagnose

void OgreInfo::diagnose(std::ostream& outputStream)
{
	Ogre::SceneManagerEnumerator::SceneManagerIterator sceneManagerI = Ogre::Root::getSingleton().getSceneManagerIterator();
	while (sceneManagerI.hasMoreElements()) {
		Ogre::SceneManager* sceneManager = sceneManagerI.getNext();
		outputStream << "Scenemanager(" << sceneManager->getTypeName() << ") " << sceneManager->getName() << std::endl;
		outputStream << " Number of scene nodes: " << countNodes(sceneManager->getRootSceneNode()) << std::endl;
		outputStream << " Movable objects:" << std::endl;
		unsigned int movableObjectCounter = 0;
		Ogre::Root::MovableObjectFactoryIterator movableObjectFactoryI = Ogre::Root::getSingleton().getMovableObjectFactoryIterator();
		while (movableObjectFactoryI.hasMoreElements()) {
			Ogre::MovableObjectFactory* factory = movableObjectFactoryI.getNext();
			std::string type(factory->getType());
			{
				Ogre::SceneManager::MovableObjectIterator I = sceneManager->getMovableObjectIterator(type);
				while (I.hasMoreElements()) {
					movableObjectCounter++;
					Ogre::MovableObject* movable = I.getNext();
					if (movable->getMovableType() == "Light") {
						Ogre::Light* light = static_cast<Ogre::Light*> (movable);
						outputStream << "  * Light " << light->getName() << "(" << (light->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
						outputStream << "   Pos: " << light->getDerivedPosition() << std::endl;
						outputStream << "   Direction: " << light->getDerivedDirection() << std::endl;

					} else {
						std::stringstream ssPosAndOrientation;
						if (movable->getParentSceneNode() && movable->isInScene()) {
							ssPosAndOrientation << " pos: " << movable->getParentSceneNode()->getPosition() << " orientation: " << movable->getParentSceneNode()->getOrientation();
						}
						outputStream << "  * " << type << " " << movable->getName() << "(" << (movable->isInScene() ? "in scene" : "not in scene") << ")" << ssPosAndOrientation.str() << std::endl;
						//					outputStream << "  Pos: " << light->getDerivedPosition() << std::endl;
						//					outputStream << "  Direction: " << light->getDerivedDirection() << std::endl;
					}
				}
			}
		}

		outputStream << " Number of movable objects: " << movableObjectCounter << std::endl;

		outputStream << " Cameras:" << std::endl;
		{
			Ogre::SceneManager::CameraIterator I = sceneManager->getCameraIterator();
			while (I.hasMoreElements()) {
				Ogre::Camera* camera = I.getNext();
				outputStream << "  Camera " << camera->getName() << "(" << (camera->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
				outputStream << "  Pos: " << camera->getDerivedPosition() << std::endl;
				outputStream << "  Direction: " << camera->getDerivedDirection() << std::endl;
				outputStream << "  Clip distances: " << camera->getNearClipDistance() << " - " << camera->getFarClipDistance() << std::endl;
			}
		}

	}

	size_t resourceMemoryUsage = 0;
	outputStream << "Resource Managers:" << std::endl;
	Ogre::ResourceGroupManager::ResourceManagerIterator I = Ogre::ResourceGroupManager::getSingleton().getResourceManagerIterator();
	while (I.hasMoreElements()) {
		std::string name = I.peekNextKey();
		Ogre::ResourceManager* manager = I.getNext();
		outputStream << " Resource Manager: " << name << std::endl;
		if (manager->getMemoryBudget() == std::numeric_limits<size_t>::max()) {
			outputStream << "  Memory budget: not set" << std::endl;
		} else {
			outputStream << "  Memory budget: " << manager->getMemoryBudget() << " bytes" << std::endl;
		}
		outputStream << "  Memory usage:  " << manager->getMemoryUsage() << " bytes" << std::endl;
		resourceMemoryUsage += manager->getMemoryUsage();

		Ogre::ResourceManager::ResourceMapIterator resourceI = manager->getResourceIterator();
		if (resourceI.hasMoreElements()) {
			outputStream << "  Resources: " << std::endl;
			int resourceCount = 0;
			int loadedResourceCount = 0;
			while (resourceI.hasMoreElements()) {
				Ogre::ResourcePtr resource = resourceI.getNext();
				if (resource->isLoaded()) {
					std::string reloadable = resource->isReloadable() ? " reloadable" : "";
					outputStream << "   " << resource->getName() << " ( " << resource->getSize() << " bytes)" << reloadable;
					Ogre::Texture* texture = dynamic_cast<Ogre::Texture*>(resource.get());
					if (texture) {
						outputStream << texture->getWidth() << "x" << texture->getHeight() << " ";
					}
					outputStream << std::endl;
					loadedResourceCount++;
				}
				resourceCount++;
			}
			outputStream << "  Total number of resources: " << resourceCount << std::endl;
			outputStream << "  Number of loaded resources: " << loadedResourceCount << std::endl;
		}
	}

	outputStream << "Total memory usage for all resource manager: " << resourceMemoryUsage << " bytes" << std::endl;

	outputStream << std::flush;
}
开发者ID:Chimangoo,项目名称:ember,代码行数:96,代码来源:OgreInfo.cpp


注:本文中的ogre::scenemanager::MovableObjectIterator::getNext方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。