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C++ SectionIterator::hasMoreElements方法代码示例

本文整理汇总了C++中ogre::configfile::SectionIterator::hasMoreElements方法的典型用法代码示例。如果您正苦于以下问题:C++ SectionIterator::hasMoreElements方法的具体用法?C++ SectionIterator::hasMoreElements怎么用?C++ SectionIterator::hasMoreElements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::configfile::SectionIterator的用法示例。


在下文中一共展示了SectionIterator::hasMoreElements方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setupResources

//-------------------------------------------------------------------------------------
void THIS::setupResources(void)
{
    cout << "<TRACE><LOG><SceneManager><setupResources>  " << endl;

    // Load resource paths from config file
    Ogre::ConfigFile cf;
    cf.load(mResourcesCfg);

    // Go through all sections & settings in the file
    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

    Ogre::String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;
            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
                        archName, typeName, secName);
        }
    }
}
开发者ID:jmecosta,项目名称:Navlaser3,代码行数:27,代码来源:scene_manager.cpp

示例2: setupOgreResources

	void CServer::setupOgreResources()
	{
		//////////////////
		// OGRE         //
		//////////////////

		// Carga las rutas de los recursos desde el archivo de configuración
		Ogre::ConfigFile cf;
		cf.load("resources.cfg");

		// Examina todos los ajustes en el archivo 
		Ogre::ConfigFile::SectionIterator itSection = cf.getSectionIterator();

		std::string sSection, sType, sArch;
		while(itSection.hasMoreElements()) 
		{
			sSection = itSection.peekNextKey();

			Ogre::ConfigFile::SettingsMultiMap *mapSettings = itSection.getNext();
			Ogre::ConfigFile::SettingsMultiMap::const_iterator itSetting = mapSettings->begin();
			while(itSetting != mapSettings->end()) 
			{
				sType = itSetting->first;
				sArch = itSetting->second;

				Ogre::ResourceGroupManager::getSingleton().
						addResourceLocation(sArch, sType, sSection);

				++itSetting;
			}
		}

	} // setupResources
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:33,代码来源:Server.cpp

示例3: setupResources

void TrackerRenderer::setupResources(void) {
  // Load resource paths from config file
  Ogre::ConfigFile cf;
  cf.load(mResourcesCfg);

  std::string package_path =
      ros::package::getPath(ROS_PACKAGE_NAME) + +"/ogre_media/";

  // Go through all sections & settings in the file
  Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

  Ogre::String secName, typeName, archName;
  while (seci.hasMoreElements()) {
    secName = seci.peekNextKey();
    Ogre::ConfigFile::SettingsMultiMap* settings = seci.getNext();
    Ogre::ConfigFile::SettingsMultiMap::iterator i;
    for (i = settings->begin(); i != settings->end(); ++i) {
      typeName = i->first;
      archName = i->second;
      archName = package_path + archName;

      Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
          archName, typeName, secName);
    }
  }
}
开发者ID:CoffeRobot,项目名称:fato,代码行数:26,代码来源:tracker_renderer.cpp

示例4: Load

void CSamples::Load()
{
	Ogre::ConfigFile cf;
#ifdef _DEBUG
	cf.load("samples_d.cfg");
#else
	cf.load("samples.cfg");
#endif

	Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
	Ogre::String secName, typeName, archName;

	while (seci.hasMoreElements())
	{
		secName = seci.peekNextKey();
		Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();

		for (Ogre::ConfigFile::SettingsMultiMap::iterator i = settings->begin(); i != settings->end(); ++i)
		{
			if (i->first == "StartSample")
			{
				m_app = GetSampleObject(i->second);

				if (m_app != 0)
				{
					RunStartSample();
				}
			}
		}
	}
}
开发者ID:DDeimos,项目名称:DeimosSpace,代码行数:31,代码来源:Samples.cpp

示例5: preloadResources

void GameManager::preloadResources()
{
    /* Load resource paths from config file */
    Ogre::ConfigFile cf;
    cf.load("resources.cfg");

    /* go through all settings in the file */
    Ogre::ConfigFile::SectionIterator itSection = cf.getSectionIterator();

    Ogre::String sSection, sType, sArch;
    while(itSection.hasMoreElements())
    {
        sSection = itSection.peekNextKey();

        Ogre::ConfigFile::SettingsMultiMap *mapSettings = itSection.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator itSetting = mapSettings->begin();
        while(itSetting != mapSettings->end())
        {
            sType = itSetting->first;
            sArch = itSetting->second;
            mRoot->addResourceLocation(sArch, sType, sSection);
            ++itSetting;
        }
    }

    /* Initialise resources */
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
}
开发者ID:andrewfenn,项目名称:Hardwar,代码行数:28,代码来源:GameManager.cpp

示例6: SetupResources

bool GameApp::SetupResources()
{
    // load resources
    Ogre::String secName, typeName, archName;
    Ogre::ConfigFile cf;
    cf.load("resources_d.cfg");

    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap* settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;
            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName);
        }
    }
    Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    return true;
}
开发者ID:coneo,项目名称:TankWar,代码行数:25,代码来源:GameApp.cpp

示例7: LoadResourceFile

//------------------------------------------------------------------------------
bool wxOgreResources::LoadResourceFile(const Ogre::String& file)
{
    Ogre::ConfigFile cf;
    cf.load(file);
    Ogre::ConfigFile::SectionIterator it = cf.getSectionIterator();

    Ogre::String location, type, group;
    while (it.hasMoreElements()) {
        group = it.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = it.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;

        for (i = settings->begin(); i != settings->end(); ++i) {
            type = i->first;
            location = i->second;

            try {
                m_rmgr->addResourceLocation(location, type, group);
            } catch (Ogre::Exception& e) {
                wxOgreExceptionBox(e);
                return false;
            }
        }
    }

    return true;
}
开发者ID:barsnadcat,项目名称:steelandconcrete,代码行数:28,代码来源:resources.cpp

示例8: while

void Ogre3DApplication::setup_resources ()
{
    Ogre::String sec_name, type_name, arch_name;
    Ogre::ConfigFile cf;

#ifdef Q_WS_WIN
    cf.load ("resources_win.cfg");
#elif defined Q_WS_X11
    cf.load ("resources.cfg");
#endif

    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
    while (seci.hasMoreElements())
    {
        sec_name = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            type_name = i->first;
            arch_name = i->second;

            Ogre::ResourceGroupManager::getSingleton().
                addResourceLocation (arch_name, type_name, sec_name);
        }
    }
}
开发者ID:sempuki,项目名称:code,代码行数:27,代码来源:main.cpp

示例9: loadResources

void OgreWidget::loadResources()
{
    qDebug() << "OgreWidget::loadResources()";
    // Load resource paths from config file
    Ogre::ConfigFile cf;
    cf.load("resources.cfg");

    // Go through all sections & settings in the file
    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

    Ogre::String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;
            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName);
        }
    }

    // Initialise, parse scripts etc
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    qDebug() << "OgreWidget::loadResources(): done.";
}
开发者ID:wpfhtl,项目名称:octocopter,代码行数:29,代码来源:ogrewidget.cpp

示例10: setupResources

void GraphicsImpl::setupResources()
{
	// Load resource paths from config file
	Ogre::ConfigFile cf;
	cf.load(resourcePath + "resources.cfg");

	// Go through all sections & settings in the file
	Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

	Ogre::String secName, typeName, archName;

	while (seci.hasMoreElements()) {
		secName = seci.peekNextKey();
		Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
		Ogre::ConfigFile::SettingsMultiMap::iterator i;

		for (i = settings->begin(); i != settings->end(); ++i) {
			typeName = i->first;
			archName = i->second;
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
			// OS X does not set the working directory relative to the app,
			// In order to make things portable on OS X we need to provide
			// the loading with it's own bundle path location
			Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
			 Ogre::String(macBundlePath() + "/" + archName), typeName, secName);
#else
			Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
			 archName, typeName, secName);
#endif
		}
	}
}
开发者ID:Mononofu,项目名称:OTE,代码行数:32,代码来源:graphics.cpp

示例11: setupResources

//  Resources
//-------------------------------------------------------------------------------------
void BaseApp::setupResources()
{
	//  Load resource paths from config file
	Ogre::ConfigFile cf;
	std::string s = PATHMANAGER::GameConfigDir() +
		(pSet->tex_size > 0 ? "/resources_ed.cfg" : "/resources_s_ed.cfg");
	cf.load(s);

	//  Go through all sections & settings in the file
	Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

	Ogre::String secName, typeName, archName;
	while (seci.hasMoreElements())
	{
		secName = seci.peekNextKey();
		Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
		Ogre::ConfigFile::SettingsMultiMap::iterator i;
		for (i = settings->begin(); i != settings->end(); ++i)
		{
			typeName = i->first;
			archName = i->second;
			Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
				PATHMANAGER::Data() + "/" + archName, typeName, secName);
		}
	}
}
开发者ID:Mixone-FinallyHere,项目名称:stuntrally,代码行数:28,代码来源:BaseApp_Create.cpp

示例12: setupResources

//-------------------------------------------------------------------------------------
void BaseApplication::setupResources(void)
{
    // Load resource paths from config file
    Ogre::ConfigFile cf;
    cf.load(mResourcesCfg);

    // Go through all sections & settings in the file
    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

#if (OGRE_PLATFORM == OGRE_PLATFORM_APPLE_IOS)
    Ogre::String bunPath = Ogre::macBundlePath() ;
    bunPath.push_back( '/' ) ;
#endif
    Ogre::String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
#if (OGRE_PLATFORM == OGRE_PLATFORM_APPLE_IOS)
            archName = bunPath + i->second;
#else
            archName = i->second;
#endif
            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
                archName, typeName, secName);
        }
    }
}
开发者ID:DuncanSungWKim,项目名称:OgreAssistKit,代码行数:33,代码来源:BaseApplication.cpp

示例13: InitializeRootResourcesAndPlugins

void OgreBase::InitializeRootResourcesAndPlugins()
{ 
    // construct Ogre::Root
    mRoot = new Ogre::Root(mPluginsCfg);
	
	// set up resources
	// Load resource paths from config file
	Ogre::ConfigFile cf;
	cf.load(mResourcesCfg);

	// Go through all sections & settings in the file
	Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
 
	/*secName is the name of each section: Essential, Popular, General
    typeName is the type of the resource being defined: FileSystem (folder) or Zip file
    archName is an absolute path to the resource */
	Ogre::String secName, typeName, archName;
	//Loop through each section and store the location of the resource
	while (seci.hasMoreElements())
	{
		secName = seci.peekNextKey();
		Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
		Ogre::ConfigFile::SettingsMultiMap::iterator i;
		for (i = settings->begin(); i != settings->end(); ++i)
		{
			typeName = i->first;
			archName = i->second;
			Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
				archName, typeName, secName);
		}
	}
}
开发者ID:VagabondOfHell,项目名称:ProBending,代码行数:32,代码来源:OgreBase.cpp

示例14: InitializeProgram

void GeneralInitialization::InitializeProgram()
{
	Ogre::ConfigFile configFile;
	Ogre::String secName;
	Ogre::String typeName;
	Ogre::String archName;

#ifdef _DEBUG
	root = new Ogre::Root(Data::pluginsCfg_d);
	configFile.load(Data::resourcesCfg_d);
#else
	root = new Ogre::Root(Data::pluginsCfg);
	configFile.load(Data::resourcesCfg);
#endif

	Ogre::ConfigFile::SectionIterator sectIter = configFile.getSectionIterator();
	while (sectIter.hasMoreElements())
	{
		secName = sectIter.peekNextKey();
		Ogre::ConfigFile::SettingsMultiMap *settings = sectIter.getNext();
		Ogre::ConfigFile::SettingsMultiMap::iterator i;
		for (i = settings->begin(); i != settings->end(); ++i)
		{
			typeName = i->first;
			archName = i->second;
			Ogre::ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName);
		}
	}
}
开发者ID:Opalm278,项目名称:Gepoo,代码行数:29,代码来源:GeneralInitialization.cpp

示例15: setupResources

//---------------------------------------------------------------------------
void BaseApplication::setupResources(void)
{
    // Load resource paths from config file
    Ogre::ConfigFile cf;
    cf.load(mResourcesCfg);

    // Go through all sections & settings in the file
    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

    Ogre::String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;

#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
            // OS X does not set the working directory relative to the app.
            // In order to make things portable on OS X we need to provide
            // the loading with it's own bundle path location.
            if (!Ogre::StringUtil::startsWith(archName, "/", false)) // only adjust relative directories
                archName = Ogre::String(Ogre::macBundlePath() + "/" + archName);
#endif

            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
                archName, typeName, secName);
        }
    }
}
开发者ID:sw-eng-2014,项目名称:DemoOgre,代码行数:34,代码来源:BaseApplication.cpp


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