本文整理汇总了C++中ogre::TagPoint::setOrientation方法的典型用法代码示例。如果您正苦于以下问题:C++ TagPoint::setOrientation方法的具体用法?C++ TagPoint::setOrientation怎么用?C++ TagPoint::setOrientation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::TagPoint
的用法示例。
在下文中一共展示了TagPoint::setOrientation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AttachEmpty
/**
* Attaches an empty object to the owner. This has no effect if the owner is a node since
* there's no notion of an "empty" object for nodes. For entities, an "empty" object corresponds
* to a tag point that has no attachment
*/
void AttachEmpty(const Ogre::String& name = Ogre::StringUtil::BLANK) const
{
if (this->entity != 0 && !this->boneName.empty())
{
Ogre::SkeletonInstance* skeleton = this->entity->getSkeleton();
Ogre::Bone* bone = skeleton->getBone(this->boneName);
//TODO: Modify Ogre to accept name when creating TagPoint
Ogre::TagPoint* tagPoint = skeleton->createTagPointOnBone(bone);
tagPoint->setPosition(this->attachPosition);
tagPoint->setScale(this->attachScale);
tagPoint->setOrientation(this->attachRotation);
}
}
示例2: Attach
/** Attaches the movable object to the owner */
void Attach(Ogre::MovableObject* object) const
{
if (this->node != 0)
this->node->attachObject(object);
else if (this->entity != 0 && !this->boneName.empty())
{
//TODO: Modify Ogre to accept object->getName() when creating TagPoint
Ogre::TagPoint* tagPoint = this->entity->attachObjectToBone(this->boneName, object);
tagPoint->setPosition(this->attachPosition);
tagPoint->setScale(this->attachScale);
tagPoint->setOrientation(this->attachRotation);
}
}