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C++ SubEntity::setCustomParameter方法代码示例

本文整理汇总了C++中ogre::SubEntity::setCustomParameter方法的典型用法代码示例。如果您正苦于以下问题:C++ SubEntity::setCustomParameter方法的具体用法?C++ SubEntity::setCustomParameter怎么用?C++ SubEntity::setCustomParameter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::SubEntity的用法示例。


在下文中一共展示了SubEntity::setCustomParameter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setSegmentIndex

void RigidObject::setSegmentIndex(int segment_ind) {
  segment_ind_ = segment_ind;

  Ogre::SubEntity *pSub = entity_->getSubEntity(0);
  // mark segment index for vertex shader
  pSub->setCustomParameter(1, Ogre::Vector4(segment_ind_, 0, 0, 0));
}
开发者ID:bbferka,项目名称:simtrack,代码行数:7,代码来源:rigid_object.cpp

示例2: update_settings

void LIRenAttachmentEntity::update_settings ()
{
	if (entity == NULL)
		return;

	entity->setCastShadows (object->get_shadow_casting ());
	entity->setRenderQueueGroup (object->get_render_queue ());

	// Set the custom parameters of subentities.
	const std::map<int, Ogre::Vector4>& params = object->get_custom_params ();
	for (size_t subent_idx = 0 ; subent_idx < entity->getNumSubEntities () ; ++subent_idx)
	{
		Ogre::SubEntity* subent = entity->getSubEntity (subent_idx);
		std::map<int, Ogre::Vector4>::const_iterator iter;
		for (iter = params.begin () ; iter != params.end () ; iter++)
			subent->setCustomParameter (iter->first, iter->second);
	}
}
开发者ID:bsmr-games,项目名称:lipsofsuna,代码行数:18,代码来源:render-attachment-entity.cpp

示例3: extractMeshPositions

RigidObject::RigidObject(std::string file_name,
                         Ogre::SceneManager *scene_manager, int segment_ind)
    : segment_ind_{ segment_ind }, scene_manager_{ scene_manager } {
  Ogre::MeshPtr object_mesh = render::loadMeshFromResource(file_name);
  entity_ = scene_manager_->createEntity(file_name);
  Ogre::MaterialPtr mat =
      Ogre::MaterialManager::getSingleton().getByName("textured");
  std::stringstream ss;
  ss << "textured_" << segment_ind_;
  Ogre::MaterialPtr cloned_mat = mat->clone(ss.str());
  Ogre::Pass *pass = cloned_mat->getTechnique(0)->getPass(0);
  Ogre::TextureUnitState *tex_unit = pass->createTextureUnitState();
  Ogre::MaterialPtr tmp = Ogre::MaterialManager::getSingleton().getByName(
      object_mesh->getSubMesh(0)->getMaterialName());
  tex_unit->setTextureName(tmp->getTechnique(0)
                               ->getPass(0)
                               ->getTextureUnitState(0)
                               ->getTextureName());
  entity_->setMaterial(cloned_mat);

  texture_name_ = tex_unit->getTextureName();
  file_name_ = file_name;

  Ogre::SubEntity *pSub = entity_->getSubEntity(0);
  // mark segment index for vertex shader
  pSub->setCustomParameter(1, Ogre::Vector4(segment_ind_, 0, 0, 0));

  visual_node_ = scene_manager_->getRootSceneNode()->createChildSceneNode();
  visual_node_->attachObject(entity_);

  // store the vertex positions
  extractMeshPositions(object_mesh.get());
  //  std::cout << "extracted " << positions_.size() << " vertices\n";

  // compute the bounding box
  computeBoundingBox();
}
开发者ID:bbferka,项目名称:simtrack,代码行数:37,代码来源:rigid_object.cpp


注:本文中的ogre::SubEntity::setCustomParameter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。