本文整理汇总了C++中ogre::MeshPtr::freeEdgeList方法的典型用法代码示例。如果您正苦于以下问题:C++ MeshPtr::freeEdgeList方法的具体用法?C++ MeshPtr::freeEdgeList怎么用?C++ MeshPtr::freeEdgeList使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::MeshPtr
的用法示例。
在下文中一共展示了MeshPtr::freeEdgeList方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: processMesh
//---------------------------------------------------------------------
void OptimiseTool::processMesh(Ogre::MeshPtr mesh)
{
bool rebuildEdgeList = false;
// Shared geometry
if (mesh->sharedVertexData)
{
print("Optimising mesh shared vertex data...");
setTargetVertexData(mesh->sharedVertexData);
for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i)
{
SubMesh* sm = mesh->getSubMesh(i);
if (sm->useSharedVertices)
{
addIndexData(sm->indexData);
}
}
if (optimiseGeometry())
{
if (mesh->getSkeletonName() != StringUtil::BLANK)
{
print(" fixing bone assignments...");
Mesh::BoneAssignmentIterator currentIt = mesh->getBoneAssignmentIterator();
Mesh::VertexBoneAssignmentList newList =
getAdjustedBoneAssignments(currentIt);
mesh->clearBoneAssignments();
for (Mesh::VertexBoneAssignmentList::iterator bi = newList.begin();
bi != newList.end(); ++bi)
{
mesh->addBoneAssignment(bi->second);
}
}
for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i)
{
SubMesh* sm = mesh->getSubMesh(i);
if (mesh->getSkeletonName() != StringUtil::BLANK)
{
print(" fixing bone assignments...");
Mesh::BoneAssignmentIterator currentIt = sm->getBoneAssignmentIterator();
Mesh::VertexBoneAssignmentList newList =
getAdjustedBoneAssignments(currentIt);
sm->clearBoneAssignments();
for (Mesh::VertexBoneAssignmentList::iterator bi = newList.begin();
bi != newList.end(); ++bi)
{
sm->addBoneAssignment(bi->second);
}
}
if (sm->useSharedVertices)
{
fixLOD(sm->mLodFaceList);
}
}
rebuildEdgeList = true;
}
}
// Dedicated geometry
for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i)
{
SubMesh* sm = mesh->getSubMesh(i);
if (!sm->useSharedVertices)
{
print("Optimising submesh " +
StringConverter::toString(i) + " dedicated vertex data ");
setTargetVertexData(sm->vertexData);
addIndexData(sm->indexData);
if (optimiseGeometry())
{
if (mesh->getSkeletonName() != StringUtil::BLANK)
{
print(" fixing bone assignments...");
Mesh::BoneAssignmentIterator currentIt = sm->getBoneAssignmentIterator();
Mesh::VertexBoneAssignmentList newList =
getAdjustedBoneAssignments(currentIt);
sm->clearBoneAssignments();
for (Mesh::VertexBoneAssignmentList::iterator bi = newList.begin();
bi != newList.end(); ++bi)
{
sm->addBoneAssignment(bi->second);
}
}
fixLOD(sm->mLodFaceList);
rebuildEdgeList = true;
}
}
}
if (rebuildEdgeList && mesh->isEdgeListBuilt())
{
// force rebuild of edge list
mesh->freeEdgeList();
//.........这里部分代码省略.........