本文整理汇总了C++中ocio_namespace::ConstConfigRcPtr::getColorSpace方法的典型用法代码示例。如果您正苦于以下问题:C++ ConstConfigRcPtr::getColorSpace方法的具体用法?C++ ConstConfigRcPtr::getColorSpace怎么用?C++ ConstConfigRcPtr::getColorSpace使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ocio_namespace::ConstConfigRcPtr
的用法示例。
在下文中一共展示了ConstConfigRcPtr::getColorSpace方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: catch
OCIOColorSpace::OCIOColorSpace(Node *n) : DD::Image::PixelIop(n)
{
m_hasColorSpaces = false;
m_inputColorSpaceIndex = 0;
m_outputColorSpaceIndex = 0;
m_layersToProcess = DD::Image::Mask_RGB;
// Query the colorspace names from the current config
// TODO (when to) re-grab the list of available colorspaces? How to save/load?
try
{
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
std::string defaultColorSpaceName = config->getColorSpace(OCIO::ROLE_SCENE_LINEAR)->getName();
for(int i = 0; i < config->getNumColorSpaces(); i++)
{
std::string csname = config->getColorSpaceNameByIndex(i);
m_colorSpaceNames.push_back(csname);
if(csname == defaultColorSpaceName)
{
m_inputColorSpaceIndex = i;
m_outputColorSpaceIndex = i;
}
}
}
catch (OCIO::Exception& e)
{
std::cerr << "OCIOColorSpace: " << e.what() << std::endl;
}
catch (...)
{
std::cerr << "OCIOColorSpace: Unknown exception during OCIO setup." << std::endl;
}
// Then, create a cstr array for passing to Nuke
// This must be done in a second pass, lest the original m_colorSpaceNames
// std::string be reallocated in the interim
for(unsigned int i=0; i<m_colorSpaceNames.size(); ++i)
{
m_inputColorSpaceCstrNames.push_back(m_colorSpaceNames[i].c_str());
m_outputColorSpaceCstrNames.push_back(m_colorSpaceNames[i].c_str());
}
m_inputColorSpaceCstrNames.push_back(NULL);
m_outputColorSpaceCstrNames.push_back(NULL);
m_hasColorSpaces = (!m_colorSpaceNames.empty());
if(!m_hasColorSpaces)
{
std::cerr << "OCIOColorSpace: No ColorSpaces available for input and/or output." << std::endl;
}
}
示例2: colorspace_is_data
bool ColorSpaceManager::colorspace_is_data(ustring colorspace)
{
if (colorspace == u_colorspace_auto || colorspace == u_colorspace_raw ||
colorspace == u_colorspace_srgb) {
return false;
}
#ifdef WITH_OCIO
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
if (!config) {
return false;
}
try {
OCIO::ConstColorSpaceRcPtr space = config->getColorSpace(colorspace.c_str());
return space && space->isData();
}
catch (OCIO::Exception &) {
return false;
}
#else
return false;
#endif
}
示例3: string
std::string
HdxColorCorrectionTask::_CreateOpenColorIOResources()
{
#ifdef PXR_OCIO_PLUGIN_ENABLED
// Use client provided OCIO values, or use default fallback values
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
const char* display = _displayOCIO.empty() ?
config->getDefaultDisplay() :
_displayOCIO.c_str();
const char* view = _viewOCIO.empty() ?
config->getDefaultView(display) :
_viewOCIO.c_str();
std::string inputColorSpace = _colorspaceOCIO;
if (inputColorSpace.empty()) {
OCIO::ConstColorSpaceRcPtr cs = config->getColorSpace("default");
if (cs) {
inputColorSpace = cs->getName();
} else {
inputColorSpace = OCIO::ROLE_SCENE_LINEAR;
}
}
// Setup the transformation we need to apply
OCIO::DisplayTransformRcPtr transform = OCIO::DisplayTransform::Create();
transform->setDisplay(display);
transform->setView(view);
transform->setInputColorSpaceName(inputColorSpace.c_str());
if (!_looksOCIO.empty()) {
transform->setLooksOverride(_looksOCIO.c_str());
transform->setLooksOverrideEnabled(true);
} else {
transform->setLooksOverrideEnabled(false);
}
OCIO::ConstProcessorRcPtr processor = config->getProcessor(transform);
// Create a GPU Shader Description
OCIO::GpuShaderDesc shaderDesc;
shaderDesc.setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_0);
shaderDesc.setFunctionName("OCIODisplay");
shaderDesc.setLut3DEdgeLen(_lut3dSizeOCIO);
// Compute and the 3D LUT
int num3Dentries = 3 * _lut3dSizeOCIO*_lut3dSizeOCIO*_lut3dSizeOCIO;
std::vector<float> lut3d;
lut3d.resize(num3Dentries);
processor->getGpuLut3D(&lut3d[0], shaderDesc);
// Load the data into an OpenGL 3D Texture
if (_texture3dLUT != 0) {
glDeleteTextures(1, &_texture3dLUT);
}
GLint restoreTexture;
glGetIntegerv(GL_TEXTURE_BINDING_3D, &restoreTexture);
glGenTextures(1, &_texture3dLUT);
glBindTexture(GL_TEXTURE_3D, _texture3dLUT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB32F,
_lut3dSizeOCIO, _lut3dSizeOCIO, _lut3dSizeOCIO,
0, GL_RGB, GL_FLOAT, &lut3d[0]);
glBindTexture(GL_TEXTURE_3D, restoreTexture);
const char* gpuShaderText = processor->getGpuShaderText(shaderDesc);
GLF_POST_PENDING_GL_ERRORS();
return std::string(gpuShaderText);
#else
return std::string();
#endif
}
示例4: assert
static void
buildChoiceMenu(OCIO::ConstConfigRcPtr config,
ChoiceParamType* choice,
bool cascading,
const std::string& name = "")
{
#ifdef DEBUG
//printf("%p->resetOptions\n", (void*)choice);
#endif
choice->resetOptions();
assert(choice->getNOptions() == 0);
if (!config) {
return;
}
int def = -1;
int defaultcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_DEFAULT);
int referencecs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_REFERENCE);
int datacs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_DATA);
int colorpickingcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_COLOR_PICKING);
int scenelinearcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_SCENE_LINEAR);
int compositinglogcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_COMPOSITING_LOG);
int colortimingcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_COLOR_TIMING);
int texturepaintcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_TEXTURE_PAINT);
int mattepaintcs = config->getIndexForColorSpace(OCIO_NAMESPACE::ROLE_MATTE_PAINT);
for (int i = 0; i < config->getNumColorSpaces(); ++i) {
std::string csname = config->getColorSpaceNameByIndex(i);
std::string msg;
// set the default value, in case the GUI uses it
if (!name.empty() && csname == name) {
def = i;
}
OCIO_NAMESPACE::ConstColorSpaceRcPtr cs = config->getColorSpace(csname.c_str());
if (cascading) {
std::string family = config->getColorSpace(csname.c_str())->getFamily();
if (!family.empty()) {
csname = family + "/" + csname;
}
}
std::string csdesc = cs ? cs->getDescription() : "(no colorspace)";
csdesc = whitespacify(trim(csdesc));
int csdesclen = csdesc.size();
if ( csdesclen > 0 ) {
msg += csdesc;
}
bool first = true;
int roles = 0;
if (i == defaultcs) {
msg += first ? " (" : ", ";
msg += OCIO_NAMESPACE::ROLE_DEFAULT;
first = false;
++roles;
}
if (i == referencecs) {
msg += first ? " (" : ", ";
msg += OCIO_NAMESPACE::ROLE_REFERENCE;
first = false;
++roles;
}
if (i == datacs) {
msg += first ? " (" : ", ";
msg += OCIO_NAMESPACE::ROLE_DATA;
first = false;
++roles;
}
if (i == colorpickingcs) {
msg += first ? " (" : ", ";
msg += OCIO_NAMESPACE::ROLE_COLOR_PICKING;
first = false;
++roles;
}
if (i == scenelinearcs) {
msg += first ? " (" : ", ";
msg += OCIO_NAMESPACE::ROLE_SCENE_LINEAR;
first = false;
++roles;
}
if (i == compositinglogcs) {
msg += first ? " (" : ", ";
msg += OCIO_NAMESPACE::ROLE_COMPOSITING_LOG;
first = false;
++roles;
}
if (i == colortimingcs) {
msg += first ? " (" : ", ";
msg += OCIO_NAMESPACE::ROLE_COLOR_TIMING;
first = false;
++roles;
}
if (i == texturepaintcs) {
msg += first ? " (" : ", ";
msg += OCIO_NAMESPACE::ROLE_TEXTURE_PAINT;
first = false;
++roles;
}
if (i == mattepaintcs) {
msg += first ? " (" : ", ";
msg += OCIO_NAMESPACE::ROLE_MATTE_PAINT;
first = false;
++roles;
}
//.........这里部分代码省略.........
示例5: detect_known_colorspace
ustring ColorSpaceManager::detect_known_colorspace(ustring colorspace,
const char *file_format,
bool is_float)
{
if (colorspace == u_colorspace_auto) {
/* Auto detect sRGB or raw if none specified. */
if (is_float) {
bool srgb = (colorspace == "sRGB" || colorspace == "GammaCorrected" ||
(colorspace.empty() &&
(strcmp(file_format, "png") == 0 || strcmp(file_format, "tiff") == 0 ||
strcmp(file_format, "dpx") == 0 || strcmp(file_format, "jpeg2000") == 0)));
return srgb ? u_colorspace_srgb : u_colorspace_raw;
}
else {
return u_colorspace_srgb;
}
}
else if (colorspace == u_colorspace_srgb || colorspace == u_colorspace_raw) {
/* Builtin colorspaces. */
return colorspace;
}
else {
/* Use OpenColorIO. */
#ifdef WITH_OCIO
{
thread_scoped_lock cache_lock(cache_colorspaces_mutex);
/* Cached lookup. */
if (cached_colorspaces.find(colorspace) != cached_colorspaces.end()) {
return cached_colorspaces[colorspace];
}
}
/* Detect if it matches a simple builtin colorspace. */
bool is_scene_linear, is_srgb;
is_builtin_colorspace(colorspace, is_scene_linear, is_srgb);
thread_scoped_lock cache_lock(cache_colorspaces_mutex);
if (is_scene_linear) {
VLOG(1) << "Colorspace " << colorspace.string() << " is no-op";
cached_colorspaces[colorspace] = u_colorspace_raw;
return u_colorspace_raw;
}
else if (is_srgb) {
VLOG(1) << "Colorspace " << colorspace.string() << " is sRGB";
cached_colorspaces[colorspace] = u_colorspace_srgb;
return u_colorspace_srgb;
}
/* Verify if we can convert from the requested color space. */
if (!get_processor(colorspace)) {
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
if (!config || !config->getColorSpace(colorspace.c_str())) {
VLOG(1) << "Colorspace " << colorspace.c_str() << " not found, using raw instead";
}
else {
VLOG(1) << "Colorspace " << colorspace.c_str()
<< " can't be converted to scene_linear, using raw instead";
}
cached_colorspaces[colorspace] = u_colorspace_raw;
return u_colorspace_raw;
}
/* Convert to/from colorspace with OpenColorIO. */
VLOG(1) << "Colorspace " << colorspace.string() << " handled through OpenColorIO";
cached_colorspaces[colorspace] = colorspace;
return colorspace;
#else
VLOG(1) << "Colorspace " << colorspace.c_str() << " not available, built without OpenColorIO";
return u_colorspace_raw;
#endif
}
}
示例6: catch
OCIOLookTransform::OCIOLookTransform(Node *n) : DD::Image::PixelIop(n)
{
m_hasColorSpaces = false;
m_inputColorSpaceIndex = 0;
m_outputColorSpaceIndex = 0;
m_lookIndex = 0;
m_dirIndex = 0;
m_ignoreErrors = false;
// Query the colorspace names from the current config
// TODO (when to) re-grab the list of available colorspaces? How to save/load?
OCIO::ConstConfigRcPtr config;
std::string linear;
try
{
config = OCIO::GetCurrentConfig();
OCIO::ConstColorSpaceRcPtr linearcs = config->getColorSpace(OCIO::ROLE_SCENE_LINEAR);
if(!linearcs) throw std::runtime_error("ROLE_SCENE_LINEAR not defined.");
linear = linearcs->getName();
}
catch (const OCIO::Exception& e)
{
std::cerr << "OCIOLookTransform: " << e.what() << std::endl;
}
catch (...)
{
std::cerr << "OCIOLookTransform: Unknown exception during OCIO setup." << std::endl;
}
if(!config)
{
m_hasColorSpaces = false;
return;
}
// Step 1: Make the std::vectors
for(int i=0; i<config->getNumLooks(); ++i)
{
m_lookNames.push_back(config->getLookNameByIndex(i));
}
for(int i = 0; i < config->getNumColorSpaces(); i++)
{
std::string csname = config->getColorSpaceNameByIndex(i);
#ifdef OCIO_CASCADE
std::string family = config->getColorSpace(csname.c_str())->getFamily();
if(family.empty())
m_colorSpaceNames.push_back(csname.c_str());
else
m_colorSpaceNames.push_back(family + "/" + csname);
#else
m_colorSpaceNames.push_back(csname);
#endif
if(csname == linear)
{
m_inputColorSpaceIndex = i;
m_outputColorSpaceIndex = i;
}
}
// Step 2: Create a cstr array for passing to Nuke
// (This must be done in a second pass, lest the original strings be reallocated)
for(unsigned int i=0; i<m_lookNames.size(); ++i)
{
m_lookCstrNames.push_back(m_lookNames[i].c_str());
}
m_lookCstrNames.push_back(NULL);
for(unsigned int i=0; i<m_colorSpaceNames.size(); ++i)
{
m_inputColorSpaceCstrNames.push_back(m_colorSpaceNames[i].c_str());
m_outputColorSpaceCstrNames.push_back(m_colorSpaceNames[i].c_str());
}
m_inputColorSpaceCstrNames.push_back(NULL);
m_outputColorSpaceCstrNames.push_back(NULL);
m_hasColorSpaces = (!m_colorSpaceNames.empty());
if(!m_hasColorSpaces)
{
std::cerr << "OCIOLookTransform: No ColorSpaces available for input and/or output." << std::endl;
}
}
示例7: main
int main(int argc, const char **argv)
{
bool help = false;
int errorcount = 0;
std::string inputconfig;
std::string outputconfig;
ArgParse ap;
ap.options("ociocheck -- validate an OpenColorIO configuration\n\n"
"usage: ociocheck [options]\n",
"--help", &help, "Print help message",
"--iconfig %s", &inputconfig, "Input .ocio configuration file (default: $OCIO)",
"--oconfig %s", &outputconfig, "Output .ocio file",
NULL);
if (ap.parse(argc, argv) < 0)
{
std::cout << ap.geterror() << std::endl;
ap.usage();
std::cout << DESC_STRING;
return 1;
}
if (help)
{
ap.usage();
std::cout << DESC_STRING;
return 1;
}
try
{
OCIO::ConstConfigRcPtr config;
std::cout << std::endl;
std::cout << "OpenColorIO Library Version: " << OCIO::GetVersion() << std::endl;
std::cout << "OpenColorIO Library VersionHex: " << OCIO::GetVersionHex() << std::endl;
if(!inputconfig.empty())
{
std::cout << "Loading " << inputconfig << std::endl;
config = OCIO::Config::CreateFromFile(inputconfig.c_str());
}
else if(getenv("OCIO"))
{
std::cout << "Loading $OCIO " << getenv("OCIO") << std::endl;
config = OCIO::Config::CreateFromEnv();
}
else
{
std::cout << "ERROR: You must specify an input OCIO configuration ";
std::cout << "(either with --iconfig or $OCIO).\n";
ap.usage ();
std::cout << DESC_STRING;
return 1;
}
std::cout << std::endl;
std::cout << "** General **" << std::endl;
std::cout << "Search Path: " << config->getSearchPath() << std::endl;
std::cout << "Working Dir: " << config->getWorkingDir() << std::endl;
std::cout << std::endl;
std::cout << "Default Display: " << config->getDefaultDisplay() << std::endl;
std::cout << "Default View: " << config->getDefaultView(config->getDefaultDisplay()) << std::endl;
{
std::cout << std::endl;
std::cout << "** Roles **" << std::endl;
std::set<std::string> usedroles;
const char * allroles[] = { OCIO::ROLE_DEFAULT, OCIO::ROLE_SCENE_LINEAR,
OCIO::ROLE_DATA, OCIO::ROLE_REFERENCE,
OCIO::ROLE_COMPOSITING_LOG, OCIO::ROLE_COLOR_TIMING,
OCIO::ROLE_COLOR_PICKING,
OCIO::ROLE_TEXTURE_PAINT, OCIO::ROLE_MATTE_PAINT,
NULL };
int MAXROLES=256;
for(int i=0;i<MAXROLES; ++i)
{
const char * role = allroles[i];
if(!role) break;
usedroles.insert(role);
OCIO::ConstColorSpaceRcPtr cs = config->getColorSpace(role);
if(cs)
{
std::cout << cs->getName() << " (" << role << ")" << std::endl;
}
else
{
std::cout << "ERROR: NOT DEFINED" << " (" << role << ")" << std::endl;
errorcount += 1;
}
}
for(int i=0; i<config->getNumRoles(); ++i)
{
const char * role = config->getRoleName(i);
if(usedroles.find(role) != usedroles.end()) continue;
//.........这里部分代码省略.........
示例8: PopulateOCIOMenus
static void PopulateOCIOMenus()
{
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
int csMenuID = glutCreateMenu(imageColorSpace_CB);
std::map<std::string, int> families;
for(int i=0; i<config->getNumColorSpaces(); ++i)
{
const char * csName = config->getColorSpaceNameByIndex(i);
if(csName && *csName)
{
OCIO::ConstColorSpaceRcPtr cs = config->getColorSpace(csName);
if(cs)
{
const char * family = cs->getFamily();
if(family && *family)
{
if(families.find(family)==families.end())
{
families[family] = glutCreateMenu(imageColorSpace_CB);
glutAddMenuEntry(csName, i);
glutSetMenu(csMenuID);
glutAddSubMenu(family, families[family]);
}
else
{
glutSetMenu(families[family]);
glutAddMenuEntry(csName, i);
}
}
else
{
glutSetMenu(csMenuID);
glutAddMenuEntry(csName, i);
}
}
}
}
int deviceMenuID = glutCreateMenu(displayDevice_CB);
for(int i=0; i<config->getNumDisplays(); ++i)
{
glutAddMenuEntry(config->getDisplay(i), i);
}
int transformMenuID = glutCreateMenu(transform_CB);
const char * defaultDisplay = config->getDefaultDisplay();
for(int i=0; i<config->getNumViews(defaultDisplay); ++i)
{
glutAddMenuEntry(config->getView(defaultDisplay, i), i);
}
int lookMenuID = glutCreateMenu(look_CB);
for(int i=0; i<config->getNumLooks(); ++i)
{
glutAddMenuEntry(config->getLookNameByIndex(i), i);
}
glutCreateMenu(menuCallback);
glutAddSubMenu("Image ColorSpace", csMenuID);
glutAddSubMenu("Transform", transformMenuID);
glutAddSubMenu("Device", deviceMenuID);
glutAddSubMenu("Looks Override", lookMenuID);
glutAttachMenu(GLUT_RIGHT_BUTTON);
}