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C++ SPtr::init方法代码示例

本文整理汇总了C++中node::SPtr::init方法的典型用法代码示例。如果您正苦于以下问题:C++ SPtr::init方法的具体用法?C++ SPtr::init怎么用?C++ SPtr::init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在node::SPtr的用法示例。


在下文中一共展示了SPtr::init方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: checkDeprecatedAttribute

    void checkDeprecatedAttribute()
    {
        EXPECT_MSG_EMIT(Deprecated) ;

        std::stringstream scene ;
        scene << "<?xml version='1.0'?>"
                 "<Node 	name='Root' gravity='0 -9.81 0' time='0' animate='0' >               \n"
                 "  <OglLabel name='label1' color='contrast' printLog='true'/>                   \n"
                 "</Node>                                                                        \n" ;

        Node::SPtr root = SceneLoaderXML::loadFromMemory ("testscene",
                                                          scene.str().c_str(),
                                                          scene.str().size()) ;

        ASSERT_NE(nullptr, root.get()) ;
        root->init(ExecParams::defaultInstance()) ;

        BaseObject* lm = root->getObject("label1") ;
        ASSERT_NE(nullptr, lm) ;

        OglLabel* ogllabel = dynamic_cast<OglLabel*>(lm);
        ASSERT_NE(nullptr, ogllabel) ;


        EXPECT_TRUE(ogllabel->d_selectContrastingColor.getValue()) ;
        EXPECT_EQ(RGBAColor::fromFloat(1,1,1,1), ogllabel->d_color.getValue()) ;
    }
开发者ID:david-cazier,项目名称:sofa,代码行数:27,代码来源:OglLabel_test.cpp

示例2: checkAttributes

    void checkAttributes()
    {
        std::stringstream scene ;
        scene << "<?xml version='1.0'?>"
                 "<Node 	name='Root' gravity='0 -9.81 0' time='0' animate='0' >               \n"
                 "  <OglLabel name='label1'/>                                                    \n"
                 "</Node>                                                                        \n" ;

        Node::SPtr root = SceneLoaderXML::loadFromMemory ("testscene",
                                                          scene.str().c_str(),
                                                          scene.str().size()) ;

        ASSERT_NE(root.get(), nullptr) ;
        root->init(ExecParams::defaultInstance()) ;

        BaseObject* lm = root->getObject("label1") ;
        ASSERT_NE(lm, nullptr) ;

        /// List of the supported attributes the user expect to find
        /// This list needs to be updated if you add an attribute.
        vector<string> attrnames = {
            "prefix", "label", "suffix", "x", "y", "fontsize", "color",
            "selectContrastingColor", "updateLabelEveryNbSteps",
            "visible"};

        for(auto& attrname : attrnames)
            EXPECT_NE( lm->findData(attrname), nullptr ) << "Missing attribute with name '" << attrname << "'." ;
    }
开发者ID:david-cazier,项目名称:sofa,代码行数:28,代码来源:OglLabel_test.cpp

示例3: loadFromAnInvalidPathname

 void loadFromAnInvalidPathname(){
     string scene =
             "<?xml version='1.0'?>"
             "<Node 	name='Root' gravity='0 0 0' time='0' animate='0'   > "
             "   <MechanicalObject position='0 0 0'/>                     "
             "   <UniformMass filename='invalid_uniformmatrix.txt'/>        "
             "</Node>                                                     " ;
     Node::SPtr root = SceneLoaderXML::loadFromMemory ("loadFromAnInValidFile",
                                                       scene.c_str(), (int)scene.size()) ;
     root->init(ExecParams::defaultInstance()) ;
 }
开发者ID:FabienPean,项目名称:sofa,代码行数:11,代码来源:UniformMass_test.cpp

示例4: loadFromAFileForNonRigid

 void loadFromAFileForNonRigid(){
     string scene =
             "<?xml version='1.0'?>"
             "<Node 	name='Root' gravity='0 0 0' time='0' animate='0'   > "
             "   <MechanicalObject position='0 0 0'/>                     "
             "   <UniformMass filename='BehaviorModels/card.rigid'/>        "
             "</Node>                                                     " ;
     Node::SPtr root = SceneLoaderXML::loadFromMemory ("loadFromAValidFile",
                                                       scene.c_str(), (int)scene.size()) ;
     root->init(ExecParams::defaultInstance()) ;
 }
开发者ID:FabienPean,项目名称:sofa,代码行数:11,代码来源:UniformMass_test.cpp

示例5: testNoParameter

    void testNoParameter()
    {
        EXPECT_MSG_EMIT(Error) ;

        std::stringstream scene ;
        scene << "<?xml version='1.0'?>"
                 "<Node 	name='Root' gravity='0 -9.81 0' time='0' animate='0' >               \n"
                 "   <RequiredPlugin />            \n"
                 "</Node>                                                                        \n" ;

        Node::SPtr root = SceneLoaderXML::loadFromMemory ("testscene",
                                                          scene.str().c_str(),
                                                          scene.str().size()) ;

        ASSERT_NE(root.get(), nullptr) ;
        root->init(ExecParams::defaultInstance()) ;
    }
开发者ID:FabienPean,项目名称:sofa,代码行数:17,代码来源:RequiredPlugin_test.cpp

示例6: loadFromAFileForRigid

    void loadFromAFileForRigid(){
        string scene =
                "<?xml version='1.0'?>"
                "<Node 	name='Root' gravity='0 0 0' time='0' animate='0'   > "
                "   <MechanicalObject template='Rigid3' position='0 0 0 1 0 0 1 0 0 0 1 0 0 1'/>                     "
                "   <UniformMass filename='BehaviorModels/card.rigid'/>        "
                "</Node>                                                     " ;
        Node::SPtr root = SceneLoaderXML::loadFromMemory ("loadFromAValidFile",
                                                          scene.c_str(), (int)scene.size()) ;
        root->init(ExecParams::defaultInstance()) ;

        UniformMassRigid* mass = root->getTreeObject<UniformMassRigid>() ;
        EXPECT_TRUE( mass != nullptr ) ;

        if(mass!=nullptr){
            EXPECT_EQ( mass->getMass(), 40.0 ) ;
            EXPECT_EQ( mass->getTotalMass(), 80.0 ) ;
        }
    }
开发者ID:FabienPean,项目名称:sofa,代码行数:19,代码来源:UniformMass_test.cpp

示例7: checkNegativeMassNotAllowed

    /// if masses are negative we refuse them and use the default values.
    void checkNegativeMassNotAllowed(){
        string scene =
                "<?xml version='1.0'?>"
                "<Node 	name='Root' gravity='0 0 0' time='0' animate='0'   > "
                "   <MechanicalObject position='0 0 0 4 5 6'/>               "
                "   <UniformMass name='m_mass' totalmass='-1.0' mass=-3.0/>   "
                "</Node>                                                     " ;

        Node::SPtr root = SceneLoaderXML::loadFromMemory ("loadWithNoParam",
                                                          scene.c_str(),
                                                          scene.size()) ;

        root->init(ExecParams::defaultInstance()) ;

        TheUniformMass* mass = root->getTreeObject<TheUniformMass>() ;
        EXPECT_TRUE( mass != nullptr ) ;

        if(mass!=nullptr){
            EXPECT_EQ( mass->getMass(), 1.0 ) ;
            EXPECT_EQ( mass->getTotalMass(), 2.0 ) ;
        }
    }
开发者ID:FabienPean,项目名称:sofa,代码行数:23,代码来源:UniformMass_test.cpp

示例8: checkDefaultPipelineWithMissingIntersection

void TestDefaultPipeLine::checkDefaultPipelineWithMissingIntersection()
{
    EXPECT_MSG_EMIT(Warning) ;
    EXPECT_MSG_NOEMIT(Error) ;


    std::stringstream scene ;
    scene << "<?xml version='1.0'?>                                                          \n"
             "<Node 	name='Root' gravity='0 -9.81 0' time='0' animate='0' >               \n"
             "  <DefaultPipeline name='pipeline'/>                                           \n"
             "</Node>                                                                        \n" ;

    Node::SPtr root = SceneLoaderXML::loadFromMemory ("testscene",
                                                      scene.str().c_str(),
                                                      scene.str().size()) ;
    ASSERT_NE(root.get(), nullptr) ;
    root->init(ExecParams::defaultInstance()) ;

    BaseObject* clp = root->getObject("pipeline") ;
    ASSERT_NE(clp, nullptr) ;

    clearSceneGraph();
}
开发者ID:david-cazier,项目名称:sofa,代码行数:23,代码来源:DefaultPipeline_test.cpp

示例9: checkDefaultPipelineWithMonkeyValueForDepth

int TestDefaultPipeLine::checkDefaultPipelineWithMonkeyValueForDepth(int dvalue)
{
    std::stringstream scene ;
    scene << "<?xml version='1.0'?>                                                          \n"
             "<Node 	name='Root' gravity='0 -9.81 0' time='0' animate='0' >               \n"
             "  <DefaultPipeline name='pipeline' depth='"<< dvalue <<"'/>                     \n"
             "  <DiscreteIntersection name='interaction'/>                                    \n"
             "</Node>                                                                        \n" ;

    Node::SPtr root = SceneLoaderXML::loadFromMemory ("testscene",
                                                      scene.str().c_str(),
                                                      scene.str().size()) ;
    //EXPECT_NE( (root.get()), NULL) ;
    root->init(ExecParams::defaultInstance()) ;

    DefaultPipeline* clp = dynamic_cast<DefaultPipeline*>(root->getObject("pipeline")) ;
    //ASSERT_NE( (clp), nullptr) ;

    int rv = clp->d_depth.getValue() ;

    clearSceneGraph();
    return rv;
}
开发者ID:david-cazier,项目名称:sofa,代码行数:23,代码来源:DefaultPipeline_test.cpp


注:本文中的node::SPtr::init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。